• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:22
CEST 15:22
KST 22:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League35Weekly Cups (October 5-11): Farewell to 5.0.164Rollback Netcode in Brood War1335.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
SCII needs to put more weight on strategy and tact Terran AddOns placement No more sc2 streamers on team liquid? Weekly Cups (October 5-11): Farewell to 5.0.16 Server Blocker
Tourneys
WORTEX Challenger Series — Open SC2 LAN in Budapes RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Rollback Netcode in Brood War BW General Discussion Making an Online Broodwar Manager Game [Megathread] Daily Funny Videos BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [Megathread] Daily Proleagues 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10718 users

Call to Action: Balance Testing (live custom map) - Page 80

Forum Index > SC2 General
2110 CommentsPost a Reply
Prev 1 78 79 80 81 82 106 Next
teamhozac
Profile Joined April 2012
404 Posts
Last Edited: 2012-05-04 14:00:38
May 04 2012 13:54 GMT
#1581
On May 04 2012 22:43 Br3ezy wrote:
i dont really understand in TvZ, if zerg has trouble scouting early game, but terran's early game is considered to be the strongest...doesnt that sort of contradict each other that they are trying to give zerg easier scouting game against the strongest part of tvz play? Wouldn't that like be lowering the mana cost for snipe on ghosts to be able to counter zerg's late game arsenel of broodlords ultralisks and infestors?


This has been the case since the dawn of the game, we are supposed to be the "harass race" the "early pressure race" who needs to put pressure on our opponents in order to stay even/get ahead. Unfortunately blizzard has done everything possible in order to make it harder for us to actually apply this pressure effectively. Rax nerf, reaper nerf, bunker nerf, BFH nerf, bigger maps, etc. Now this bullshit, better scouting for zerg, increased queen range, Blizzard really hates Terran. Some goober (community manager) over on the Battlenet forums was saying how TvP late game "may be Protoss favored" unless the Terran "uses his early/midgame advantage to stay even" How are we supposed to do this if they keep nerfing us, making the maps bigger, giving zerg/protoss better defense/scouting... shit has just gotten out of hand.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
May 04 2012 13:54 GMT
#1582
On May 04 2012 20:44 iAmJeffReY wrote:
Show nested quote +
On May 04 2012 20:42 teamhozac wrote:
On May 04 2012 15:52 Wes-Palladini wrote:
On May 03 2012 09:01 Jumbled wrote:
On May 03 2012 08:57 Toppp wrote:
Pretty sad that they arent in touch with terrans current place.. I feel like they just took those complaints straight from the Battle.net forums.. 50 energy starting queen isn't taking into account late game creep spread which will be godlike and all queens will have a massive useless pileup of energy that will be spent mostly on pure creep tumors, which in return will have everyones creeps pread looking like seals..

In most games, creep spread actually tends to peak around the late midgame. Beyond that, P and T have enough detection and damage wandering around that it becomes hard for Zergs to push the creep out further unless they're really dominating.


Agree, adding more starting energy to get an earlier creep tumor is going to do very little for zerg in ZvT. The first 2 hellions will just kill it like usual.

Increasing overlord speed is a good idea or please just fix Korhal Compound. As it is right now Terran can get 2 marines out to kill the first overlord before it makes it safely behind the enemies natural.

I still think Thors are OP. Too easy for Terran to pump them off of 2 bases, A attack into any zerg composition and just stomp. Please reduce contaminate cost on overseers so at least zerg has a chance to delay thors from coming out. I cant remember the last time I even saw a pro use contaminate.


Thor OP? lol youve got to be kidding right?

He forgot zergs can make roaches against terran.


If you want to see Thors made to look properly stupid, bring two or three broodlords along with your roaches. The Thors get such a hard-on for killing the broodlords (which takes them ages) they completely ignore the roaches.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
NeonFox
Profile Joined January 2011
2373 Posts
May 04 2012 13:54 GMT
#1583
On May 04 2012 22:43 Br3ezy wrote:
i dont really understand in TvZ, if zerg has trouble scouting early game, but terran's early game is considered to be the strongest...doesnt that sort of contradict each other that they are trying to give zerg easier scouting game against the strongest part of tvz play? Wouldn't that like be lowering the mana cost for snipe on ghosts to be able to counter zerg's late game arsenel of broodlords ultralisks and infestors?


