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Call to Action: Balance Testing (live custom map) - Page 65

Forum Index > SC2 General
2110 CommentsPost a Reply
Prev 1 63 64 65 66 67 106 Next
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-05-04 00:04:18
May 04 2012 00:01 GMT
#1281
On May 04 2012 08:10 Arkani wrote:
really like the changes, but the queen energy thing is pretty stupid i think. all i see is blizz overshooting to get terran react to it in creating ravens, they tried hard to get players to build it, that somehow looks like a passive try to me
but maybe im overthinking that point a bit

really like and hope that the ovie speed stays


If Blizzard wants to encounrage Terran to build Ravens how about giving it a small buff ? If Ravens had any good use outside of PDD ( which you don't need if you play Bio vs Zerg ) people would build it more. Its basically a more expensive slower Overseer with less HP if you play Bio.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2012-05-04 00:06:46
May 04 2012 00:04 GMT
#1282
On May 04 2012 08:57 mTwTT1 wrote:
Poll: Should TT1 balance SC2?

No (35)
 
56%

Yes (28)
 
44%

63 total votes

Your vote: Should TT1 balance SC2?

(Vote): Yes
(Vote): No


Lets all just make our own patches and we can all play on perfect balance

About the ops proposals, the overlord change is the only one that makes sense. Ever since I heard blizzard admit Zerg scouting is too hard before lair I thought about ove speed buff xd

Not that anyone cares but in my patch I'd remove mothership and increase brood lord food cost
Progamerpls no copy pasterino
TT1
Profile Blog Joined December 2008
Canada10045 Posts
May 04 2012 00:05 GMT
#1283
im taking over the world in 2013
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
templar rage
Profile Joined September 2010
United States2509 Posts
May 04 2012 00:05 GMT
#1284
Good thing there won't be a world left by then.
Fredz
Profile Joined March 2010
Canada36 Posts
Last Edited: 2012-05-04 00:13:36
May 04 2012 00:06 GMT
#1285
On May 04 2012 08:58 zezamer wrote:
No, Idra should.


Bitch please...

No, CombatEX Orb should
canikizu
Profile Joined September 2010
4860 Posts
May 04 2012 00:08 GMT
#1286
On May 04 2012 09:04 MorroW wrote:
Show nested quote +
On May 04 2012 08:57 mTwTT1 wrote:
Poll: Should TT1 balance SC2?

No (35)
 
56%

Yes (28)
 
44%

63 total votes

Your vote: Should TT1 balance SC2?

(Vote): Yes
(Vote): No


Lets all just make our own patches and we can all play on perfect balance

About the ops proposals, the overlord change is the only one that makes sense. Ever since I heard blizzard admit Zerg scouting is too hard before lair I thought about ove speed buff xd

Not that anyone cares but in my patch I'd remove mothership and increase brood lord food cost

What about reapers? Anything for your first love???
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2012-05-04 00:13:07
May 04 2012 00:11 GMT
#1287
Umm correct me if I'm blind but why can't zerg send a drone just like the other two races? Is an overlord speed increase warranted, since it makes catching early overlords with ranged units that much harder? If it's later scouting, get overseer... this coincides with about the same time Protoss gets obs so again, why increase ol speed?
Knowing is half the battle... the other half is lasers.
aksfjh
Profile Joined November 2010
United States4853 Posts
May 04 2012 00:13 GMT
#1288
On May 04 2012 09:05 mTwTT1 wrote:
im taking over the world in 2013

I didn't vote for that...
TT1
Profile Blog Joined December 2008
Canada10045 Posts
Last Edited: 2012-05-04 00:17:29
May 04 2012 00:15 GMT
#1289
On May 04 2012 09:13 aksfjh wrote:
Show nested quote +
On May 04 2012 09:05 mTwTT1 wrote:
im taking over the world in 2013

I didn't vote for that...


baby steps, ill take over blizzard 1st and well see happens afterwards
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Ballistixz
Profile Joined January 2010
United States1269 Posts
May 04 2012 00:16 GMT
#1290
On May 04 2012 09:11 tehemperorer wrote:
Umm correct me if I'm blind but why can't zerg send a drone just like the other two races? Is an overlord speed increase warranted, since it makes catching early overlords with ranged units that much harder? If it's later scouting, get overseer... this coincides with about the same time Protoss gets obs so again, why increase ol speed?



terran can lift a depot to prevent a drone scout. toss usually has a zealot and sentry blocking the ramp to prevent scouting if there doing 1 base play and if there FFEing then u wont really scout anything useful other then the fact that they are FFEing. and by the time comes that they are doing something fishy a cannon will be up to prevent any more drone scouting.

toss and terran on the other hand can just send a probe/scv to the zerg base and see w/e they want to see.
Blezza
Profile Joined June 2011
United Kingdom191 Posts
Last Edited: 2012-05-04 00:17:41
May 04 2012 00:16 GMT
#1291
On May 04 2012 09:11 tehemperorer wrote:
Umm correct me if I'm blind but why can't zerg send a drone just like the other two races? Is an overlord speed increase warranted, since it makes catching early overlords with ranged units that much harder? If it's later scouting, get overseer... this coincides with about the same time Protoss gets obs so again, why increase ol speed?


The buff is for scouting later stuff but before lair. Like dts banshees any 1 base build where ovies can easily be blocked by a few marines/stalkers
Winners race > Other race I don't play > My race. How Twitch chat work in tournaments...
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
May 04 2012 00:19 GMT
#1292
On May 04 2012 09:16 Ballistixz wrote:
Show nested quote +
On May 04 2012 09:11 tehemperorer wrote:
Umm correct me if I'm blind but why can't zerg send a drone just like the other two races? Is an overlord speed increase warranted, since it makes catching early overlords with ranged units that much harder? If it's later scouting, get overseer... this coincides with about the same time Protoss gets obs so again, why increase ol speed?



terran can lift a depot to prevent a drone scout. toss usually has a zealot and sentry blocking the ramp to prevent scouting if there doing 1 base play and if there FFEing then u wont really scout anything useful other then the fact that they are FFEing. and by the time comes that they are doing something fishy a cannon will be up to prevent any more drone scouting.

toss and terran on the other hand can just send a probe/scv to the zerg base and see w/e they want to see.


