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Call to Action: Balance Testing (live custom map) - Page 64

Forum Index > SC2 General
2110 CommentsPost a Reply
Prev 1 62 63 64 65 66 106 Next
Shiori
Profile Blog Joined July 2011
3815 Posts
May 03 2012 23:27 GMT
#1261
On May 04 2012 08:26 Ballistixz wrote:
Show nested quote +
On May 04 2012 08:10 Arkani wrote:
really like the changes, but the queen energy thing is pretty stupid i think. all i see is blizz overshooting to get terran react to it in creating ravens, they tried hard to get players to build it, that somehow looks like a passive try to me
but maybe im overthinking that point a bit

really like and hope that the ovie speed stays



the +2 range to pheonixes was even more stupid, yet it still went through. +25 energy on a queen is no where near as good as that phoenix buff.

Yeah, because the Phoenix buff totally comes into play in every game...

Hell, it doesn't even come into play in every PvZ. Not even a third of them, even.
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2012-05-03 23:32:32
May 03 2012 23:30 GMT
#1262
On May 04 2012 08:27 Shiori wrote:
Show nested quote +
On May 04 2012 08:26 Ballistixz wrote:
On May 04 2012 08:10 Arkani wrote:
really like the changes, but the queen energy thing is pretty stupid i think. all i see is blizz overshooting to get terran react to it in creating ravens, they tried hard to get players to build it, that somehow looks like a passive try to me
but maybe im overthinking that point a bit

really like and hope that the ovie speed stays



the +2 range to pheonixes was even more stupid, yet it still went through. +25 energy on a queen is no where near as good as that phoenix buff.

Yeah, because the Phoenix buff totally comes into play in every game...

Hell, it doesn't even come into play in every PvZ. Not even a third of them, even.



whats ur point?

my point was that nixes were already insanely good vs mutas with that stupid move and shoot buff they got. the +2 range just put them over the top when it comes to fending off mutas and it was not needed.

+25 energy on a queen wont change anything major... and considering toss players got the observer buff, clearing creep shouldnt even be a issue. i seriously dont understand the pure whine about creep. any good zerg will spread creep everywhere regardless.
murphs
Profile Joined April 2011
Ireland418 Posts
May 03 2012 23:32 GMT
#1263
On May 04 2012 08:26 Ballistixz wrote:
Show nested quote +
On May 04 2012 08:10 Arkani wrote:
really like the changes, but the queen energy thing is pretty stupid i think. all i see is blizz overshooting to get terran react to it in creating ravens, they tried hard to get players to build it, that somehow looks like a passive try to me
but maybe im overthinking that point a bit

really like and hope that the ovie speed stays



the +2 range to pheonixes was even more stupid, yet it still went through. +25 energy on a queen is no where near as good as that phoenix buff.

i think the queen change is more than reasonable.


Wtf am I reading
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
May 03 2012 23:32 GMT
#1264
On May 04 2012 07:14 scsnow wrote:
http://wiki.teamliquid.net/starcraft2/Premier_Tournaments
yea in 2012 terran needs a buff since they dont win enough...


This is exactly what David Kim meant by Protoss at the highest level still struggling. There have been FOUR toss players so far this year in the finals for major tournaments, and one of them was MC twice.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
mostevil
Profile Joined February 2011
United Kingdom611 Posts
May 03 2012 23:37 GMT
#1265
On May 04 2012 07:43 Leth0 wrote:
Show nested quote +
On May 04 2012 07:40 Jarree wrote:
On May 04 2012 07:38 Leth0 wrote:
If having queens spawn with enough energy to instantly transfuse sounds so 'op' then how about, when a queen spawns out of a hatch , the hatch becomes populated with larva. This would let the queen use her energy on a tumor without giving the option of instantly transfusing.

Nah dont like it. Injecting is something the player should do, not the game.

It wouldn't change inject, it's a simple way to 'fix' the 'problem' with people thinking that queens spawning with a transfuse is to 'OP".

More elegant and on-topic point than half of you other petty complainers will bother talking about. So just continue on being argumentative, it's not even about the topic for most of you, it's just about arguing and trying to 'be right'.

