On May 04 2012 12:09 Madkipz wrote: Queen, range or energy won't mean a damn thing against hellions because hellions can't kill spines, and queens take ages to kill hellions.
queens do fairly good dps against hellions. more then enough to push them back
Only if you don't want to loose one of your SIX hellions. my point still stands. The queen attacking one hellion is just a tiny tickling that while cause for worry does not constitute to preventing or denying hellion harassment regardless of range or energy.
So you need to build a rax, factory, reactor and 6 hellions to kill a 150 mineral queen that comes after spawning pool? Seems legit :D
Here's the difference. Can build a factory and reactors, and 4 hellions can roast a mineral line in seconds if they get in. Seems legit :D
if you did let them get in and let them toasted ur drones it means u did something really bad :D
On May 04 2012 12:09 Madkipz wrote: Queen, range or energy won't mean a damn thing against hellions because hellions can't kill spines, and queens take ages to kill hellions.
queens do fairly good dps against hellions. more then enough to push them back
Only if you don't want to loose one of your SIX hellions. my point still stands. The queen attacking one hellion is just a tiny tickling that while cause for worry does not constitute to preventing or denying hellion harassment regardless of range or energy.
So you need to build a rax, factory, reactor and 6 hellions to kill a 150 mineral queen that comes after spawning pool? Seems legit :D
Here's the difference. Can build a factory and reactors, and 4 hellions can roast a mineral line in seconds if they get in. Seems legit :D
if you did let them get in and let them toasted ur drones it means u did something really bad :D
I miss early launch when this was pretty common at pro level XD
On May 04 2012 14:18 Endymion wrote: if the change gets in zvz will really stabilize into 15 hatch imo, because there are already builds on EU and KR (i've also seen some on NA) where you just get queens and spines to defend while devoting all larva to drones, it's already basically the go to opening... now anything other than it is suicide with this range increase, take it for what you will i guess
also, here's a choice post i found on the feedback thread on the bnet forums: "This is very stupid. Also, why would you change Antiga? The third's ramp is as big as a whale's !@#$%^"
the problem with 15 hatch is the phase before queens pop, so i doubt that ^^ (9 pool dronepull being the absolute hardcounter)
On May 04 2012 10:21 Gator wrote: maybe queens could kite zealots on creep if they have 5 range?
queens cannot kite, doesnt matter if they 10 range. their attack animation is too long, it's 2 attacks of 4 damage each and if you move mid-animation you only do 4 (half) the damage. If you try to move right after the animation completes you'll just end up reducing the dps. So no you should not kite with queens, or you'll just end up doing less damage.
On May 04 2012 12:09 Madkipz wrote: Queen, range or energy won't mean a damn thing against hellions because hellions can't kill spines, and queens take ages to kill hellions.
queens do fairly good dps against hellions. more then enough to push them back
Only if you don't want to loose one of your SIX hellions. my point still stands. The queen attacking one hellion is just a tiny tickling that while cause for worry does not constitute to preventing or denying hellion harassment regardless of range or energy.
So you need to build a rax, factory, reactor and 6 hellions to kill a 150 mineral queen that comes after spawning pool? Seems legit :D
Here's the difference. Can build a factory and reactors, and 4 hellions can roast a mineral line in seconds if they get in. Seems legit :D
if you did let them get in and let them toasted ur drones it means u did something really bad :D
Don't forget that with extra energy from first double queen, Zerg also have creep tumor up at base and extra 4 larva to make zergling/drones. They usually bank around 150,200 mineral around that time because they don't have enough larva anyway lol.
On May 03 2012 08:57 Toppp wrote: Pretty sad that they arent in touch with terrans current place.. I feel like they just took those complaints straight from the Battle.net forums.. 50 energy starting queen isn't taking into account late game creep spread which will be godlike and all queens will have a massive useless pileup of energy that will be spent mostly on pure creep tumors, which in return will have everyones creeps pread looking like seals..
In most games, creep spread actually tends to peak around the late midgame. Beyond that, P and T have enough detection and damage wandering around that it becomes hard for Zergs to push the creep out further unless they're really dominating.
