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Call to Action: Balance Testing (live custom map) - Page 83

Forum Index > SC2 General
2110 CommentsPost a Reply
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CuteZergling
Profile Joined November 2011
641 Posts
May 04 2012 19:52 GMT
#1641
On May 05 2012 04:37 Twerrax wrote:
Reduce spawning pool cost from 200 to 50. Or 100.

So that a 10pool for a bit faster queens is not shooting oneself in the foot eco wise. Some would say that this would encourage more 6pools, but I don't think so cause you still have the same amount of larva.


I agree! And barracks should be 25 minerals. Nexus should be free.
Team owner of team QTLing
Serinox
Profile Joined August 2011
Germany5224 Posts
May 04 2012 19:52 GMT
#1642
On May 05 2012 04:37 Twerrax wrote:
Reduce spawning pool cost from 200 to 50. Or 100.

So that a 10pool for a bit faster queens is not shooting oneself in the foot eco wise. Some would say that this would encourage more 6pools, but I don't think so cause you still have the same amount of larva.


I don't even....what???
Grend
Profile Blog Joined April 2010
1600 Posts
Last Edited: 2012-05-04 20:03:40
May 04 2012 20:01 GMT
#1643
On May 05 2012 04:37 Twerrax wrote:
Reduce spawning pool cost from 200 to 50. Or 100.

So that a 10pool for a bit faster queens is not shooting oneself in the foot eco wise. Some would say that this would encourage more 6pools, but I don't think so cause you still have the same amount of larva.

You crack me up
Let`s make larvae be returned from cancelled eggs too while were at it. Should not have any effect on early rushes
Edit: just realized: if it costed 50 you could actually start making the pool at once. Hahahaha
♞ Against the Wind - Bob Seger ♞
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 04 2012 20:04 GMT
#1644
what exactly does increased ground range help accomplish?
starleague forever
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
May 04 2012 20:04 GMT
#1645
On May 05 2012 05:01 Grend wrote:
Show nested quote +
On May 05 2012 04:37 Twerrax wrote:
Reduce spawning pool cost from 200 to 50. Or 100.

So that a 10pool for a bit faster queens is not shooting oneself in the foot eco wise. Some would say that this would encourage more 6pools, but I don't think so cause you still have the same amount of larva.

You crack me up
Let`s make larvae be returned from cancelled eggs too while were at it. Should not have any effect on early rushes
Edit: just realized: if it costed 50 you could actually start making the pool at once. Hahahaha

Idk if this is what you were getting at but they made larva from cancelled eggs a thing for like a day in the beta. Early pools were obviously completely imbalanced so we just had to hide from the ladder until they fixed it. Luckily it was pretty quick :D
Grend
Profile Blog Joined April 2010
1600 Posts
May 04 2012 20:07 GMT
#1646
On May 05 2012 05:04 Bibbit wrote:
Show nested quote +
On May 05 2012 05:01 Grend wrote:
On May 05 2012 04:37 Twerrax wrote:
Reduce spawning pool cost from 200 to 50. Or 100.

So that a 10pool for a bit faster queens is not shooting oneself in the foot eco wise. Some would say that this would encourage more 6pools, but I don't think so cause you still have the same amount of larva.

You crack me up
Let`s make larvae be returned from cancelled eggs too while were at it. Should not have any effect on early rushes
Edit: just realized: if it costed 50 you could actually start making the pool at once. Hahahaha

Idk if this is what you were getting at but they made larva from cancelled eggs a thing for like a day in the beta. Early pools were obviously completely imbalanced so we just had to hide from the ladder until they fixed it. Luckily it was pretty quick :D

Oh I remember. For Zerg players that day is known as the blood red day of bountiful flesh gorging, or simply the perfect day. We commemorate its memory once a year with a giant wicker egg that we set fire to. Quite the sight actually.
♞ Against the Wind - Bob Seger ♞
mrjpark
Profile Joined March 2011
United States276 Posts
May 04 2012 20:09 GMT
#1647
On May 05 2012 04:37 Twerrax wrote:
Reduce spawning pool cost from 200 to 50. Or 100.

So that a 10pool for a bit faster queens is not shooting oneself in the foot eco wise. Some would say that this would encourage more 6pools, but I don't think so cause you still have the same amount of larva.


You have obviously never played StarCraft 1. Spawning pools used to cost 150 minerals and the 4 pool was broken, to say the least.
Twerrax
Profile Joined September 2010
Norway20 Posts
May 04 2012 20:10 GMT
#1648
On May 05 2012 05:01 Grend wrote:
Show nested quote +
On May 05 2012 04:37 Twerrax wrote:
Reduce spawning pool cost from 200 to 50. Or 100.

So that a 10pool for a bit faster queens is not shooting oneself in the foot eco wise. Some would say that this would encourage more 6pools, but I don't think so cause you still have the same amount of larva.

You crack me up
Let`s make larvae be returned from cancelled eggs too while were at it. Should not have any effect on early rushes
Edit: just realized: if it costed 50 you could actually start making the pool at once. Hahahaha


So what if you could make a pool at once. You still wont have any more larva, you cant 6pool with more lings, it would just come a few secs earlier. It would still not be a viable strat in any circumstance, hell Z cheese is way underpowered if you ask me. Though it would make up for somewhat a better weak Z early game.
mrjpark
Profile Joined March 2011
United States276 Posts
May 04 2012 20:13 GMT
#1649
On May 05 2012 05:10 Twerrax wrote:
Show nested quote +
On May 05 2012 05:01 Grend wrote:
On May 05 2012 04:37 Twerrax wrote:
Reduce spawning pool cost from 200 to 50. Or 100.