You are correct, "fixing" early game zerg is the first step, next one is "fixing" lategame terran. But terrans need to explore more, look at Morrow's TvZ for example, it's different, and brutal.
roym899
Profile Joined March 2011
Germany426 Posts
May 04 2012 14:28 GMT
#1584
On May 04 2012 22:54 teamhozac wrote:
Show nested quote +
On May 04 2012 22:43 Br3ezy wrote:
i dont really understand in TvZ, if zerg has trouble scouting early game, but terran's early game is considered to be the strongest...doesnt that sort of contradict each other that they are trying to give zerg easier scouting game against the strongest part of tvz play? Wouldn't that like be lowering the mana cost for snipe on ghosts to be able to counter zerg's late game arsenel of broodlords ultralisks and infestors?


This has been the case since the dawn of the game, we are supposed to be the "harass race" the "early pressure race" who needs to put pressure on our opponents in order to stay even/get ahead. Unfortunately blizzard has done everything possible in order to make it harder for us to actually apply this pressure effectively. Rax nerf, reaper nerf, bunker nerf, BFH nerf, bigger maps, etc. Now this bullshit, better scouting for zerg, increased queen range, Blizzard really hates Terran. Some goober (community manager) over on the Battlenet forums was saying how TvP late game "may be Protoss favored" unless the Terran "uses his early/midgame advantage to stay even" How are we supposed to do this if they keep nerfing us, making the maps bigger, giving zerg/protoss better defense/scouting... shit has just gotten out of hand.
Terran is the most efficiantly race and most succesful race since the release of the game. So please don't blame Blizz if they see some imbalance right there.
KangaRuthless
Profile Blog Joined August 2010
United States304 Posts
May 04 2012 14:30 GMT
#1585
The Queen range change is nice, but I wonder if it was really necessary. It should help fend off Hellion incursions at the very least
www.youtube.com/KangaRuthless
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
May 04 2012 14:33 GMT
#1586
On May 04 2012 22:54 teamhozac wrote:
Show nested quote +
On May 04 2012 22:43 Br3ezy wrote:
i dont really understand in TvZ, if zerg has trouble scouting early game, but terran's early game is considered to be the strongest...doesnt that sort of contradict each other that they are trying to give zerg easier scouting game against the strongest part of tvz play? Wouldn't that like be lowering the mana cost for snipe on ghosts to be able to counter zerg's late game arsenel of broodlords ultralisks and infestors?


This has been the case since the dawn of the game, we are supposed to be the "harass race" the "early pressure race" who needs to put pressure on our opponents in order to stay even/get ahead. Unfortunately blizzard has done everything possible in order to make it harder for us to actually apply this pressure effectively. Rax nerf, reaper nerf, bunker nerf, BFH nerf, bigger maps, etc. Now this bullshit, better scouting for zerg, increased queen range, Blizzard really hates Terran. Some goober (community manager) over on the Battlenet forums was saying how TvP late game "may be Protoss favored" unless the Terran "uses his early/midgame advantage to stay even" How are we supposed to do this if they keep nerfing us, making the maps bigger, giving zerg/protoss better defense/scouting... shit has just gotten out of hand.


Dustin would like to have a word with you.
Play your best
taldarimAltar
Profile Blog Joined April 2011
973 Posts
May 04 2012 14:41 GMT
#1587
Mass queen more viable now
NKB
Profile Joined February 2012
United Kingdom608 Posts
May 04 2012 14:50 GMT
#1588
On May 04 2012 16:02 TheSwarmRocks wrote:
Show nested quote +
On May 04 2012 10:38 Gackt_ wrote:
I freaking loved this video, it shows the acutal speed of the ovi and something extra special...!



This is GOLD!!!


Oh my god, that just made my day, thanks for sharing :D
Some times you just gotta wish...
Big J
Profile Joined March 2011
Austria16289 Posts
May 04 2012 14:53 GMT
#1589
On May 04 2012 21:54 GrandSmurf wrote:
they also acknowledged that broodlord - infestor 'might be a little too strong'. and we know how that turned out.