Agree, adding more starting energy to get an earlier creep tumor is going to do very little for zerg in ZvT. The first 2 hellions will just kill it like usual.
Increasing overlord speed is a good idea or please just fix Korhal Compound. As it is right now Terran can get 2 marines out to kill the first overlord before it makes it safely behind the enemies natural.
I still think Thors are OP. Too easy for Terran to pump them off of 2 bases, A attack into any zerg composition and just stomp. Please reduce contaminate cost on overseers so at least zerg has a chance to delay thors from coming out. I cant remember the last time I even saw a pro use contaminate.
Does this change seem really knee jerk to anyone else? i mean the patch was up for less then 24 hours, and blizzard already decided that 25 extra queen energy was too much. I'm afraid all they listen to is QQ.
very disappointed they revert a change after 24 hours without even giving a statement, especially since the new way of testing is available to way more people than on ptr
the idea of having more creep early is very intersting and could be implemented in other ways too if 50 energy queens is regarded as too powerful, this queen range increasement on the other hand seems dull and won't even help significantly against "early allins and timing attacks" they were trying to buff zerg against
On May 04 2012 16:14 Tsubbi wrote: very disappointed they revert a change after 24 hours without even giving a statement, especially since the new way of testing is available to way more people than on ptr
the idea of having more creep early is very intersting and could be implemented in other ways too if 50 energy queens is regarded as too powerful, this queen range increasement on the other hand seems dull and won't even help significantly against "early allins and timing attacks" they were trying to buff zerg against
The overlord speed buff making scouting a little easier is a buff against that too.
And greater range queens is a really big deal, it can sit up ramps and hit enemies all the way down the ramp now, and can more easily be controlled for more effectiveness.
On May 04 2012 16:14 Tsubbi wrote: very disappointed they revert a change after 24 hours without even giving a statement, especially since the new way of testing is available to way more people than on ptr
the idea of having more creep early is very intersting and could be implemented in other ways too if 50 energy queens is regarded as too powerful, this queen range increasement on the other hand seems dull and won't even help significantly against "early allins and timing attacks" they were trying to buff zerg against
well the energy boost was just insane, I could have shown that within 30 minutes of testing.
On the other hand increasing range from 3 to 5 is pretty neat and quite a huge change. It'll make it much easier to defend allins. Small changes lead to significant differences. The favour of battles in sc2 shift incredibely quick and killing 1 more marine in an all-in situation can make the difference between defeat or victory.
On May 04 2012 16:14 Tsubbi wrote: very disappointed they revert a change after 24 hours without even giving a statement, especially since the new way of testing is available to way more people than on ptr
the idea of having more creep early is very intersting and could be implemented in other ways too if 50 energy queens is regarded as too powerful, this queen range increasement on the other hand seems dull and won't even help significantly against "early allins and timing attacks" they were trying to buff zerg against
The overlord speed buff making scouting a little easier is a buff against that too.
And greater range queens is a really big deal, it can sit up ramps and hit enemies all the way down the ramp now, and can more easily be controlled for more effectiveness.
It just means hellions will be easy to zone out now, and taking a third against a hellion opening will be easier then the +25 energy change.
On May 04 2012 16:14 Tsubbi wrote: very disappointed they revert a change after 24 hours without even giving a statement, especially since the new way of testing is available to way more people than on ptr
the idea of having more creep early is very intersting and could be implemented in other ways too if 50 energy queens is regarded as too powerful, this queen range increasement on the other hand seems dull and won't even help significantly against "early allins and timing attacks" they were trying to buff zerg against
well the energy boost was just insane, I could have shown that within 30 minutes of testing.
On the other hand increasing range from 3 to 5 is pretty neat and quite a huge change. It'll make it much easier to defend allins. Small changes lead to significant differences. The favour of battles in sc2 shift incredibely quick and killing 1 more marine in an all-in situation can make the difference between defeat or victory.
Well, coming from someone who would know, I have to agree