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Call to Action: Balance Testing (live custom map) - Page 80

Forum Index > SC2 General
2110 CommentsPost a Reply
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teamhozac
Profile Joined April 2012
404 Posts
Last Edited: 2012-05-04 14:00:38
May 04 2012 13:54 GMT
#1581
On May 04 2012 22:43 Br3ezy wrote:
i dont really understand in TvZ, if zerg has trouble scouting early game, but terran's early game is considered to be the strongest...doesnt that sort of contradict each other that they are trying to give zerg easier scouting game against the strongest part of tvz play? Wouldn't that like be lowering the mana cost for snipe on ghosts to be able to counter zerg's late game arsenel of broodlords ultralisks and infestors?


This has been the case since the dawn of the game, we are supposed to be the "harass race" the "early pressure race" who needs to put pressure on our opponents in order to stay even/get ahead. Unfortunately blizzard has done everything possible in order to make it harder for us to actually apply this pressure effectively. Rax nerf, reaper nerf, bunker nerf, BFH nerf, bigger maps, etc. Now this bullshit, better scouting for zerg, increased queen range, Blizzard really hates Terran. Some goober (community manager) over on the Battlenet forums was saying how TvP late game "may be Protoss favored" unless the Terran "uses his early/midgame advantage to stay even" How are we supposed to do this if they keep nerfing us, making the maps bigger, giving zerg/protoss better defense/scouting... shit has just gotten out of hand.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
May 04 2012 13:54 GMT
#1582
On May 04 2012 20:44 iAmJeffReY wrote:
Show nested quote +
On May 04 2012 20:42 teamhozac wrote:
On May 04 2012 15:52 Wes-Palladini wrote:
On May 03 2012 09:01 Jumbled wrote:
On May 03 2012 08:57 Toppp wrote:
Pretty sad that they arent in touch with terrans current place.. I feel like they just took those complaints straight from the Battle.net forums.. 50 energy starting queen isn't taking into account late game creep spread which will be godlike and all queens will have a massive useless pileup of energy that will be spent mostly on pure creep tumors, which in return will have everyones creeps pread looking like seals..

In most games, creep spread actually tends to peak around the late midgame. Beyond that, P and T have enough detection and damage wandering around that it becomes hard for Zergs to push the creep out further unless they're really dominating.


Agree, adding more starting energy to get an earlier creep tumor is going to do very little for zerg in ZvT. The first 2 hellions will just kill it like usual.

Increasing overlord speed is a good idea or please just fix Korhal Compound. As it is right now Terran can get 2 marines out to kill the first overlord before it makes it safely behind the enemies natural.

I still think Thors are OP. Too easy for Terran to pump them off of 2 bases, A attack into any zerg composition and just stomp. Please reduce contaminate cost on overseers so at least zerg has a chance to delay thors from coming out. I cant remember the last time I even saw a pro use contaminate.


Thor OP? lol youve got to be kidding right?

He forgot zergs can make roaches against terran.


If you want to see Thors made to look properly stupid, bring two or three broodlords along with your roaches. The Thors get such a hard-on for killing the broodlords (which takes them ages) they completely ignore the roaches.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
NeonFox
Profile Joined January 2011
2373 Posts
May 04 2012 13:54 GMT
#1583
On May 04 2012 22:43 Br3ezy wrote:
i dont really understand in TvZ, if zerg has trouble scouting early game, but terran's early game is considered to be the strongest...doesnt that sort of contradict each other that they are trying to give zerg easier scouting game against the strongest part of tvz play? Wouldn't that like be lowering the mana cost for snipe on ghosts to be able to counter zerg's late game arsenel of broodlords ultralisks and infestors?


