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Call to Action: Balance Testing (live custom map) - Page 70

Forum Index > SC2 General
2110 CommentsPost a Reply
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-_-
Profile Blog Joined November 2003
United States7081 Posts
May 04 2012 01:52 GMT
#1381
On May 04 2012 10:43 Roe wrote:
Show nested quote +
On May 04 2012 10:41 -_- wrote:
On May 04 2012 10:39 Roe wrote:
On May 04 2012 10:36 -_- wrote:
if terran players played protoss, they would never stop complaining about broodlord infestor.

"bl infestor can't be defeated! guess I better 4 gate every game!"

Well, protoss does have a super unit to help deal with the late game zerg army. I guess in hots maybe the Thor will be the lategame solution



mothership does not beat bl infestor.

really? what's all this archon toilet business then?


If you're actually curious, bl infestor will beat any protoss composition. not only that, if he simply doesn't attack, spreads creep, and pumps spines, he will lose maybe 1 or 2 or 3 broodlords in a trade for P's entire army.

As for the archon toilet, it's only smashes a Z army if Z makes a tremendous mistake -- clumping BLs. Bls are big, so they're easy to click and spread, and they're slow, so they don't clump quickly. Also, they're so effective with spines you often don't need to move. So, preventing BL clumping is very easy. Now vortex is an effective spell -- but it still won't let P's max beat Z's max. Or even come close to it.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
May 04 2012 01:52 GMT
#1382
I don't get Blizzard's angle here, why buff Zerg in a way that makes skill based harass impossible?
I think esports is pretty nice.
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
May 04 2012 01:53 GMT
#1383
On May 04 2012 10:51 KimJongChill wrote:
Why....the queen ground buff doesnt make any sense to me...why not just decrease spine crawler build time or sthing?

Apparently they have stated that would cause ZvZ spine crawler rushes to be broken lol.
Innovation | Flash | Mvp | Byun | TY
SolidZeal
Profile Joined October 2010
United States393 Posts
May 04 2012 01:53 GMT
#1384
Hmm, well I like that the extra creep spread is gone, because it seemed like that was going to lower stargate play to nothing. (it will still be less effective than it used it be) The extra queen range is kinda cool, I like queens and this will make them a lot more versatile.

I am still a bit bothered at how Terran seems to get the short end of the stick. Buff ravens? or HSM? Buff hellions damage to non-light? I mean, I know they were talking about this patch being relatively minor, but the queen change will entirely change the TvZ early game dynamic, where terran really needs to apply pressure to have a chance.

And to all the whining terran who seemed to have missed the point. Terrans advantage early is something you have to leverage to get to even footing late game. Blizzard never said you have to win early, just glean an advantage, if you don't have the skill to do that, switch races.
In the clearing stands a boxer and a figher by his trade
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
May 04 2012 01:55 GMT
#1385
On May 04 2012 10:38 Gackt_ wrote:
I freaking loved this video, it shows the acutal speed of the ovi and something extra special...!



Hahahaha!! Perfect..
"Right on" - Morrow
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-05-04 02:01:42
May 04 2012 01:56 GMT
#1386
On May 04 2012 10:53 SolidZeal wrote:
Hmm, well I like that the extra creep spread is gone, because it seemed like that was going to lower stargate play to nothing. (it will still be less effective than it used it be) The extra queen range is kinda cool, I like queens and this will make them a lot more versatile.

I am still a bit bothered at how Terran seems to get the short end of the stick. Buff ravens? or HSM? Buff hellions damage to non-light? I mean, I know they were talking about this patch being relatively minor, but the queen change will entirely change the TvZ early game dynamic, where terran really needs to apply pressure to have a chance.

And to all the whining terran who seemed to have missed the point. Terrans advantage early is something you have to leverage to get to even footing late game. Blizzard never said you have to win early, just glean an advantage, if you don't have the skill to do that, switch races.


Alot of the Maps that are currently used make it hard on some almost impossible to do so though. If thats the Maps they want us to use adjust the game accordingly. On smaller/medium sized Map its very possible but there aren't that many of those left.
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
May 04 2012 01:56 GMT
#1387
On May 04 2012 10:53 Jono7272 wrote:
Show nested quote +
On May 04 2012 10:51 KimJongChill wrote:
Why....the queen ground buff doesnt make any sense to me...why not just decrease spine crawler build time or sthing?

Apparently they have stated that would cause ZvZ spine crawler rushes to be broken lol.



