• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:01
CEST 15:01
KST 22:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 227ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Starcraft vs Retro Category on Twitch Data needed
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4695 users

Call to Action: Balance Testing (live custom map) - Page 82

Forum Index > SC2 General
2110 CommentsPost a Reply
Prev 1 80 81 82 83 84 106 Next
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
May 04 2012 18:43 GMT
#1621
Anti-air range on queens was already longer than the new anti-ground range and wasn't changed. So wrong on that point.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
May 04 2012 18:43 GMT
#1622
On May 05 2012 03:38 TaeTae wrote:
Don't understand why the queen upgrade was removed. The new upgrade sucks as queens do bare terrible damage against everything. Also this will make scouting impossible in zvz for both teams basically: The Queeen is gonna auto attack overlords before u even notice they are there.


It's a ground range buff, not air. Air attack is unaffected. It'll mess with zergling scouting, but all that really means is that players will have to send an extra ling or two in when they scout, it's not a huge deal. The main effect it'll have on ZvZ is in line/baneling wars, which are going to be significantly tilted in the favor of the defender now. Should make ZvZ less of a knife-fight early on, which I'm okay with.
From the void I am born into wave and particle
SmileZerg
Profile Joined March 2012
United States543 Posts
May 04 2012 18:48 GMT
#1623
On May 05 2012 03:38 TaeTae wrote:
Don't understand why the queen upgrade was removed. The new upgrade sucks as queens do bare terrible damage against everything. Also this will make scouting impossible in zvz for both teams basically: The Queeen is gonna auto attack overlords before u even notice they are there.


What? It's only an increase to their ground attack range. The AA range on Queens was already far greater anyways.
"Show me your teeth."
InoyouS2
Profile Joined December 2011
1005 Posts
May 04 2012 18:49 GMT
#1624
There's a major flaw with Blizzard's balancing...

A: They are looking at balance in all leagues, that's bad, bad bad bad.
B: They are trying to balance the game at the top (the GSL), but there's a problem with that too; most Korean pros play Terran because you can translate APM into getting ahead much easier with the race mechanics, whereas Protoss and Zerg are mostly just probe/drone to a certain number, get a big army, and trash the opponent. Terran should no longer be receiving nerfs, and protoss should definitely not be receiving buffs after the most recent GSL.
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
teamhozac
Profile Joined April 2012
404 Posts
May 04 2012 18:52 GMT
#1625
On May 05 2012 03:37 Diavlo wrote:
Show nested quote +
On May 05 2012 02:20 teamhozac wrote:
On May 05 2012 01:44 Diavlo wrote:
On May 04 2012 22:54 teamhozac wrote:
On May 04 2012 22:43 Br3ezy wrote:
i dont really understand in TvZ, if zerg has trouble scouting early game, but terran's early game is considered to be the strongest...doesnt that sort of contradict each other that they are trying to give zerg easier scouting game against the strongest part of tvz play? Wouldn't that like be lowering the mana cost for snipe on ghosts to be able to counter zerg's late game arsenel of broodlords ultralisks and infestors?


This has been the case since the dawn of the game, we are supposed to be the "harass race" the "early pressure race" who needs to put pressure on our opponents in order to stay even/get ahead. Unfortunately blizzard has done everything possible in order to make it harder for us to actually apply this pressure effectively. Rax nerf, reaper nerf, bunker nerf, BFH nerf, bigger maps, etc. Now this bullshit, better scouting for zerg, increased queen range, Blizzard really hates Terran. Some goober (community manager) over on the Battlenet forums was saying how TvP late game "may be Protoss favored" unless the Terran "uses his early/midgame advantage to stay even" How are we supposed to do this if they keep nerfing us, making the maps bigger, giving zerg/protoss better defense/scouting... shit has just gotten out of hand.


Just because Terran early game was broken for most of SC2's history doesn't mean the race is supposed to be strong early and ride that advantage in the late game.

Races should be able to compete with each other at every stage of the game, it's the best way to make things interesting.
Making Terran's early game weaker or at least less prone to coinflips is the first step in balancing TvZ.
When that is done, maybe they will be able to actually see if the game is balanced late game or not and make adjustements if needed (putting back the real snipe for example).
Because at this point we mostly see terran fail early game cheeses or timings and then bitch that BL-infestor is too strong.


On an other subject, the queen change might be pretty cool against banelings. They will cover a larger area of the drone line and hit at least once more. Maybe that will limite a bit the effectiveness of the early pools-baneling nests.


