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Call to Action: Balance Testing (live custom map) - Page 67

Forum Index > SC2 General
2110 CommentsPost a Reply
Prev 1 65 66 67 68 69 106 Next
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
Last Edited: 2012-05-04 01:20:11
May 04 2012 01:20 GMT
#1321
5 range is crazy, doesn't that shut down protoss scouting early on?
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
HeroMystic
Profile Joined March 2011
United States1217 Posts
May 04 2012 01:20 GMT
#1322
Whoa... 5 range.

Well... that's better than the energy buff at the very least.
Gator
Profile Blog Joined February 2011
United States3432 Posts
May 04 2012 01:21 GMT
#1323
maybe queens could kite zealots on creep if they have 5 range?
TSM
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
May 04 2012 01:21 GMT
#1324
queen = dhalsim now. 'nuff said.
MorroW
Profile Joined August 2008
Sweden3522 Posts
May 04 2012 01:22 GMT
#1325
On May 04 2012 10:04 neoghaleon55 wrote:
OMG New Blizzard Statement regarding TvP!!!

http://us.battle.net/sc2/en/forum/topic/4838104108#1

Lol can't wait for the Terran whine flood that will come from this. I don't honestly know what timing window Terran has to deal solid damage to the Protoss if the Protoss is on top of his game along with playing safe and solid midgame. The most senseful thing I take from blizzards post is that Terran has to focus a ton on economy and upgrades during this window they think Terran can do damage.
Just seems kinda coinflippy anyway since Protoss can be just as aggressive at this timing window if they skip the double forge. I think scouting is what needs to be improved for Terran so they can push their late game oriented builds without being called a coin flipper.

Seeing how MVP approaches his game style vs Protoss doesn't actually make it feel better. I think if they truly were on an even playing ground we'd see more top level terrans not play so gimmicky and mistake oriented style instead just play solid macro games. At same time I rarely see protosses coin flip or take risks because all of them feel so confident in macro games....
Progamerpls no copy pasterino
Amlitzer
Profile Joined August 2010
United States471 Posts
May 04 2012 01:22 GMT
#1326
On May 04 2012 09:52 MorroW wrote:
People are worried about transfuse but your forgetting Zerg will cover the map in creep like twice as fast lol. Good luck placing a pylon on zergs side of the map or managing anything with the cars xD

You mean hellions?
"Not even justice, I want to get truth!"
Noocta
Profile Joined June 2010
France12578 Posts
May 04 2012 01:22 GMT
#1327
On May 04 2012 10:04 neoghaleon55 wrote:
OMG New Blizzard Statement regarding TvP!!!

http://us.battle.net/sc2/en/forum/topic/4838104108#1


" Hey Terran, we made you good in midgame, so win your freaking games during it and stop complaining "
" I'm not gonna fight you. I'm gonna kick your ass ! "
Phobbers
Profile Joined May 2011
773 Posts
May 04 2012 01:23 GMT
#1328
On May 04 2012 10:21 dAPhREAk wrote:
queen = dhalsim now. 'nuff said.

Ah, you don't know how much this post made my day :D
EG/C9/ALL/TSM
IMHope
Profile Joined February 2011
Korea (South)1241 Posts
May 04 2012 01:23 GMT
#1329
I knew that the 50 starting energy would not make it but the range change from 3 to 5 seems like it's too much. It will really negate scouting early game. Wonder if they will keep it or if it will get reverted like the 50 energy on queen.
Jessica Jung, Kim Taeyeon, Kwon Yuri <333
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2012-05-04 01:25:04
May 04 2012 01:24 GMT
#1330
If they do that, hellions and reapers can't kitte queens anymore...
" I'm not gonna fight you. I'm gonna kick your ass ! "
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
May 04 2012 01:24 GMT
#1331
Man the creep I cant believe they are taking it out, for once zerg actually felt good...
Change a vote, and change the world
DooMDash
Profile Joined May 2010
United States1015 Posts
May 04 2012 01:25 GMT
#1332
5 range is even mroe broken.... more than reapers, same as marine.......
S1 3500+ Master T. S2 1600+ Master T.
teamhozac
Profile Joined April 2012
404 Posts
May 04 2012 01:25 GMT
#1333
On May 04 2012 10:22 MorroW wrote:
Show nested quote +
On May 04 2012 10:04 neoghaleon55 wrote:
OMG New Blizzard Statement regarding TvP!!!