They've said that, really? Can't they just put in an additional build time on enemy creep? I'm not a programmer, but it doesn't seem like something that'd be impossible to do, no? :/
Waffles > Pancakes
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2012-05-04 01:59:08
May 04 2012 01:57 GMT
#1388
OMG I want the queen range. I'm sorry but that sounds incredibly good because I'm a 2v2 player who uses a lot of queens in the early game. This would make my already sick defenses even sicker. Come at me double 4gates! I have 5-range queens. That's longer range than a roach. I'm just going to go mass queen all day long. So sick.

On May 04 2012 10:51 KimJongChill wrote:
Why....the queen ground buff doesnt make any sense to me...why not just decrease spine crawler build time or sthing?


Uh... that sounds like it would allow zerg is just play absurdly greedy. Like all drones - see MM move out - make spines.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-05-04 01:59:26
May 04 2012 01:58 GMT
#1389
Creep is neutral.

Queen DPS is same, as roach. But it costs only minerals and builds 2x longer, than roach. But with healing and creep for fast reinforce.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
May 04 2012 01:58 GMT
#1390
It would be possible but they dont want to create confusing arbitrary rules like that.
Call me Marge Simpson cuz I love you homie
Noocta
Profile Joined June 2010
France12578 Posts
May 04 2012 01:58 GMT
#1391
On May 04 2012 10:56 Wafflelisk wrote:
Show nested quote +
On May 04 2012 10:53 Jono7272 wrote:
On May 04 2012 10:51 KimJongChill wrote:
Why....the queen ground buff doesnt make any sense to me...why not just decrease spine crawler build time or sthing?

Apparently they have stated that would cause ZvZ spine crawler rushes to be broken lol.



They've said that, really? Can't they just put in an additional build time on enemy creep? I'm not a programmer, but it doesn't seem like something that'd be impossible to do, no? :/


Creep is neutral.
There's no such thing as ennemy creep.
" I'm not gonna fight you. I'm gonna kick your ass ! "
the`postman
Profile Joined June 2011
United States1643 Posts
May 04 2012 01:58 GMT
#1392
On May 04 2012 10:50 Whitewing wrote:
Show nested quote +
On May 04 2012 10:43 Roe wrote:
On May 04 2012 10:41 -_- wrote:
On May 04 2012 10:39 Roe wrote:
On May 04 2012 10:36 -_- wrote:
if terran players played protoss, they would never stop complaining about broodlord infestor.

"bl infestor can't be defeated! guess I better 4 gate every game!"

Well, protoss does have a super unit to help deal with the late game zerg army. I guess in hots maybe the Thor will be the lategame solution



mothership does not beat bl infestor.

really? what's all this archon toilet business then?


Rephrase: Mothership does not beat BL/Infestors if they're spread out and split and controlled properly. It annihilates BL/Infestors if they're clumped for some reason.

It's hilarious watching Stephano roll protoss players who go Mothership with his infestor/BL control, because there's nothing at any point Protoss can do to engage it.

Did you not watch Stephano lose late game to hero with infestor/bl/spine vs mothership on MCSL? Mothership is great against Zerg. You don't need to hit every single broodlord and oneshot them with an archon toilet to win a fight with it.
Hokay
Profile Joined May 2007
United States738 Posts
Last Edited: 2012-05-04 01:59:45
May 04 2012 01:59 GMT
#1393
I don't like the Queen range buff especially when my probe already almost always dies when trying to scout for gas or a roach warren ~_~

Only speaking from that matchup pov
windsupernova
Profile Joined October 2010
Mexico5280 Posts
May 04 2012 01:59 GMT
#1394
Oh no! Now our 50 minerals marines won't be able to kite the 150 minerals marines!

We now may take a few hits and lose those irreplaceable marines!

Haha, oh you guys at least go with the Reaper\Hellion argument. When I play Zerg if I have my Queens fighting against Marines with no Zergling support I know that I am in deep trouble.

Queen change seems weird, Hellions will still be useful because ... well lets not pretend the Queen is going to be killing the fast. Reapers will be even more useless than before. I'd actually want to see if the Reaper speed upgrade could be brought back with the new Queen
"Its easy, just trust your CPU".-Boxer on being good at games
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-05-04 02:00:32
May 04 2012 01:59 GMT
#1395
On May 04 2012 10:59 Hokay wrote:
I don't like the Queen range buff especially when my probe already almost always dies when trying to scout for gas or a roach warren ~_~

Only speaking from that matchup pov

Send 2 probes? Like Zerg send one 100minerals overlord?
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
May 04 2012 02:00 GMT
#1396
On May 04 2012 10:50 Whitewing wrote:
Show nested quote +
On May 04 2012 10:43 Roe wrote:
On May 04 2012 10:41 -_- wrote:
On May 04 2012 10:39 Roe wrote:
On May 04 2012 10:36 -_- wrote:
if terran players played protoss, they would never stop complaining about broodlord infestor.

"bl infestor can't be defeated! guess I better 4 gate every game!"

