International:
PvT 48,8% - 51,2%
ZvT 49,9% - 50,1%
ZvP 50,3% - 49,7%
Korea:
PvT 54,2% - 45,8%
ZvT 56,1% - 43,9%
ZvP 43,2% - 56,8%
Sorry if I read some winrates wrong, it was very hard to read the small numbers.
Forum Index > SC2 General |
Snowbear
Korea (South)1925 Posts
International: PvT 48,8% - 51,2% ZvT 49,9% - 50,1% ZvP 50,3% - 49,7% Korea: PvT 54,2% - 45,8% ZvT 56,1% - 43,9% ZvP 43,2% - 56,8% Sorry if I read some winrates wrong, it was very hard to read the small numbers. | ||
Roxor9999
Netherlands771 Posts
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ZenithM
France15952 Posts
How the mighty have fallen. | ||
white.fire
Canada2 Posts
It's always so difficult to tell what these numbers are saying but it appears that international + korea are pretty balanced; although, Protoss seems to be on the rise. I think the next two months of statistics will tell us the most of where the current meta-game is at. So far, it looks actually pretty balanced. | ||
Raid
United States398 Posts
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Badfatpanda
United States9719 Posts
Thanks though! | ||
ZenithM
France15952 Posts
On May 03 2012 21:40 Raid wrote: Can terrans use the same arguments that zerg and protoss used of that we should "balance the game at the highest level" and since terran doing so bad in korea they need buff? Sure they can. Not sure someone will listen though :D | ||
HolyArrow
United States7116 Posts
On May 03 2012 21:40 Raid wrote: Can terrans use the same arguments that zerg and protoss used of that we should "balance the game at the highest level" and since terran doing so bad in korea they need buff? Because 54-46 is "so bad", especially compared to periods like July, October, and March >_> | ||
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storywriter
Australia528 Posts
On May 03 2012 21:40 Raid wrote: Can terrans use the same arguments that zerg and protoss used of that we should "balance the game at the highest level" and since terran doing so bad in korea they need buff? Sure you can, but if you take ~7% from 50% for one month as imbalance when the sample size is less than 200, you won't be taken seriously. I'm not saying that the game is or isn't imbalanced, just saying that this graph doesn't determine balance either way. | ||
Coal
Sweden1535 Posts
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GinDo
3327 Posts
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Mehukannu
Finland421 Posts
Basically one player 2-0 makes it fucked up. | ||
Felvo
United States124 Posts
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hzflank
United Kingdom2991 Posts
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HaXXspetten
Sweden15718 Posts
Edit: Oh wow, didn't realize it was that much smaller, Korea graph means pretty much nothing if so. | ||
Telenil
France484 Posts
On May 03 2012 23:00 hzflank wrote: I say this every month but I still dont understand how people do not realise that: the korean sample size is too small so the data makes no sense and just changed wildly from month to month. Worse still, people don't seem to realize that whenever the error bars overlap,the imbalances are smaller than the graphs can measure. In a world where balance is perfect, you don't have exactly 50%, you have overlapping error bars. Edit: By the way, statistics question: I guess the "global" results have smaller error bars because their are more games involved,but since these global results are made from each of the separate matchups below, wouldn't it make more sense to sum the errors quadratically instead? Like, if you have a 3% uncertainty on TvZ and a 3% uncertainty on TvP, claiming there is a 2% uncertainty on the global T win rate looks horribly wrong from my physicist perspective. | ||
Charger
United States2405 Posts
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Drake
Germany6146 Posts
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Equity213
Canada873 Posts
that just made my day :D Finally protoss showing some strength, so awsome. | ||
bLah.
Croatia497 Posts
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Rannasha
Netherlands2398 Posts
On May 03 2012 23:12 Telenil wrote: Edit: By the way, statistics question: I guess the "global" results have smaller error bars because their are more games involved,but since these global results are made from each of the separate matchups below, wouldn't it make more sense to sum the errors quadratically instead? Like, if you have a 3% uncertainty on TvZ and a 3% uncertainty on TvP, claiming there is a 2% uncertainty on the global T win rate looks horribly wrong from my physicist perspective. You sum the absolute errors quadratically. The graph shows the relative errors, since winrates are just the fraction of games won. The error on winrates is the relative error on the number of games won. If you add up data from 2 independent sources, you expect the relative error to decrease, which is what happens. | ||
Ogww
Finland224 Posts
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SarcasmMonster
3136 Posts
+ Show Spoiler + ![]() Look at ZvP, where Z is favored for 2 years straight, or how Protoss is the lowest race from 2008-2010! Nothing in the April winrates for SC2 worries me too much. | ||
Gladiator6
Sweden7024 Posts
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-Celestial-
United Kingdom3867 Posts
On May 03 2012 23:17 Equity213 wrote: wtf korean terrans < 50% that just made my day :D Finally protoss showing some strength, so awsome. I wouldn't get the champagne out yet. Korean sample size is small and the win rates there are absurdly volatile. Compare the PvT matchup between March and April. Actually what I did find interesting is how those months repeat what we saw in October/November of last year almost exactly. Specifically a massive and statistically significant imbalance (as demonstrated by the non-overlapping error bars) in favour of Terran swinging to a non-significant increase in favour of Protoss the next month. I wonder if that could be significant somehow...did something happen in Korea in March/April that also happened October/November? | ||
Telenil
France484 Posts
On May 03 2012 23:22 Rannasha wrote: Here the two sources measure different things, don't they?Show nested quote + On May 03 2012 23:12 Telenil wrote: Edit: By the way, statistics question: I guess the "global" results have smaller error bars because their are more games involved,but since these global results are made from each of the separate matchups below, wouldn't it make more sense to sum the errors quadratically instead? Like, if you have a 3% uncertainty on TvZ and a 3% uncertainty on TvP, claiming there is a 2% uncertainty on the global T win rate looks horribly wrong from my physicist perspective. You sum the absolute errors quadratically. The graph shows the relative errors, since winrates are just the fraction of games won. The error on winrates is the relative error on the number of games won. If you add up data from 2 independent sources, you expect the relative error to decrease, which is what happens. Hm, I guess it's just the "global ratio" that is meaningless as far as balance is concerned. Indeed a race could win 60%+-2 against the 2nd and 40%+-2 against the third, and have a 50%+-1 global ratio, it's just that the 50+-1 would have no significance as far as balance is concerned. That's probably what confused me in the first place, thanks for the clarification. On May 03 2012 23:39 Lightspeaker wrote: Show nested quote + On May 03 2012 23:17 Equity213 wrote: wtf korean terrans < 50% that just made my day :D Finally protoss showing some strength, so awsome. I wouldn't get the champagne out yet. Korean sample size is small and the win rates there are absurdly volatile. Compare the PvT matchup between March and April. Actually what I did find interesting is how those months repeat what we saw in October/November of last year almost exactly. Specifically a massive and statistically significant imbalance (as demonstrated by the non-overlapping error bars) in favour of Terran swinging to a non-significant increase in favour of Protoss the next month. I wonder if that could be significant somehow...did something happen in Korea in March/April that also happened October/November? Perhaps a specific player trampled everyone else in the tournaments? The error bars are calculated using the binomial distribution, so it assumes the outcome of the matches can be modeled as random. But it is not necessarily true at such a small scale: a player performing exceptionally well could shift the graph by 5% or more. | ||
Rannasha
Netherlands2398 Posts
On May 03 2012 23:56 Telenil wrote: Show nested quote + Here the two sources measure different things, don't they?On May 03 2012 23:22 Rannasha wrote: On May 03 2012 23:12 Telenil wrote: Edit: By the way, statistics question: I guess the "global" results have smaller error bars because their are more games involved,but since these global results are made from each of the separate matchups below, wouldn't it make more sense to sum the errors quadratically instead? Like, if you have a 3% uncertainty on TvZ and a 3% uncertainty on TvP, claiming there is a 2% uncertainty on the global T win rate looks horribly wrong from my physicist perspective. You sum the absolute errors quadratically. The graph shows the relative errors, since winrates are just the fraction of games won. The error on winrates is the relative error on the number of games won. If you add up data from 2 independent sources, you expect the relative error to decrease, which is what happens. Hm, I guess it's just the "global ratio" that is meaningless as far as balance is concerned. Indeed a race could win 60%+-2 against the 2nd and 40%+-2 against the third, and have a 50%+-1 global ratio, it's just that the 50+-1 would have no significance as far as balance is concerned. That's probably what confused me in the first place, thanks for the clarification. Yeah, the global ratio is nice and all, but it's not nearly as interesting as the individual matchup figures. | ||
Cereb
Denmark3388 Posts
NO wonder I can't win in this mu! ![]() On May 03 2012 23:33 SarcasmMonster wrote: For comparison, here are Brood War winrates from 2007-2011. + Show Spoiler + ![]() Look at ZvP, where Z is favored for 2 years straight, or how Protoss is the lowest race from 2008-2010! Nothing in the April winrates for SC2 worries me too much. Yeah really interesting to look at. SC2's graphs almost seems better in comparison ![]() | ||
SarcasmMonster
3136 Posts
