Call to Action: Balance Testing (live custom map) - Page 73
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ChosenBrad1322
United States562 Posts
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s3rp
Germany3192 Posts
On May 04 2012 11:39 Ballistixz wrote: please read instead of asking those kinds of questions. they are balancing it based on the PRO levels. this is patch is meant to effect them and not anyone lower than that. at those levels zerg needs a buff. But especially at the pro-level this is not as big of an issue as other stuff. ( at least from what i see in pro-game ) This didn't need to be adressed as drastically as this. Seriously rarely do Zergs take big damage unless they get overly greedy and play unsave or completely fuck up. | ||
FLuE
United States1012 Posts
I have said in this thread a few times I like that approach to balance. Basically, in lower leagues the energy buff will be less useful than in higher leagues. In lower leagues people aren't spreading creep as well anyway, aren't using up energy efficiently, etc. Changes like the queen energy scale with higher level skill, which I think is a good way to approach balance. Instead everyone complained and blizzard went back to their old ways of just increasing the range attack. Boring. Lame. And that change helps the weakest player to the best player. So good job community, being short sighted and not realizing that the energy change would have made the zerg early game more dynamic and opened up some more options while really not affecting the game that greatly could have been a nice subtle change that wouldn't affect most people in this thread. Instead now we get a stupid direct buff that although nice and helpful does nothing to increase skill level or strategy within the game, if anything it just dumbs it down more. | ||
templar rage
United States2509 Posts
On May 04 2012 11:22 LRObot wrote: HAHAHAHA. Is this strong enough evidence that Blizzard is 'balancing' at the whim of the community? This game is becoming such a farce if so. Probably worded too strongly, but I agree. It's pretty silly that 60 pages of whining here (and however much on Bnet/other forums) was all it took for Blizzard to try something else. This exact kind of shitstorm of baseless theorycrafting happens every single time a patch has announced. And not only do the majority of the changes go through anyway, they don't even break the game like everyone thought. I didn't agree with the change (and I might disagree even more with the range buff), but what I disagree the most with is not even giving it a legitimate chance. | ||
teamhozac
404 Posts
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Ballistixz
United States1269 Posts
On May 04 2012 11:49 teamhozac wrote: Still no one is even addressing the question, why are any of these changes needed? maybe because the question is answered in the OP...........? | ||
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Zelniq
United States7166 Posts
All matchups:
ZvT:
ZvP:
ZvZ:
here is a useful list of the Ranges of all units/spells | ||
dde
Canada796 Posts
On May 04 2012 11:51 Ballistixz wrote: maybe because the question is answered in the OP...........? Do you work for blizzard? just curious. because it seems like uve posted atleast 100 comments on this thread already :D | ||
phiinix
United States1169 Posts
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BlueKatz
68 Posts
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Bidj
France98 Posts
On May 04 2012 11:54 dde wrote: Do you work for blizzard? just curious. because it seems like uve posted atleast 100 comments on this thread already :D Nope, just search his name on sc2ranks. And to contribute to this thread, I think that the range buff is far better than the energy one, but that's is still a move in direction of a "simpler" game. | ||
FLuE
United States1012 Posts
On May 04 2012 11:53 Zelniq wrote: Where the queen anti-ground range upgrade from 3 to 5 will be most useful: All matchups:
ZvT:
ZvP:
ZvZ:
here is a useful list of the Ranges of all units/spells All these reasons are why I hate the range change. It has little to do with making the game more difficult. A lot of these situations that will be changed by the range are ones that aren't a real problem in the game. If you think of the queen starting with 50 energy, most of the above is still viable. The 50 energy change is a change that is only useful if you can still micro well enough to spread creep, and hit your injects. Otherwise, your average player in your average game will see no real difference. Yeah you get an instant transfuse well you need to micro to get it off in time. They say they are trying to balance at the highest levels, well the energy change really only helps the highest levels as lower leagues can't micro well enough to take advantage anyway. The range change is stupid, it helps all levels and waters the game down even more. All the people complaining about queen energy change would have seen no difference in 95% of their games. Anyone in plat and below would see no change. Those are the leagues where queens have 50+ energy a few minutes into the game, injects are missed, and there is no creep spread anyway. I hate that they are listening to a group that is theory crafting and would see no difference. Now we get a stupider change that waters down the game vs. a nice change that would have made the game better at a higher level. | ||
Madkipz
Norway1643 Posts
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SarcasmMonster
3136 Posts
On May 04 2012 12:09 Madkipz wrote: Queen, range or energy won't mean a damn thing against hellions because hellions can't kill spines, and queens take ages to kill hellions. Except pros do use Queens to shoo off hellions. +2 range will help and will mean a damn thing. | ||
backtrakker
Canada14 Posts
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HypernovA
Canada556 Posts
5 range queens? Queens are already good enough. And Blizzard said that TvP is perfectly balanced? LMAO, I want some of the stuff they are smoking. | ||
SuperYo1000
United States880 Posts
On May 04 2012 12:13 backtrakker wrote: Queen`s at range 5 will almost completely deny scouting with a probe inside the main once a queen is out which makes scouting for all-ins really difficult. this is exactly it....this really worries me. | ||
Ballistixz
United States1269 Posts
On May 04 2012 12:09 Madkipz wrote: Queen, range or energy won't mean a damn thing against hellions because hellions can't kill spines, and queens take ages to kill hellions. queens do fairly good dps against hellions. more then enough to push them back | ||
MegaFonzie
Australia1084 Posts
On May 04 2012 12:14 HypernovA wrote: Wow this game is such a joke now its not even funny 5 range queens? Queens are already good enough. And Blizzard said that TvP is perfectly balanced? LMAO, I want some of the stuff they are smoking. It says literally nowhere in the OP that Blizzard thinks TvP is perfectly balanced | ||
worldsnap
Canada222 Posts
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