You are correct, "fixing" early game zerg is the first step, next one is "fixing" lategame terran. But terrans need to explore more, look at Morrow's TvZ for example, it's different, and brutal.
roym899
Profile Joined March 2011
Germany426 Posts
May 04 2012 14:28 GMT
#1584
On May 04 2012 22:54 teamhozac wrote:
Show nested quote +
On May 04 2012 22:43 Br3ezy wrote:
i dont really understand in TvZ, if zerg has trouble scouting early game, but terran's early game is considered to be the strongest...doesnt that sort of contradict each other that they are trying to give zerg easier scouting game against the strongest part of tvz play? Wouldn't that like be lowering the mana cost for snipe on ghosts to be able to counter zerg's late game arsenel of broodlords ultralisks and infestors?


This has been the case since the dawn of the game, we are supposed to be the "harass race" the "early pressure race" who needs to put pressure on our opponents in order to stay even/get ahead. Unfortunately blizzard has done everything possible in order to make it harder for us to actually apply this pressure effectively. Rax nerf, reaper nerf, bunker nerf, BFH nerf, bigger maps, etc. Now this bullshit, better scouting for zerg, increased queen range, Blizzard really hates Terran. Some goober (community manager) over on the Battlenet forums was saying how TvP late game "may be Protoss favored" unless the Terran "uses his early/midgame advantage to stay even" How are we supposed to do this if they keep nerfing us, making the maps bigger, giving zerg/protoss better defense/scouting... shit has just gotten out of hand.
Terran is the most efficiantly race and most succesful race since the release of the game. So please don't blame Blizz if they see some imbalance right there.
KangaRuthless
Profile Blog Joined August 2010
United States304 Posts
May 04 2012 14:30 GMT
#1585
The Queen range change is nice, but I wonder if it was really necessary. It should help fend off Hellion incursions at the very least
www.youtube.com/KangaRuthless
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
May 04 2012 14:33 GMT
#1586
On May 04 2012 22:54 teamhozac wrote:
Show nested quote +
On May 04 2012 22:43 Br3ezy wrote:
i dont really understand in TvZ, if zerg has trouble scouting early game, but terran's early game is considered to be the strongest...doesnt that sort of contradict each other that they are trying to give zerg easier scouting game against the strongest part of tvz play? Wouldn't that like be lowering the mana cost for snipe on ghosts to be able to counter zerg's late game arsenel of broodlords ultralisks and infestors?


This has been the case since the dawn of the game, we are supposed to be the "harass race" the "early pressure race" who needs to put pressure on our opponents in order to stay even/get ahead. Unfortunately blizzard has done everything possible in order to make it harder for us to actually apply this pressure effectively. Rax nerf, reaper nerf, bunker nerf, BFH nerf, bigger maps, etc. Now this bullshit, better scouting for zerg, increased queen range, Blizzard really hates Terran. Some goober (community manager) over on the Battlenet forums was saying how TvP late game "may be Protoss favored" unless the Terran "uses his early/midgame advantage to stay even" How are we supposed to do this if they keep nerfing us, making the maps bigger, giving zerg/protoss better defense/scouting... shit has just gotten out of hand.


Dustin would like to have a word with you.
Play your best
taldarimAltar
Profile Blog Joined April 2011
973 Posts
May 04 2012 14:41 GMT
#1587
Mass queen more viable now
NKB
Profile Joined February 2012
United Kingdom608 Posts
May 04 2012 14:50 GMT
#1588
On May 04 2012 16:02 TheSwarmRocks wrote:
Show nested quote +
On May 04 2012 10:38 Gackt_ wrote:
I freaking loved this video, it shows the acutal speed of the ovi and something extra special...!



This is GOLD!!!


