There goes the last haven for the reaper, might as well just give us back the firebat.
Call to Action: Balance Testing (live custom map) - Page 74
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Lagcraft
United States146 Posts
There goes the last haven for the reaper, might as well just give us back the firebat. | ||
Existor
Russian Federation4295 Posts
Zerg sending slow moving 100 minerals, that gives 8 food, and it's easy to kill. Send 2 workers and problem with big range solved! | ||
Ballistixz
United States1269 Posts
On May 04 2012 12:21 Lagcraft wrote: Why would they do a range upgrade? There goes the last haven for the reaper, might as well just give us back the firebat. they said reapers will be fixed in HoTS. lets wait till then before we talk about reaper balance... | ||
Sovern
United States312 Posts
Maybe doing things such as increasing the range of Ravens, making tanks 2 supply instead of 3, balancing all of the races tier 3 so that terran, protoss, and zerg all have something to tech to instead of most macro games being about one race hitting hive tech to end the game or make it near impossible for the other race to win (see ZvP, ZvT, PvZ). | ||
Ballistixz
United States1269 Posts
On May 04 2012 12:31 Sovern wrote: Thank God that this map wont do shit and wont mean anything in the grand scheme of things. I think the author of this map must be a zerg player, someone should tell him the bad news. | ||
SuperYo1000
United States880 Posts
On May 04 2012 12:22 Existor wrote: Why Terrans and Protosses can't send 2 probes instead one to scout zerg?? Zerg sending slow moving 100 minerals, that gives 8 food, and it's easy to kill. Send 2 workers and problem with big range solved! do probes and scv's fly? can they hide on cliffs or scout angles that arent easy to protect? cool....Imma get on and scout with my floating probes | ||
dAPhREAk
Nauru12397 Posts
im not done laughing at the fail. | ||
Advocado
Denmark994 Posts
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SarcasmMonster
3136 Posts
On May 04 2012 12:22 Existor wrote: Why Terrans and Protosses can't send 2 probes instead one to scout zerg?? Zerg sending slow moving 100 minerals, that gives 8 food, and it's easy to kill. Send 2 workers and problem with big range solved! Your first overlord is free. If it escapes, then no harm done. You just got free scouting information. If you send two workers, and they both escape, you still have lost lots of mining time. You need to consider the opportunity cost. | ||
Madkipz
Norway1643 Posts
On May 04 2012 12:16 Ballistixz wrote: queens do fairly good dps against hellions. more then enough to push them back Only if you don't want to loose one of your SIX hellions. my point still stands. The queen attacking one hellion is just a tiny tickling that while cause for worry does not constitute to preventing or denying hellion harassment regardless of range or energy. | ||
cmcaneff5502
United States116 Posts
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zmansman17
United States2567 Posts
On May 04 2012 06:39 Salteador Neo wrote: There are less terrans because it's the hardest race to play at decent levels, not the weakest. Ofc it has to be because it has the most cost-effective units if we want a balanced game at the highest level. You are right in every part except in saying Terran's units are cost effective. To be skilled at Terran, one MUST make his units cost effective. But on their own, they are very squishy. | ||
Jarree
Finland1004 Posts
On May 04 2012 13:06 Madkipz wrote: Only if you don't want to loose one of your SIX hellions. my point still stands. The queen attacking one hellion is just a tiny tickling that while cause for worry does not constitute to preventing or denying hellion harassment regardless of range or energy. So you need to build a rax, factory, reactor and 6 hellions to kill a 150 mineral queen that comes after spawning pool? Seems legit :D | ||
zmansman17
United States2567 Posts
On May 04 2012 07:17 Talack wrote: Terrans saying they are having too hard of a time beating the other two races without doing all-ins or extreme aggression earlier. Protoss/Zerg telling the terrans they're just bad and that their race is way too strong. Productive thread ![]() Yeah sadly that is the extent of this thread. I've been around the block for a while now as Terran and it's never been as hard as the last 2 seasons. Whatever people want to say, I think Tastosis said it best during last night's GSL cast: "Terrans are having a difficult time versus Protoss because Protoss has figured out Terran's timings. The idea that drops used to do damage does not exist anymore. Those timings are defended. And Terrans are left wandering what to do." Take it or leave it, but that's the reality. I've actually made the INTENTIONAL step of taking drop play out of my style (still use that shit in TvZ) because it tends to be so cost inefficient as soon as HT tech is out. | ||
c0ldfusion
United States8293 Posts
I lol'd I think the queen range change will make a bigger difference than the OL speed buff at the top level. In fact, it's probably not needed. It's not like hellions kiting queens is game breaking. The best zerg players already seem to have great star sense and don't seem to die to early cheese often at all. It's the tier below the very best zergs that will benefit greatly from the better scouting. | ||
zmansman17
United States2567 Posts
On May 04 2012 07:55 Sadistx wrote: That's actually a good idea. I think terrans should be able to scout and keep up in eco at the same time, like P/Z can. Sure, why not. Let's just give everything a bunch of energy. Reminds me of the gall of this Zerg poster a little while back: On May 04 2012 05:26 zerglingrodeo wrote: The queen change actually makes it a lot more mechanically difficult for zerg because now we will feel obligated to spawn a creep tumor every time a new queen completes. And we will feel obligated to constantly make queens. To which I replied: Yeah I'd be complaining if I had an extra 50 energy on my OC as well. I might feel compelled to just scan a random part of the map. So many options. | ||
zmansman17
United States2567 Posts
On May 04 2012 07:57 Kimaker wrote: LOL, no. I avoid balance whining and make fun of it where ever I find it. Congratulations on your baseless character attack. Also, representation does not inversely show skill. As I said, there are MANY reasons for the race a person picks, not necessarily ease to win with it. I switched to Protoss from when everyone was saying Terran OP because I didn't like the way T played and I found it aesthetically displeasing. Not for "win rates". So you are claiming that Terran is the "ease to win" race? Well, that's a funny statement coming from a Protoss player. Thanks for the joke - I really dug the irony. ![]() | ||
cvgHuShang
Canada95 Posts
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Doodsmack
United States7224 Posts
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SolidMoose
United States1240 Posts
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