• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:19
CET 20:19
KST 04:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)19Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! StarCraft 2 not at the Esports World Cup 2026 Oliveira Would Have Returned If EWC Continued Rongyi Cup S3 - RO16 Preview herO wins SC2 All-Star Invitational
Tourneys
OSC Season 13 World Championship $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Which foreign pros are considered the best? BW General Discussion BW AKA finder tool
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2303 users

Call to Action: Balance Testing (live custom map) - Page 78

Forum Index > SC2 General
2110 CommentsPost a Reply
Prev 1 76 77 78 79 80 106 Next
sc2holar
Profile Joined October 2011
Sweden1637 Posts
May 04 2012 09:19 GMT
#1541
Not to mention, this will probably increase zerg creep-spread anyways since Zergs are likely going to skip a couple of zerglings in favor of additional queens to hold small early game pushes. more queens=more creep.
you no take candle
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
May 04 2012 09:32 GMT
#1542
I preferred the idea of a 35 energy increase, though I'm not sure if I think that Queens need a change at all. I don't like the idea of the Queen range change, won't it just kill hellion pokes early game, which I definitely think is a bad thing.
But fuck, what do I know? Leave to the pros to argue it out.
VERY FRAGILE, LIKE A BABY PANDA EGG
necrimanci
Profile Joined March 2011
70 Posts
May 04 2012 09:41 GMT
#1543
so no more marines kiting queens? Fascinating
WoistBehle
Profile Joined October 2011
Germany37 Posts
May 04 2012 09:42 GMT
#1544
yes, i think a queen buff will result in the building of more queens, at least banshee and hellion openings seem a bit weaker...
let´s see what the pro duke out, would like to hear a good terran argueing about that.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
May 04 2012 09:47 GMT
#1545
i don't mind that the energy buff was removed, it felt too easy to spread creep. i like the proposed zerg changes.
conspired against by a confederacy of dunces.
TigerKarl
Profile Joined November 2010
1757 Posts
May 04 2012 09:53 GMT
#1546
Cool idea with the queen range buff. It's not like the queen will kill anything fast, but it can not be kited so easily anymore.
Surgical_Strike
Profile Joined April 2012
United States72 Posts
May 04 2012 10:03 GMT
#1547
UMMM I hope they realize that changing queen attack range to 5 is a big deal.... blizzard loves overkill.... unless its anything terran..... they just need to "L2P"
Anything worth doing, is worth doing right.
razy
Profile Joined February 2010
Russian Federation899 Posts
May 04 2012 10:03 GMT
#1548
On May 04 2012 18:42 WoistBehle wrote:
yes, i think a queen buff will result in the building of more queens, at least banshee and hellion openings seem a bit weaker...
let´s see what the pro duke out, would like to hear a good terran argueing about that.


tbh hellion openings seem significantly weaker as in this case 4 hellions absolutely won't be enough to contain zerg making reactor hellion opening lose it's point.

Don't like this change at all.
Zihua
Profile Joined January 2011
Netherlands177 Posts
May 04 2012 10:05 GMT
#1549
Oh goddamnit. This is even worse than it was before. The energy buff only made early Hellions useless, but this makes them all useless. Why get any Roaches to secure a third when you can secure it just fine with a single *Queen*?
Garmer
Profile Joined October 2010
1286 Posts
May 04 2012 10:12 GMT
#1550
so now no more early scouting against zerg, really great....

oh you blizzard.
furo
Profile Joined March 2012
Germany449 Posts
May 04 2012 10:18 GMT
#1551
quote from stephano

"i dont like all changes, zerg already is easy"

soon everyone will agree
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-05-04 10:25:08
May 04 2012 10:24 GMT
#1552
On May 04 2012 19:12 Garmer wrote:
so now no more early scouting against zerg, really great....

oh you blizzard.

Send 2 probes? WHat the problem with that ? Every zerg sending slowly moving 100 minerals to enemy base, and mostly more, than 1 overlord.

Why you can't send 2 probes or drones?



Gamegene
Profile Blog Joined June 2011
United States8308 Posts
May 04 2012 10:28 GMT
#1553
Same range as hellions? Zzzz...
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Raid
Profile Joined September 2010
United States398 Posts
Last Edited: 2012-05-04 10:30:06
May 04 2012 10:28 GMT
#1554
DAFUQ why is blizzard giving queens 5 range? Do they not want reaper openings to exist ever?

Is this the final nail the coffin to the reaper? I mean if they really wanted to get rid of the reaper they shouldve done this change when it was a problem.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2012-05-04 10:31:22
May 04 2012 10:29 GMT
#1555
Why you can't send 2 probes or drones?


yup, got to love my flying probe which I can put behind the opponent's natural and scout again later

Not sure why they can't try 4 range first and look at the changes that would bring. Seems like they like to make drastic changes when smaller ones are available... 5 could be the correct amount but let's try 4 first.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
May 04 2012 10:29 GMT
#1556
On May 04 2012 19:24 Existor wrote:
Show nested quote +
On May 04 2012 19:12 Garmer wrote:
so now no more early scouting against zerg, really great....

oh you blizzard.

Send 2 probes? WHat the problem with that ? Every zerg sending slowly moving 100 minerals to enemy base, and mostly more, than 1 overlord.

Why you can't send 2 probes or drones?


