• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:48
CET 07:48
KST 15:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview5RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament StarCraft2.fi 15th Anniversary Cup
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion Let's talk about Metropolis
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Current Meta Game Theory for Starcraft
Other Games
General Games
Dawn of War IV Path of Exile Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 937 users

TLPD winrates April 2012 - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 Next All
NHL Fever
Profile Joined April 2011
Canada104 Posts
May 04 2012 21:18 GMT
#101
On May 04 2012 19:49 aintthatfunny wrote:
Show nested quote +
On May 04 2012 11:44 NHL Fever wrote:
On May 04 2012 10:38 BenAD wrote:
On May 04 2012 09:37 NHL Fever wrote:
I would just like to point out that the record in the GSL Ro8 PvT was 6 - 0. Parting was not involved (he was playing PvP). Parting is not the reason PvT is strong.


There were 3 PvTs
So it was 7-3...


True enough, I stand corrected. Of Korean PvT's, 6 - 0.


In which the terrans played absolutely awful and completely deserved the result.


By that you mean they played standard. Standard right now is awful, that's why this entire discussion/thread/topic exists.
DropTester
Profile Joined April 2010
Australia608 Posts
May 05 2012 08:52 GMT
#102
the winrates are interesting, I thought they would have been a little more skewed towards protoss in TvP, considering code S, but it doesn't seem too bad at the moment.

Honestly I think we have to give it a bit more time before anything can be argued. In February I remember someone discussing with me that protoss was imbalanced, with them hitting a winrate higher than terran but then in the next month they simply dropped back down. I believe this is more with the metagame and terran just needs some time to figure things out.
CDR
Profile Joined April 2011
Poland84 Posts
May 05 2012 09:13 GMT
#103
Does Korean stats include only GSL? What about Koreans playing in foreign tournaments? Which chart are they in?
I guess that is pretty significant
Metagame changes and winrates change, Terran players seem to fail to adapt but soon someone will figure some new timings out and things will go back to normal (which is T being imba ).
Maindi
Profile Joined November 2011
Finland104 Posts
May 05 2012 09:15 GMT
#104
On May 05 2012 06:18 NHL Fever wrote:
Show nested quote +
On May 04 2012 19:49 aintthatfunny wrote:
On May 04 2012 11:44 NHL Fever wrote:
On May 04 2012 10:38 BenAD wrote:
On May 04 2012 09:37 NHL Fever wrote:
I would just like to point out that the record in the GSL Ro8 PvT was 6 - 0. Parting was not involved (he was playing PvP). Parting is not the reason PvT is strong.


There were 3 PvTs
So it was 7-3...


True enough, I stand corrected. Of Korean PvT's, 6 - 0.


In which the terrans played absolutely awful and completely deserved the result.


By that you mean they played standard. Standard right now is awful, that's why this entire discussion/thread/topic exists.


Did you even watch those games?
j1nzo
Profile Joined February 2012
Germany367 Posts
May 05 2012 10:21 GMT
#105
interesting to see how the korean scene differs so much from the international in terms of balance.

internationally viewed the game seems to be very balanced. can't get much better than that.
from what i see in the gsl terrans have problems with protoss, as korean protoss seem to use much more templar based play. also terran tends to loose too many vikings (in case they blindly build 1-2) or medivacs during a fight with a templar-army.
as a result they can almost never keep up with a colossus tech switch.

♞ rest in peace Madiba ♞
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
Last Edited: 2012-05-05 10:30:05
May 05 2012 10:27 GMT
#106
On May 05 2012 18:13 CDR wrote:
Does Korean stats include only GSL? What about Koreans playing in foreign tournaments? Which chart are they in?
I guess that is pretty significant
Metagame changes and winrates change, Terran players seem to fail to adapt but soon someone will figure some new timings out and things will go back to normal (which is T being imba ).

Korean stats include games played as part of Korean competitions by anyone (usually) in Korea.
So foreigners playing in GSL comes under Korea, ESV weekly comes under Korea.

