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On May 04 2012 08:26 Ballistixz wrote:Show nested quote +On May 04 2012 08:10 Arkani wrote:really like the changes, but the queen energy thing is pretty stupid i think. all i see is blizz overshooting to get terran react to it in creating ravens, they tried hard to get players to build it, that somehow looks like a passive try to me but maybe im overthinking that point a bit  really like and hope that the ovie speed stays the +2 range to pheonixes was even more stupid, yet it still went through. +25 energy on a queen is no where near as good as that phoenix buff. Yeah, because the Phoenix buff totally comes into play in every game...
Hell, it doesn't even come into play in every PvZ. Not even a third of them, even.
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On May 04 2012 08:27 Shiori wrote:Show nested quote +On May 04 2012 08:26 Ballistixz wrote:On May 04 2012 08:10 Arkani wrote:really like the changes, but the queen energy thing is pretty stupid i think. all i see is blizz overshooting to get terran react to it in creating ravens, they tried hard to get players to build it, that somehow looks like a passive try to me but maybe im overthinking that point a bit  really like and hope that the ovie speed stays the +2 range to pheonixes was even more stupid, yet it still went through. +25 energy on a queen is no where near as good as that phoenix buff. Yeah, because the Phoenix buff totally comes into play in every game... Hell, it doesn't even come into play in every PvZ. Not even a third of them, even.
whats ur point?
my point was that nixes were already insanely good vs mutas with that stupid move and shoot buff they got. the +2 range just put them over the top when it comes to fending off mutas and it was not needed.
+25 energy on a queen wont change anything major... and considering toss players got the observer buff, clearing creep shouldnt even be a issue. i seriously dont understand the pure whine about creep. any good zerg will spread creep everywhere regardless.
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On May 04 2012 08:26 Ballistixz wrote:Show nested quote +On May 04 2012 08:10 Arkani wrote:really like the changes, but the queen energy thing is pretty stupid i think. all i see is blizz overshooting to get terran react to it in creating ravens, they tried hard to get players to build it, that somehow looks like a passive try to me but maybe im overthinking that point a bit  really like and hope that the ovie speed stays the +2 range to pheonixes was even more stupid, yet it still went through. +25 energy on a queen is no where near as good as that phoenix buff. i think the queen change is more than reasonable.
Wtf am I reading
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This is exactly what David Kim meant by Protoss at the highest level still struggling. There have been FOUR toss players so far this year in the finals for major tournaments, and one of them was MC twice.
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On May 04 2012 07:43 Leth0 wrote:Show nested quote +On May 04 2012 07:40 Jarree wrote:On May 04 2012 07:38 Leth0 wrote: If having queens spawn with enough energy to instantly transfuse sounds so 'op' then how about, when a queen spawns out of a hatch , the hatch becomes populated with larva. This would let the queen use her energy on a tumor without giving the option of instantly transfusing.
Nah dont like it. Injecting is something the player should do, not the game. It wouldn't change inject, it's a simple way to 'fix' the 'problem' with people thinking that queens spawning with a transfuse is to 'OP". More elegant and on-topic point than half of you other petty complainers will bother talking about. So just continue on being argumentative, it's not even about the topic for most of you, it's just about arguing and trying to 'be right'. <snip insults> While the early transfuse goes away it still can instead give a free inject for the second/macro/third hatch, boosting the macro mechanic thats already balanced on a knife edge, especially if protoss players lose the suprise pressure thats keeping things even due to better slo-lord scouting (which I'm in favour of - random player). The only way it goes to creep spread is if the queen drops a tumor when she spawns, or they become more like spider mines where the queen spawns carrying one to drop and maybe energy can buy another. But thats a bigger change than bliz will want to make, as its one for the coders rather than the playing with numbers, I guess it could be straigtened out with queen time/cost changes, but thats messing with everything...
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On May 04 2012 08:37 mostevil wrote:Show nested quote +On May 04 2012 07:43 Leth0 wrote:On May 04 2012 07:40 Jarree wrote:On May 04 2012 07:38 Leth0 wrote: If having queens spawn with enough energy to instantly transfuse sounds so 'op' then how about, when a queen spawns out of a hatch , the hatch becomes populated with larva. This would let the queen use her energy on a tumor without giving the option of instantly transfusing.
Nah dont like it. Injecting is something the player should do, not the game. It wouldn't change inject, it's a simple way to 'fix' the 'problem' with people thinking that queens spawning with a transfuse is to 'OP". More elegant and on-topic point than half of you other petty complainers will bother talking about. So just continue on being argumentative, it's not even about the topic for most of you, it's just about arguing and trying to 'be right'. <snip insults> While the early transfuse goes away it still can instead give a free inject for the second/macro/third hatch, boosting the macro mechanic thats already balanced on a knife edge, especially if protoss players lose the suprise pressure thats keeping things even due to better slo-lord scouting (which I'm in favour of - random player). The only way it goes to creep spread is if the queen drops a tumor when she spawns, or they become more like spider mines where the queen spawns carrying one to drop and maybe energy can buy another. But thats a bigger change than bliz will want to make, as its one for the coders rather than the playing with numbers, I guess it could be straigtened out with queen time/cost changes, but thats messing with everything...
If they are using that energy on an inject then they aren't using it on a creep tumor, the whole point of the change is to open up the zergs early game by allowing the queen to actually be able to spread creep without relegating her to baby sitting hatcheries.
