Call to Action: Balance Testing (live custom map) - Page 67
Forum Index > SC2 General |
![]()
ZeromuS
Canada13379 Posts
| ||
HeroMystic
United States1217 Posts
Well... that's better than the energy buff at the very least. | ||
Gator
United States3432 Posts
| ||
dAPhREAk
Nauru12397 Posts
| ||
MorroW
Sweden3522 Posts
On May 04 2012 10:04 neoghaleon55 wrote: OMG New Blizzard Statement regarding TvP!!! http://us.battle.net/sc2/en/forum/topic/4838104108#1 Lol can't wait for the Terran whine flood that will come from this. I don't honestly know what timing window Terran has to deal solid damage to the Protoss if the Protoss is on top of his game along with playing safe and solid midgame. The most senseful thing I take from blizzards post is that Terran has to focus a ton on economy and upgrades during this window they think Terran can do damage. Just seems kinda coinflippy anyway since Protoss can be just as aggressive at this timing window if they skip the double forge. I think scouting is what needs to be improved for Terran so they can push their late game oriented builds without being called a coin flipper. Seeing how MVP approaches his game style vs Protoss doesn't actually make it feel better. I think if they truly were on an even playing ground we'd see more top level terrans not play so gimmicky and mistake oriented style instead just play solid macro games. At same time I rarely see protosses coin flip or take risks because all of them feel so confident in macro games.... | ||
Amlitzer
United States471 Posts
On May 04 2012 09:52 MorroW wrote: People are worried about transfuse but your forgetting Zerg will cover the map in creep like twice as fast lol. Good luck placing a pylon on zergs side of the map or managing anything with the cars xD You mean hellions? | ||
Noocta
France12578 Posts
On May 04 2012 10:04 neoghaleon55 wrote: OMG New Blizzard Statement regarding TvP!!! http://us.battle.net/sc2/en/forum/topic/4838104108#1 " Hey Terran, we made you good in midgame, so win your freaking games during it and stop complaining " | ||
Phobbers
773 Posts
On May 04 2012 10:21 dAPhREAk wrote: queen = dhalsim now. 'nuff said. Ah, you don't know how much this post made my day :D | ||
IMHope
Korea (South)1241 Posts
| ||
Noocta
France12578 Posts
| ||
theBlues
El Salvador638 Posts
![]() | ||
DooMDash
United States1015 Posts
| ||
teamhozac
404 Posts
On May 04 2012 10:22 MorroW wrote: Lol can't wait for the Terran whine flood that will come from this. I don't honestly know what timing window Terran has to deal solid damage to the Protoss if the Protoss is on top of his game along with playing safe and solid midgame. The most senseful thing I take from blizzards post is that Terran has to focus a ton on economy and upgrades during this window they think Terran can do damage. Just seems kinda coinflippy anyway since Protoss can be just as aggressive at this timing window if they skip the double forge. I think scouting is what needs to be improved for Terran so they can push their late game oriented builds without being called a coin flipper. Seeing how MVP approaches his game style vs Protoss doesn't actually make it feel better. I think if they truly were on an even playing ground we'd see more top level terrans not play so gimmicky and mistake oriented style instead just play solid macro games. At same time I rarely see protosses coin flip or take risks because all of them feel so confident in macro games.... No kidding, you know when MVP is going full cheese mode in TvP in the GSL, there just might be a problem | ||
MorroW
Sweden3522 Posts
On May 04 2012 10:11 Luppy1 wrote: Queen energy buff removed. Queen anti ground range increased from 3-5. http://sea.battle.net/sc2/en/forum/topic/231323130#13 Sorry but so far blizzard is doing a lot better job than u guys rofl. Feels like you just scrapped an awful idea and replaced it with another over a coffee break xD | ||
teamhozac
404 Posts
| ||
windsupernova
Mexico5280 Posts
On May 04 2012 10:24 TheBlueMeaner wrote: Man the creep ![]() Whining pays off on this community | ||
Tachion
Canada8573 Posts
On May 04 2012 10:24 Noocta wrote: If they do that, hellions and reapers can't kitte queens anymore... Blizz said they wanted zerg to have more creep to better deal with early hellions. But instead they're increasing queen range so that hellions can't kite them anymore. | ||
windsupernova
Mexico5280 Posts
On May 04 2012 10:26 teamhozac wrote: Why are these queen changes even being implemented? Zerg players have known how to deal with hellion pressure for months now... I just dont get it. When is the last time you saw a zerg player lose to hellions? Such a joke I think its more to deal with SCVs repairing\building Bunkers. Its not like Queens have millions of DPS that they will now Snipe the Herrions | ||
iAmJeffReY
United States4262 Posts
That's fucking so stupid. Bunker rushes are all but worthless. You move 2 hex back and queen is out of range of the bunker with marines in it...completely out of range. Now you can't bunker in any cove with any kind of high ground, because queens can pick your ass away. In before mass queens becomes a new strat. | ||
Kambing
United States1176 Posts
| ||
| ||