Terran has to do damage against zerg, or at least force units other than drones, HAS TO. This is undisputable. If a Terran player just sits back and lets zerg drone up to 80, they lost. Period. Done. Nothing else to say here. I bolded the part in your post where you are dead wrong. This is EXACLTY where Terran is supposed to be strong, but Blizzard feels they need to constantly nerf every opener we have, or buff the other races in order to make it easier for them to deal with early game pressure, all this combined with HUGE rush distances on ladder maps makes putting pressure on greedy zerg and protoss players near impossible anymore. The reason we need to apply pressure, other than our late game units sucking, is that we cannot produce workers nearly as fast as protoss or zerg and can not keep up economically unless we pressure them while expanding ourselves. /rant


Yes you have to make zergs do other things than drone up and you have to limit their ability to expand. That's not the same as needing to get ahead in the early game just so you can survive the late game.

Giving Zergs better way of scouting doesn't change the fact that they will have to make units instead of drones to counter you. It just changes the fact that you won't get to straight up kill the Zerg just because he couldn't scout your all-in/cheese.

We need a game where the Terran puts to the Zerg's ability to make the correct decision against what the terran is doing to the test more than a game where the Terran chooses an all-in and crosses his fingers that the zerg is not blindly countering it.

For the same reason i approve of the observer time decrease and would like the scans to be cheaper. Just for the game to be a little less f***ing random.






I said nothing about straight up killing zerg with an all in, and when is the last time you saw an all in in tvz work anyways? Everything has basically been figured out at this point and (especially now with these buffs) can be blindly countered by a spine or two and several queens, which you need anyways. With the queen buff and the overlord buff, there wont EVER be any reason to make any units besides queens and spines unitl youre good and droned up, and with your new and improved scouting ability you should be able to tell exactly what the terran player is going at all times and easily make the counter to that unit while droning up to the maximum. So no, youre not making the game less random, youre making it more fucking boring, and favored towards zerg.
nonsequitur
Profile Blog Joined July 2010
384 Posts
May 04 2012 18:52 GMT
#1626
Don't really get what Blizzard is trying to achieve with the range buff on queens. In any case, what they should be looking at is late game ZvP. ZvP late game has devolved into whether Vortex hits or not. It's not fun to watch or play games that end with a single spell cast.
SmileZerg
Profile Joined March 2012
United States543 Posts
May 04 2012 18:53 GMT
#1627
On May 05 2012 03:49 InoyouS2 wrote:
There's a major flaw with Blizzard's balancing...

A: They are looking at balance in all leagues, that's bad, bad bad bad.
B: They are trying to balance the game at the top (the GSL), but there's a problem with that too; most Korean pros play Terran because you can translate APM into getting ahead much easier with the race mechanics, whereas Protoss and Zerg are mostly just probe/drone to a certain number, get a big army, and trash the opponent. Terran should no longer be receiving nerfs, and protoss should definitely not be receiving buffs after the most recent GSL.


Hahaha get out of the thread. What Terran nerfs are you even talking about? They weren't touched at all by the changes.
"Show me your teeth."
Beakyboo
Profile Joined May 2010
United States485 Posts
Last Edited: 2012-05-04 19:02:10
May 04 2012 18:53 GMT
#1628
On May 05 2012 03:37 corpuscle wrote:
Show nested quote +
On May 05 2012 03:34 Beakyboo wrote:
I think it's pretty obvious at this point that these queen buffs are geared towards stopping the pylon/bunker ramp block without sticking the neutral depots on ladder maps, which it's hardly surprising that they're opposed to doing


I don't see how that would help, queens aren't going to be out yet most of the time for those types of blocks.

They won't be out in time to prevent it from happening, but it means you can break it more cost effectively. I don't know for sure, would have to try it out really. The energy buff makes sense in that way too though since you could spread creep towards your ramp and put a spine in range to break it a lot earlier.

If we hadn't already circumvented this problem on tournament maps, albeit in a somewhat unconventional way, then maybe people would see more justification for some sort of buff to help with it. In the end, I think we should want ladder balance to be the same as tournament balance, and if Blizzard isn't going to introduce a gimmick to prevent ramp blocking then I do think it should be addressed in some other way.

Or maybe I'm totally off here, who knows what goes through their heads really.
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
May 04 2012 18:55 GMT
#1629
On May 05 2012 03:52 nonsequitur wrote:
Don't really get what Blizzard is trying to achieve with the range buff on queens. In any case, what they should be looking at is late game ZvP. ZvP late game has devolved into whether Vortex hits or not. It's not fun to watch or play games that end with a single spell cast.


Uh... marine and hellion deflection?

You know one queen can almost kill 3 early marines without stim and combat shields alone right?

With 5 range, queens cannot be kited with hellions and marines.

MVP popularized making 4-6 hellions and keeping them outside Z base to prevent both creep and a third base. These new queens will be able to more easily stop that shit.
Wasteweiser
Profile Blog Joined August 2010
Canada522 Posts
May 04 2012 19:11 GMT
#1630
On May 05 2012 03:49 InoyouS2 wrote:
There's a major flaw with Blizzard's balancing...