Oh my god, that just made my day, thanks for sharing :D
Some times you just gotta wish...
Big J
Profile Joined March 2011
Austria16289 Posts
May 04 2012 14:53 GMT
#1589
On May 04 2012 21:54 GrandSmurf wrote:
they also acknowledged that broodlord - infestor 'might be a little too strong'. and we know how that turned out.


they also acknowledged that the marine is probably too good, but DK said there is not much they can do about it without completly redesigning huge parts of Terran
Varrik
Profile Joined May 2012
United States18 Posts
May 04 2012 15:44 GMT
#1590
I'm really happy with the range change. Not only will it help kite early game aggression like zealots and help deal with hellions, but it will ultimately make that 3 pylon block (made possible by blizzard maps) that much easier to deal with! I feel like this is a really good idea!
The Gateway To eSports - More Than A Game
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
May 04 2012 15:44 GMT
#1591
On May 04 2012 22:54 Umpteen wrote:
Show nested quote +
On May 04 2012 20:44 iAmJeffReY wrote:
On May 04 2012 20:42 teamhozac wrote:
On May 04 2012 15:52 Wes-Palladini wrote:
On May 03 2012 09:01 Jumbled wrote:
On May 03 2012 08:57 Toppp wrote:
Pretty sad that they arent in touch with terrans current place.. I feel like they just took those complaints straight from the Battle.net forums.. 50 energy starting queen isn't taking into account late game creep spread which will be godlike and all queens will have a massive useless pileup of energy that will be spent mostly on pure creep tumors, which in return will have everyones creeps pread looking like seals..

In most games, creep spread actually tends to peak around the late midgame. Beyond that, P and T have enough detection and damage wandering around that it becomes hard for Zergs to push the creep out further unless they're really dominating.


Agree, adding more starting energy to get an earlier creep tumor is going to do very little for zerg in ZvT. The first 2 hellions will just kill it like usual.

Increasing overlord speed is a good idea or please just fix Korhal Compound. As it is right now Terran can get 2 marines out to kill the first overlord before it makes it safely behind the enemies natural.

I still think Thors are OP. Too easy for Terran to pump them off of 2 bases, A attack into any zerg composition and just stomp. Please reduce contaminate cost on overseers so at least zerg has a chance to delay thors from coming out. I cant remember the last time I even saw a pro use contaminate.


Thor OP? lol youve got to be kidding right?

He forgot zergs can make roaches against terran.


If you want to see Thors made to look properly stupid, bring two or three broodlords along with your roaches. The Thors get such a hard-on for killing the broodlords (which takes them ages) they completely ignore the roaches.

Fuck bring ANY air unit lol. Thors auto targeting air has been the biggest joke in a long time. Making them almost worthless in some situations, as manual targeting with a unit that does such high DPS and murders things fast just sucks.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
SolidMoose
Profile Joined June 2011
United States1240 Posts
May 04 2012 15:45 GMT
#1592
On May 04 2012 23:53 Big J wrote:
Show nested quote +
On May 04 2012 21:54 GrandSmurf wrote:
they also acknowledged that broodlord - infestor 'might be a little too strong'. and we know how that turned out.


they also acknowledged that the marine is probably too good, but DK said there is not much they can do about it without completly redesigning huge parts of Terran


They never said it was too good, they said it would be hard to make changes to it because it's such a fundamental part of the terran army IF it ever got too good.
teamhozac
Profile Joined April 2012
404 Posts
May 04 2012 15:46 GMT
#1593
On May 05 2012 00:44 iAmJeffReY wrote:
Show nested quote +
On May 04 2012 22:54 Umpteen wrote:
On May 04 2012 20:44 iAmJeffReY wrote:
On May 04 2012 20:42 teamhozac wrote:
On May 04 2012 15:52 Wes-Palladini wrote:
On May 03 2012 09:01 Jumbled wrote:
On May 03 2012 08:57 Toppp wrote:
Pretty sad that they arent in touch with terrans current place.. I feel like they just took those complaints straight from the Battle.net forums.. 50 energy starting queen isn't taking into account late game creep spread which will be godlike and all queens will have a massive useless pileup of energy that will be spent mostly on pure creep tumors, which in return will have everyones creeps pread looking like seals..