A probe's mining time is not worth 50 minerals, especially considering they send it at 9 supply.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-05-04 10:37:57
May 04 2012 10:36 GMT
#1557
A probe's mining time is not worth 50 minerals, especially considering they send it at 9 supply.

Zerg losing 8 food and must 100% rebuild it. It costs time for zerg too



yup, got to love my flying probe which I can put behind the opponent's natural and scout again later

Not sure why they can't try 4 range first and look at the changes that would bring. Seems like they like to make drastic changes when smaller ones are available... 5 could be the correct amount but let's try 4 first.

Will that change anything? Better add +2 damage (with number of 2 atacks it will add +4 damage average) and increase transfusion energy cost to 75
bObA
Profile Joined May 2012
France300 Posts
Last Edited: 2012-05-04 10:39:15
May 04 2012 10:37 GMT
#1558
I think it is pretty unbalanced to give a so huge range to the queen.
For ONLY 150 mineral, this unit defend air, ground, heal, creep ( give to zerg the map control and more power to the zerg infantry ) and let the macro with larvas...
It s a good thing not to add mana but range is pretty imba too....

Blizzard should work on tvp late game instead this insignifiant and understanding changes....
For me to let the tvp more balanced, just decrease feedback damage to full energy to 100, so that let terran uses more mecha style in late game. Cause feedback is imba vs medivac, thor, banshee, battlecruiser, raven and even against the ghos who is the counter to the templar..
And a ghost vs ht in late game ht wins cause "f" one time and ghost dies ( ghost needs "r" twice to kill a ht )

And to counter the late game zerg i think that would be great to rebuff ghost snipe that is completely useless now...
Cause it is very difficult to deal with infestors broodlords and the switch to ultras...
With ghosts you can deal with the switch easier cause now if you have mass vikings and zerg is going to ultras you die, and if you have mass marauders and zerg is going to broodlords you die....
Ghost was a very good option in tvz late game.

Imo you have to nerf feedback to improve tvp late game and rebuff ghost snipe( you already done nerf and buff on several abilities ) to improve tvz late game.

And doing that you dont unbalance the other match up pvz.

But sincerely for the obs... Toss doesnt scout a terran you know why ? Cause they dont give a fu... what terran is doing cause death ball and A click = win...
And anyway chronobost exists no ????
And you wanna help toss to have a better scout ??!!????? wtf ????

Regarding zerg if think helions are already are to use, zerg needs to make sunkens. No need to help them to have more defence with queen...

( And I precise I am master on EU server )
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
May 04 2012 10:38 GMT
#1559
On May 04 2012 19:36 Existor wrote:
Show nested quote +
A probe's mining time is not worth 50 minerals, especially considering they send it at 9 supply.

Zerg losing 8 food and must 100% rebuild it. It costs time for zerg too


Overlords don't mine things, you don't have to lose them, they only delay 8 supply.

Scouting with your overlord doesn't cost anything if you're competent.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Big J
Profile Joined March 2011
Austria16289 Posts
May 04 2012 11:00 GMT
#1560
On May 04 2012 19:37 bObA wrote:
I think it is pretty unbalanced to give a so huge range to the queen.
For ONLY 150 mineral, this unit defend air, ground, heal, creep ( give to zerg the map control and more power to the zerg infantry ) and let the macro with larvas...
It s a good thing not to add mana but range is pretty imba too....


Units are not balanced against each other, else they would have to nerf the marine to something like half their dps, just to make them somewhat balanced with roaches... which is still a very strong unit per cost, compared to something like stalkers...
Race mechanics and useability play a huge role when we talk about such changes. Queens are not useable offensively, they have to be good vs air because there is no early alternative, they can't cost much more, because they need to be built early, they can't be used for creep and heal all the time, because they need to inject and be rather stationary etc. etc.

To compare:
Marines have to be superstrong, because they are produced slowly and due to the Terran tech layout, have to overtake a huge amount of roles during all of the game if you commit to building barracks.
Prev 1 76 77 78 79 80 106 Next
Please log in or register to reply.
Live Events Refresh
Next event in 15h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 212
ProTech140
UpATreeSC 121
MindelVK 45
gerald23 23
StarCraft: Brood War
Calm 2351
Shuttle 491
GuemChi 433
Dewaltoss 202
ggaemo 160
firebathero 111
910 13
HiyA 10
Dota 2
qojqva3585
canceldota15
Counter-Strike
fl0m3478
Super Smash Bros
hungrybox688
Heroes of the Storm
Liquid`Hasu323
Other Games
gofns6135
Grubby2708
Beastyqt719
ceh9479
allub396
Mlord355
Fuzer 173
ToD168
KnowMe159
DeMusliM129
ArmadaUGS126
mouzStarbuck123
QueenE101
Mew2King53
Livibee50
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• StrangeGG 82
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Laughngamez YouTube
• Kozan
• IndyKCrew
StarCraft: Brood War
• FirePhoenix9
• 80smullet 6
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV498
League of Legends
• Jankos2191
• Nemesis1382
• TFBlade1091
Other Games
• imaqtpie1606
• Shiphtur306
Upcoming Events
RongYI Cup
15h 41m
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
21h 41m
Percival vs Gerald
Serral vs MaxPax
RongYI Cup
1d 15h
SHIN vs Creator
Classic vs Percival
OSC
1d 17h
BSL 21
1d 19h
RongYI Cup
2 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
2 days
BSL 21
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
OSC
4 days
WardiTV Invitational
4 days
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.