A: They are looking at balance in all leagues, that's bad, bad bad bad.


No whats bad is they don't disclose all their information they use. That is bad bad bad. We don't really know what information they're really looking at,all we know from previous balance stats that they do have the capabilities to look at all leagues seperate.
Obitus.243
Bure
Profile Joined August 2010
United States11 Posts
May 04 2012 19:15 GMT
#1631
On May 05 2012 03:55 SafeAsCheese wrote:

Uh... marine and hellion deflection?

You know one queen can almost kill 3 early marines without stim and combat shields alone right?

With 5 range, queens cannot be kited with hellions and marines.

MVP popularized making 4-6 hellions and keeping them outside Z base to prevent both creep and a third base. These new queens will be able to more easily stop that shit.


One queen should almost kill 3 marines at the start. It takes 150 minerals on both sides. With combat shield and stim though im sure that changes drastically in terrans favor.

4-6 hellions outside of zerg base to prevent as much as it did was sort of silly.
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
Last Edited: 2012-05-04 19:19:21
May 04 2012 19:18 GMT
#1632
I like the current patch now. The queen energy buff seemed insane, the +2 ground range makes sense, as the energy buff was meant to assist with hellions, not make creep an unstoppable wave across the map from the 5 minute mark.

Edit: Also the 4-6 hellion completely denying the zerg for so long was ridiculous. Hellions were never under pressure and completely shut down creep.
Manager, Team RIP ZeeZ
mrjpark
Profile Joined March 2011
United States276 Posts
May 04 2012 19:22 GMT
#1633
On May 05 2012 04:18 1st_Panzer_Div. wrote:
I like the current patch now. The queen energy buff seemed insane, the +2 ground range makes sense, as the energy buff was meant to assist with hellions, not make creep an unstoppable wave across the map from the 5 minute mark.

Edit: Also the 4-6 hellion completely denying the zerg for so long was ridiculous. Hellions were never under pressure and completely shut down creep.


B-B-But I wanted to see how fast Seal could just make the minimap purple with the energy buff...
Twerrax
Profile Joined September 2010
Norway20 Posts
May 04 2012 19:37 GMT
#1634
Reduce spawning pool cost from 200 to 50. Or 100.

So that a 10pool for a bit faster queens is not shooting oneself in the foot eco wise. Some would say that this would encourage more 6pools, but I don't think so cause you still have the same amount of larva.
Huragius
Profile Joined September 2010
Lithuania1506 Posts
Last Edited: 2012-05-04 19:42:49
May 04 2012 19:38 GMT
#1635
So, basically queen buff is designed to deflect whole hellion harass. Now zerg will make additional few queens and will always push hellions away while spreading creep to third. Hellion FE with Fast Third Base will lose it's whole purpose, because zerg will take his third early without making any gas units which is fucking insane... 1 spine 3 queens and a group of zerglings behind them is all what it will take to secure third base. With all that saved up gas will see ridiculous shit like double evo chamber and 12 infestors poping out during mid game while teching to fast hive... Good luck Terrans lol.

It's freaking sad that people and blizzard think that hellion FE is a problem in ZvT. What they don't realize is that it is the only macro oriented build which doesn't put you too far behind (exception is maps like Shakuras Plateu where you can do 1 rax or 2 rax FE).

IMHO these balance changes are heading to a wrong direction. They will only encourage terran do to more all-ins and less macro or harass oriented builds... Only overlord speed change makes sense. I don't really know which change is worse, queen energy or queen ground attack range...
GloPikkle
Profile Joined October 2010
United States197 Posts
May 04 2012 19:44 GMT
#1636
On May 05 2012 04:37 Twerrax wrote:
Reduce spawning pool cost from 200 to 50. Or 100.

So that a 10pool for a bit faster queens is not shooting oneself in the foot eco wise. Some would say that this would encourage more 6pools, but I don't think so cause you still have the same amount of larva.


But the lings would be in your base like 15 seconds earlier.
teamhozac
Profile Joined April 2012
404 Posts
May 04 2012 19:45 GMT
#1637
On May 05 2012 04:18 1st_Panzer_Div. wrote:
I like the current patch now. The queen energy buff seemed insane, the +2 ground range makes sense, as the energy buff was meant to assist with hellions, not make creep an unstoppable wave across the map from the 5 minute mark.

Edit: Also the 4-6 hellion completely denying the zerg for so long was ridiculous. Hellions were never under pressure and completely shut down creep.


How is it ridiculous? its a 400-600 mineral investment, and with 2 queens it can be shut down, especially now. Or a few roaches will completely shut it down as well... not quite sure why this ever became an issue. Youre basically saying the one reliable build Terran has in order to try and deny creep and possibly a third is OP. So should we just both max out and throw our armies at each other from now on? This thread is a joke
Pandain
Profile Blog Joined May 2010
United States12989 Posts
May 04 2012 19:46 GMT
#1638
I honestly feel like they just don't understand balance at the highest level, or contact the pros in balance opinions.

