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Call to Action: Balance Testing (live custom map) - Page 71

Forum Index > SC2 General
2110 CommentsPost a Reply
Prev 1 69 70 71 72 73 106 Next
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
Last Edited: 2012-05-04 02:04:16
May 04 2012 02:03 GMT
#1401
On May 04 2012 11:02 the`postman wrote:
Show nested quote +
On May 04 2012 11:00 Dodgin wrote:
On May 04 2012 10:50 Whitewing wrote:
On May 04 2012 10:43 Roe wrote:
On May 04 2012 10:41 -_- wrote:
On May 04 2012 10:39 Roe wrote:
On May 04 2012 10:36 -_- wrote:
if terran players played protoss, they would never stop complaining about broodlord infestor.

"bl infestor can't be defeated! guess I better 4 gate every game!"

Well, protoss does have a super unit to help deal with the late game zerg army. I guess in hots maybe the Thor will be the lategame solution



mothership does not beat bl infestor.

really? what's all this archon toilet business then?


Rephrase: Mothership does not beat BL/Infestors if they're spread out and split and controlled properly. It annihilates BL/Infestors if they're clumped for some reason.

It's hilarious watching Stephano roll protoss players who go Mothership with his infestor/BL control, because there's nothing at any point Protoss can do to engage it.


Unless you're Liquid'Hero.

But not everyone is Liquid'Hero.


And not everyone is Stephano.


Mhm It's not as impossible as everyone makes it out to be, Stephano has one of the best, maybe the best late game unit control in PvZ and he is still beatable if you're good enough.
Whitewing
Profile Joined October 2010
United States7483 Posts
May 04 2012 02:04 GMT
#1402
On May 04 2012 11:02 the`postman wrote:
Show nested quote +
On May 04 2012 11:00 Dodgin wrote:
On May 04 2012 10:50 Whitewing wrote:
On May 04 2012 10:43 Roe wrote:
On May 04 2012 10:41 -_- wrote:
On May 04 2012 10:39 Roe wrote:
On May 04 2012 10:36 -_- wrote:
if terran players played protoss, they would never stop complaining about broodlord infestor.

"bl infestor can't be defeated! guess I better 4 gate every game!"

Well, protoss does have a super unit to help deal with the late game zerg army. I guess in hots maybe the Thor will be the lategame solution



mothership does not beat bl infestor.

really? what's all this archon toilet business then?


Rephrase: Mothership does not beat BL/Infestors if they're spread out and split and controlled properly. It annihilates BL/Infestors if they're clumped for some reason.

It's hilarious watching Stephano roll protoss players who go Mothership with his infestor/BL control, because there's nothing at any point Protoss can do to engage it.


Unless you're Liquid'Hero.

But not everyone is Liquid'Hero.

And not everyone is Stephano.


Spreading your broods and infestors isn't that difficult, I do it myself when I play zerg and it's hilariously effective, especially if you manage to lock down the archons with fungal and don't let them in the damn vortex.

Regardless, not really the point. BL/Infestor is the strongest late game army out of all 3 races hands down.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
May 04 2012 02:05 GMT
#1403
On May 04 2012 11:01 Xapti wrote:
The reason I kinda don't like this change is that it sorta forces zergs to run hatch first builds now

Thats all zergs do @_@
Stephano//HerO//TaeJa//Squirtle//Bomber
b0rt_
Profile Joined October 2011
Norway931 Posts
May 04 2012 02:06 GMT
#1404
On May 04 2012 10:50 Whitewing wrote:
Show nested quote +
On May 04 2012 10:43 Roe wrote:
On May 04 2012 10:41 -_- wrote:
On May 04 2012 10:39 Roe wrote:
On May 04 2012 10:36 -_- wrote:
if terran players played protoss, they would never stop complaining about broodlord infestor.

"bl infestor can't be defeated! guess I better 4 gate every game!"

Well, protoss does have a super unit to help deal with the late game zerg army. I guess in hots maybe the Thor will be the lategame solution



mothership does not beat bl infestor.

really? what's all this archon toilet business then?


Rephrase: Mothership does not beat BL/Infestors if they're spread out and split and controlled properly. It annihilates BL/Infestors if they're clumped for some reason.