Players playing in non-Korean competitions, be they Korean or other, come under international, so two Koreans playing on the Korean server in the NASL would be International.

You can check the TLPD yourself and see which competitions are under which classification. The stats are just taken from the games in the TLPD database.

F.ex, Korean competitions:
http://www.teamliquid.net/tlpd/sc2-korean/individual-leagues
http://www.teamliquid.net/tlpd/sc2-korean/team-leagues

One thing relevant to the Korean numbers is that due to the small pool of games, a reasonable proportion will come from the ESV competitions, which use ESV maps. These may not be as balanced as other maps which have been in use for longer periods, and players are likely to be less familiar with the maps, which in a small sample of players can potentially skew numbers.
HOLY CHECK!
Vapaach
Profile Joined February 2011
Finland994 Posts
May 05 2012 12:13 GMT
#107
Korean sample size is too small to get any actually reliable data from there.. the balance seems quite nice.
If you never try you never know. Sase - Mana - TLO - WhiteRa - Naniwa - Sheth - HuK
MtlGuitarist97
Profile Blog Joined July 2011
United States1539 Posts
May 05 2012 16:53 GMT
#108
On May 05 2012 21:13 Vapaach wrote:
Korean sample size is too small to get any actually reliable data from there.. the balance seems quite nice.


You can say that the level of play at foreign level is too low and you can't get reliable data from there...the argument works both ways

And also, Terran's have just been getting smashed recently. Like..it's not even close most of the series. I don't honestly think that late game TvP is balanced, and a Blizzard employee (a moderator) even said that TvP late game is not supposed to be balanced because of the fact that our early game "is much stronger than their early game," which just simply is not true anymore. Look at many Protoss players. They do gateway all ins and timing pushes and are showing that Protoss is just as strong as Terran in the early/middle stages of the game. 15 nexus is basically impossible to punish on many maps.

Source: http://us.battle.net/sc2/en/forum/topic/4838104108

I don't think win rates tell us enough about balance though, I think balance has to mean that the game is fair and fun at all stages. WIn rates don't tell us how those players won and about the skill differentials in each series.
convention
Profile Joined October 2011
United States622 Posts
May 05 2012 17:06 GMT
#109
On May 06 2012 01:53 MtlGuitarist97 wrote:
Show nested quote +
On May 05 2012 21:13 Vapaach wrote:
Korean sample size is too small to get any actually reliable data from there.. the balance seems quite nice.


You can say that the level of play at foreign level is too low and you can't get reliable data from there...the argument works both ways

And also, Terran's have just been getting smashed recently. Like..it's not even close most of the series. I don't honestly think that late game TvP is balanced, and a Blizzard employee (a moderator) even said that TvP late game is not supposed to be balanced because of the fact that our early game "is much stronger than their early game," which just simply is not true anymore. Look at many Protoss players. They do gateway all ins and timing pushes and are showing that Protoss is just as strong as Terran in the early/middle stages of the game. 15 nexus is basically impossible to punish on many maps.

Source: http://us.battle.net/sc2/en/forum/topic/4838104108

I don't think win rates tell us enough about balance though, I think balance has to mean that the game is fair and fun at all stages. WIn rates don't tell us how those players won and about the skill differentials in each series.


The gateway all-ins work because the army values are significantly different. That does not mean that protoss have a strong early/mid game, just that if they have a massive army value advantage they might be able to win (I have seen gateway all-ins fail because a few bunkers despite having more than double the terran army value).

When the medivacs come out, it gives terran so much map control, they need to take advantage of that map control - which is what Blizzard is saying. If one race has an advatage earlier in the game but doesn't use that advantage, then they should be behind. And those maps where 15 nexus can't be punished, are the same maps that 15 cc can't be punished either.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
May 05 2012 17:11 GMT
#110
So amusing the way the terran whiners constantly try to dismiss the win rates as being meaningless because they don't like the fact that they look pretty balanced.
doffe
Profile Joined June 2010
Sweden636 Posts
May 05 2012 22:12 GMT
#111
On May 06 2012 02:11 tomatriedes wrote:
So amusing the way the terran whiners constantly try to dismiss the win rates as being meaningless because they don't like the fact that they look pretty balanced.


and its equally amusing that protoss players (note that I am random so I dont really have any race bias) think that 50 - 50 winrations constitute PROPER balance. As said before, if your only option to win hypothetically is to cheese else it goes into a period of advantage for the opposite race. And this then resulting in a 50 50 winration should the gamebalance be considered good still? Sure in a way it is balanced but from a competative standpoint it is fucking awful not to speak from a spectator.