they also acknowledged that the marine is probably too good, but DK said there is not much they can do about it without completly redesigning huge parts of Terran
Varrik
Profile Joined May 2012
United States18 Posts
May 04 2012 15:44 GMT
#1590
I'm really happy with the range change. Not only will it help kite early game aggression like zealots and help deal with hellions, but it will ultimately make that 3 pylon block (made possible by blizzard maps) that much easier to deal with! I feel like this is a really good idea!
The Gateway To eSports - More Than A Game
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
May 04 2012 15:44 GMT
#1591
On May 04 2012 22:54 Umpteen wrote:
Show nested quote +
On May 04 2012 20:44 iAmJeffReY wrote:
On May 04 2012 20:42 teamhozac wrote:
On May 04 2012 15:52 Wes-Palladini wrote:
On May 03 2012 09:01 Jumbled wrote:
On May 03 2012 08:57 Toppp wrote:
Pretty sad that they arent in touch with terrans current place.. I feel like they just took those complaints straight from the Battle.net forums.. 50 energy starting queen isn't taking into account late game creep spread which will be godlike and all queens will have a massive useless pileup of energy that will be spent mostly on pure creep tumors, which in return will have everyones creeps pread looking like seals..

In most games, creep spread actually tends to peak around the late midgame. Beyond that, P and T have enough detection and damage wandering around that it becomes hard for Zergs to push the creep out further unless they're really dominating.


Agree, adding more starting energy to get an earlier creep tumor is going to do very little for zerg in ZvT. The first 2 hellions will just kill it like usual.

Increasing overlord speed is a good idea or please just fix Korhal Compound. As it is right now Terran can get 2 marines out to kill the first overlord before it makes it safely behind the enemies natural.

I still think Thors are OP. Too easy for Terran to pump them off of 2 bases, A attack into any zerg composition and just stomp. Please reduce contaminate cost on overseers so at least zerg has a chance to delay thors from coming out. I cant remember the last time I even saw a pro use contaminate.


Thor OP? lol youve got to be kidding right?

He forgot zergs can make roaches against terran.


If you want to see Thors made to look properly stupid, bring two or three broodlords along with your roaches. The Thors get such a hard-on for killing the broodlords (which takes them ages) they completely ignore the roaches.

Fuck bring ANY air unit lol. Thors auto targeting air has been the biggest joke in a long time. Making them almost worthless in some situations, as manual targeting with a unit that does such high DPS and murders things fast just sucks.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
SolidMoose
Profile Joined June 2011
United States1240 Posts
May 04 2012 15:45 GMT
#1592
On May 04 2012 23:53 Big J wrote:
Show nested quote +
On May 04 2012 21:54 GrandSmurf wrote:
they also acknowledged that broodlord - infestor 'might be a little too strong'. and we know how that turned out.


they also acknowledged that the marine is probably too good, but DK said there is not much they can do about it without completly redesigning huge parts of Terran


They never said it was too good, they said it would be hard to make changes to it because it's such a fundamental part of the terran army IF it ever got too good.
teamhozac
Profile Joined April 2012
404 Posts
May 04 2012 15:46 GMT
#1593
On May 05 2012 00:44 iAmJeffReY wrote:
Show nested quote +
On May 04 2012 22:54 Umpteen wrote:
On May 04 2012 20:44 iAmJeffReY wrote:
On May 04 2012 20:42 teamhozac wrote:
On May 04 2012 15:52 Wes-Palladini wrote:
On May 03 2012 09:01 Jumbled wrote:
On May 03 2012 08:57 Toppp wrote:
Pretty sad that they arent in touch with terrans current place.. I feel like they just took those complaints straight from the Battle.net forums.. 50 energy starting queen isn't taking into account late game creep spread which will be godlike and all queens will have a massive useless pileup of energy that will be spent mostly on pure creep tumors, which in return will have everyones creeps pread looking like seals..

In most games, creep spread actually tends to peak around the late midgame. Beyond that, P and T have enough detection and damage wandering around that it becomes hard for Zergs to push the creep out further unless they're really dominating.


Agree, adding more starting energy to get an earlier creep tumor is going to do very little for zerg in ZvT. The first 2 hellions will just kill it like usual.

Increasing overlord speed is a good idea or please just fix Korhal Compound. As it is right now Terran can get 2 marines out to kill the first overlord before it makes it safely behind the enemies natural.

I still think Thors are OP. Too easy for Terran to pump them off of 2 bases, A attack into any zerg composition and just stomp. Please reduce contaminate cost on overseers so at least zerg has a chance to delay thors from coming out. I cant remember the last time I even saw a pro use contaminate.


Thor OP? lol youve got to be kidding right?

He forgot zergs can make roaches against terran.


If you want to see Thors made to look properly stupid, bring two or three broodlords along with your roaches. The Thors get such a hard-on for killing the broodlords (which takes them ages) they completely ignore the roaches.