<snip insults>

While the early transfuse goes away it still can instead give a free inject for the second/macro/third hatch, boosting the macro mechanic thats already balanced on a knife edge, especially if protoss players lose the suprise pressure thats keeping things even due to better slo-lord scouting (which I'm in favour of - random player). The only way it goes to creep spread is if the queen drops a tumor when she spawns, or they become more like spider mines where the queen spawns carrying one to drop and maybe energy can buy another. But thats a bigger change than bliz will want to make, as its one for the coders rather than the playing with numbers, I guess it could be straigtened out with queen time/cost changes, but thats messing with everything...
我的媽和她的瘋狂的外甥都
Leth0
Profile Joined February 2012
856 Posts
May 03 2012 23:42 GMT
#1266
On May 04 2012 08:37 mostevil wrote:
Show nested quote +
On May 04 2012 07:43 Leth0 wrote:
On May 04 2012 07:40 Jarree wrote:
On May 04 2012 07:38 Leth0 wrote:
If having queens spawn with enough energy to instantly transfuse sounds so 'op' then how about, when a queen spawns out of a hatch , the hatch becomes populated with larva. This would let the queen use her energy on a tumor without giving the option of instantly transfusing.

Nah dont like it. Injecting is something the player should do, not the game.

It wouldn't change inject, it's a simple way to 'fix' the 'problem' with people thinking that queens spawning with a transfuse is to 'OP".

More elegant and on-topic point than half of you other petty complainers will bother talking about. So just continue on being argumentative, it's not even about the topic for most of you, it's just about arguing and trying to 'be right'.

<snip insults>

While the early transfuse goes away it still can instead give a free inject for the second/macro/third hatch, boosting the macro mechanic thats already balanced on a knife edge, especially if protoss players lose the suprise pressure thats keeping things even due to better slo-lord scouting (which I'm in favour of - random player). The only way it goes to creep spread is if the queen drops a tumor when she spawns, or they become more like spider mines where the queen spawns carrying one to drop and maybe energy can buy another. But thats a bigger change than bliz will want to make, as its one for the coders rather than the playing with numbers, I guess it could be straigtened out with queen time/cost changes, but thats messing with everything...


If they are using that energy on an inject then they aren't using it on a creep tumor, the whole point of the change is to open up the zergs early game by allowing the queen to actually be able to spread creep without relegating her to baby sitting hatcheries.

What would be the point of going that many injects so early btw? you cannot even spend that many larva that early on.
regulator_mk
Profile Joined June 2010
United States127 Posts
May 03 2012 23:43 GMT
#1267
On May 04 2012 08:25 ExcisionExecute wrote:
Has anyone thought of giving 1 creep tumor in the beginning of the game instead of 50 energy for queens yet? Sounds more reasonable.

That sounds more drastic than the proposed change. With the proposed change, you get a couple free tumors when your queens come out, at least 3 minutes into the game. With a tumor at the start, you can get an even bigger jump-start on creep spread.
crocodile
Profile Joined February 2011
United States615 Posts
May 03 2012 23:44 GMT
#1268
I wonder why they would pick NOW to try to address Zerg's early game issues. What happened to that like a year ago?
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
HellsArchangel
Profile Joined October 2011
Canada7 Posts
May 03 2012 23:44 GMT
#1269
Maybe this is just blizzards way of indirectly buffing hydras?
yippee ki yay
templar rage
Profile Joined September 2010
United States2509 Posts
May 03 2012 23:47 GMT
#1270
I think it's pretty funny that 90% of this thread is about creep tumors when spawning with a transfuse available is almost certainly going to be a bigger problem.
Blezza
Profile Joined June 2011
United Kingdom191 Posts
May 03 2012 23:47 GMT
#1271
On May 04 2012 08:44 HellsArchangel wrote:
Maybe this is just blizzards way of indirectly buffing hydras?


I'm pretty sure it is a buff aimed at ZvT not ZvP tho.
Winners race > Other race I don't play > My race. How Twitch chat work in tournaments...
Bidj
Profile Joined September 2010
France98 Posts
May 03 2012 23:48 GMT
#1272
On May 04 2012 08:32 KrazyTrumpet wrote:
Show nested quote +
On May 04 2012 07:14 scsnow wrote:
http://wiki.teamliquid.net/starcraft2/Premier_Tournaments
yea in 2012 terran needs a buff since they dont win enough...


This is exactly what David Kim meant by Protoss at the highest level still struggling. There have been FOUR toss players so far this year in the finals for major tournaments, and one of them was MC twice.


No, that is not statistically significant at all. You can't conclude anything from just the final, or the semi/ro4/ro8.
Anything.
Rooooaaaar
crocodile
Profile Joined February 2011
United States615 Posts
May 03 2012 23:48 GMT
#1273
On May 04 2012 08:47 templar rage wrote:
I think it's pretty funny that 90% of this thread is about creep tumors when spawning with a transfuse available is almost certainly going to be a bigger problem.