On May 04 2012 00:35 Cereb wrote: " ZvT 49,9% - 50,1%" NO wonder I can't win in this mu! ![]() Show nested quote + On May 03 2012 23:33 SarcasmMonster wrote: For comparison, here are Brood War winrates from 2007-2011. + Show Spoiler + ![]() Look at ZvP, where Z is favored for 2 years straight, or how Protoss is the lowest race from 2008-2010! Nothing in the April winrates for SC2 worries me too much. Yeah really interesting to look at. SC2's graphs almost seems better in comparison ![]() Kind of wished the graph tracked Brood War stats in its early years to see what crazy shenanigans occurred in its infancy as a e-sport. But yeah, the SC2 graph isn't all too bad. | ||
RaiZ
2813 Posts
On May 03 2012 23:33 SarcasmMonster wrote: For comparison, here are Brood War winrates from 2007-2011. + Show Spoiler + ![]() Look at ZvP, where Z is favored for 2 years straight, or how Protoss is the lowest race from 2008-2010! Nothing in the April winrates for SC2 worries me too much. Interestingly enough, that's also the period where my ZvP winrate started going downhill... Seems like i've never liked the way zvp is supposed to be played with all this 3 bases stuff and evolution chamber to wall and sh.t... Much like in sc2... Why is that ? T_______________T | ||
zmansman17
United States2567 Posts
On May 03 2012 21:39 ZenithM wrote: It may be the first time in the history of the game that Korean Terran have less than 50% winrate overall. How the mighty have fallen. Expect this to fall more. Even internationally, win rates have failed to dip below 50% for the reasons below. However, they will also follow the Korean trend. ----- Rank 1 master Terran here and I'm astounded DK would not address Late game TvP. I've kept track of my win % on sc2gears and passed 20 in-game minutes -- I have only won a single TvP this entire season. Given this disparity on an anecdotal level (my own), it may not have much significance. However, coupled with many other Rank 1-8 Master Terrans who also fail to win passed 20 in-game minutes, and have tracked a similar rate of failure on sc2gears, I'm guessing that this data exists within the released win rates per MU at least on our level, if not elsewhere. A few explanations of the win rates: Many of the weaker Terran players have left the race entirely and switched to Protoss or Zerg. The evidence of this is in the proportion of Terran players to their Zerg and Protoss counterparts in the GM and Master leagues within NA and EU. Terran players have dropped to 1/4 of the race selections. (In KR, the Korean Terrans are on another level, and yet their representation is only equal). Note that it is a possibility that the win rate of the remaining Terrans never changed, but the overall win rate of Terran simply increased from the reduction of the weaker Terran players. Thus, this is one explanation of relatively even win rates TvP. An alternative explanation of these win rates is that Terrans are opting for more All-in or Semi all-in mid game timings. Most good Terran players recognize that our Win % peters out as the game goes on, and so we go for timings when we have the greatest chance to win. A more thorough discussion on balance would occur when Win % of Races were determined per unit of time (0-3 minutes, 3-6 minutes, etc.) and also by League and Server. I feel that Terran has been pigeonholed into the Terran that we have today. All races should be able to perform relatively evenly at all points in the game, and the winner should be determined by the criterion of his skill, not overwhelmingly by the strength of a race at a certain point in time. If Blizzard finds that Terran has a disproportionate win rate from the 6-9 minute mark, but also a disproportionate loss ratio passed 20 minutes, then there should be adjustments made to weaken Terran at the 6-9 minute mark and strengthen Terran's late game options. I'll take another Rax/add-on timing nerf (given all of the implications) if it means Ravens get faster movement and HSM speed and something is done with BCs. | ||
acrimoneyius
United States983 Posts
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phiinix
United States1169 Posts
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Bruky
Czech Republic161 Posts
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drbrown
Sweden442 Posts
On May 03 2012 21:40 Raid wrote: Can terrans use the same arguments that zerg and protoss used of that we should "balance the game at the highest level" and since terran doing so bad in korea they need buff? No they can't since they're not doing bad in korea, for the first time since July there is only one terran in the semi finals of Code S. It is also for the first time since the game came out that they are beneath an overall winratio of 50%. Terran isn't doing bad, zerg isn't really underperforming either, it's just a really good protoss season and we're gonna have to wait and see. What's more important is the number of games is lower than usual with only 157 from the three matchups. Can someone explain the numbers to me? Like it says for korea that 157 games were played, but then right under it for zvp there are 1207 games.. so there were more games played for 1 matchup then there were for all of them?....I don't get it That's the number of games played in ZvP total since May 2011, 157 refers to number of games for all matchups in April. | ||
dacimvrl
Vatican City State582 Posts
kind of sad, but the differential isn't that bad, tbh | ||
Noocta
France12578 Posts
Most of the time they are the better players.. meh. Will see next month. I'm sad Korea is always such a small amount of games. | ||
BakedButters
United States748 Posts
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Micket
United Kingdom2163 Posts
I know some hate MVP for cheesing, but having a sole Terran hope is what we all need. THe downside is that if he wins the GSL, people will just say Terran is still imba, sort of like how everyone said ZvP was still imba since DRG won the last GSL vs Genius. | ||
ACrow
Germany6583 Posts
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Aunvilgod
2653 Posts
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Kovaz
Canada233 Posts
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cmcaneff5502
United States116 Posts
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p1cKLes
United States342 Posts
On May 04 2012 04:51 cmcaneff5502 wrote: Personally, what I think it’s due from is Protoss has finally figured out how to make it to the late game. Over the last 2 years all of Terran’s strategies have centered around early timing attacks, because that’s where Terran is the strongest. This caused a slew of games ending early and never making it past the midgame. Now, Protoss has learned how to defend almost all of Terran’s early game strategies from the 3rax stim to the 1/1/1. So now we are finally seeing the late game of TvP develop and finding that Protoss’s tech is pretty damn strong, but I think it’s too early to make a call as to whether its due to balance or another game shift is needed (allowing Terran to come up with something new).Doesn't it seem odd that all of a sudden there are a bunch of "really good protoss players?" I'd say the rate shifts aren't because a miraculous rise of toss players but pretty obviously because of game balancing | ||
blade55555
United States17423 Posts
On May 04 2012 05:41 p1cKLes wrote: Show nested quote + Personally, what I think it’s due from is Protoss has finally figured out how to make it to the late game. Over the last 2 years all of Terran’s strategies have centered around early timing attacks, because that’s where Terran is the strongest. This caused a slew of games ending early and never making it past the midgame. Now, Protoss has learned how to defend almost all of Terran’s early game strategies from the 3rax stim to the 1/1/1. So now we are finally seeing the late game of TvP develop and finding that Protoss’s tech is pretty damn strong, but I think it’s too early to make a call as to whether its due to balance or another game shift is needed (allowing Terran to come up with something new).On May 04 2012 04:51 cmcaneff5502 wrote: Doesn't it seem odd that all of a sudden there are a bunch of "really good protoss players?" I'd say the rate shifts aren't because a miraculous rise of toss players but pretty obviously because of game balancing For the last 2 years that was protoss to just 2 base all ins was what they relied on for so long. It's weird to play zvp and most tosses taking a third now of days xD | ||
Sajaki
Canada1135 Posts
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klops
United States674 Posts
On May 04 2012 04:29 Aunvilgod wrote: We are currently in a big shift of the metagame. I would wait to see how everything turns out. And how good Mech actually is in TvP. until hots i can't see it being an effective answer. vs masters, i've tried... and tried... and tried. :\ i just want hots! | ||
Seam
United States1093 Posts
On May 04 2012 05:45 Sajaki wrote: YAY! Terran winrates are absolute garbage. Now maybe blizzard will actually pay attention to our race when it comes to any game past 13-14 minutes! :D Are we looking at the same graph? | ||
ACrow
Germany6583 Posts
On May 04 2012 05:53 Seam wrote: Show nested quote + On May 04 2012 05:45 Sajaki wrote: YAY! Terran winrates are absolute garbage. Now maybe blizzard will actually pay attention to our race when it comes to any game past 13-14 minutes! :D Are we looking at the same graph? let me translate: "Terran winrates are absolute garbage" = Terran winrates are below 50% for the first time evar | ||
Moka
Canada942 Posts
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windsupernova
Mexico5280 Posts
As always I will point out that just because the Korean graph has little games doesn´t mean it doesn´t count. I still think maps are having much more impact now than people are giving them credit for.Meh, this would be interesting to discuss but I know this thread will go to hell soon | ||
NHL Fever
Canada104 Posts