Fuck bring ANY air unit lol. Thors auto targeting air has been the biggest joke in a long time. Making them almost worthless in some situations, as manual targeting with a unit that does such high DPS and murders things fast just sucks.


My favorite is the massive overlord migration over your thors and then the zerg rushes in and rapes everything, its like the modern day dark swarm
bObA
Profile Joined May 2012
France300 Posts
May 04 2012 15:47 GMT
#1594
On May 04 2012 22:54 teamhozac wrote:
Show nested quote +
On May 04 2012 22:43 Br3ezy wrote:
i dont really understand in TvZ, if zerg has trouble scouting early game, but terran's early game is considered to be the strongest...doesnt that sort of contradict each other that they are trying to give zerg easier scouting game against the strongest part of tvz play? Wouldn't that like be lowering the mana cost for snipe on ghosts to be able to counter zerg's late game arsenel of broodlords ultralisks and infestors?


This has been the case since the dawn of the game, we are supposed to be the "harass race" the "early pressure race" who needs to put pressure on our opponents in order to stay even/get ahead. Unfortunately blizzard has done everything possible in order to make it harder for us to actually apply this pressure effectively. Rax nerf, reaper nerf, bunker nerf, BFH nerf, bigger maps, etc. Now this bullshit, better scouting for zerg, increased queen range, Blizzard really hates Terran. Some goober (community manager) over on the Battlenet forums was saying how TvP late game "may be Protoss favored" unless the Terran "uses his early/midgame advantage to stay even" How are we supposed to do this if they keep nerfing us, making the maps bigger, giving zerg/protoss better defense/scouting... shit has just gotten out of hand.



Completely agree with what you said.

teamhozac
Profile Joined April 2012
404 Posts
May 04 2012 15:47 GMT
#1595
On May 05 2012 00:45 SolidMoose wrote:
Show nested quote +
On May 04 2012 23:53 Big J wrote:
On May 04 2012 21:54 GrandSmurf wrote:
they also acknowledged that broodlord - infestor 'might be a little too strong'. and we know how that turned out.


they also acknowledged that the marine is probably too good, but DK said there is not much they can do about it without completly redesigning huge parts of Terran


They never said it was too good, they said it would be hard to make changes to it because it's such a fundamental part of the terran army IF it ever got too good.


Marines are only as good as the player that uses them, there are plenty of counters to them, but perfect marine micro makes them super effective. Saying marines are OP is just stupid though
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-05-04 16:15:39
May 04 2012 16:13 GMT
#1596
On May 05 2012 00:45 SolidMoose wrote:
Show nested quote +
On May 04 2012 23:53 Big J wrote:
On May 04 2012 21:54 GrandSmurf wrote:
they also acknowledged that broodlord - infestor 'might be a little too strong'. and we know how that turned out.


they also acknowledged that the marine is probably too good, but DK said there is not much they can do about it without completly redesigning huge parts of Terran


They never said it was too good, they said it would be hard to make changes to it because it's such a fundamental part of the terran army IF it ever got too good.

(David Kim) In the patch 1.4, Bionic units were very powerful.
This is just as vague as "BL/Inf might be too good".

Neither of those units has been nerfed since their respective comments. (at least I think the BL/Inf comment was already after NP nerf)

source
+ Show Spoiler +
http://www.teamliquid.net/forum/viewmessage.php?topic_id=297048
Postaljester
Profile Joined December 2002
United States128 Posts
May 04 2012 16:21 GMT
#1597
I find it funny how people who play terran think blizzard hates terran and terran has become terrible. Play another race if terran is the worst race you will do better with a diffferent one. Also if massive amounts of players stop playing terran they will probably get buffed.