It's hilarious watching Stephano roll protoss players who go Mothership with his infestor/BL control, because there's nothing at any point Protoss can do to engage it.

controlled properly. I've seen many a pro not control properly then.
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
May 04 2012 02:06 GMT
#1405
On May 04 2012 11:04 Whitewing wrote:
Show nested quote +
On May 04 2012 11:02 the`postman wrote:
On May 04 2012 11:00 Dodgin wrote:
On May 04 2012 10:50 Whitewing wrote:
On May 04 2012 10:43 Roe wrote:
On May 04 2012 10:41 -_- wrote:
On May 04 2012 10:39 Roe wrote:
On May 04 2012 10:36 -_- wrote:
if terran players played protoss, they would never stop complaining about broodlord infestor.

"bl infestor can't be defeated! guess I better 4 gate every game!"

Well, protoss does have a super unit to help deal with the late game zerg army. I guess in hots maybe the Thor will be the lategame solution



mothership does not beat bl infestor.

really? what's all this archon toilet business then?


Rephrase: Mothership does not beat BL/Infestors if they're spread out and split and controlled properly. It annihilates BL/Infestors if they're clumped for some reason.

It's hilarious watching Stephano roll protoss players who go Mothership with his infestor/BL control, because there's nothing at any point Protoss can do to engage it.


Unless you're Liquid'Hero.

But not everyone is Liquid'Hero.

And not everyone is Stephano.


Spreading your broods and infestors isn't that difficult, I do it myself when I play zerg and it's hilariously effective, especially if you manage to lock down the archons with fungal and don't let them in the damn vortex.

Regardless, not really the point. BL/Infestor is the strongest late game army out of all 3 races hands down.

It's kinda sad I had to stop and think "Wait.. terran late game army.."
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
lugaidster
Profile Joined October 2011
Chile30 Posts
May 04 2012 02:06 GMT
#1406
if reaper speed is brought back, protoss need some kind of early harass tool.
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2012-05-04 02:09:44
May 04 2012 02:08 GMT
#1407
On May 04 2012 10:44 Solo Terran wrote:
Wtf the queen range upgrade is just another Terran nerf. Now we can't kite queens with hellions/ marines/ reapers.



whats really sad is how ppl will whine no matter what.

i mean seriously, do ppl even use reapers these days... hellions are used mainly to deny creep and to deny a fast third anyway, there not used to blindly run inside of a base in a suicide attempt to kill drones. just stop with the bitching already, hellions will still have a purpose which is to deny tumors and a fast third.

u guys already whined to the point that they reverted the energy buff, this compensates for it. if they revert this change then the only other option is to buff spines, which ppl will also QQ about.
SgtCoDFish
Profile Blog Joined July 2010
United Kingdom1520 Posts
May 04 2012 02:09 GMT
#1408
I think the queen ground range might have a lot to do with early game ZvZ.

Queens are increasingly being used to block and handle situations where one player just randomly made some lings and attacked. The range increase seems like a good way to make the matchup slightly less volatile. This'll make it easier to use multiple queens at once and will make it easier to target down banelings with queens.

In ZvT, it'll pretty much kill reapers dead, but then they weren't used much anyway. Marines never kited queens that much in the first place, although this'll nerf bunker rushes quite a bit. Hellions will still be staple, IMO, just slightly worse; since they're used for two reasons atm (denying creep and denying the third until two base saturation and ling production starts) they'll still be just as good at denying the third, but denying creep will be quite a bit trickier.

ZvP I see early game harass being easier for Z to deal with. Queens should be able to kite zealots really well on creep.

Not commenting on how it'll be balance wise, but this is how I'm seeing it. I'm looking forward to trying it out in ZvZ the most, because I don't particularly enjoy the very volatile ling/baneling fights.
teamhozac
Profile Joined April 2012
404 Posts
May 04 2012 02:09 GMT
#1409
No one seems to be ablr to answer the question, why these changes all of a sudden? TvZ/ZvT seems like the most balanced MU at the moment, hellions got nerfed forever ago, zerg players learned how to deal with them, I mean wtf? Every protoss players knows to get an observer pronto in PvT, I just dont get it, quit the bullshit Blizzard
the`postman
Profile Joined June 2011
United States1643 Posts
May 04 2012 02:09 GMT
#1410
On May 04 2012 11:04 Whitewing wrote:
Show nested quote +
On May 04 2012 11:02 the`postman wrote:
On May 04 2012 11:00 Dodgin wrote:
On May 04 2012 10:50 Whitewing wrote:
On May 04 2012 10:43 Roe wrote:
On May 04 2012 10:41 -_- wrote:
On May 04 2012 10:39 Roe wrote:
On May 04 2012 10:36 -_- wrote:
if terran players played protoss, they would never stop complaining about broodlord infestor.

