Get real
Call to Action: Balance Testing (live custom map) - Page 79
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OPL3SA2
United States378 Posts
Get real | ||
FakeDeath
Malaysia6060 Posts
On May 04 2012 20:04 OPL3SA2 wrote: Buff for queen = one more way for zerg to arrive safely at the late game where win % is over 65% ZvT (beyond 19 minutes) Get real Seriously? Can show the source please? Well the past 2 years ZvT past statistics shown that T was always favor. Only recently ZvT has shown that zerg have the slight edge against terran. | ||
iAmJeffReY
United States4262 Posts
On May 04 2012 13:42 blade55555 wrote: Here's the difference. Can build a factory and reactors, and 4 hellions can roast a mineral line in seconds if they get in. Seems legit :D If. It doesn't happen often, as you all drop that roach warren, spine, and 2 evos at your wall, with 2 queens and a macro hatch.... Yea it just doesn't happen... Although I played moman yesterday on ladder and the greedy boy made no spines...and I got 4 hellions in.... and roasted his entire natural =)))))))))) Seriously? Can show the source please? Well the past 2 years ZvT past statistics shown that T was always favor. Only recently ZvT has shown that zerg have the slight edge against terran. Zergs ass rape late game against terran, are you serious? | ||
Notfragile
Greece713 Posts
On May 04 2012 20:04 OPL3SA2 wrote: Buff for queen = one more way for zerg to arrive safely at the late game where win % is over 65% ZvT (beyond 19 minutes) Get real Therefore the solution is a Terran all-in before zerg can utilise it's lair tech (infestors or mutas). Are you really suggesting that as a balance solution? The change is really elegant. 50 energy was way too much creep or an instant transfuse that would pretty much nullify early game agression. But 2 more range just adds a little bit of extra dps, perhaps enough to let the zerg kill an scv building a bunker, or to finish off a marine, that could turn the tide of the battle. And if you're complaining about TvZ late game, go watch a few of Polt's games. He scouts blords, makes vikings out of 1starport and loads up ALL of his units into medicavs that go kill every bloody base the zerg has. Not too much apm is needed to queue 3-4 drops. Stop whining and abuse the immobility of blords istead of trying to fight them head on. | ||
FakeDeath
Malaysia6060 Posts
On May 04 2012 20:18 iAmJeffReY wrote: If. It doesn't happen often, as you all drop that roach warren, spine, and 2 evos at your wall, with 2 queens and a macro hatch.... Yea it just doesn't happen... Although I played moman yesterday on ladder and the greedy boy made no spines...and I got 4 hellions in.... and roasted his entire natural =)))))))))) Zergs ass rape late game against terran, are you serious? I just want to know the source and i know zerg late game unit are strong but unbeatable. | ||
Jumonji
France60 Posts
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Nekovivie
United Kingdom2599 Posts
That will look pretty weird ^^ So early in the game anyway! | ||
Big J
Austria16289 Posts
On May 04 2012 20:04 OPL3SA2 wrote: Buff for queen = one more way for zerg to arrive safely at the late game where win % is over 65% ZvT (beyond 19 minutes) Get real learn reading graphs. The only stats we have for winrates per gamelenght are these: http://www.teamliquid.net/forum/viewmessage.php?topic_id=315604 They show Zerg peak at 57% somewhere around 25mins and it drops afterwards. If you make an average winrate for 20+mins, it should show a maximum of 54-55% for Zerg in that periode of time. (I don't really like those charts, because they show only the specific NA situation and includes quite a ton of amateur and semipro games against pros - but it's the best we have if we want to argue based on data) | ||
teamhozac
404 Posts
On May 04 2012 15:52 Wes-Palladini wrote: Agree, adding more starting energy to get an earlier creep tumor is going to do very little for zerg in ZvT. The first 2 hellions will just kill it like usual. Increasing overlord speed is a good idea or please just fix Korhal Compound. As it is right now Terran can get 2 marines out to kill the first overlord before it makes it safely behind the enemies natural. I still think Thors are OP. Too easy for Terran to pump them off of 2 bases, A attack into any zerg composition and just stomp. Please reduce contaminate cost on overseers so at least zerg has a chance to delay thors from coming out. I cant remember the last time I even saw a pro use contaminate. Thor OP? lol youve got to be kidding right? | ||
iAmJeffReY
United States4262 Posts
He forgot zergs can make roaches against terran. | ||
Jumonji
France60 Posts
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Decendos
Germany1338 Posts
On May 04 2012 20:38 Big J wrote: learn reading graphs. The only stats we have for winrates per gamelenght are these: http://www.teamliquid.net/forum/viewmessage.php?topic_id=315604 They show Zerg peak at 57% somewhere around 25mins and it drops afterwards. If you make an average winrate for 20+mins, it should show a maximum of 54-55% for Zerg in that periode of time. (I don't really like those charts, because they show only the specific NA situation and includes quite a ton of amateur and semipro games against pros - but it's the best we have if we want to argue based on data) plus these stats include a lot of games where zergs already "won" in the midgame but cant finish off the terran player since you cant attack in a tank/PF/depots wall without ultras or BLs. so these stats include lot of games where zerg basically won 5-8 minutes before in the midgame and just has to wait for BLs to attack. | ||
SEA KarMa
Australia452 Posts
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GrandSmurf
Netherlands462 Posts
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teamhozac
404 Posts
On May 04 2012 21:54 GrandSmurf wrote: they also acknowledged that broodlord - infestor 'might be a little too strong'. and we know how that turned out. They nerfed snipe and made BL/infestor even stronger? :D | ||
GrandSmurf
Netherlands462 Posts
On May 04 2012 22:07 teamhozac wrote: They nerfed snipe and made BL/infestor even stronger? :D bingo ![]() | ||
Ketch
Netherlands7285 Posts
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treekiller
United States236 Posts
EDIT:nvm I realize its Blizzard | ||
Antithesis
Germany1085 Posts
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Br3ezy
United States720 Posts
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