Although going based on pro scene terran has never been in danger preformance wise.
If you cant do something well, learn to enjoy doing it poorly
c78331
Profile Joined November 2011
Greece64 Posts
May 04 2012 16:23 GMT
#1598
I like the overlord change,the queen change seems ok i guess and it will certainly help against 2 rax and early hellions(it will also come in handy in zvz).
Maybe though blizzard should experiment with tuning the ghost up a little bit to help terran lategame against both races.
DooMDash
Profile Joined May 2010
United States1015 Posts
May 04 2012 16:23 GMT
#1599
Queen range is beyond dumb IMO. It just isn't needed.
S1 3500+ Master T. S2 1600+ Master T.
Big J
Profile Joined March 2011
Austria16289 Posts
May 04 2012 16:26 GMT
#1600
On May 05 2012 00:46 teamhozac wrote:
Show nested quote +
On May 05 2012 00:44 iAmJeffReY wrote:
On May 04 2012 22:54 Umpteen wrote:
On May 04 2012 20:44 iAmJeffReY wrote:
On May 04 2012 20:42 teamhozac wrote:
On May 04 2012 15:52 Wes-Palladini wrote:
On May 03 2012 09:01 Jumbled wrote:
On May 03 2012 08:57 Toppp wrote:
Pretty sad that they arent in touch with terrans current place.. I feel like they just took those complaints straight from the Battle.net forums.. 50 energy starting queen isn't taking into account late game creep spread which will be godlike and all queens will have a massive useless pileup of energy that will be spent mostly on pure creep tumors, which in return will have everyones creeps pread looking like seals..

In most games, creep spread actually tends to peak around the late midgame. Beyond that, P and T have enough detection and damage wandering around that it becomes hard for Zergs to push the creep out further unless they're really dominating.


Agree, adding more starting energy to get an earlier creep tumor is going to do very little for zerg in ZvT. The first 2 hellions will just kill it like usual.

Increasing overlord speed is a good idea or please just fix Korhal Compound. As it is right now Terran can get 2 marines out to kill the first overlord before it makes it safely behind the enemies natural.

I still think Thors are OP. Too easy for Terran to pump them off of 2 bases, A attack into any zerg composition and just stomp. Please reduce contaminate cost on overseers so at least zerg has a chance to delay thors from coming out. I cant remember the last time I even saw a pro use contaminate.


Thor OP? lol youve got to be kidding right?

He forgot zergs can make roaches against terran.


If you want to see Thors made to look properly stupid, bring two or three broodlords along with your roaches. The Thors get such a hard-on for killing the broodlords (which takes them ages) they completely ignore the roaches.

Fuck bring ANY air unit lol. Thors auto targeting air has been the biggest joke in a long time. Making them almost worthless in some situations, as manual targeting with a unit that does such high DPS and murders things fast just sucks.


My favorite is the massive overlord migration over your thors and then the zerg rushes in and rapes everything, its like the modern day dark swarm


Yeah, but it doesn't work, because Thors don't do that. Plain and simple, Thors don't shoot OLs if there is something else to shoot. They don't even switch target from ground to air or air to ground, when a new combat unit comes in range.
Prev 1 78 79 80 81 82 106 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
20:00
#109
IntoTheiNu 1025
WardiTV894
OGKoka 453
Rex136
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 453
Rex 136
Codebar 11
StarCraft: Brood War
Britney 53630
Calm 3999
Shuttle 1885
Rain 1652
Jaedong 949
Bisu 930
Horang2 629
FanTaSy 501
Stork 488
firebathero 454
[ Show more ]
EffOrt 412
Mini 303
Soma 298
actioN 288
BeSt 238
Soulkey 218
ZerO 209
Mind 197
Light 178
Snow 166
sorry 148
Rush 126
Zeus 105
Barracks 93
hero 72
Killer 68
Bishop 58
Mong 54
Noble 54
Sea.KH 52
Hm[arnc] 36
Shinee 36
Creator 35
Bale 34
Yoon 32
Shine 27
Terrorterran 26
ToSsGirL 24
soO 24
Aegong 20
Sexy 18
HiyA 18
Sacsri 16
zelot 15
yabsab 12
ajuk12(nOOB) 11
scan(afreeca) 7
Icarus 5
Dota 2
Dendi747
syndereN255
Counter-Strike
olofmeister1507
byalli565
x6flipin265
Other Games
singsing2519
B2W.Neo1323
hiko1002
Lowko350
crisheroes336
Mlord295
Pyrionflax269
Liquid`VortiX101
QueenE44
ZerO(Twitch)4
Organizations
StarCraft: Brood War
UltimateBattle 1654
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV508
League of Legends
• Jankos2412
• TFBlade455
Upcoming Events
Monday Night Weeklies
2h 38m
IntoTheTV X SOOP
21h 38m
PiGosaur Cup
1d 10h
The PondCast
1d 20h
Kung Fu Cup
1d 21h
IntoTheTV X SOOP
2 days
FEL
4 days
FEL
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
[ Show More ]
WardiTV Weekly
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.