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Call to Action: Balance Testing (live custom map) - Page 69

Forum Index > SC2 General
2110 CommentsPost a Reply
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VPCursed
Profile Blog Joined May 2011
1044 Posts
May 04 2012 01:41 GMT
#1361
guess reaper openings are gonna be more useless now, ontop of that 2 rax will be harder to pull off now that the dps of the queen against it will be slightly higher being able to shoot sooner and more often
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
May 04 2012 01:41 GMT
#1362
On May 04 2012 10:38 leo23 wrote:
Show nested quote +
On May 04 2012 10:29 Noocta wrote:
On May 04 2012 10:26 Tachion wrote:
On May 04 2012 10:24 Noocta wrote:
If they do that, hellions and reapers can't kitte queens anymore...

Blizz said they wanted zerg to have more creep to better deal with early hellions. But instead they're increasing queen range so that hellions can't kite them anymore.


Early helliosn ain"t a fucking problem tho. -_-

Reactor hellion expand is good to deny early third from Zerg, not to kill them. :/


it's the problem with the creep not killing... 4 - 6 hellions are enough to deny creep

No they aren't. Notice how some amazing ZvT players drop a roach warren when they see a standard hellion opening, and make 3-7 roaches to repel the hellions, take map control, and take an early third? Then use 2 queens and cover the map?

Stop being greedy, and drop a damn roach warren. Hellions can't deny creep if roaches are on the map on creep defending it.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
May 04 2012 01:42 GMT
#1363
On May 04 2012 10:38 Gackt_ wrote:
I freaking loved this video, it shows the acutal speed of the ovi and something extra special...!



That settles it, Nerf Terran
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-05-04 01:43:25
May 04 2012 01:42 GMT
#1364
On May 04 2012 10:38 leo23 wrote:
Show nested quote +
On May 04 2012 10:29 Noocta wrote:
On May 04 2012 10:26 Tachion wrote:
On May 04 2012 10:24 Noocta wrote:
If they do that, hellions and reapers can't kitte queens anymore...

Blizz said they wanted zerg to have more creep to better deal with early hellions. But instead they're increasing queen range so that hellions can't kite them anymore.


Early helliosn ain"t a fucking problem tho. -_-

Reactor hellion expand is good to deny early third from Zerg, not to kill them. :/


it's the problem with the creep not killing... 4 - 6 hellions are enough to deny creep


And thats the point of Helions to deny creep . If the Zerg has half the Map covered in creep you might as well leave the game as Terran. I mean if you don't like that than build a few Roaches ...
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2012-05-04 01:44:05
May 04 2012 01:43 GMT
#1365
On May 04 2012 10:39 goswser wrote:
Show nested quote +
On May 04 2012 10:27 iAmJeffReY wrote:
So reapers are now again, completely worthless against zerg. Queens can now repel hellions before they even get into range. Queens need no change, if anything drop some of that god damn HP down.

That's fucking so stupid. Bunker rushes are all but worthless. You move 2 hex back and queen is out of range of the bunker with marines in it...completely out of range. Now you can't bunker in any cove with any kind of high ground, because queens can pick your ass away.

In before mass queens becomes a new strat.

Queens don't outrange marines in a bunker do they? I thought marines had 5 range at least...

Ya...5 range, 6 in bunker. Queen will have 5. Move 2 spaces back, no longer in bunker range. Aka you can use a queen to engage a bunker for longer as it doesn't have to run so many hexes to get out of range and take free pot shots.

Queens used to have to run 4 hexes away to avoid getting hit by a bunker.

really? what's all this archon toilet business then?

^^ lol =)
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Roe
Profile Blog Joined June 2010
Canada6002 Posts
May 04 2012 01:43 GMT
#1366
On May 04 2012 10:41 -_- wrote:
Show nested quote +
On May 04 2012 10:39 Roe wrote:
On May 04 2012 10:36 -_- wrote:
if terran players played protoss, they would never stop complaining about broodlord infestor.

"bl infestor can't be defeated! guess I better 4 gate every game!"

Well, protoss does have a super unit to help deal with the late game zerg army. I guess in hots maybe the Thor will be the lategame solution



mothership does not beat bl infestor.

really? what's all this archon toilet business then?
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
May 04 2012 01:43 GMT
#1367
On May 04 2012 10:22 Noocta wrote:
Show nested quote +
On May 04 2012 10:04 neoghaleon55 wrote:
OMG New Blizzard Statement regarding TvP!!!

http://us.battle.net/sc2/en/forum/topic/4838104108#1


" Hey Terran, we made you good in midgame, so win your freaking games during it and stop complaining "

"hey protoss we made you good late game so win your freaking games during it and stop complaining"
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
May 04 2012 01:43 GMT
#1368
"After initial testing and feedback, we have removed the Queen starting energy increase and we have decided to modify:

Queen anti-ground weapon attack range increased from 3 to 5."
Hahaahahaa. What. This can't be fucking serious. So now Terran doesn't have a viable light harass opening? Sounds good! No one will ever go reaper's against zerg again, thats cool!
Innovation | Flash | Mvp | Byun | TY
Broodwurst
Profile Joined June 2011
Germany1586 Posts
May 04 2012 01:44 GMT
#1369
On May 04 2012 10:38 Gackt_ wrote:
I freaking loved this video, it shows the acutal speed of the ovi and something extra special...!

http://www.youtube.com/watch?v=w1rfRwIuXTg


ahahahahahaha
Fanboys = (ウ╹◡╹)ウ /// I like smiley faces
Bidj
Profile Joined September 2010
France98 Posts
May 04 2012 01:44 GMT
#1370
On May 04 2012 10:36 -_- wrote:
if terran players played protoss, they would never stop complaining about broodlord infestor.