Zerg has a ling to deny the scout.
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
May 04 2012 00:21 GMT
#1293
how protoss scout terran when they wall off 2! even worse build 3rd hidden cc too! go observer go!
Jack.D.Ripper
Profile Joined August 2011
United States6 Posts
Last Edited: 2012-05-04 00:29:51
May 04 2012 00:25 GMT
#1294
On May 04 2012 09:11 tehemperorer wrote:
Umm correct me if I'm blind but why can't zerg send a drone just like the other two races? Is an overlord speed increase warranted, since it makes catching early overlords with ranged units that much harder? If it's later scouting, get overseer... this coincides with about the same time Protoss gets obs so again, why increase ol speed?

Because in ZvT and ZvP Terran and Protoss block their ramp so the zerg player can't get scouting information. There is only so much you can guess when the only information you get is 1 Rax 1 Marine 2 Depot or 1 Gateway 1 Cybernetics Core/Forge 1 Zealot 1 Pylon. The Zerg will sac an Overlord to see what tech path their opponent is going. If the Overlord dies before it sees anything then the Zerg player is in the dark and has to blind counter whatever is being hidden. Also you don't "catch" an overlord, like in the same way you don't really catch a turtle or a slug, you just pick it off.
Leth0
Profile Joined February 2012
856 Posts
May 04 2012 00:26 GMT
#1295
On May 04 2012 09:15 mTwTT1 wrote:
Show nested quote +
On May 04 2012 09:13 aksfjh wrote:
On May 04 2012 09:05 mTwTT1 wrote:
im taking over the world in 2013

I didn't vote for that...


baby steps, ill take over blizzard 1st and well see happens afterwards


How many gateways you think that will take you?
TT1
Profile Blog Joined December 2008
Canada10045 Posts
May 04 2012 00:27 GMT
#1296
On May 04 2012 09:26 Leth0 wrote:
Show nested quote +
On May 04 2012 09:15 mTwTT1 wrote:
On May 04 2012 09:13 aksfjh wrote:
On May 04 2012 09:05 mTwTT1 wrote:
im taking over the world in 2013

I didn't vote for that...


baby steps, ill take over blizzard 1st and well see happens afterwards


How many gateways you think that will take you?


196
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
MorroW
Profile Joined August 2008
Sweden3522 Posts
May 04 2012 00:28 GMT
#1297
On May 04 2012 09:08 canikizu wrote:
Show nested quote +
On May 04 2012 09:04 MorroW wrote:
On May 04 2012 08:57 mTwTT1 wrote:
Poll: Should TT1 balance SC2?

No (35)
 
56%

Yes (28)
 
44%

63 total votes

Your vote: Should TT1 balance SC2?

(Vote): Yes
(Vote): No


Lets all just make our own patches and we can all play on perfect balance

About the ops proposals, the overlord change is the only one that makes sense. Ever since I heard blizzard admit Zerg scouting is too hard before lair I thought about ove speed buff xd

Not that anyone cares but in my patch I'd remove mothership and increase brood lord food cost

What about reapers? Anything for your first love???

I don't really like units, I just play whatever I feel is best or has the highest potential. Reaper build was juse straight up broken if played correctly xd
For all I care they can remove the unit because it's almost only used for gimmicky reasons these days :d it's just another side unit Terran has that they never needed. I wish they would give Zerg more useless stuff that's fun to play around with ^^

Tt1 if u were on the balance crew I'd change to toss so fast xD
Progamerpls no copy pasterino
Ballistixz
Profile Joined January 2010
United States1269 Posts
May 04 2012 00:29 GMT
#1298
On May 04 2012 09:19 Snowbear wrote:
Show nested quote +
On May 04 2012 09:16 Ballistixz wrote:
On May 04 2012 09:11 tehemperorer wrote:
Umm correct me if I'm blind but why can't zerg send a drone just like the other two races? Is an overlord speed increase warranted, since it makes catching early overlords with ranged units that much harder? If it's later scouting, get overseer... this coincides with about the same time Protoss gets obs so again, why increase ol speed?



terran can lift a depot to prevent a drone scout. toss usually has a zealot and sentry blocking the ramp to prevent scouting if there doing 1 base play and if there FFEing then u wont really scout anything useful other then the fact that they are FFEing. and by the time comes that they are doing something fishy a cannon will be up to prevent any more drone scouting.

toss and terran on the other hand can just send a probe/scv to the zerg base and see w/e they want to see.


Zerg has a ling to deny the scout.


even if u do deny the scv/probe scout terran has scan and toss have observers. both of which are infinitly better then a slow overlord that can die while scouting on top of it losing supply when it dies.
Picklebread
Profile Joined June 2011
808 Posts
May 04 2012 00:30 GMT
#1299
This 50 energy queen thing is ridiculous, lol. Spread creep WAYYY too fast :/
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
May 04 2012 00:34 GMT
#1300
I reckon blizzard should have a lengthy chat with the top 5 pro players from each respective races and talk about balance, current metagame and ideas to improve the gameplay instead of trying to do it by themselves (and gathering data from casuals). I dont see any shame in that.

Plus if they are promoting esports while balacing the game around casuals.. well you just cant have the best of both worlds.
Prev 1 63 64 65 66 67 106 Next
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