1) Playing all 3, I find terran is the hardest to use. Many people will not agree, but basically when you are not playing perfectly, its easier to recover with p and z if your macro slipped for a bit. You need CONSTANT attention to production to have an army for terran, but you can insta-make one for z often when needed, and to a lesser extent for p. My win rate is about 70% as z, 30% as t and 50% as p. I just find there is far less you need to do to win with z, whereas I am constantly stressing and working at my limit to macro t and do damage at the same time. Working with z requires half the hotkeys compared to t. So when you get to the higher leagues and there are more demands on macro and multitasking, its just easier to cover everything you need with z compared to t. Extrapolate this to be similar to korean vs international. 2) Early timings/rushes: The easy-to-do/effective ratio is higher for p and z than t. Classic example is how easy but good a baneling bust is, compared to something like a bunker rush which is unlikely to work and takes effort to pull off against any effort to defend it. Likewise A four gate or 6/7 gate vs t is straightfoward to do and likely to go unscouted, vs a react+tech 2rax or something similar which requires a single sentry to stop. 3) Patch changes. Ghosts had massive nerf, making them somewhat cost inefficient, espcially against p where its hard to know if they have detection. 4) Meta changes: Infestors and templar are amazing. But it a took a long time for people to use them. Not that they are using all the units in their toolbox, things have changed. Turns out just cause banelings don't roll twice as fast doesn't mean you auto-lose. 5) Koreans strongly developed terran first, and terran won all the time. Now they are developing the other races namely p, and discovering what it can actually do. And the result is that all else equal, p overall stomps t when both played at high level, and it is just harder to win with tvz or tvp when two good players are using it. 6) Results from GSL yesterday: PvT 3 - 0 and PvT 3 - 0. 3P in top 4. P late game army is exceptionally hard to deal with from the point of view of T. Any of us who play t or who play r like me, experiences this all the time. 7) Lastly, these stats don't tell the whole story, because they don't tell you about the breakdowns by level. But if you check sc2 stats for leagues, you will find that there are substantially more p and z players in the diamond/masters level compared to t. This is especially the case in for NA server, where there are 30 - 40% more z players than t and perhaps 15% more p than t. There are two ways to look at this, obviously for z and p players they will want to say its because p and z players are better. But I think the more obvious explanation is probably the right one.....that its simply easier to level up with those races vs t. If you took out bronze through gold from the international stats, I think you would find similar ratios to the korean numbers. | ||
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Destructicon
4713 Posts
For the past 3 months, starting in February and all the way trough March and now April the MU in Korea has favored Protoss by a large margin. People argue the sample size is small, but given the fact that it has repeated for 3 months straight I say it is a troublesome sign. Terran win rates in Korea also worry me, but it unfortunately fluctuates greatly from month to month and doesn't produce a clear trend the same way ZvP has. | ||
Sajaki
Canada1135 Posts
On May 04 2012 05:59 ACrow wrote: Show nested quote + On May 04 2012 05:53 Seam wrote: On May 04 2012 05:45 Sajaki wrote: YAY! Terran winrates are absolute garbage. Now maybe blizzard will actually pay attention to our race when it comes to any game past 13-14 minutes! :D Are we looking at the same graph? let me translate: "Terran winrates are absolute garbage" = Terran winrates are below 50% for the first time evar Terran winrates are garbage = terran dropping from 62-46 and 58-44. That is a BIG change. Of course the Korean rates matter the most because metagame changes usually happen first in korea, and blizzard is balancing the games for the top level of play i.e. korean server. | ||
dacimvrl
Vatican City State582 Posts
Everyone: Yeah, let's do that when D3 comes out. Ganzi: We name our guild: fuckingprotossimba trollololo User was temp banned for this post. | ||
HeeroFX
United States2704 Posts
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Gladiator6
Sweden7024 Posts
On May 04 2012 06:12 dacimvrl wrote: I was watching Ganzi's stream last night and he said: Let's all play Diablo 3 together, and have our own guild. Everyone: Yeah, let's do that when D3 comes out. Ganzi: We name our guild: fuckingprotossimba trollololo Thank you for your useful information, I'm sure this will contribute a lot to the graphs we see here in this thread! | ||
dacimvrl
Vatican City State582 Posts
On May 04 2012 06:15 Gladiator333 wrote: Show nested quote + On May 04 2012 06:12 dacimvrl wrote: I was watching Ganzi's stream last night and he said: Let's all play Diablo 3 together, and have our own guild. Everyone: Yeah, let's do that when D3 comes out. Ganzi: We name our guild: fuckingprotossimba trollololo Thank you for your useful information, I'm sure this will contribute a lot to the graphs we see here in this thread! it provides some insight from what a code S korean terran player's opinion is. And yours? I am sure yours contributed much more!! Oh wait. | ||
Seam
United States1093 Posts
On May 04 2012 06:11 Sajaki wrote: Show nested quote + On May 04 2012 05:59 ACrow wrote: On May 04 2012 05:53 Seam wrote: On May 04 2012 05:45 Sajaki wrote: YAY! Terran winrates are absolute garbage. Now maybe blizzard will actually pay attention to our race when it comes to any game past 13-14 minutes! :D Are we looking at the same graph? let me translate: "Terran winrates are absolute garbage" = Terran winrates are below 50% for the first time evar Terran winrates are garbage = terran dropping from 62-46 and 58-44. That is a BIG change. Of course the Korean rates matter the most because metagame changes usually happen first in korea, and blizzard is balancing the games for the top level of play i.e. korean server. I would assume the korean section of the graph would actually matter the least. Mainly due to having a very, very small sample size. | ||
blade55555
United States17423 Posts
On May 04 2012 06:26 Seam wrote: Show nested quote + On May 04 2012 06:11 Sajaki wrote: On May 04 2012 05:59 ACrow wrote: On May 04 2012 05:53 Seam wrote: On May 04 2012 05:45 Sajaki wrote: YAY! Terran winrates are absolute garbage. Now maybe blizzard will actually pay attention to our race when it comes to any game past 13-14 minutes! :D Are we looking at the same graph? let me translate: "Terran winrates are absolute garbage" = Terran winrates are below 50% for the first time evar Terran winrates are garbage = terran dropping from 62-46 and 58-44. That is a BIG change. Of course the Korean rates matter the most because metagame changes usually happen first in korea, and blizzard is balancing the games for the top level of play i.e. korean server. I would assume the korean section of the graph would actually matter the least. Mainly due to having a very, very small sample size. I disagree. You have to realize for the internation graph that it counts games such as stephano vs no named joe. Korean graph is almost purely GSL with code A/S players. International counts tournaments even if the top foreigners don't play in the smaller tournaments. So hard to take the international seriously at all since it goes from super good player thorzain vs no named xxx player who is mid masters. | ||
dacimvrl
Vatican City State582 Posts
On May 04 2012 06:26 Seam wrote: Show nested quote + On May 04 2012 06:11 Sajaki wrote: On May 04 2012 05:59 ACrow wrote: On May 04 2012 05:53 Seam wrote: On May 04 2012 05:45 Sajaki wrote: YAY! Terran winrates are absolute garbage. Now maybe blizzard will actually pay attention to our race when it comes to any game past 13-14 minutes! :D Are we looking at the same graph? let me translate: "Terran winrates are absolute garbage" = Terran winrates are below 50% for the first time evar Terran winrates are garbage = terran dropping from 62-46 and 58-44. That is a BIG change. Of course the Korean rates matter the most because metagame changes usually happen first in korea, and blizzard is balancing the games for the top level of play i.e. korean server. I would assume the korean section of the graph would actually matter the least. Mainly due to having a very, very small sample size. Despite being a very small sample size compared to the international scene, the Korean section of the chart presents the data collected from the highest level of play. Not to say that low play does not matter, but in reality, it just does not matter as much as the absolute highest level. | ||
Chemist391
United States366 Posts
On May 04 2012 03:07 zmansman17 wrote: Show nested quote + On May 03 2012 21:39 ZenithM wrote: It may be the first time in the history of the game that Korean Terran have less than 50% winrate overall. How the mighty have fallen. Expect this to fall more. Even internationally, win rates have failed to dip below 50% for the reasons below. However, they will also follow the Korean trend. ----- Rank 1 master Terran here and I'm astounded DK would not address Late game TvP. I've kept track of my win % on sc2gears and passed 20 in-game minutes -- I have only won a single TvP this entire season. Given this disparity on an anecdotal level (my own), it may not have much significance. However, coupled with many other Rank 1-8 Master Terrans who also fail to win passed 20 in-game minutes, and have tracked a similar rate of failure on sc2gears, I'm guessing that this data exists within the released win rates per MU at least on our level, if not elsewhere. A few explanations of the win rates: Many of the weaker Terran players have left the race entirely and switched to Protoss or Zerg. The evidence of this is in the proportion of Terran players to their Zerg and Protoss counterparts in the GM and Master leagues within NA and EU. Terran players have dropped to 1/4 of the race selections. (In KR, the Korean Terrans are on another level, and yet their representation is only equal). Note that it is a possibility that the win rate of the remaining Terrans never changed, but the overall win rate of Terran simply increased from the reduction of the weaker Terran players. Thus, this is one explanation of relatively even win rates TvP. An alternative explanation of these win rates is that Terrans are opting for more All-in or Semi all-in mid game timings. Most good Terran players recognize that our Win % peters out as the game goes on, and so we go for timings when we have the greatest chance to win. A more thorough discussion on balance would occur when Win % of Races were determined per unit of time (0-3 minutes, 3-6 minutes, etc.) and also by League and Server. I feel that Terran has been pigeonholed into the Terran that we have today. All races should be able to perform relatively evenly at all points in the game, and the winner should be determined by the criterion of his skill, not overwhelmingly by the strength of a race at a certain point in time. If Blizzard finds that Terran has a disproportionate win rate from the 6-9 minute mark, but also a disproportionate loss ratio passed 20 minutes, then there should be adjustments made to weaken Terran at the 6-9 minute mark and strengthen Terran's late game options. I'll take another Rax/add-on timing nerf (given all of the implications) if it means Ravens get faster movement and HSM speed and something is done with BCs. If your advantage occurs before mine, then who is at an advantage? | ||