"bl infestor can't be defeated! guess I better 4 gate every game!"

Well, protoss does have a super unit to help deal with the late game zerg army. I guess in hots maybe the Thor will be the lategame solution



mothership does not beat bl infestor.

really? what's all this archon toilet business then?


Rephrase: Mothership does not beat BL/Infestors if they're spread out and split and controlled properly. It annihilates BL/Infestors if they're clumped for some reason.

It's hilarious watching Stephano roll protoss players who go Mothership with his infestor/BL control, because there's nothing at any point Protoss can do to engage it.


Unless you're Liquid'Hero.

But not everyone is Liquid'Hero.

And not everyone is Stephano.


Spreading your broods and infestors isn't that difficult, I do it myself when I play zerg and it's hilariously effective, especially if you manage to lock down the archons with fungal and don't let them in the damn vortex.

Regardless, not really the point. BL/Infestor is the strongest late game army out of all 3 races hands down.


You should try out archon/VR/Collosus/Mother ship, pretty good composition
SuperYo1000
Profile Joined July 2008
United States880 Posts
May 04 2012 02:10 GMT
#1411
wait.....so if I try to punish hatch first with a pylon and cannon at natural can a queen hit the pylon placed in front of a cannon?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 04 2012 02:10 GMT
#1412
On May 04 2012 09:52 MorroW wrote:
People are worried about transfuse but your forgetting Zerg will cover the map in creep like twice as fast lol. Good luck placing a pylon on zergs side of the map or managing anything with the cars xD

sadly this post is just one of most people incorrectly intuit that the 50 energy buff (now redacted by Blizz) would have made a huge difference in covering the map with tumors.
This is because the speed of creep spread is limited very quickly by the number of tumors you have (due to the cooldown of making a new tumor). in fact if you're spreading creep in 1 direction, 4 tumors is the max speed, any more tumors does not speed up the spread rate. Even more importantly, 3 tumors is nearly as fast as 4 tumors (meaning 4 tumors only spreads creep slightly faster than 3), and it's very easy to get 3-4 active tumors when you have 1 or 2 queens devoted to spreading creep (which is what the very top pros most often do, and go for it straight away in ZvT, which is where creep is most necessary).

So my point being is that I think people were too quickly overreacting to the change just because it sounds extreme, and that probably played the main reason to why the change was just reversed only 1 day after they announced the changes (highly unlikely it was decided due to players testing it).
ModeratorBlame yourself or God
Noocta
Profile Joined June 2010
France12578 Posts
May 04 2012 02:10 GMT
#1413
On May 04 2012 11:08 Ballistixz wrote:
Show nested quote +
On May 04 2012 10:44 Solo Terran wrote:
Wtf the queen range upgrade is just another Terran nerf. Now we can't kite queens with hellions/ marines/ reapers.



whats really sad is how ppl will whine no matter what.

i mean seriously, do ppl even use reapers these days... hellions are used mainly to deny creep and to deny a fast third anyway, there not used to blindly run inside of a base in a suicide attempt to kill drones. just stop with the bitching already, hellions will still have a purpose which is to deny tumors and a fast third.


And how do you deny the third if 2 queen can just chase your hellions away because they can't be kitted anymore ?
I don't remember changing thing to make units useless a good say to design too.

More vareity > less variety.

