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Call to Action: Balance Testing (live custom map) - Page 78

Forum Index > SC2 General
2110 CommentsPost a Reply
Prev 1 76 77 78 79 80 106 Next
sc2holar
Profile Joined October 2011
Sweden1637 Posts
May 04 2012 09:19 GMT
#1541
Not to mention, this will probably increase zerg creep-spread anyways since Zergs are likely going to skip a couple of zerglings in favor of additional queens to hold small early game pushes. more queens=more creep.
you no take candle
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
May 04 2012 09:32 GMT
#1542
I preferred the idea of a 35 energy increase, though I'm not sure if I think that Queens need a change at all. I don't like the idea of the Queen range change, won't it just kill hellion pokes early game, which I definitely think is a bad thing.
But fuck, what do I know? Leave to the pros to argue it out.
VERY FRAGILE, LIKE A BABY PANDA EGG
necrimanci
Profile Joined March 2011
70 Posts
May 04 2012 09:41 GMT
#1543
so no more marines kiting queens? Fascinating
WoistBehle
Profile Joined October 2011
Germany37 Posts
May 04 2012 09:42 GMT
#1544
yes, i think a queen buff will result in the building of more queens, at least banshee and hellion openings seem a bit weaker...
let´s see what the pro duke out, would like to hear a good terran argueing about that.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
May 04 2012 09:47 GMT
#1545
i don't mind that the energy buff was removed, it felt too easy to spread creep. i like the proposed zerg changes.
conspired against by a confederacy of dunces.
TigerKarl
Profile Joined November 2010
1757 Posts
May 04 2012 09:53 GMT
#1546
Cool idea with the queen range buff. It's not like the queen will kill anything fast, but it can not be kited so easily anymore.
Surgical_Strike
Profile Joined April 2012
United States72 Posts
May 04 2012 10:03 GMT
#1547
UMMM I hope they realize that changing queen attack range to 5 is a big deal.... blizzard loves overkill.... unless its anything terran..... they just need to "L2P"
Anything worth doing, is worth doing right.
razy
Profile Joined February 2010
Russian Federation899 Posts
May 04 2012 10:03 GMT
#1548
On May 04 2012 18:42 WoistBehle wrote:
yes, i think a queen buff will result in the building of more queens, at least banshee and hellion openings seem a bit weaker...
let´s see what the pro duke out, would like to hear a good terran argueing about that.


tbh hellion openings seem significantly weaker as in this case 4 hellions absolutely won't be enough to contain zerg making reactor hellion opening lose it's point.

Don't like this change at all.
Zihua
Profile Joined January 2011
Netherlands177 Posts
May 04 2012 10:05 GMT
#1549
Oh goddamnit. This is even worse than it was before. The energy buff only made early Hellions useless, but this makes them all useless. Why get any Roaches to secure a third when you can secure it just fine with a single *Queen*?
Garmer
Profile Joined October 2010
1286 Posts
May 04 2012 10:12 GMT
#1550
so now no more early scouting against zerg, really great....

oh you blizzard.
furo
Profile Joined March 2012
Germany449 Posts
May 04 2012 10:18 GMT
#1551
quote from stephano

"i dont like all changes, zerg already is easy"

soon everyone will agree
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-05-04 10:25:08
May 04 2012 10:24 GMT
#1552
On May 04 2012 19:12 Garmer wrote:
so now no more early scouting against zerg, really great....

oh you blizzard.

Send 2 probes? WHat the problem with that ? Every zerg sending slowly moving 100 minerals to enemy base, and mostly more, than 1 overlord.

Why you can't send 2 probes or drones?



Gamegene
Profile Blog Joined June 2011
United States8308 Posts
May 04 2012 10:28 GMT
#1553
Same range as hellions? Zzzz...
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Raid
Profile Joined September 2010
United States398 Posts
Last Edited: 2012-05-04 10:30:06
May 04 2012 10:28 GMT
#1554
DAFUQ why is blizzard giving queens 5 range? Do they not want reaper openings to exist ever?

Is this the final nail the coffin to the reaper? I mean if they really wanted to get rid of the reaper they shouldve done this change when it was a problem.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2012-05-04 10:31:22
May 04 2012 10:29 GMT
#1555
Why you can't send 2 probes or drones?


yup, got to love my flying probe which I can put behind the opponent's natural and scout again later

Not sure why they can't try 4 range first and look at the changes that would bring. Seems like they like to make drastic changes when smaller ones are available... 5 could be the correct amount but let's try 4 first.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
May 04 2012 10:29 GMT
#1556
On May 04 2012 19:24 Existor wrote:
Show nested quote +
On May 04 2012 19:12 Garmer wrote:
so now no more early scouting against zerg, really great....

oh you blizzard.