Seam
United States1093 Posts
On May 04 2012 06:29 blade55555 wrote: Show nested quote + On May 04 2012 06:26 Seam wrote: On May 04 2012 06:11 Sajaki wrote: On May 04 2012 05:59 ACrow wrote: On May 04 2012 05:53 Seam wrote: On May 04 2012 05:45 Sajaki wrote: YAY! Terran winrates are absolute garbage. Now maybe blizzard will actually pay attention to our race when it comes to any game past 13-14 minutes! :D Are we looking at the same graph? let me translate: "Terran winrates are absolute garbage" = Terran winrates are below 50% for the first time evar Terran winrates are garbage = terran dropping from 62-46 and 58-44. That is a BIG change. Of course the Korean rates matter the most because metagame changes usually happen first in korea, and blizzard is balancing the games for the top level of play i.e. korean server. I would assume the korean section of the graph would actually matter the least. Mainly due to having a very, very small sample size. I disagree. You have to realize for the internation graph that it counts games such as stephano vs no named joe. Korean graph is almost purely GSL with code A/S players. International counts tournaments even if the top foreigners don't play in the smaller tournaments. So hard to take the international seriously at all since it goes from super good player thorzain vs no named xxx player who is mid masters. While it's true that it does show only GSL level players, you also have to consider not all players are at the same level, even in GSL. With a sample size that's really small, there's a lot of viables. Or, for example, take the MVP vs Naniwa games. MVP beat Naniwa due to playing better, and out controlling Naniwa.(And 2 cheeses) Does that show anything about balance? 2 of the 4 games were cheese. Overall, I'm saying we shouldn't use this in any way, shape, or form as a means to base aruguments of balance on. It's good to bring up, yes, but with small sample sizes it can't be trusted as an accurate scale of balance. (I'm tired and having trouble wording things) | ||
IshinShishi
Japan6156 Posts
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dacimvrl
Vatican City State582 Posts
On May 04 2012 06:37 Seam wrote: Show nested quote + On May 04 2012 06:29 blade55555 wrote: On May 04 2012 06:26 Seam wrote: On May 04 2012 06:11 Sajaki wrote: On May 04 2012 05:59 ACrow wrote: On May 04 2012 05:53 Seam wrote: On May 04 2012 05:45 Sajaki wrote: YAY! Terran winrates are absolute garbage. Now maybe blizzard will actually pay attention to our race when it comes to any game past 13-14 minutes! :D Are we looking at the same graph? let me translate: "Terran winrates are absolute garbage" = Terran winrates are below 50% for the first time evar Terran winrates are garbage = terran dropping from 62-46 and 58-44. That is a BIG change. Of course the Korean rates matter the most because metagame changes usually happen first in korea, and blizzard is balancing the games for the top level of play i.e. korean server. I would assume the korean section of the graph would actually matter the least. Mainly due to having a very, very small sample size. I disagree. You have to realize for the internation graph that it counts games such as stephano vs no named joe. Korean graph is almost purely GSL with code A/S players. International counts tournaments even if the top foreigners don't play in the smaller tournaments. So hard to take the international seriously at all since it goes from super good player thorzain vs no named xxx player who is mid masters. While it's true that it does show only GSL level players, you also have to consider not all players are at the same level, even in GSL. With a sample size that's really small, there's a lot of viables. Or, for example, take the MVP vs Naniwa games. MVP beat Naniwa due to playing better, and out controlling Naniwa.(And 2 cheeses) Does that show anything about balance? 2 of the 4 games were cheese. Overall, I'm saying we shouldn't use this in any way, shape, or form as a means to base aruguments of balance on. It's good to bring up, yes, but with small sample sizes it can't be trusted as an accurate scale of balance. (I'm tired and having trouble wording things) No offense, but you seem to be saying that games containing early aggression vs extremely greedy build should be invalidated.. why? What if your opponent blindly takes 5 bases without making any army, are you supposed to obey some blind no rush 40min rule and wait for his economy to sky rocket and wreck you? God... | ||
SarcasmMonster
3136 Posts
On May 04 2012 06:38 IshinShishi wrote: Finally the problems lower terrans(masters NA) have been dealing with for months have finally hit the upper echelon, not that I needed this confirmation as I've already jumped ship , anyways, Good luck 'fellow' terrans! My guess is that the international graph is more relevant to you since the jump from you to GSL players is much larger. | ||
1st_Panzer_Div.
United States621 Posts
Will be interesting to watch PvT over the next month, to see if the domination gets solved, if there's imbalance, or if Parting/Squirtle are just skewing the results that much. Edit: Remember in beta when zealots had 100 shields? Yeah.... think about those zealots now lol. | ||
Nibbler89
884 Posts
On May 04 2012 06:31 Chemist391 wrote: Show nested quote + On May 04 2012 03:07 zmansman17 wrote: On May 03 2012 21:39 ZenithM wrote: It may be the first time in the history of the game that Korean Terran have less than 50% winrate overall. How the mighty have fallen. Expect this to fall more. Even internationally, win rates have failed to dip below 50% for the reasons below. However, they will also follow the Korean trend. ----- Rank 1 master Terran here and I'm astounded DK would not address Late game TvP. I've kept track of my win % on sc2gears and passed 20 in-game minutes -- I have only won a single TvP this entire season. Given this disparity on an anecdotal level (my own), it may not have much significance. However, coupled with many other Rank 1-8 Master Terrans who also fail to win passed 20 in-game minutes, and have tracked a similar rate of failure on sc2gears, I'm guessing that this data exists within the released win rates per MU at least on our level, if not elsewhere. A few explanations of the win rates: Many of the weaker Terran players have left the race entirely and switched to Protoss or Zerg. The evidence of this is in the proportion of Terran players to their Zerg and Protoss counterparts in the GM and Master leagues within NA and EU. Terran players have dropped to 1/4 of the race selections. (In KR, the Korean Terrans are on another level, and yet their representation is only equal). Note that it is a possibility that the win rate of the remaining Terrans never changed, but the overall win rate of Terran simply increased from the reduction of the weaker Terran players. Thus, this is one explanation of relatively even win rates TvP. An alternative explanation of these win rates is that Terrans are opting for more All-in or Semi all-in mid game timings. Most good Terran players recognize that our Win % peters out as the game goes on, and so we go for timings when we have the greatest chance to win. A more thorough discussion on balance would occur when Win % of Races were determined per unit of time (0-3 minutes, 3-6 minutes, etc.) and also by League and Server. I feel that Terran has been pigeonholed into the Terran that we have today. All races should be able to perform relatively evenly at all points in the game, and the winner should be determined by the criterion of his skill, not overwhelmingly by the strength of a race at a certain point in time. If Blizzard finds that Terran has a disproportionate win rate from the 6-9 minute mark, but also a disproportionate loss ratio passed 20 minutes, then there should be adjustments made to weaken Terran at the 6-9 minute mark and strengthen Terran's late game options. I'll take another Rax/add-on timing nerf (given all of the implications) if it means Ravens get faster movement and HSM speed and something is done with BCs. If your advantage occurs before mine, then who is at an advantage? Let's play a game, I'll give you a gun with 2 bullets and then start running around a city. If you can't kill me within 15 minutes you explode. Sound like a fun game? | ||
-TesteR-
Canada1165 Posts
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SeaSwift
Scotland4486 Posts
On May 04 2012 07:04 Nibbler89 wrote: Show nested quote + On May 04 2012 06:31 Chemist391 wrote: On May 04 2012 03:07 zmansman17 wrote: On May 03 2012 21:39 ZenithM wrote: It may be the first time in the history of the game that Korean Terran have less than 50% winrate overall. How the mighty have fallen. Expect this to fall more. Even internationally, win rates have failed to dip below 50% for the reasons below. However, they will also follow the Korean trend. ----- Rank 1 master Terran here and I'm astounded DK would not address Late game TvP. I've kept track of my win % on sc2gears and passed 20 in-game minutes -- I have only won a single TvP this entire season. Given this disparity on an anecdotal level (my own), it may not have much significance. However, coupled with many other Rank 1-8 Master Terrans who also fail to win passed 20 in-game minutes, and have tracked a similar rate of failure on sc2gears, I'm guessing that this data exists within the released win rates per MU at least on our level, if not elsewhere. A few explanations of the win rates: Many of the weaker Terran players have left the race entirely and switched to Protoss or Zerg. The evidence of this is in the proportion of Terran players to their Zerg and Protoss counterparts in the GM and Master leagues within NA and EU. Terran players have dropped to 1/4 of the race selections. (In KR, the Korean Terrans are on another level, and yet their representation is only equal). Note that it is a possibility that the win rate of the remaining Terrans never changed, but the overall win rate of Terran simply increased from the reduction of the weaker Terran players. Thus, this is one explanation of relatively even win rates TvP. An alternative explanation of these win rates is that Terrans are opting for more All-in or Semi all-in mid game timings. Most good Terran players recognize that our Win % peters out as the game goes on, and so we go for timings when we have the greatest chance to win. A more thorough discussion on balance would occur when Win % of Races were determined per unit of time (0-3 minutes, 3-6 minutes, etc.) and also by League and Server. I feel that Terran has been pigeonholed into the Terran that we have today. All races should be able to perform relatively evenly at all points in the game, and the winner should be determined by the criterion of his skill, not overwhelmingly by the strength of a race at a certain point in time. If Blizzard finds that Terran has a disproportionate win rate from the 6-9 minute mark, but also a disproportionate loss ratio passed 20 minutes, then there should be adjustments made to weaken Terran at the 6-9 minute mark and strengthen Terran's late game options. I'll take another Rax/add-on timing nerf (given all of the implications) if it means Ravens get faster movement and HSM speed and something is done with BCs. If your advantage occurs before mine, then who is at an advantage? Let's play a game, I'll give you a gun with 2 bullets and then start running around a city. If you can't kill me within 15 minutes you explode. Sound like a fun game? I think this post should be used as an example of where balance discussion inevitably leads. It's either this or Hitler, folks. | ||