I cant recall more then a handful of games where ive seen the terran win after both reach 200 supply. I would so prefer terrans getting nerfed at their strongpoint whatever timings that may be just to have them be competative lategame. As of now noone can really argue that past 20min PvT is balanced.

You can then argue that the terran should use his somewhat superior midgame to get into a good position for the lategame but again, this makes the game stale since in the end it all will come down to the protoss defending towards a maxed army of ZSSCT every single game. I think blizzard really need to take a look at the winrations at certain timings then overall. Strongpoints should cycle there should never ever be a endcomp that has no valid counter.

a > b >c >a doesnt exist atm. (where a, b and c are comps not units). There currently is no figured out counter to the storm, collosi gw ball for terran. It is possible to beat it but its hell of a lot rarer and takes a ton more apm then for the protoss.

TLDR: the MU might have a balanced winratios but does that make it a good one? Can someone honestly argue PvT lategame to be balanced as of now? Give us MUs balanced cross the board with every comp having a valid counter please.
doffe
Profile Joined June 2010
Sweden636 Posts
May 05 2012 22:19 GMT
#112
On May 06 2012 02:06 convention wrote:
Show nested quote +
On May 06 2012 01:53 MtlGuitarist97 wrote:
On May 05 2012 21:13 Vapaach wrote:
Korean sample size is too small to get any actually reliable data from there.. the balance seems quite nice.


You can say that the level of play at foreign level is too low and you can't get reliable data from there...the argument works both ways

And also, Terran's have just been getting smashed recently. Like..it's not even close most of the series. I don't honestly think that late game TvP is balanced, and a Blizzard employee (a moderator) even said that TvP late game is not supposed to be balanced because of the fact that our early game "is much stronger than their early game," which just simply is not true anymore. Look at many Protoss players. They do gateway all ins and timing pushes and are showing that Protoss is just as strong as Terran in the early/middle stages of the game. 15 nexus is basically impossible to punish on many maps.

Source: http://us.battle.net/sc2/en/forum/topic/4838104108

I don't think win rates tell us enough about balance though, I think balance has to mean that the game is fair and fun at all stages. WIn rates don't tell us how those players won and about the skill differentials in each series.


The gateway all-ins work because the army values are significantly different. That does not mean that protoss have a strong early/mid game, just that if they have a massive army value advantage they might be able to win (I have seen gateway all-ins fail because a few bunkers despite having more than double the terran army value).

When the medivacs come out, it gives terran so much map control, they need to take advantage of that map control - which is what Blizzard is saying. If one race has an advatage earlier in the game but doesn't use that advantage, then they should be behind. And those maps where 15 nexus can't be punished, are the same maps that 15 cc can't be punished either.


Im not sure every pro would agree that if 15nexus is safe so is 15CC, dont quote me on that though I just got an iffy feeling about that comment, need to consider it a bit more

GW pushes are only good cause they are hard to scout more or less. Scouted a terran seldom looses to a gw push.

that said, being forced into a timing where you must do damage or else you will inevitably be behind due to a less then balanced lategame doesnt constitute a good MU. Balanced winratios is good and all but its still a pretty broken mu as of now. Well see if the metagame will switch else I do think that PvT winratios the coming months in games going to lategame will look horrid at the very top. As a spectator I somewhat feel, atleast when watching Code A/S PvTs that once lategame has kicked in I might aswell stop watchin cause its pretty much over. Thats just not good entertainement.
mEtRoSG
Profile Joined January 2011
Germany192 Posts
June 06 2012 19:25 GMT
#113
where are the winrates for may? its been a while now
AsymptoticClimax
Profile Joined May 2012
United Kingdom249 Posts
June 06 2012 20:19 GMT
#114
On May 03 2012 21:39 ZenithM wrote:
It may be the first time in the history of the game that Korean Terran have less than 50% winrate overall.
How the mighty have fallen.