In most games, creep spread actually tends to peak around the late midgame. Beyond that, P and T have enough detection and damage wandering around that it becomes hard for Zergs to push the creep out further unless they're really dominating.


Agree, adding more starting energy to get an earlier creep tumor is going to do very little for zerg in ZvT. The first 2 hellions will just kill it like usual.

Increasing overlord speed is a good idea or please just fix Korhal Compound. As it is right now Terran can get 2 marines out to kill the first overlord before it makes it safely behind the enemies natural.

I still think Thors are OP. Too easy for Terran to pump them off of 2 bases, A attack into any zerg composition and just stomp. Please reduce contaminate cost on overseers so at least zerg has a chance to delay thors from coming out. I cant remember the last time I even saw a pro use contaminate.


Thor OP? lol youve got to be kidding right?

He forgot zergs can make roaches against terran.


If you want to see Thors made to look properly stupid, bring two or three broodlords along with your roaches. The Thors get such a hard-on for killing the broodlords (which takes them ages) they completely ignore the roaches.

Fuck bring ANY air unit lol. Thors auto targeting air has been the biggest joke in a long time. Making them almost worthless in some situations, as manual targeting with a unit that does such high DPS and murders things fast just sucks.


My favorite is the massive overlord migration over your thors and then the zerg rushes in and rapes everything, its like the modern day dark swarm
bObA
Profile Joined May 2012
France300 Posts
May 04 2012 15:47 GMT
#1594
On May 04 2012 22:54 teamhozac wrote:
Show nested quote +
On May 04 2012 22:43 Br3ezy wrote:
i dont really understand in TvZ, if zerg has trouble scouting early game, but terran's early game is considered to be the strongest...doesnt that sort of contradict each other that they are trying to give zerg easier scouting game against the strongest part of tvz play? Wouldn't that like be lowering the mana cost for snipe on ghosts to be able to counter zerg's late game arsenel of broodlords ultralisks and infestors?


This has been the case since the dawn of the game, we are supposed to be the "harass race" the "early pressure race" who needs to put pressure on our opponents in order to stay even/get ahead. Unfortunately blizzard has done everything possible in order to make it harder for us to actually apply this pressure effectively. Rax nerf, reaper nerf, bunker nerf, BFH nerf, bigger maps, etc. Now this bullshit, better scouting for zerg, increased queen range, Blizzard really hates Terran. Some goober (community manager) over on the Battlenet forums was saying how TvP late game "may be Protoss favored" unless the Terran "uses his early/midgame advantage to stay even" How are we supposed to do this if they keep nerfing us, making the maps bigger, giving zerg/protoss better defense/scouting... shit has just gotten out of hand.



Completely agree with what you said.

teamhozac
Profile Joined April 2012
404 Posts
May 04 2012 15:47 GMT
#1595
On May 05 2012 00:45 SolidMoose wrote:
Show nested quote +
On May 04 2012 23:53 Big J wrote:
On May 04 2012 21:54 GrandSmurf wrote:
they also acknowledged that broodlord - infestor 'might be a little too strong'. and we know how that turned out.


they also acknowledged that the marine is probably too good, but DK said there is not much they can do about it without completly redesigning huge parts of Terran


They never said it was too good, they said it would be hard to make changes to it because it's such a fundamental part of the terran army IF it ever got too good.


Marines are only as good as the player that uses them, there are plenty of counters to them, but perfect marine micro makes them super effective. Saying marines are OP is just stupid though
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-05-04 16:15:39
May 04 2012 16:13 GMT
#1596
On May 05 2012 00:45 SolidMoose wrote:
Show nested quote +
On May 04 2012 23:53 Big J wrote:
On May 04 2012 21:54 GrandSmurf wrote:
they also acknowledged that broodlord - infestor 'might be a little too strong'. and we know how that turned out.


they also acknowledged that the marine is probably too good, but DK said there is not much they can do about it without completly redesigning huge parts of Terran


They never said it was too good, they said it would be hard to make changes to it because it's such a fundamental part of the terran army IF it ever got too good.