http://us.battle.net/sc2/en/forum/topic/4838104108#1

Lol can't wait for the Terran whine flood that will come from this. I don't honestly know what timing window Terran has to deal solid damage to the Protoss if the Protoss is on top of his game along with playing safe and solid midgame. The most senseful thing I take from blizzards post is that Terran has to focus a ton on economy and upgrades during this window they think Terran can do damage.
Just seems kinda coinflippy anyway since Protoss can be just as aggressive at this timing window if they skip the double forge. I think scouting is what needs to be improved for Terran so they can push their late game oriented builds without being called a coin flipper.

Seeing how MVP approaches his game style vs Protoss doesn't actually make it feel better. I think if they truly were on an even playing ground we'd see more top level terrans not play so gimmicky and mistake oriented style instead just play solid macro games. At same time I rarely see protosses coin flip or take risks because all of them feel so confident in macro games....


No kidding, you know when MVP is going full cheese mode in TvP in the GSL, there just might be a problem
MorroW
Profile Joined August 2008
Sweden3522 Posts
May 04 2012 01:25 GMT
#1334
On May 04 2012 10:11 Luppy1 wrote:
Queen energy buff removed. Queen anti ground range increased from 3-5.
http://sea.battle.net/sc2/en/forum/topic/231323130#13

Sorry but so far blizzard is doing a lot better job than u guys rofl. Feels like you just scrapped an awful idea and replaced it with another over a coffee break xD
Progamerpls no copy pasterino
teamhozac
Profile Joined April 2012
404 Posts
May 04 2012 01:26 GMT
#1335
Why are these queen changes even being implemented? Zerg players have known how to deal with hellion pressure for months now... I just dont get it. When is the last time you saw a zerg player lose to hellions? Such a joke
windsupernova
Profile Joined October 2010
Mexico5280 Posts
May 04 2012 01:26 GMT
#1336
On May 04 2012 10:24 TheBlueMeaner wrote:
Man the creep I cant believe they are taking it out, for once zerg actually felt good...


Whining pays off on this community
"Its easy, just trust your CPU".-Boxer on being good at games
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
May 04 2012 01:26 GMT
#1337
On May 04 2012 10:24 Noocta wrote:
If they do that, hellions and reapers can't kitte queens anymore...

Blizz said they wanted zerg to have more creep to better deal with early hellions. But instead they're increasing queen range so that hellions can't kite them anymore.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
May 04 2012 01:27 GMT
#1338
On May 04 2012 10:26 teamhozac wrote:
Why are these queen changes even being implemented? Zerg players have known how to deal with hellion pressure for months now... I just dont get it. When is the last time you saw a zerg player lose to hellions? Such a joke


I think its more to deal with SCVs repairing\building Bunkers.

Its not like Queens have millions of DPS that they will now Snipe the Herrions
"Its easy, just trust your CPU".-Boxer on being good at games
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
May 04 2012 01:27 GMT
#1339
So reapers are now again, completely worthless against zerg. Queens can now repel hellions before they even get into range. Queens need no change, if anything drop some of that god damn HP down.

That's fucking so stupid. Bunker rushes are all but worthless. You move 2 hex back and queen is out of range of the bunker with marines in it...completely out of range. Now you can't bunker in any cove with any kind of high ground, because queens can pick your ass away.

In before mass queens becomes a new strat.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2012-05-04 01:29:33
May 04 2012 01:29 GMT
#1340
Side note: can someone PM me/post to this thread once the maps are updated across the various regions? Pretty sure we're going to get people whining about things not being in their versions of the maps... >_<
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