and how the whiney have whined
i wish my motherboard would find a fatherboard so i could have anotherboard
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
Last Edited: 2012-06-06 20:27:08
June 06 2012 20:26 GMT
#115
I think in int zvp you bolded the wrong rates, charts show zerg 50,3 and toss 49, 7
A good strategy means leaving your opponent room to make mistakes
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 06 2012 20:28 GMT
#116
On June 07 2012 05:26 Aterons_toss wrote:
I think in int zvp you bolded the wrong rates, charts show zerg 50,3 and toss 49, 7


That's why I bolded Z, I don't see the problem?
IMoperator
Profile Joined October 2011
4476 Posts
June 06 2012 22:54 GMT
#117
Is there gonna be one for may?
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 06 2012 23:00 GMT
#118
All the monthly stats graphs come from this guy: https://twitter.com/#!/SC2Statistics

You'll have to bug him politely
MMA: The true King of Wings
windsupernova
Profile Joined October 2010
Mexico5280 Posts
June 06 2012 23:05 GMT
#119
Every month this graphs come out and show the winrates are reasonably even.

Every month people whine their hearts out regardless.

Do the graphs "support" your whine? Awesome

Do the graphs don't "support" your whine? Make up something about them being meaningless.

Whiners gonna whine
"Its easy, just trust your CPU".-Boxer on being good at games
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 07 2012 02:49 GMT
#120
On June 07 2012 08:05 windsupernova wrote:
Every month this graphs come out and show the winrates are reasonably even.

Every month people whine their hearts out regardless.

Do the graphs "support" your whine? Awesome

Do the graphs don't "support" your whine? Make up something about them being meaningless.

Whiners gonna whine


I always find them interesting. I've seen many people use them as evidence that balance is quite alright.

Whether you use them for good or evil is up to the you.
MMA: The true King of Wings
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
04:30
Last Chance Qualifier
Crank 1048
Tasteless872
RotterdaM319
CranKy Ducklings91
IndyStarCraft 86
3DClanTV 68
LiquipediaDiscussion
PSISTORM Gaming Misc
00:00
FSL TeamLeague Semis PTB vs RR
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1048
Tasteless 872
WinterStarcraft590
RotterdaM 319
IndyStarCraft 86
Nina 60
StarCraft: Brood War
Killer 1100
actioN 408
Stork 279
Hyun 268
sorry 101
Leta 97
910 81
soO 66
Mind 36
Sacsri 24
[ Show more ]
Bale 23
Movie 16
NotJumperer 10
Dota 2
LuMiX1
League of Legends
JimRising 659
C9.Mang0424
Other Games
summit1g9516
XaKoH 130
Mew2King85
Livibee45
ViBE43
Trikslyr29
Organizations
Other Games
gamesdonequick828
StarCraft: Brood War
lovetv 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt319
• HappyZerGling144
Upcoming Events
StarCraft2.fi
3h 12m
IPSL
10h 12m
Sziky vs JDConan
OSC
10h 12m
Solar vs Percival
Gerald vs Nicoract
Creator vs ByuN
BSL 21
13h 12m
Sziky vs StRyKeR
Hawk vs Dewalt
RSL Revival
21h 42m
Classic vs TBD
herO vs Zoun
WardiTV 2025
1d 6h
herO vs ShoWTimE
SHIN vs herO
Clem vs herO
SHIN vs Clem
SHIN vs ShoWTimE
Clem vs ShoWTimE
IPSL
1d 10h
Tarson vs DragOn
BSL 21
1d 13h
Tech vs Cross
Bonyth vs eOnzErG
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
The PondCast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
RSL Offline Finals
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.