(David Kim) In the patch 1.4, Bionic units were very powerful.
This is just as vague as "BL/Inf might be too good".

Neither of those units has been nerfed since their respective comments. (at least I think the BL/Inf comment was already after NP nerf)

source
+ Show Spoiler +
http://www.teamliquid.net/forum/viewmessage.php?topic_id=297048
Postaljester
Profile Joined December 2002
United States128 Posts
May 04 2012 16:21 GMT
#1597
I find it funny how people who play terran think blizzard hates terran and terran has become terrible. Play another race if terran is the worst race you will do better with a diffferent one. Also if massive amounts of players stop playing terran they will probably get buffed.

Although going based on pro scene terran has never been in danger preformance wise.
If you cant do something well, learn to enjoy doing it poorly
c78331
Profile Joined November 2011
Greece64 Posts
May 04 2012 16:23 GMT
#1598
I like the overlord change,the queen change seems ok i guess and it will certainly help against 2 rax and early hellions(it will also come in handy in zvz).
Maybe though blizzard should experiment with tuning the ghost up a little bit to help terran lategame against both races.
DooMDash
Profile Joined May 2010
United States1015 Posts
May 04 2012 16:23 GMT
#1599
Queen range is beyond dumb IMO. It just isn't needed.
S1 3500+ Master T. S2 1600+ Master T.
Big J
Profile Joined March 2011
Austria16289 Posts
May 04 2012 16:26 GMT
#1600
On May 05 2012 00:46 teamhozac wrote:
Show nested quote +
On May 05 2012 00:44 iAmJeffReY wrote:
On May 04 2012 22:54 Umpteen wrote:
On May 04 2012 20:44 iAmJeffReY wrote:
On May 04 2012 20:42 teamhozac wrote:
On May 04 2012 15:52 Wes-Palladini wrote:
On May 03 2012 09:01 Jumbled wrote:
On May 03 2012 08:57 Toppp wrote:
Pretty sad that they arent in touch with terrans current place.. I feel like they just took those complaints straight from the Battle.net forums.. 50 energy starting queen isn't taking into account late game creep spread which will be godlike and all queens will have a massive useless pileup of energy that will be spent mostly on pure creep tumors, which in return will have everyones creeps pread looking like seals..

In most games, creep spread actually tends to peak around the late midgame. Beyond that, P and T have enough detection and damage wandering around that it becomes hard for Zergs to push the creep out further unless they're really dominating.


Agree, adding more starting energy to get an earlier creep tumor is going to do very little for zerg in ZvT. The first 2 hellions will just kill it like usual.

Increasing overlord speed is a good idea or please just fix Korhal Compound. As it is right now Terran can get 2 marines out to kill the first overlord before it makes it safely behind the enemies natural.

I still think Thors are OP. Too easy for Terran to pump them off of 2 bases, A attack into any zerg composition and just stomp. Please reduce contaminate cost on overseers so at least zerg has a chance to delay thors from coming out. I cant remember the last time I even saw a pro use contaminate.


Thor OP? lol youve got to be kidding right?

He forgot zergs can make roaches against terran.


If you want to see Thors made to look properly stupid, bring two or three broodlords along with your roaches. The Thors get such a hard-on for killing the broodlords (which takes them ages) they completely ignore the roaches.

Fuck bring ANY air unit lol. Thors auto targeting air has been the biggest joke in a long time. Making them almost worthless in some situations, as manual targeting with a unit that does such high DPS and murders things fast just sucks.


My favorite is the massive overlord migration over your thors and then the zerg rushes in and rapes everything, its like the modern day dark swarm


Yeah, but it doesn't work, because Thors don't do that. Plain and simple, Thors don't shoot OLs if there is something else to shoot. They don't even switch target from ground to air or air to ground, when a new combat unit comes in range.
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