Send 2 probes? WHat the problem with that ? Every zerg sending slowly moving 100 minerals to enemy base, and mostly more, than 1 overlord.

Why you can't send 2 probes or drones?


A probe's mining time is not worth 50 minerals, especially considering they send it at 9 supply.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-05-04 10:37:57
May 04 2012 10:36 GMT
#1557
A probe's mining time is not worth 50 minerals, especially considering they send it at 9 supply.

Zerg losing 8 food and must 100% rebuild it. It costs time for zerg too



yup, got to love my flying probe which I can put behind the opponent's natural and scout again later

Not sure why they can't try 4 range first and look at the changes that would bring. Seems like they like to make drastic changes when smaller ones are available... 5 could be the correct amount but let's try 4 first.

Will that change anything? Better add +2 damage (with number of 2 atacks it will add +4 damage average) and increase transfusion energy cost to 75
bObA
Profile Joined May 2012
France300 Posts
Last Edited: 2012-05-04 10:39:15
May 04 2012 10:37 GMT
#1558
I think it is pretty unbalanced to give a so huge range to the queen.
For ONLY 150 mineral, this unit defend air, ground, heal, creep ( give to zerg the map control and more power to the zerg infantry ) and let the macro with larvas...
It s a good thing not to add mana but range is pretty imba too....

Blizzard should work on tvp late game instead this insignifiant and understanding changes....
For me to let the tvp more balanced, just decrease feedback damage to full energy to 100, so that let terran uses more mecha style in late game. Cause feedback is imba vs medivac, thor, banshee, battlecruiser, raven and even against the ghos who is the counter to the templar..
And a ghost vs ht in late game ht wins cause "f" one time and ghost dies ( ghost needs "r" twice to kill a ht )

And to counter the late game zerg i think that would be great to rebuff ghost snipe that is completely useless now...
Cause it is very difficult to deal with infestors broodlords and the switch to ultras...
With ghosts you can deal with the switch easier cause now if you have mass vikings and zerg is going to ultras you die, and if you have mass marauders and zerg is going to broodlords you die....
Ghost was a very good option in tvz late game.

Imo you have to nerf feedback to improve tvp late game and rebuff ghost snipe( you already done nerf and buff on several abilities ) to improve tvz late game.

And doing that you dont unbalance the other match up pvz.

But sincerely for the obs... Toss doesnt scout a terran you know why ? Cause they dont give a fu... what terran is doing cause death ball and A click = win...
And anyway chronobost exists no ????
And you wanna help toss to have a better scout ??!!????? wtf ????

Regarding zerg if think helions are already are to use, zerg needs to make sunkens. No need to help them to have more defence with queen...

( And I precise I am master on EU server )
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
May 04 2012 10:38 GMT
#1559
On May 04 2012 19:36 Existor wrote:
Show nested quote +
A probe's mining time is not worth 50 minerals, especially considering they send it at 9 supply.

Zerg losing 8 food and must 100% rebuild it. It costs time for zerg too


Overlords don't mine things, you don't have to lose them, they only delay 8 supply.

Scouting with your overlord doesn't cost anything if you're competent.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Big J
Profile Joined March 2011
Austria16289 Posts
May 04 2012 11:00 GMT
#1560
On May 04 2012 19:37 bObA wrote:
I think it is pretty unbalanced to give a so huge range to the queen.
For ONLY 150 mineral, this unit defend air, ground, heal, creep ( give to zerg the map control and more power to the zerg infantry ) and let the macro with larvas...
It s a good thing not to add mana but range is pretty imba too....


Units are not balanced against each other, else they would have to nerf the marine to something like half their dps, just to make them somewhat balanced with roaches... which is still a very strong unit per cost, compared to something like stalkers...
Race mechanics and useability play a huge role when we talk about such changes. Queens are not useable offensively, they have to be good vs air because there is no early alternative, they can't cost much more, because they need to be built early, they can't be used for creep and heal all the time, because they need to inject and be rather stationary etc. etc.

To compare:
Marines have to be superstrong, because they are produced slowly and due to the Terran tech layout, have to overtake a huge amount of roles during all of the game if you commit to building barracks.
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