windsupernova
Mexico5280 Posts
Apparently if I so a 5 Command Center build before barracks and I get killed it doesn´t count because nobody should attack me while I am macroing up. Has someone told Blizzard that they need to change the rules of the game to conform my own imaginary rules? On May 04 2012 07:15 SeaSwift wrote: Show nested quote + On May 04 2012 07:04 Nibbler89 wrote: On May 04 2012 06:31 Chemist391 wrote: On May 04 2012 03:07 zmansman17 wrote: On May 03 2012 21:39 ZenithM wrote: It may be the first time in the history of the game that Korean Terran have less than 50% winrate overall. How the mighty have fallen. Expect this to fall more. Even internationally, win rates have failed to dip below 50% for the reasons below. However, they will also follow the Korean trend. ----- Rank 1 master Terran here and I'm astounded DK would not address Late game TvP. I've kept track of my win % on sc2gears and passed 20 in-game minutes -- I have only won a single TvP this entire season. Given this disparity on an anecdotal level (my own), it may not have much significance. However, coupled with many other Rank 1-8 Master Terrans who also fail to win passed 20 in-game minutes, and have tracked a similar rate of failure on sc2gears, I'm guessing that this data exists within the released win rates per MU at least on our level, if not elsewhere. A few explanations of the win rates: Many of the weaker Terran players have left the race entirely and switched to Protoss or Zerg. The evidence of this is in the proportion of Terran players to their Zerg and Protoss counterparts in the GM and Master leagues within NA and EU. Terran players have dropped to 1/4 of the race selections. (In KR, the Korean Terrans are on another level, and yet their representation is only equal). Note that it is a possibility that the win rate of the remaining Terrans never changed, but the overall win rate of Terran simply increased from the reduction of the weaker Terran players. Thus, this is one explanation of relatively even win rates TvP. An alternative explanation of these win rates is that Terrans are opting for more All-in or Semi all-in mid game timings. Most good Terran players recognize that our Win % peters out as the game goes on, and so we go for timings when we have the greatest chance to win. A more thorough discussion on balance would occur when Win % of Races were determined per unit of time (0-3 minutes, 3-6 minutes, etc.) and also by League and Server. I feel that Terran has been pigeonholed into the Terran that we have today. All races should be able to perform relatively evenly at all points in the game, and the winner should be determined by the criterion of his skill, not overwhelmingly by the strength of a race at a certain point in time. If Blizzard finds that Terran has a disproportionate win rate from the 6-9 minute mark, but also a disproportionate loss ratio passed 20 minutes, then there should be adjustments made to weaken Terran at the 6-9 minute mark and strengthen Terran's late game options. I'll take another Rax/add-on timing nerf (given all of the implications) if it means Ravens get faster movement and HSM speed and something is done with BCs. If your advantage occurs before mine, then who is at an advantage? Let's play a game, I'll give you a gun with 2 bullets and then start running around a city. If you can't kill me within 15 minutes you explode. Sound like a fun game? I think this post should be used as an example of where balance discussion inevitably leads. It's either this or Hitler, folks. Lol that is hilarious. Should be made a real sport tbqh | ||
windsupernova
Mexico5280 Posts
On May 04 2012 06:38 IshinShishi wrote: Finally the problems lower terrans(masters NA) have been dealing with for months have finally hit the upper echelon, not that I needed this confirmation as I've already jumped ship , anyways, Good luck 'fellow' terrans! Yeah because strategies and control trickle up from low Masters NA to pro level...... | ||
SkimGuy
Canada709 Posts
On May 04 2012 06:37 Seam wrote: Show nested quote + On May 04 2012 06:29 blade55555 wrote: On May 04 2012 06:26 Seam wrote: On May 04 2012 06:11 Sajaki wrote: On May 04 2012 05:59 ACrow wrote: On May 04 2012 05:53 Seam wrote: On May 04 2012 05:45 Sajaki wrote: YAY! Terran winrates are absolute garbage. Now maybe blizzard will actually pay attention to our race when it comes to any game past 13-14 minutes! :D Are we looking at the same graph? let me translate: "Terran winrates are absolute garbage" = Terran winrates are below 50% for the first time evar Terran winrates are garbage = terran dropping from 62-46 and 58-44. That is a BIG change. Of course the Korean rates matter the most because metagame changes usually happen first in korea, and blizzard is balancing the games for the top level of play i.e. korean server. I would assume the korean section of the graph would actually matter the least. Mainly due to having a very, very small sample size. I disagree. You have to realize for the internation graph that it counts games such as stephano vs no named joe. Korean graph is almost purely GSL with code A/S players. International counts tournaments even if the top foreigners don't play in the smaller tournaments. So hard to take the international seriously at all since it goes from super good player thorzain vs no named xxx player who is mid masters. While it's true that it does show only GSL level players, you also have to consider not all players are at the same level, even in GSL. With a sample size that's really small, there's a lot of viables. Or, for example, take the MVP vs Naniwa games. MVP beat Naniwa due to playing better, and out controlling Naniwa.(And 2 cheeses) Does that show anything about balance? 2 of the 4 games were cheese. Overall, I'm saying we shouldn't use this in any way, shape, or form as a means to base aruguments of balance on. It's good to bring up, yes, but with small sample sizes it can't be trusted as an accurate scale of balance. (I'm tired and having trouble wording things) And the better player won. What's your point? | ||
SupLilSon
Malaysia4123 Posts
On May 03 2012 21:40 Raid wrote: Can terrans use the same arguments that zerg and protoss used of that we should "balance the game at the highest level" and since terran doing so bad in korea they need buff? No silly.... Terrans are still ruling GSL! GOMTVT! Oh wait... | ||
Nibbler89
884 Posts
On May 04 2012 07:15 SeaSwift wrote: Show nested quote + On May 04 2012 07:04 Nibbler89 wrote: On May 04 2012 06:31 Chemist391 wrote: On May 04 2012 03:07 zmansman17 wrote: On May 03 2012 21:39 ZenithM wrote: It may be the first time in the history of the game that Korean Terran have less than 50% winrate overall. How the mighty have fallen. Expect this to fall more. Even internationally, win rates have failed to dip below 50% for the reasons below. However, they will also follow the Korean trend. ----- Rank 1 master Terran here and I'm astounded DK would not address Late game TvP. I've kept track of my win % on sc2gears and passed 20 in-game minutes -- I have only won a single TvP this entire season. Given this disparity on an anecdotal level (my own), it may not have much significance. However, coupled with many other Rank 1-8 Master Terrans who also fail to win passed 20 in-game minutes, and have tracked a similar rate of failure on sc2gears, I'm guessing that this data exists within the released win rates per MU at least on our level, if not elsewhere. A few explanations of the win rates: Many of the weaker Terran players have left the race entirely and switched to Protoss or Zerg. The evidence of this is in the proportion of Terran players to their Zerg and Protoss counterparts in the GM and Master leagues within NA and EU. Terran players have dropped to 1/4 of the race selections. (In KR, the Korean Terrans are on another level, and yet their representation is only equal). Note that it is a possibility that the win rate of the remaining Terrans never changed, but the overall win rate of Terran simply increased from the reduction of the weaker Terran players. Thus, this is one explanation of relatively even win rates TvP. An alternative explanation of these win rates is that Terrans are opting for more All-in or Semi all-in mid game timings. Most good Terran players recognize that our Win % peters out as the game goes on, and so we go for timings when we have the greatest chance to win. A more thorough discussion on balance would occur when Win % of Races were determined per unit of time (0-3 minutes, 3-6 minutes, etc.) and also by League and Server. I feel that Terran has been pigeonholed into the Terran that we have today. All races should be able to perform relatively evenly at all points in the game, and the winner should be determined by the criterion of his skill, not overwhelmingly by the strength of a race at a certain point in time. If Blizzard finds that Terran has a disproportionate win rate from the 6-9 minute mark, but also a disproportionate loss ratio passed 20 minutes, then there should be adjustments made to weaken Terran at the 6-9 minute mark and strengthen Terran's late game options. I'll take another Rax/add-on timing nerf (given all of the implications) if it means Ravens get faster movement and HSM speed and something is done with BCs. If your advantage occurs before mine, then who is at an advantage? Let's play a game, I'll give you a gun with 2 bullets and then start running around a city. If you can't kill me within 15 minutes you explode. Sound like a fun game? I think this post should be used as an example of where balance discussion inevitably leads. It's either this or Hitler, folks. I don't even think tvp is imbalanced, imo lastshadow has been showing some tvp builds that seem pretty powerful and are not completely bio based, they are still based around a timing attack but I'm ok with that. I just wanted to point out how his statement "If your advantage occurs before mine, then who is at an advantage?" was pretty dumb and the current state of bio tvp is pretty much as I described. I never said there weren't other options, I for one am not playing standard bio in tvp anymore, a 1-1-1 variation(doesn't have to be all in) is too good to pass up imo because of how strong PDD/ravens are. Not to mention it makes it easier to snipe obs and you don't have to waste scans vs dts. | ||