Zerg early scouting was a big problem a year ago. Now you can pretty much defend anything just by getting three queens, a spine, and eventually an evo.
What the overlord change just does is lower the skill gap. It was an art constantly spreading each new overlord. You had to do it constantly, and send them early, because they were so slow. Now less skilled players are rewarded.

Hellions OP in ZvT? Really? And the solution is to help zergs spread creep faster? That was why Terrans went hellions! To control the creep!

teamhozac
Profile Joined April 2012
404 Posts
May 04 2012 19:47 GMT
#1639
On May 05 2012 04:38 Huragius wrote:
So, basically queen buff is designed to deflect whole hellion harass. Now zerg will make additional few queens and will always push hellions away while spreading creep to third. Hellion FE with Fast Third Base will lose it's whole purpose, because zerg will take his third early without making any gas units which is fucking insane... 1 spine 3 queens and a group of zerglings behind them is all what it will take to secure third base. With all that saved up gas will see ridiculous shit like double evo chamber and 12 infestors poping out during mid game while teching to fast hive... Good luck Terrans lol.

It's freaking sad that people and blizzard think that hellion FE is a problem in ZvT. What they don't realize is that it is the only macro oriented build which doesn't put you too far behind (exception is maps like Shakuras Plateu where you can do 1 rax or 2 rax FE).

IMHO these balance changes are heading to a wrong direction. They will only encourage terran do to more all-ins and less macro or harass oriented builds... Only overlord speed change makes sense. I don't really know which change is worse, queen energy or queen ground attack range...


All these changes are stupid and unnecessary, I think the only one that holds ANY water is the overlord speed buff, but even that is still meh. Pretty sure most competent zerg players know how to use thier overlords to scout regardless, using ledges, coming in from angles where they wont get spotted immediately, etc. These changes are dulling down innovation and gameplay
BreakeR.
Profile Joined October 2010
Austria220 Posts
May 04 2012 19:51 GMT
#1640
On May 05 2012 04:37 Twerrax wrote:
Reduce spawning pool cost from 200 to 50. Or 100.

So that a 10pool for a bit faster queens is not shooting oneself in the foot eco wise. Some would say that this would encourage more 6pools, but I don't think so cause you still have the same amount of larva.

wtf are u drunk?
The hardest part about being smart is accepting that others are stupid. -Tasteless
Prev 1 80 81 82 83 84 106 Next
Please log in or register to reply.
Live Events Refresh
CrankTV Team League
11:00
Crank Gathers S4: Group Stage
LiquipediaDiscussion
Replay Cast
09:00
HSC 29: Playoffs
CranKy Ducklings SOOP227
CranKy Ducklings130
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 249
BRAT_OK 102
Livibee 63
StarCraft: Brood War
Britney 46258
firebathero 1871
Shuttle 1239
Sea 1210
Jaedong 801
EffOrt 371
BeSt 319
Soma 291
Mini 273
JYJ 259
[ Show more ]
Stork 216
Light 203
Last 177
Mong 168
ggaemo 166
Zeus 137
Snow 117
Larva 109
Hyun 105
ZerO 59
Rush 47
Sharp 44
Mind 43
Sea.KH 40
NaDa 36
hero 35
ToSsGirL 35
Sexy 26
Icarus 22
GoRush 20
Yoon 19
Hm[arnc] 19
sorry 17
Shine 17
Bale 14
IntoTheRainbow 13
NotJumperer 13
Barracks 13
Sacsri 11
Dota 2
Gorgc7810
Dendi743
qojqva591
Counter-Strike
olofmeister1356
edward230
markeloff130
Super Smash Bros
Mew2King90
Heroes of the Storm
XaKoH 464
Other Games
B2W.Neo423
DeMusliM217
Liquid`VortiX49
ZerO(Twitch)11
Organizations
Other Games
gamesdonequick22188
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 72
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV384
League of Legends
• Jankos1987
• Nemesis1239
• TFBlade711
Upcoming Events
OSC
3h 59m
Cure vs SKillous
Lambo vs goblin
Cham vs YoungYakov
ArT vs Harstem
Krystianer vs Iba
Replay Cast
10h 59m
Replay Cast
20h 59m
CrankTV Team League
21h 59m
OSC
23h 59m
Replay Cast
1d 10h
RSL Revival
1d 19h
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
1d 20h
Afreeca Starleague
1d 20h
Snow vs Jaedong
YSC vs hero
RSL Revival
2 days
Solar vs Rogue
Maru vs NightMare
[ Show More ]
Sparkling Tuna Cup
2 days
GSL
3 days
Replay Cast
4 days
WardiTV Weekly
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.