Well, protoss does have a super unit to help deal with the late game zerg army. I guess in hots maybe the Thor will be the lategame solution



mothership does not beat bl infestor.

really? what's all this archon toilet business then?


Rephrase: Mothership does not beat BL/Infestors if they're spread out and split and controlled properly. It annihilates BL/Infestors if they're clumped for some reason.

It's hilarious watching Stephano roll protoss players who go Mothership with his infestor/BL control, because there's nothing at any point Protoss can do to engage it.


Unless you're Liquid'Hero.

But not everyone is Liquid'Hero.
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
May 04 2012 02:01 GMT
#1397
On May 04 2012 10:57 DoubleReed wrote:
OMG I want the queen range. I'm sorry but that sounds incredibly good because I'm a 2v2 player who uses a lot of queens in the early game. This would make my already sick defenses even sicker. Come at me double 4gates! I have 5-range queens. That's longer range than a roach. I'm just going to go mass queen all day long.

Show nested quote +
On May 04 2012 10:51 KimJongChill wrote:
Why....the queen ground buff doesnt make any sense to me...why not just decrease spine crawler build time or sthing?


Uh... that sounds like it would allow zerg is just play absurdly greedy. Like all drones - see MM move out - make spines.

That's how you play zerg. Make drone an until you need to make units then react and build defense for whatever is coming. Atm with spines you cant always do that. Decreasing spine build time would be a good change imo.
Stephano//HerO//TaeJa//Squirtle//Bomber
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-05-04 02:08:57
May 04 2012 02:01 GMT
#1398
The reason I kinda don't like this change is that it sorta forces zergs to run hatch first builds now (at least vs terran) since the safety of doing something like 11 overpool or 11overlord 12 pool is pretty pointless when queens have the same attack range as marines and hellions. I personally liked getting pool first to punish any sort of play like that while still getting a good economy. With the range change, terrans probably wouldn't do that sort of thing nearly as much now. With this change they should consider reverting/removing the necessity of having factory for reaper speed, or depot before barracks.

In summary, this reduces the variety of builds terran can do and by association the amount of builds that zerg should do.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
the`postman
Profile Joined June 2011
United States1643 Posts
May 04 2012 02:02 GMT
#1399
On May 04 2012 11:00 Dodgin wrote:
Show nested quote +
On May 04 2012 10:50 Whitewing wrote:
On May 04 2012 10:43 Roe wrote:
On May 04 2012 10:41 -_- wrote:
On May 04 2012 10:39 Roe wrote:
On May 04 2012 10:36 -_- wrote:
if terran players played protoss, they would never stop complaining about broodlord infestor.

"bl infestor can't be defeated! guess I better 4 gate every game!"

Well, protoss does have a super unit to help deal with the late game zerg army. I guess in hots maybe the Thor will be the lategame solution



mothership does not beat bl infestor.

really? what's all this archon toilet business then?


Rephrase: Mothership does not beat BL/Infestors if they're spread out and split and controlled properly. It annihilates BL/Infestors if they're clumped for some reason.

It's hilarious watching Stephano roll protoss players who go Mothership with his infestor/BL control, because there's nothing at any point Protoss can do to engage it.


Unless you're Liquid'Hero.

But not everyone is Liquid'Hero.

And not everyone is Stephano.
Noocta
Profile Joined June 2010
France12578 Posts
May 04 2012 02:03 GMT
#1400
On May 04 2012 11:02 the`postman wrote:
Show nested quote +
On May 04 2012 11:00 Dodgin wrote:
On May 04 2012 10:50 Whitewing wrote:
On May 04 2012 10:43 Roe wrote:
On May 04 2012 10:41 -_- wrote:
On May 04 2012 10:39 Roe wrote:
On May 04 2012 10:36 -_- wrote:
if terran players played protoss, they would never stop complaining about broodlord infestor.

"bl infestor can't be defeated! guess I better 4 gate every game!"

Well, protoss does have a super unit to help deal with the late game zerg army. I guess in hots maybe the Thor will be the lategame solution



mothership does not beat bl infestor.

really? what's all this archon toilet business then?


Rephrase: Mothership does not beat BL/Infestors if they're spread out and split and controlled properly. It annihilates BL/Infestors if they're clumped for some reason.

It's hilarious watching Stephano roll protoss players who go Mothership with his infestor/BL control, because there's nothing at any point Protoss can do to engage it.


Unless you're Liquid'Hero.

But not everyone is Liquid'Hero.

And not everyone is Stephano.


And not everyone is MMA or MKP.
But Blizzard keep acting like we are when concidering TvZ and TvP. :/
" I'm not gonna fight you. I'm gonna kick your ass ! "
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