xrapture
United States1644 Posts
Mvp was the best player to ever touch the game (pre injury) and tvp was his worst matchup. MMA is a Terran god and tvp is his worst matchup. More often than not, if a Terran is good in 2 matchups and bad in one he's gonna be bad in tvp. (ryung, nada, supernova, demuslim, ganzi, + countless other pro Terrans that say tvp is their worst mu) I think the problem is that with Protoss, if you have a signifigant advantage you can just a move and win the game (like it should be), but as Terran, the efficiency of zealots/archons and the game changing psi storm ability makes it super hard to capitilize on an advantage. Plus, in TvT and TvZ it is hard to clean up drops cost effiecently, so if the Terran has better multitasking than his opponent he can capitalize on it. While toss can just feedback the medivac and warp in a couple zealots and clean up the drop with almost no effort or cost. | ||
Let it Raine
Canada1245 Posts
giving terran the edge in the international graph!! i want to see a round table of the best players in the world talking about balance. | ||
NipponBanzai
Canada518 Posts
On May 04 2012 07:48 xrapture wrote: idk, to me it just seems that in TvP, terran can't capitalize on his skill advantage like he can with the other matchups. Mvp was the best player to ever touch the game (pre injury) and tvp was his worst matchup. MMA is a Terran god and tvp is his worst matchup. More often than not, if a Terran is good in 2 matchups and bad in one he's gonna be bad in tvp. (ryung, nada, supernova, demuslim, ganzi, + countless other pro Terrans that say tvp is their worst mu) I think the problem is that with Protoss, if you have a signifigant advantage you can just a move and win the game (like it should be), but as Terran, the efficiency of zealots/archons and the game changing psi storm ability makes it super hard to capitilize on an advantage. Plus, in TvT and TvZ it is hard to clean up drops cost effiecently, so if the Terran has better multitasking than his opponent he can capitalize on it. While toss can just feedback the medivac and warp in a couple zealots and clean up the drop with almost no effort or cost. It's the style which MMA plays which makes him bad against protoss. People who play bio heavy micro styles like MKP and Polt do much better. | ||
SarcasmMonster
3136 Posts
On May 04 2012 07:51 Let it Raine wrote: i lost to morrow 1-2 giving terran the edge in the international graph!! i want to see a round table of the best players in the world talking about balance. How about just Artosis and Idra? Just as good imo. | ||
Sakagami
United States56 Posts
Parting alone can eaisly skew the winrate 5-6% | ||
NHL Fever
Canada104 Posts
On May 04 2012 03:07 zmansman17 wrote: A few explanations of the win rates: Many of the weaker Terran players have left the race entirely and switched to Protoss or Zerg. The evidence of this is in the proportion of Terran players to their Zerg and Protoss counterparts in the GM and Master leagues within NA and EU. Terran players have dropped to 1/4 of the race selections. (In KR, the Korean Terrans are on another level, and yet their representation is only equal). Note that it is a possibility that the win rate of the remaining Terrans never changed, but the overall win rate of Terran simply increased from the reduction of the weaker Terran players. Thus, this is one explanation of relatively even win rates TvP. An alternative explanation of these win rates is that Terrans are opting for more All-in or Semi all-in mid game timings. Most good Terran players recognize that our Win % peters out as the game goes on, and so we go for timings when we have the greatest chance to win. I agree with your explanation in bold, or put another way, it is just easier to win right now with p and z and therefore there are more of them in the higher leagues. On May 04 2012 09:26 Sakagami wrote: Lol quite honestly the korean PvT winrate is completely skewed. The korean sample is like of 150 games which is nothing, and the entire winrate in general is probably skewed by STartale_Parting who has a 80% win rate in the match up. Parting alone can eaisly skew the winrate 5-6% As could one of the better terrans potentially skew it in their direction. What is that number contained a bunch of MVP and MMA games and no Parting games? Then in reality it would be even more skewed to toss if Parting was included. The bottom line is we don't know. I would just like to point out that the record in the GSL Ro8 PvT was 6 - 0. Parting was not involved (he was playing PvP). Parting is not the reason PvT is strong. | ||
BenAD
Australia28 Posts
On May 04 2012 09:37 NHL Fever wrote: I would just like to point out that the record in the GSL Ro8 PvT was 6 - 0. Parting was not involved (he was playing PvP). Parting is not the reason PvT is strong. There were 3 PvTs So it was 7-3... | ||
Seam
United States1093 Posts
On May 04 2012 07:32 SkimGuy wrote: Show nested quote + On May 04 2012 06:37 Seam wrote: On May 04 2012 06:29 blade55555 wrote: On May 04 2012 06:26 Seam wrote: On May 04 2012 06:11 Sajaki wrote: On May 04 2012 05:59 ACrow wrote: On May 04 2012 05:53 Seam wrote: On May 04 2012 05:45 Sajaki wrote: YAY! Terran winrates are absolute garbage. Now maybe blizzard will actually pay attention to our race when it comes to any game past 13-14 minutes! :D Are we looking at the same graph? let me translate: "Terran winrates are absolute garbage" = Terran winrates are below 50% for the first time evar Terran winrates are garbage = terran dropping from 62-46 and 58-44. That is a BIG change. Of course the Korean rates matter the most because metagame changes usually happen first in korea, and blizzard is balancing the games for the top level of play i.e. korean server. I would assume the korean section of the graph would actually matter the least. Mainly due to having a very, very small sample size. I disagree. You have to realize for the internation graph that it counts games such as stephano vs no named joe. Korean graph is almost purely GSL with code A/S players. International counts tournaments even if the top foreigners don't play in the smaller tournaments. So hard to take the international seriously at all since it goes from super good player thorzain vs no named xxx player who is mid masters. While it's true that it does show only GSL level players, you also have to consider not all players are at the same level, even in GSL. With a sample size that's really small, there's a lot of viables. Or, for example, take the MVP vs Naniwa games. MVP beat Naniwa due to playing better, and out controlling Naniwa.(And 2 cheeses) Does that show anything about balance? 2 of the 4 games were cheese. Overall, I'm saying we shouldn't use this in any way, shape, or form as a means to base aruguments of balance on. It's good to bring up, yes, but with small sample sizes it can't be trusted as an accurate scale of balance. (I'm tired and having trouble wording things) And the better player won. What's your point? My point is it doesn't show anything about balance. | ||
Alejandrisha
United States6565 Posts
my biggest issue with korean zvp is the reaction to a 3rd base. they take a 4th and go for a bust, when you can max out on roaches more efficiently without a 4th hatch also lol at the terran outcry; only .5% over 50% in international plus korea! what an outrage! | ||
NHL Fever
Canada104 Posts
On May 04 2012 10:38 BenAD wrote: Show nested quote + On May 04 2012 09:37 NHL Fever wrote: I would just like to point out that the record in the GSL Ro8 PvT was 6 - 0. Parting was not involved (he was playing PvP). Parting is not the reason PvT is strong. There were 3 PvTs So it was 7-3... True enough, I stand corrected. Of Korean PvT's, 6 - 0. On May 04 2012 11:10 Alejandrisha wrote: parting and squirtle rippin stuff UP my biggest issue with korean zvp is the reaction to a 3rd base. they take a 4th and go for a bust, when you can max out on roaches more efficiently without a 4th hatch also lol at the terran outcry; only .5% over 50% in international plus korea! what an outrage! International + Korea basically = International because of the numbers involved. | ||
SarcasmMonster
3136 Posts
A more balanced game does not lead to less balance whine. In fact, the amount of balance whine has little correlation to the current balance. | ||
vthree
Hong Kong8039 Posts
Parting alone can eaisly skew the winrate 5-6% Same can be said for MVP/MMA when Terrans had higher win rates. Are players skewing the data? Or is it the affects of both player skill and metagame/balance? | ||
DawN883
Sweden558 Posts
On May 04 2012 13:14 SarcasmMonster wrote: Judging from other threads, I'd like to present the following hypothesis: A more balanced game does not lead to less balance whine. In fact, the amount of balance whine has little correlation to the current balance. I second this. People doesn't really care about balance as much as they care about themselves winning | ||
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Destructicon
4713 Posts
I can't trust international tournament results when they contain games from people playing way bellow the biggest skill level and especially when the results get skewed by playhem tournaments where low league nobodies are destroyed by top level players. If you assume the korean and international sample sizes contain nearly equal skill level from players, then yes I'd trust the international stats more, but as it stands, the international stats are just as polluted and misleading as the small sample size from Korea. | ||
xrapture
United States1644 Posts
I believe <3 | ||
Telenil
France484 Posts
