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Call to Action: Balance Testing (live custom map) - Page 66

Forum Index > SC2 General
2110 CommentsPost a Reply
Prev 1 64 65 66 67 68 106 Next
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
May 04 2012 00:35 GMT
#1301
On May 04 2012 09:30 Picklebread wrote:
This 50 energy queen thing is ridiculous, lol. Spread creep WAYYY too fast :/


Transfuse the moment the queen is spawned. I feel like it shuts down a lot of protoss aggression and some terran aggression too.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Ballistixz
Profile Joined January 2010
United States1269 Posts
May 04 2012 00:38 GMT
#1302
On May 04 2012 09:35 ZeromuS wrote:
Show nested quote +
On May 04 2012 09:30 Picklebread wrote:
This 50 energy queen thing is ridiculous, lol. Spread creep WAYYY too fast :/


Transfuse the moment the queen is spawned. I feel like it shuts down a lot of protoss aggression and some terran aggression too.



ppl really need to go on the map and test this with friends. it doesnt shut anything down. the aggression is still there, just less powerful than before and slightly easier to defend.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
May 04 2012 00:43 GMT
#1303
On May 04 2012 09:38 Ballistixz wrote:
Show nested quote +
On May 04 2012 09:35 ZeromuS wrote:
On May 04 2012 09:30 Picklebread wrote:
This 50 energy queen thing is ridiculous, lol. Spread creep WAYYY too fast :/


Transfuse the moment the queen is spawned. I feel like it shuts down a lot of protoss aggression and some terran aggression too.



ppl really need to go on the map and test this with friends. it doesnt shut anything down. the aggression is still there, just less powerful than before and slightly easier to defend.


I've seen it, i've tested it


It does shut down quite a bit more than it did in before. Void ray pheonix already won't kill a third. But now you can't lift a queen and kill it with pheonix because theres a much faster transfuse.

Catching a good timing against a new third with a set of zealots after a 3 hatch build is much less effective. The queen when it gets there or after it spawns can transfuse a spinecrawler as its building more than before. Lay one creep tumour, walk to third even if they get there with units before you as zerg are ready the transfuse will save you now whereas it didn't before.

Its problematic because newer or more intricate timings on the third can be shut down much more easily.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
hua052011
Profile Joined May 2012
Austria1 Post
Last Edited: 2012-05-11 12:58:42
May 04 2012 00:49 GMT
#1304
Hi,

Thanks very much for this comment. It help me to think about my ideals.

Tks again and pls keep posting.

If you want to get more materials that related to this topic, you can visit: Product controller interview questions


Best regards.

canada
Picklebread
Profile Joined June 2011
808 Posts
May 04 2012 00:51 GMT
#1305
On May 04 2012 09:35 ZeromuS wrote:
Show nested quote +
On May 04 2012 09:30 Picklebread wrote:
This 50 energy queen thing is ridiculous, lol. Spread creep WAYYY too fast :/


Transfuse the moment the queen is spawned. I feel like it shuts down a lot of protoss aggression and some terran aggression too.

Yea alot of allins early on too wont be nearly as useful. For example, if i think terran is allinning i just make 4 spines and make 2 more queens and have 2+ transfuses on the spot GG son.
MorroW
Profile Joined August 2008
Sweden3522 Posts
May 04 2012 00:52 GMT
#1306
People are worried about transfuse but your forgetting Zerg will cover the map in creep like twice as fast lol. Good luck placing a pylon on zergs side of the map or managing anything with the cars xD
Progamerpls no copy pasterino
GloPikkle
Profile Joined October 2010
United States197 Posts
May 04 2012 00:53 GMT
#1307
On May 04 2012 09:43 ZeromuS wrote:
Show nested quote +
On May 04 2012 09:38 Ballistixz wrote:
On May 04 2012 09:35 ZeromuS wrote:
On May 04 2012 09:30 Picklebread wrote:
This 50 energy queen thing is ridiculous, lol. Spread creep WAYYY too fast :/


Transfuse the moment the queen is spawned. I feel like it shuts down a lot of protoss aggression and some terran aggression too.



ppl really need to go on the map and test this with friends. it doesnt shut anything down. the aggression is still there, just less powerful than before and slightly easier to defend.



Its problematic because newer or more intricate timings on the third can be shut down much more easily.


Isn't that the point of the buff? The Protoss 2-base timing to kill the 3rd is basically the PvZ version of the 111 Terran 1-base except it's less all in, more flexible and requires more scouting to counter. The Immortal got buffed to help out with it, I don't see why 25 extra energy on queens is an unfair buff. 1-2 transfuses and an extra creep tumor in most situations will not save you if you react wrongly, but it makes defending the timing a little more manageable.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-05-04 01:02:36
May 04 2012 00:58 GMT
#1308
If Queens would spawn with 50 Energy how much creep would be spread before the first Helions arrive ? If you can't at least limit the creep as Terran in the beginning it could get pretty problematic pretty quickly. I mean the creep could already be at around the third in some of the smaller Maps before you even arrive at the Zergbase ?
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
May 04 2012 01:04 GMT
#1309
OMG New Blizzard Statement regarding TvP!!!

http://us.battle.net/sc2/en/forum/topic/4838104108#1
moo...for DRG
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
May 04 2012 01:06 GMT
#1310
On May 04 2012 09:58 s3rp wrote:
If Queens would spawn with 50 Energy how much creep would be spread before the first Helions arrive ? If you can't at least limit the creep as Terran in the beginning it could get pretty problematic pretty quickly. I mean the creep could already be at around the third in some of the smaller Maps before you even arrive at the Zergbase ?