What would be the point of going that many injects so early btw? you cannot even spend that many larva that early on.
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On May 04 2012 08:25 ExcisionExecute wrote: Has anyone thought of giving 1 creep tumor in the beginning of the game instead of 50 energy for queens yet? Sounds more reasonable. That sounds more drastic than the proposed change. With the proposed change, you get a couple free tumors when your queens come out, at least 3 minutes into the game. With a tumor at the start, you can get an even bigger jump-start on creep spread.
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I wonder why they would pick NOW to try to address Zerg's early game issues. What happened to that like a year ago?
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Maybe this is just blizzards way of indirectly buffing hydras?
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I think it's pretty funny that 90% of this thread is about creep tumors when spawning with a transfuse available is almost certainly going to be a bigger problem.
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On May 04 2012 08:44 HellsArchangel wrote: Maybe this is just blizzards way of indirectly buffing hydras?
I'm pretty sure it is a buff aimed at ZvT not ZvP tho.
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On May 04 2012 08:32 KrazyTrumpet wrote:This is exactly what David Kim meant by Protoss at the highest level still struggling. There have been FOUR toss players so far this year in the finals for major tournaments, and one of them was MC twice.
No, that is not statistically significant at all. You can't conclude anything from just the final, or the semi/ro4/ro8. Anything.
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On May 04 2012 08:47 templar rage wrote: I think it's pretty funny that 90% of this thread is about creep tumors when spawning with a transfuse available is almost certainly going to be a bigger problem. I think it's too strong of a change. It will make absolutely no form of early game pressure work against Zerg; the early 4 Queen build will be very tough to pressure in TvZ and Void Ray builds in PvZ will also be severely hurt.
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On May 04 2012 08:44 HellsArchangel wrote: Maybe this is just blizzards way of indirectly buffing hydras?
no, its a way to buff zergs early game defense which is needed. the entire point of the buff is for zerg to have a easier time defending against early pushes or air. air in particular because zerg lacks proper AA early game outside of queens and spores. so i find it funny that toss players complain about it affecting stargate builds when stargate builds shouldn't be so strong in the first place. the main thing stargate does is abuse the fact that zerg has no good AA outside of queens. this buff fixes that quite well IMO.
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On May 04 2012 08:49 Ballistixz wrote:Show nested quote +On May 04 2012 08:44 HellsArchangel wrote: Maybe this is just blizzards way of indirectly buffing hydras? no, its a way to buff zergs early game defense which is needed. the entire point of the buff is for zerg to have a easier time defending against early pushes or air. air in particular because zerg lacks proper AA early game outside of queens and spores. so i find it funny that toss players complain about it affecting stargate builds when stargate builds shouldn't be so strong in the first place. the main thing stargate does is abuse the fact that zerg has no good AA outside of queens. this buff fixes that quite well IMO.
No, you have no real arguments here. Z have no real problem defending early pushes (excepted maybe 11/11 rax, but this change doesn't help at all) or air. And Stargate Builds so strong ? What ? In Bronze league maybe ( ) but not at pro level.
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Poll: Should TT1 balance SC2?No (35) 56% Yes (28) 44% 63 total votes Your vote: Should TT1 balance SC2? (Vote): Yes (Vote): No
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On May 04 2012 08:58 zezamer wrote: No, Idra should.
hes not smart enought, kid is a huge newb
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On May 04 2012 08:55 Bidj wrote:Show nested quote +On May 04 2012 08:49 Ballistixz wrote:On May 04 2012 08:44 HellsArchangel wrote: Maybe this is just blizzards way of indirectly buffing hydras? no, its a way to buff zergs early game defense which is needed. the entire point of the buff is for zerg to have a easier time defending against early pushes or air. air in particular because zerg lacks proper AA early game outside of queens and spores. so i find it funny that toss players complain about it affecting stargate builds when stargate builds shouldn't be so strong in the first place. the main thing stargate does is abuse the fact that zerg has no good AA outside of queens. this buff fixes that quite well IMO. No, you have no real arguments here. Z have no real problem defending early pushes (excepted maybe 11/11 rax, but this change doesn't help at all) or air. And Stargate Builds so strong ? What ? In Bronze league maybe (  ) but not at pro level.
I think this is for stuff like scv allins and marauder hellion pushes for tranfuses.
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On May 04 2012 08:55 Bidj wrote:Show nested quote +On May 04 2012 08:49 Ballistixz wrote:On May 04 2012 08:44 HellsArchangel wrote: Maybe this is just blizzards way of indirectly buffing hydras? no, its a way to buff zergs early game defense which is needed. the entire point of the buff is for zerg to have a easier time defending against early pushes or air. air in particular because zerg lacks proper AA early game outside of queens and spores. so i find it funny that toss players complain about it affecting stargate builds when stargate builds shouldn't be so strong in the first place. the main thing stargate does is abuse the fact that zerg has no good AA outside of queens. this buff fixes that quite well IMO. No, you have no real arguments here. Z have no real problem defending early pushes (excepted maybe 11/11 rax, but this change doesn't help at all) or air. And Stargate Builds so strong ? What ? In Bronze league maybe (  ) but not at pro level.
defending the 3rd would be much easier on larger maps because u can connect the bases quickly without having to make a fast 3rd queen. same thing with air, queens will be able to travel to the 3rd for defense much more quickly when creep is already connected to the 3rd base of an unbuilt hatch. defending the 3rd of zerg is very important.
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