I think it's too strong of a change. It will make absolutely no form of early game pressure work against Zerg; the early 4 Queen build will be very tough to pressure in TvZ and Void Ray builds in PvZ will also be severely hurt.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Ballistixz
Profile Joined January 2010
United States1269 Posts
May 03 2012 23:49 GMT
#1274
On May 04 2012 08:44 HellsArchangel wrote:
Maybe this is just blizzards way of indirectly buffing hydras?



no, its a way to buff zergs early game defense which is needed. the entire point of the buff is for zerg to have a easier time defending against early pushes or air. air in particular because zerg lacks proper AA early game outside of queens and spores. so i find it funny that toss players complain about it affecting stargate builds when stargate builds shouldn't be so strong in the first place. the main thing stargate does is abuse the fact that zerg has no good AA outside of queens. this buff fixes that quite well IMO.
Bidj
Profile Joined September 2010
France98 Posts
May 03 2012 23:55 GMT
#1275
On May 04 2012 08:49 Ballistixz wrote:
Show nested quote +
On May 04 2012 08:44 HellsArchangel wrote:
Maybe this is just blizzards way of indirectly buffing hydras?



no, its a way to buff zergs early game defense which is needed. the entire point of the buff is for zerg to have a easier time defending against early pushes or air. air in particular because zerg lacks proper AA early game outside of queens and spores. so i find it funny that toss players complain about it affecting stargate builds when stargate builds shouldn't be so strong in the first place. the main thing stargate does is abuse the fact that zerg has no good AA outside of queens. this buff fixes that quite well IMO.


No, you have no real arguments here. Z have no real problem defending early pushes (excepted maybe 11/11 rax, but this change doesn't help at all) or air. And Stargate Builds so strong ? What ? In Bronze league maybe ( ) but not at pro level.
Rooooaaaar
TT1
Profile Blog Joined December 2008
Canada10102 Posts
May 03 2012 23:57 GMT
#1276
Poll: Should TT1 balance SC2?

No (35)
 
56%

Yes (28)
 
44%

63 total votes

Your vote: Should TT1 balance SC2?

(Vote): Yes
(Vote): No

ab = tl(i) + tl(pc), the grand answer to every tl.net debate
zezamer
Profile Joined March 2011
Finland5701 Posts
May 03 2012 23:58 GMT
#1277
No, Idra should.
TT1
Profile Blog Joined December 2008
Canada10102 Posts
May 03 2012 23:59 GMT
#1278
On May 04 2012 08:58 zezamer wrote:
No, Idra should.


hes not smart enought, kid is a huge newb
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Blezza
Profile Joined June 2011
United Kingdom191 Posts
May 03 2012 23:59 GMT
#1279
On May 04 2012 08:55 Bidj wrote:
Show nested quote +
On May 04 2012 08:49 Ballistixz wrote:
On May 04 2012 08:44 HellsArchangel wrote:
Maybe this is just blizzards way of indirectly buffing hydras?



no, its a way to buff zergs early game defense which is needed. the entire point of the buff is for zerg to have a easier time defending against early pushes or air. air in particular because zerg lacks proper AA early game outside of queens and spores. so i find it funny that toss players complain about it affecting stargate builds when stargate builds shouldn't be so strong in the first place. the main thing stargate does is abuse the fact that zerg has no good AA outside of queens. this buff fixes that quite well IMO.


No, you have no real arguments here. Z have no real problem defending early pushes (excepted maybe 11/11 rax, but this change doesn't help at all) or air. And Stargate Builds so strong ? What ? In Bronze league maybe ( ) but not at pro level.


I think this is for stuff like scv allins and marauder hellion pushes for tranfuses.
Winners race > Other race I don't play > My race. How Twitch chat work in tournaments...
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2012-05-04 00:02:21
May 03 2012 23:59 GMT
#1280
On May 04 2012 08:55 Bidj wrote:
Show nested quote +
On May 04 2012 08:49 Ballistixz wrote:
On May 04 2012 08:44 HellsArchangel wrote:
Maybe this is just blizzards way of indirectly buffing hydras?



no, its a way to buff zergs early game defense which is needed. the entire point of the buff is for zerg to have a easier time defending against early pushes or air. air in particular because zerg lacks proper AA early game outside of queens and spores. so i find it funny that toss players complain about it affecting stargate builds when stargate builds shouldn't be so strong in the first place. the main thing stargate does is abuse the fact that zerg has no good AA outside of queens. this buff fixes that quite well IMO.


No, you have no real arguments here. Z have no real problem defending early pushes (excepted maybe 11/11 rax, but this change doesn't help at all) or air. And Stargate Builds so strong ? What ? In Bronze league maybe ( ) but not at pro level.



defending the 3rd would be much easier on larger maps because u can connect the bases quickly without having to make a fast 3rd queen. same thing with air, queens will be able to travel to the 3rd for defense much more quickly when creep is already connected to the 3rd base of an unbuilt hatch. defending the 3rd of zerg is very important.
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