On May 04 2012 17:58 Destructicon wrote: With respect to MarineKing and other professional gamers Korean player, even a "decent" tournament player is a low league nobody.Another reason to look forward to the KeSPA and OGN SC2 team and individual leagues. It will be harder for people to dismiss the korean stats, despite them being more relevant skill wise, when the sample size doubles or triples. I can't trust international tournament results when they contain games from people playing way bellow the biggest skill level and especially when the results get skewed by playhem tournaments where low league nobodies are destroyed by top level players. If you assume the korean and international sample sizes contain nearly equal skill level from players, then yes I'd trust the international stats more, but as it stands, the international stats are just as polluted and misleading as the small sample size from Korea. If the top player is, say, a terran, then Terran will look stronger, just because that top player can have 10-2 against Zerg or Protoss due to his skill. And if the same player happens to make a lot of mirrors, then the TvZ or TvP ratio will drop. This is not due to metagame changes, much less balance issues, it's just that the best of the best play a specific race. If you have more players, then things will be more even: each race will have its best players destroying those below them. So you need more players to have relevant information. You will always have better players destroying lower players, even if you only take the world top 30. | ||
EmilA
Denmark4618 Posts
On May 04 2012 09:26 Sakagami wrote: Lol quite honestly the korean PvT winrate is completely skewed. The korean sample is like of 150 games which is nothing, and the entire winrate in general is probably skewed by STartale_Parting who has a 80% win rate in the match up. Parting alone can eaisly skew the winrate 5-6% Oh yeah, parting alone skewed it by 5-6% Parting has 9 recorded PvTs in the korean TLPD for the month and he lost 5 of them. If there's anyone skewing Blizzard's view on balance it's the zombie russian/UA terran ladder heroes. | ||
DarkPlasmaBall
United States44368 Posts
On May 04 2012 18:04 xrapture wrote: I'll stick with Terran even if the winrate goes to 20% as long as Flash plays Terran in SC2. I believe <3 Note that this month, Terran is back on top with about 55% win ratio and slightly ahead in both non-mirror match-ups ![]() But quite frankly, all 3 non-mirror match-ups have insanely close winrates. Happy for this ![]() | ||
adrenaLinG
Canada676 Posts
On May 04 2012 19:16 DarkPlasmaBall wrote: Show nested quote + On May 04 2012 18:04 xrapture wrote: I'll stick with Terran even if the winrate goes to 20% as long as Flash plays Terran in SC2. I believe <3 Note that this month, Terran is back on top with about 55% win ratio and slightly ahead in both non-mirror match-ups ![]() But quite frankly, all 3 non-mirror match-ups have insanely close winrates. Happy for this ![]() Close win rates don't imply a good game, though. People are upset with T being completely dependent on bio and having all ins like 2 rax bunker, proxy rax, etc. but fail to understand that is because the game has DESIGNED to REWARD terrans that "all in" and win EARLY to MID game and PUNISHES any terran that turtles and plays macro without pressure. It's like designing Protoss to only be able to win with cannon rush, and so long as P wins half of the time against everybody else, the game is "balanced". But it's not balanced in any non-shallow meaning of the word. | ||
DarkPlasmaBall
United States44368 Posts
On May 04 2012 19:33 adrenaLinG wrote: Show nested quote + On May 04 2012 19:16 DarkPlasmaBall wrote: On May 04 2012 18:04 xrapture wrote: I'll stick with Terran even if the winrate goes to 20% as long as Flash plays Terran in SC2. I believe <3 Note that this month, Terran is back on top with about 55% win ratio and slightly ahead in both non-mirror match-ups ![]() But quite frankly, all 3 non-mirror match-ups have insanely close winrates. Happy for this ![]() Close win rates don't imply a good game, though. People are upset with T being completely dependent on bio and having all ins like 2 rax bunker, proxy rax, etc. but fail to understand that is because the game has DESIGNED to REWARD terrans that "all in" and win EARLY to MID game and PUNISHES any terran that turtles and plays macro without pressure. It's like designing Protoss to only be able to win with cannon rush, and so long as P wins half of the time against everybody else, the game is "balanced". But it's not balanced in any non-shallow meaning of the word. I agree with you that there exists a difference between merely having balanced win rates, and having a good inherent game design that allows for both success and variation in all of the early, mid, and late games and innovation of multiple unit compositions across all three races. I've also agreed with the existence of the shortcomings in these areas. That being said, the TLPD winrates don't really mention them, so I didn't talk about them in this thread (I talked about them in other, relevant threads). But yes ![]() | ||
aintthatfunny
193 Posts
On May 04 2012 11:44 NHL Fever wrote: Show nested quote + On May 04 2012 10:38 BenAD wrote: On May 04 2012 09:37 NHL Fever wrote: I would just like to point out that the record in the GSL Ro8 PvT was 6 - 0. Parting was not involved (he was playing PvP). Parting is not the reason PvT is strong. There were 3 PvTs So it was 7-3... True enough, I stand corrected. Of Korean PvT's, 6 - 0. In which the terrans played absolutely awful and completely deserved the result. | ||
Ace1123
Philippines1187 Posts
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Telenil
France484 Posts
On May 04 2012 19:55 Ace1123 wrote: Error bars overlap, so it's just the graph that is not precise enough. There are only a few % difference, so we don't have enough games to reliably tell which race has the lead.Korean terrans being overtaken by zerg and toss? Can anyone Explain why? And why On international T takes the lead, Way back I've read that Foreign Zerg/Protoss are better than their Terran? Im lost hehe | ||
SEA KarMa
Australia452 Posts
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chuky500
France473 Posts
For every round in a single elimination you'll have twice as much games than the next round. If you remove half the rounds of tournaments where pros meet no-names you remove half the noise. How many rounds do pros play in playhem, go4sc2, zotac before they meet another pro ? The International stats are filled with such tournaments full of useless data. Korean stats have a smaller sample size but they have very little noise too. Without noise, the International stats could be further away from 50%-50% too. | ||
NHL Fever
Canada104 Posts
On May 04 2012 19:49 aintthatfunny wrote: Show nested quote + On May 04 2012 11:44 NHL Fever wrote: On May 04 2012 10:38 BenAD wrote: On May 04 2012 09:37 NHL Fever wrote: I would just like to point out that the record in the GSL Ro8 PvT was 6 - 0. Parting was not involved (he was playing PvP). Parting is not the reason PvT is strong. There were 3 PvTs So it was 7-3... True enough, I stand corrected. Of Korean PvT's, 6 - 0. In which the terrans played absolutely awful and completely deserved the result. By that you mean they played standard. Standard right now is awful, that's why this entire discussion/thread/topic exists. | ||
DropTester
Australia608 Posts
Honestly I think we have to give it a bit more time before anything can be argued. In February I remember someone discussing with me that protoss was imbalanced, with them hitting a winrate higher than terran but then in the next month they simply dropped back down. I believe this is more with the metagame and terran just needs some time to figure things out. | ||
CDR
Poland84 Posts
I guess that is pretty significant ![]() Metagame changes and winrates change, Terran players seem to fail to adapt but soon someone will figure some new timings out and things will go back to normal (which is T being imba ![]() | ||
Maindi
Finland104 Posts
On May 05 2012 06:18 NHL Fever wrote: Show nested quote + On May 04 2012 19:49 aintthatfunny wrote: On May 04 2012 11:44 NHL Fever wrote: On May 04 2012 10:38 BenAD wrote: On May 04 2012 09:37 NHL Fever wrote: I would just like to point out that the record in the GSL Ro8 PvT was 6 - 0. Parting was not involved (he was playing PvP). Parting is not the reason PvT is strong. There were 3 PvTs So it was 7-3... True enough, I stand corrected. Of Korean PvT's, 6 - 0. In which the terrans played absolutely awful and completely deserved the result. By that you mean they played standard. Standard right now is awful, that's why this entire discussion/thread/topic exists. Did you even watch those games? | ||
j1nzo
Germany367 Posts
internationally viewed the game seems to be very balanced. can't get much better than that. from what i see in the gsl terrans have problems with protoss, as korean protoss seem to use much more templar based play. also terran tends to loose too many vikings (in case they blindly build 1-2) or medivacs during a fight with a templar-army. as a result they can almost never keep up with a colossus tech switch. | ||
Lonyo
United Kingdom3884 Posts
On May 05 2012 18:13 CDR wrote: Does Korean stats include only GSL? What about Koreans playing in foreign tournaments? Which chart are they in? I guess that is pretty significant ![]() Metagame changes and winrates change, Terran players seem to fail to adapt but soon someone will figure some new timings out and things will go back to normal (which is T being imba ![]() Korean stats include games played as part of Korean competitions by anyone (usually) in Korea. So foreigners playing in GSL comes under Korea, ESV weekly comes under Korea. Players playing in non-Korean competitions, be they Korean or other, come under international, so two Koreans playing on the Korean server in the NASL would be International. You can check the TLPD yourself and see which competitions are under which classification. The stats are just taken from the games in the TLPD database. F.ex, Korean competitions: http://www.teamliquid.net/tlpd/sc2-korean/individual-leagues http://www.teamliquid.net/tlpd/sc2-korean/team-leagues One thing relevant to the Korean numbers is that due to the small pool of games, a reasonable proportion will come from the ESV competitions, which use ESV maps. These may not be as balanced as other maps which have been in use for longer periods, and players are likely to be less familiar with the maps, which in a small sample of players can potentially skew numbers. | ||
Vapaach
Finland994 Posts
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MtlGuitarist97
United States1539 Posts