The queen change give the game less possibility while making thing easier for the other, it's not good design.
" I'm not gonna fight you. I'm gonna kick your ass ! "
xrapture
Profile Blog Joined December 2011
United States1644 Posts
May 04 2012 02:11 GMT
#1414
On May 04 2012 11:08 Ballistixz wrote:
Show nested quote +
On May 04 2012 10:44 Solo Terran wrote:
Wtf the queen range upgrade is just another Terran nerf. Now we can't kite queens with hellions/ marines/ reapers.



whats really sad is how ppl will whine no matter what.

i mean seriously, do ppl even use reapers these days... hellions are used mainly to deny creep and to deny a fast third anyway, there not used to blindly run inside of a base in a suicide attempt to kill drones. just stop with the bitching already, hellions will still have a purpose which is to deny tumors and a fast third.


well Queen and marine being same attack range is pretty huge. Queens actually do pretty well vs early marines. reapers are still used, but after this they will be worthless. helions cant attack queens that are blocking ramps or chokes which is also big.
Everyone is either delusional, a nihlilst, or dead from suicide.
Man with a Plan
Profile Joined January 2012
United States401 Posts
May 04 2012 02:11 GMT
#1415
Will the results of this test be posted here?
Yo!
teamhozac
Profile Joined April 2012
404 Posts
May 04 2012 02:12 GMT
#1416
On May 04 2012 11:08 Ballistixz wrote:
Show nested quote +
On May 04 2012 10:44 Solo Terran wrote:
Wtf the queen range upgrade is just another Terran nerf. Now we can't kite queens with hellions/ marines/ reapers.



whats really sad is how ppl will whine no matter what.

i mean seriously, do ppl even use reapers these days... hellions are used mainly to deny creep and to deny a fast third anyway, there not used to blindly run inside of a base in a suicide attempt to kill drones. just stop with the bitching already, hellions will still have a purpose which is to deny tumors and a fast third.

u guys already whined to the point that they reverted the energy buff, this compensates for it. if they revert this change then the only other option is to buff spines, which ppl will also QQ about.


Whats really sad is your completely biased troll job youve done throughout this entire thread. Maybe people are arguing against this because THERE IS NO FUCKING REASON FOR IT! Do you really feel like queens need a buff? Since when has this even been an issue, I am just flabbergasted at this whole thing.
Protosnake
Profile Joined September 2011
France295 Posts
May 04 2012 02:12 GMT
#1417
On May 04 2012 11:06 tnud wrote:

It's kinda sad I had to stop and think "Wait.. terran late game army.."


I was on lastshadow stream some days ago, he scouted Z going for a huge mass of broodlord/infestor, he went mass raven.
The heat seekers missiles killed 120 worth of supply in half a second, so i still have hope about terran transitioning out of Marine tank
Xapti
Profile Joined April 2010
Canada2473 Posts
May 04 2012 02:13 GMT
#1418
On May 04 2012 11:05 Za7oX wrote:
Show nested quote +
On May 04 2012 11:01 Xapti wrote:
The reason I kinda don't like this change is that it sorta forces zergs to run hatch first builds now

Thats all zergs do @_@

Not all zergs but many zergs. There's no obligation or too much incentive to do it though; the economic advantage is not large at all (oftentimes lost by not having SCV/marine denial as fast)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
kiklion
Profile Joined April 2011
99 Posts
May 04 2012 02:14 GMT
#1419
On May 04 2012 11:10 SuperYo1000 wrote:
wait.....so if I try to punish hatch first with a pylon and cannon at natural can a queen hit the pylon placed in front of a cannon?


How are they going to have a queen if they went hatch first?

And I am pretty sure they can attack over a pylon currently anyway with range 3.
b0rt_
Profile Joined October 2011
Norway931 Posts
May 04 2012 02:15 GMT
#1420
On May 04 2012 11:12 teamhozac wrote:
Show nested quote +
On May 04 2012 11:08 Ballistixz wrote:
On May 04 2012 10:44 Solo Terran wrote:
Wtf the queen range upgrade is just another Terran nerf. Now we can't kite queens with hellions/ marines/ reapers.



whats really sad is how ppl will whine no matter what.

i mean seriously, do ppl even use reapers these days... hellions are used mainly to deny creep and to deny a fast third anyway, there not used to blindly run inside of a base in a suicide attempt to kill drones. just stop with the bitching already, hellions will still have a purpose which is to deny tumors and a fast third.

u guys already whined to the point that they reverted the energy buff, this compensates for it. if they revert this change then the only other option is to buff spines, which ppl will also QQ about.


Whats really sad is your completely biased troll job youve done throughout this entire thread. Maybe people are arguing against this because THERE IS NO FUCKING REASON FOR IT! Do you really feel like queens need a buff? Since when has this even been an issue, I am just flabbergasted at this whole thing.

why don't you go read why they did it then instead of writing big letters. This is mainly about helping top level korean zergs in combating early pressure.
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