"bl infestor can't be defeated! guess I better 4 gate every game!"


Because T players don't face broodlord infestor on a daily basis, right ?
Rooooaaaar
AxionSteel
Profile Joined January 2011
United States7754 Posts
May 04 2012 01:44 GMT
#1371
On May 04 2012 10:36 -_- wrote:
if terran players played protoss, they would never stop complaining about broodlord infestor.

"bl infestor can't be defeated! guess I better 4 gate every game!"


Terrans love complaining about brood lord /infestor actually, especially now that most zergs seem to get them that much faster than they used to.
Solo Terran
Profile Joined November 2011
367 Posts
May 04 2012 01:44 GMT
#1372
Wtf the queen range upgrade is just another Terran nerf. Now we can't kite queens with hellions/ marines/ reapers.
the`postman
Profile Joined June 2011
United States1643 Posts
May 04 2012 01:46 GMT
#1373
On May 04 2012 10:41 -_- wrote:
Show nested quote +
On May 04 2012 10:39 Roe wrote:
On May 04 2012 10:36 -_- wrote:
if terran players played protoss, they would never stop complaining about broodlord infestor.

"bl infestor can't be defeated! guess I better 4 gate every game!"

Well, protoss does have a super unit to help deal with the late game zerg army. I guess in hots maybe the Thor will be the lategame solution



mothership does not beat bl infestor.

How can you possibly say this?
Lovely_US
Profile Joined August 2011
United States94 Posts
May 04 2012 01:47 GMT
#1374
On May 04 2012 10:27 iAmJeffReY wrote:
So reapers are now again, completely worthless against zerg. Queens can now repel hellions before they even get into range. Queens need no change, if anything drop some of that god damn HP down.

That's fucking so stupid. Bunker rushes are all but worthless. You move 2 hex back and queen is out of range of the bunker with marines in it...completely out of range. Now you can't bunker in any cove with any kind of high ground, because queens can pick your ass away.

In before mass queens becomes a new strat.


Marines have 5 range before they're in a bunker, 6 range once they're in a bunker, which means they outrange a queen...Bunker rushes are still going to be good but it got to the point where you could build 1 bunker with 1 scv and put in 3-4 marines and it's almost a kill move against a zerg assuming the bunker is in a good spot. The only way for a Zerg to beat it was with a spine and lings, or queens and lings, etc... But with an scv repairing the bunker and nothing really to reach it unless there was high ground it was very hard to cost effectively eliminate. It's not much in style anymore not because it's weak but because zergs got better at how to handle them thats all... Now this allows for a queen to be able to pick off the scv without having to be so close to the bunker that you're sacrificing a queen for an scv.
Noocta
Profile Joined June 2010
France12578 Posts
May 04 2012 01:47 GMT
#1375
On May 04 2012 10:43 ReignFayth wrote:
Show nested quote +
On May 04 2012 10:22 Noocta wrote:
On May 04 2012 10:04 neoghaleon55 wrote:
OMG New Blizzard Statement regarding TvP!!!

http://us.battle.net/sc2/en/forum/topic/4838104108#1


" Hey Terran, we made you good in midgame, so win your freaking games during it and stop complaining "

"hey protoss we made you good late game so win your freaking games during it and stop complaining"


And winrate stay at 50%, Blizzard is happy and tell everyone the game's fine.
" I'm not gonna fight you. I'm gonna kick your ass ! "
holy_war
Profile Blog Joined July 2007
United States3590 Posts
May 04 2012 01:48 GMT
#1376
On May 04 2012 10:38 Gackt_ wrote:
I freaking loved this video, it shows the acutal speed of the ovi and something extra special...!

http://www.youtube.com/watch?v=w1rfRwIuXTg


lol I spat water out when Danger Zone started to play
Lovely_US
Profile Joined August 2011
United States94 Posts
May 04 2012 01:48 GMT
#1377
On May 04 2012 10:44 Solo Terran wrote:
Wtf the queen range upgrade is just another Terran nerf. Now we can't kite queens with hellions/ marines/ reapers.


True... I think the range should be 4 not 5... Gives you guys the ability to kite off creep but not ridiculously unfair...
Whitewing
Profile Joined October 2010
United States7483 Posts
May 04 2012 01:50 GMT
#1378
On May 04 2012 10:43 Roe wrote:
Show nested quote +
On May 04 2012 10:41 -_- wrote:
On May 04 2012 10:39 Roe wrote:
On May 04 2012 10:36 -_- wrote:
if terran players played protoss, they would never stop complaining about broodlord infestor.

"bl infestor can't be defeated! guess I better 4 gate every game!"

Well, protoss does have a super unit to help deal with the late game zerg army. I guess in hots maybe the Thor will be the lategame solution



mothership does not beat bl infestor.

really? what's all this archon toilet business then?


Rephrase: Mothership does not beat BL/Infestors if they're spread out and split and controlled properly. It annihilates BL/Infestors if they're clumped for some reason.

It's hilarious watching Stephano roll protoss players who go Mothership with his infestor/BL control, because there's nothing at any point Protoss can do to engage it.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Wrathsc2
Profile Joined March 2011
United States2025 Posts
May 04 2012 01:51 GMT
#1379
the queen range is still dumb. it takes alot of skill to kite queens on creep and amp to kite them off creep with hellions while macroing as terran. Now its just impossible to kite TT
A marine walks into a bar and asks, "Wheres the counter?"
KimJongChill
Profile Joined January 2011
United States6429 Posts
May 04 2012 01:51 GMT
#1380
Why....the queen ground buff doesnt make any sense to me...why not just decrease spine crawler build time or sthing?
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
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