On May 05 2012 21:13 Vapaach wrote: Korean sample size is too small to get any actually reliable data from there.. the balance seems quite nice. You can say that the level of play at foreign level is too low and you can't get reliable data from there...the argument works both ways ![]() And also, Terran's have just been getting smashed recently. Like..it's not even close most of the series. I don't honestly think that late game TvP is balanced, and a Blizzard employee (a moderator) even said that TvP late game is not supposed to be balanced because of the fact that our early game "is much stronger than their early game," which just simply is not true anymore. Look at many Protoss players. They do gateway all ins and timing pushes and are showing that Protoss is just as strong as Terran in the early/middle stages of the game. 15 nexus is basically impossible to punish on many maps. Source: http://us.battle.net/sc2/en/forum/topic/4838104108 I don't think win rates tell us enough about balance though, I think balance has to mean that the game is fair and fun at all stages. WIn rates don't tell us how those players won and about the skill differentials in each series. | ||
convention
United States622 Posts
On May 06 2012 01:53 MtlGuitarist97 wrote: Show nested quote + On May 05 2012 21:13 Vapaach wrote: Korean sample size is too small to get any actually reliable data from there.. the balance seems quite nice. You can say that the level of play at foreign level is too low and you can't get reliable data from there...the argument works both ways ![]() And also, Terran's have just been getting smashed recently. Like..it's not even close most of the series. I don't honestly think that late game TvP is balanced, and a Blizzard employee (a moderator) even said that TvP late game is not supposed to be balanced because of the fact that our early game "is much stronger than their early game," which just simply is not true anymore. Look at many Protoss players. They do gateway all ins and timing pushes and are showing that Protoss is just as strong as Terran in the early/middle stages of the game. 15 nexus is basically impossible to punish on many maps. Source: http://us.battle.net/sc2/en/forum/topic/4838104108 I don't think win rates tell us enough about balance though, I think balance has to mean that the game is fair and fun at all stages. WIn rates don't tell us how those players won and about the skill differentials in each series. The gateway all-ins work because the army values are significantly different. That does not mean that protoss have a strong early/mid game, just that if they have a massive army value advantage they might be able to win (I have seen gateway all-ins fail because a few bunkers despite having more than double the terran army value). When the medivacs come out, it gives terran so much map control, they need to take advantage of that map control - which is what Blizzard is saying. If one race has an advatage earlier in the game but doesn't use that advantage, then they should be behind. And those maps where 15 nexus can't be punished, are the same maps that 15 cc can't be punished either. | ||
tomatriedes
New Zealand5356 Posts
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doffe
Sweden636 Posts
On May 06 2012 02:11 tomatriedes wrote: So amusing the way the terran whiners constantly try to dismiss the win rates as being meaningless because they don't like the fact that they look pretty balanced. and its equally amusing that protoss players (note that I am random so I dont really have any race bias) think that 50 - 50 winrations constitute PROPER balance. As said before, if your only option to win hypothetically is to cheese else it goes into a period of advantage for the opposite race. And this then resulting in a 50 50 winration should the gamebalance be considered good still? Sure in a way it is balanced but from a competative standpoint it is fucking awful not to speak from a spectator. I cant recall more then a handful of games where ive seen the terran win after both reach 200 supply. I would so prefer terrans getting nerfed at their strongpoint whatever timings that may be just to have them be competative lategame. As of now noone can really argue that past 20min PvT is balanced. You can then argue that the terran should use his somewhat superior midgame to get into a good position for the lategame but again, this makes the game stale since in the end it all will come down to the protoss defending towards a maxed army of ZSSCT every single game. I think blizzard really need to take a look at the winrations at certain timings then overall. Strongpoints should cycle there should never ever be a endcomp that has no valid counter. a > b >c >a doesnt exist atm. (where a, b and c are comps not units). There currently is no figured out counter to the storm, collosi gw ball for terran. It is possible to beat it but its hell of a lot rarer and takes a ton more apm then for the protoss. TLDR: the MU might have a balanced winratios but does that make it a good one? Can someone honestly argue PvT lategame to be balanced as of now? Give us MUs balanced cross the board with every comp having a valid counter please. | ||
doffe
Sweden636 Posts
On May 06 2012 02:06 convention wrote: Show nested quote + On May 06 2012 01:53 MtlGuitarist97 wrote: On May 05 2012 21:13 Vapaach wrote: Korean sample size is too small to get any actually reliable data from there.. the balance seems quite nice. You can say that the level of play at foreign level is too low and you can't get reliable data from there...the argument works both ways ![]() And also, Terran's have just been getting smashed recently. Like..it's not even close most of the series. I don't honestly think that late game TvP is balanced, and a Blizzard employee (a moderator) even said that TvP late game is not supposed to be balanced because of the fact that our early game "is much stronger than their early game," which just simply is not true anymore. Look at many Protoss players. They do gateway all ins and timing pushes and are showing that Protoss is just as strong as Terran in the early/middle stages of the game. 15 nexus is basically impossible to punish on many maps. Source: http://us.battle.net/sc2/en/forum/topic/4838104108 I don't think win rates tell us enough about balance though, I think balance has to mean that the game is fair and fun at all stages. WIn rates don't tell us how those players won and about the skill differentials in each series. The gateway all-ins work because the army values are significantly different. That does not mean that protoss have a strong early/mid game, just that if they have a massive army value advantage they might be able to win (I have seen gateway all-ins fail because a few bunkers despite having more than double the terran army value). When the medivacs come out, it gives terran so much map control, they need to take advantage of that map control - which is what Blizzard is saying. If one race has an advatage earlier in the game but doesn't use that advantage, then they should be behind. And those maps where 15 nexus can't be punished, are the same maps that 15 cc can't be punished either. Im not sure every pro would agree that if 15nexus is safe so is 15CC, dont quote me on that though I just got an iffy feeling about that comment, need to consider it a bit more GW pushes are only good cause they are hard to scout more or less. Scouted a terran seldom looses to a gw push. that said, being forced into a timing where you must do damage or else you will inevitably be behind due to a less then balanced lategame doesnt constitute a good MU. Balanced winratios is good and all but its still a pretty broken mu as of now. Well see if the metagame will switch else I do think that PvT winratios the coming months in games going to lategame will look horrid at the very top. As a spectator I somewhat feel, atleast when watching Code A/S PvTs that once lategame has kicked in I might aswell stop watchin cause its pretty much over. Thats just not good entertainement. | ||
mEtRoSG
Germany192 Posts
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AsymptoticClimax
United Kingdom249 Posts
On May 03 2012 21:39 ZenithM wrote: It may be the first time in the history of the game that Korean Terran have less than 50% winrate overall. How the mighty have fallen. and how the whiney have whined | ||
Aterons_toss
Romania1275 Posts
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Snowbear
Korea (South)1925 Posts
On June 07 2012 05:26 Aterons_toss wrote: I think in int zvp you bolded the wrong rates, charts show zerg 50,3 and toss 49, 7 That's why I bolded Z, I don't see the problem? | ||
IMoperator
4476 Posts
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SarcasmMonster
3136 Posts
You'll have to bug him politely ![]() | ||
windsupernova
Mexico5280 Posts
Every month people whine their hearts out regardless. Do the graphs "support" your whine? Awesome Do the graphs don't "support" your whine? Make up something about them being meaningless. Whiners gonna whine | ||
SarcasmMonster
3136 Posts
On June 07 2012 08:05 windsupernova wrote: Every month this graphs come out and show the winrates are reasonably even. Every month people whine their hearts out regardless. Do the graphs "support" your whine? Awesome Do the graphs don't "support" your whine? Make up something about them being meaningless. Whiners gonna whine I always find them interesting. I've seen many people use them as evidence that balance is quite alright. Whether you use them for good or evil is up to the you. | ||
beatitudes
United States167 Posts
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CtrlShiftAltGrrrrrrr
544 Posts
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beatitudes
United States167 Posts
On June 07 2012 11:57 CtrlShiftAltGrrrrrrr wrote: Stats are a bit useless since they dont take into accounts player skill, maps, playing conditions and that kind of stuff, but theyre not 100 percent worthless. Gonna be funny to see the terran winrate in korea for june... ^_^ my exact thoughts, its only getting worse, those gstl numbers make me cringe | ||
Exia0276
Hong Kong62 Posts
Korean sample size is so small (157 games) that we need to be careful making any statements on balance based on that graph. Assuming these 157 games exclude mirror matchups, we have roughly 50 games per MU. One extra win (26:24) would create a 4% difference in the graph. | ||
Satiinifi
Finland192 Posts
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KawaiiRice
United States2914 Posts
On June 07 2012 17:15 Satiinifi wrote: Its out, 45.8% total for t kor, zvt 39% http://imgur.com/a/5uKDQ And this is with 10days of old patch still, I can only imagine how disgusting the figures will be after a full month good job blizzard kekeke | ||
imre
France9263 Posts
On June 07 2012 17:15 Satiinifi wrote: Its out, 45.8% total for t kor, zvt 39% http://imgur.com/a/5uKDQ And this is with 10days of old patch still, I can only imagine how disgusting the figures will be after a full month just look at the GSTL... | ||
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