Call to Action: Balance Testing (live custom map) - Page 78
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sc2holar
Sweden1637 Posts
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MCDayC
United Kingdom14464 Posts
But fuck, what do I know? Leave to the pros to argue it out. | ||
necrimanci
70 Posts
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WoistBehle
Germany37 Posts
let´s see what the pro duke out, would like to hear a good terran argueing about that. | ||
nunez
Norway4003 Posts
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TigerKarl
1757 Posts
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Surgical_Strike
United States72 Posts
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razy
Russian Federation899 Posts
On May 04 2012 18:42 WoistBehle wrote: yes, i think a queen buff will result in the building of more queens, at least banshee and hellion openings seem a bit weaker... let´s see what the pro duke out, would like to hear a good terran argueing about that. tbh hellion openings seem significantly weaker as in this case 4 hellions absolutely won't be enough to contain zerg making reactor hellion opening lose it's point. Don't like this change at all. | ||
Zihua
Netherlands177 Posts
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Garmer
1286 Posts
oh you blizzard. | ||
furo
Germany449 Posts
"i dont like all changes, zerg already is easy" soon everyone will agree | ||
Existor
Russian Federation4295 Posts
On May 04 2012 19:12 Garmer wrote: so now no more early scouting against zerg, really great.... oh you blizzard. Send 2 probes? WHat the problem with that ? Every zerg sending slowly moving 100 minerals to enemy base, and mostly more, than 1 overlord. Why you can't send 2 probes or drones? | ||
Gamegene
United States8308 Posts
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Raid
United States398 Posts
Is this the final nail the coffin to the reaper? I mean if they really wanted to get rid of the reaper they shouldve done this change when it was a problem. | ||
vthree
Hong Kong8039 Posts
Why you can't send 2 probes or drones? yup, got to love my flying probe which I can put behind the opponent's natural and scout again later Not sure why they can't try 4 range first and look at the changes that would bring. Seems like they like to make drastic changes when smaller ones are available... 5 could be the correct amount but let's try 4 first. | ||
Gamegene
United States8308 Posts
On May 04 2012 19:24 Existor wrote: Send 2 probes? WHat the problem with that ? Every zerg sending slowly moving 100 minerals to enemy base, and mostly more, than 1 overlord. Why you can't send 2 probes or drones? A probe's mining time is not worth 50 minerals, especially considering they send it at 9 supply. | ||
Existor
Russian Federation4295 Posts
A probe's mining time is not worth 50 minerals, especially considering they send it at 9 supply. Zerg losing 8 food and must 100% rebuild it. It costs time for zerg too yup, got to love my flying probe which I can put behind the opponent's natural and scout again later Not sure why they can't try 4 range first and look at the changes that would bring. Seems like they like to make drastic changes when smaller ones are available... 5 could be the correct amount but let's try 4 first. Will that change anything? Better add +2 damage (with number of 2 atacks it will add +4 damage average) and increase transfusion energy cost to 75 | ||
bObA
France300 Posts
For ONLY 150 mineral, this unit defend air, ground, heal, creep ( give to zerg the map control and more power to the zerg infantry ) and let the macro with larvas... It s a good thing not to add mana but range is pretty imba too.... Blizzard should work on tvp late game instead this insignifiant and understanding changes.... For me to let the tvp more balanced, just decrease feedback damage to full energy to 100, so that let terran uses more mecha style in late game. Cause feedback is imba vs medivac, thor, banshee, battlecruiser, raven and even against the ghos who is the counter to the templar.. And a ghost vs ht in late game ht wins cause "f" one time and ghost dies ( ghost needs "r" twice to kill a ht ) And to counter the late game zerg i think that would be great to rebuff ghost snipe that is completely useless now... Cause it is very difficult to deal with infestors broodlords and the switch to ultras... With ghosts you can deal with the switch easier cause now if you have mass vikings and zerg is going to ultras you die, and if you have mass marauders and zerg is going to broodlords you die.... Ghost was a very good option in tvz late game. Imo you have to nerf feedback to improve tvp late game and rebuff ghost snipe( you already done nerf and buff on several abilities ) to improve tvz late game. And doing that you dont unbalance the other match up pvz. But sincerely for the obs... Toss doesnt scout a terran you know why ? Cause they dont give a fu... what terran is doing cause death ball and A click = win... And anyway chronobost exists no ???? And you wanna help toss to have a better scout ??!!????? wtf ???? Regarding zerg if think helions are already are to use, zerg needs to make sunkens. No need to help them to have more defence with queen... ( And I precise I am master on EU server ) | ||
Gamegene
United States8308 Posts
On May 04 2012 19:36 Existor wrote: Zerg losing 8 food and must 100% rebuild it. It costs time for zerg too Overlords don't mine things, you don't have to lose them, they only delay 8 supply. Scouting with your overlord doesn't cost anything if you're competent. | ||
Big J
Austria16289 Posts
On May 04 2012 19:37 bObA wrote: I think it is pretty unbalanced to give a so huge range to the queen. For ONLY 150 mineral, this unit defend air, ground, heal, creep ( give to zerg the map control and more power to the zerg infantry ) and let the macro with larvas... It s a good thing not to add mana but range is pretty imba too.... Units are not balanced against each other, else they would have to nerf the marine to something like half their dps, just to make them somewhat balanced with roaches... which is still a very strong unit per cost, compared to something like stalkers... Race mechanics and useability play a huge role when we talk about such changes. Queens are not useable offensively, they have to be good vs air because there is no early alternative, they can't cost much more, because they need to be built early, they can't be used for creep and heal all the time, because they need to inject and be rather stationary etc. etc. To compare: Marines have to be superstrong, because they are produced slowly and due to the Terran tech layout, have to overtake a huge amount of roles during all of the game if you commit to building barracks. | ||
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