If Terran goes for basic reactor hellion opening and you creep with a queen at your natural when it first spawns, you can get 2 tumors down before the hellions arrive.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
Last Edited: 2012-05-04 01:11:06
May 04 2012 01:08 GMT
#1311
On May 04 2012 09:43 ZeromuS wrote:
Show nested quote +
On May 04 2012 09:38 Ballistixz wrote:
On May 04 2012 09:35 ZeromuS wrote:
On May 04 2012 09:30 Picklebread wrote:
This 50 energy queen thing is ridiculous, lol. Spread creep WAYYY too fast :/


Transfuse the moment the queen is spawned. I feel like it shuts down a lot of protoss aggression and some terran aggression too.



ppl really need to go on the map and test this with friends. it doesnt shut anything down. the aggression is still there, just less powerful than before and slightly easier to defend.


I've seen it, i've tested it


It does shut down quite a bit more than it did in before. Void ray pheonix already won't kill a third. But now you can't lift a queen and kill it with pheonix because theres a much faster transfuse.

Catching a good timing against a new third with a set of zealots after a 3 hatch build is much less effective. The queen when it gets there or after it spawns can transfuse a spinecrawler as its building more than before. Lay one creep tumour, walk to third even if they get there with units before you as zerg are ready the transfuse will save you now whereas it didn't before.

Its problematic because newer or more intricate timings on the third can be shut down much more easily.


this, if this patch goes through not only will my timing/ harassment planned for the zergs free 3rd base be scouted 100% because of the ovie change, but they will also have a fk ton of transfuses and twice as much creep (particularly at the 3rd) making it much harder to do any damage at all.

transfuse is already such a powerful spell, but now zergs will in general have much more energy making early zerg nearly untouchable. the only viable build in pvz after this patch will be fast 3rd base which zerg can then metagame and get even more drones/ faster 4th and brood lord infestor. i just don't feel like zerg is weak early game right now.. they have a very mapped out / practiced build (3 hatch no gas) that tells them what to do in every situation. it might help in TvZ (where early game still wasnt really an issue) but it will kind of break PvZ.
Fission
Profile Blog Joined August 2010
Canada1184 Posts
May 04 2012 01:08 GMT
#1312
On May 04 2012 10:04 neoghaleon55 wrote:
OMG New Blizzard Statement regarding TvP!!!

http://us.battle.net/sc2/en/forum/topic/4838104108#1



HNNNNNNGG. I wish they'd just nerf T early/mid game and fix TvZ/TvP lategame instead of arguing that "overall" win rates are good. It's no fun playing as if there is a timer on each matchup.
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2012-05-04 01:10:48
May 04 2012 01:10 GMT
#1313
Blizzard will never understand most people whine about game design rather then winrates.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
May 04 2012 01:10 GMT
#1314
On May 04 2012 09:52 MorroW wrote:
People are worried about transfuse but your forgetting Zerg will cover the map in creep like twice as fast lol. Good luck placing a pylon on zergs side of the map or managing anything with the cars xD


We've already discussed this, I think we've all moved on to the next thing that makes the queen energy dumb.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Luppy1
Profile Joined June 2011
Singapore177 Posts
Last Edited: 2012-05-04 01:12:19
May 04 2012 01:11 GMT
#1315
Queen energy buff removed. Queen anti ground range increased from 3-5.
http://sea.battle.net/sc2/en/forum/topic/231323130#13
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
May 04 2012 01:12 GMT
#1316
On May 04 2012 10:04 neoghaleon55 wrote:
OMG New Blizzard Statement regarding TvP!!!

http://us.battle.net/sc2/en/forum/topic/4838104108#1

what a bunch of contentless garbage seriously LOL
@KawaiiRiceLighT
Kambing
Profile Joined May 2010
United States1176 Posts
May 04 2012 01:14 GMT
#1317
On May 04 2012 10:11 Luppy1 wrote:
Queen energy buff removed. Queen anti ground range increased from 3-5.
http://sea.battle.net/sc2/en/forum/topic/231323130#13


Thanks Luppy. Updating the OP.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
May 04 2012 01:14 GMT
#1318
On May 04 2012 10:11 Luppy1 wrote:
Queen energy buff removed. Queen anti ground range increased from 3-5.
http://sea.battle.net/sc2/en/forum/topic/231323130#13



wow...5 range queens...
o_O
that's as much as a marine.
moo...for DRG
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2012-05-04 01:19:23
May 04 2012 01:15 GMT
#1319
Energy buff had to go, so it went. =O! Happy with that one
Extra queen ground range is interesting.. and seems fairly reasonable. Maybe 4 instead of 5 but still, it's not like it's a factor in battles. It's only for buffing zerg defence
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
May 04 2012 01:16 GMT
#1320
zerg feels so much less stressful, like a ton lifted from your shoulders, ovies move at a decent speed from the getup, and DAT creep, I just shut down a 6 gate and a ling all in with nothing but slow lings creep and spines...
Change a vote, and change the world
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