So that a 10pool for a bit faster queens is not shooting oneself in the foot eco wise. Some would say that this would encourage more 6pools, but I don't think so cause you still have the same amount of larva.

You crack me up
Let`s make larvae be returned from cancelled eggs too while were at it. Should not have any effect on early rushes
Edit: just realized: if it costed 50 you could actually start making the pool at once. Hahahaha


So what if you could make a pool at once. You still wont have any more larva, you cant 6pool with more lings, it would just come a few secs earlier. It would still not be a viable strat in any circumstance, hell Z cheese is way underpowered if you ask me. Though it would make up for somewhat a better weak Z early game.


The pool still takes time to build. Enough time for you to get enough larva and mine enough minerals to make 6 lings immediately. Game over.
Rk0
Profile Joined August 2011
Netherlands224 Posts
May 04 2012 20:14 GMT
#1650
On May 05 2012 04:37 Twerrax wrote:
Reduce spawning pool cost from 200 to 50. Or 100.

So that a 10pool for a bit faster queens is not shooting oneself in the foot eco wise. Some would say that this would encourage more 6pools, but I don't think so cause you still have the same amount of larva.


Ugh the horror for 6pools.. I dont even want to think about it lmao.
BreakeR.
Profile Joined October 2010
Austria220 Posts
May 04 2012 20:15 GMT
#1651
So what if you could make a pool at once. You still wont have any more larva, you cant 6pool with more lings, it would just come a few secs earlier. It would still not be a viable strat in any circumstance, hell Z cheese is way underpowered if you ask me. Though it would make up for somewhat a better weak Z early game.

Would be pretty much the same if a rax would cost 100 Minerals because 2rax is broken.

The hardest part about being smart is accepting that others are stupid. -Tasteless
onlinerobbe
Profile Joined August 2010
Germany547 Posts
Last Edited: 2012-05-04 20:18:18
May 04 2012 20:16 GMT
#1652
On May 05 2012 05:10 Twerrax wrote:
Show nested quote +
On May 05 2012 05:01 Grend wrote:
On May 05 2012 04:37 Twerrax wrote:
Reduce spawning pool cost from 200 to 50. Or 100.

So that a 10pool for a bit faster queens is not shooting oneself in the foot eco wise. Some would say that this would encourage more 6pools, but I don't think so cause you still have the same amount of larva.

You crack me up
Let`s make larvae be returned from cancelled eggs too while were at it. Should not have any effect on early rushes
Edit: just realized: if it costed 50 you could actually start making the pool at once. Hahahaha


So what if you could make a pool at once. You still wont have any more larva, you cant 6pool with more lings, it would just come a few secs earlier. It would still not be a viable strat in any circumstance, hell Z cheese is way underpowered if you ask me. Though it would make up for somewhat a better weak Z early game.

:o go ingame and check how long it takes to get those 200 minerals and than look at how much damage you can still do,
and then think about how much earlier you'd be in your opponents base with 6 lings, I'm not sure a pool right away would actually be soppable with a normal start from the opponent^^

I'm not even sure if you're serious because of how ridiculously strong it'd be
ohayo- on afk-op teamliquid | tuturuuuu! mayushi desu - 유인나, 이지은 사랑 (멍 지효 <3 )
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
May 04 2012 20:17 GMT
#1653
Yay! Range 5 queen makes me a happy ZvZer!
Bora Pain minha porra!
IamMagic
Profile Joined April 2012
Canada53 Posts
May 04 2012 20:18 GMT
#1654
On May 05 2012 05:04 a176 wrote:
what exactly does increased ground range help accomplish?

early terran agression before you have speed researched, some players straight up die to 2 rax bunker rushes it will help them a little
www.twitch.tv/IamMagic_
Twerrax
Profile Joined September 2010
Norway20 Posts
May 04 2012 20:23 GMT
#1655
On May 05 2012 05:16 onlinerobbe wrote:
Show nested quote +
On May 05 2012 05:10 Twerrax wrote:
On May 05 2012 05:01 Grend wrote:
On May 05 2012 04:37 Twerrax wrote:
Reduce spawning pool cost from 200 to 50. Or 100.

So that a 10pool for a bit faster queens is not shooting oneself in the foot eco wise. Some would say that this would encourage more 6pools, but I don't think so cause you still have the same amount of larva.

You crack me up
Let`s make larvae be returned from cancelled eggs too while were at it. Should not have any effect on early rushes
Edit: just realized: if it costed 50 you could actually start making the pool at once. Hahahaha


So what if you could make a pool at once. You still wont have any more larva, you cant 6pool with more lings, it would just come a few secs earlier. It would still not be a viable strat in any circumstance, hell Z cheese is way underpowered if you ask me. Though it would make up for somewhat a better weak Z early game.

:o go ingame and check how long it takes to get those 200 minerals and than look at how much damage you can still do,
and then think about how much earlier you'd be in your opponents base with 6 lings, I'm not sure a pool right away would actually be soppable with a normal start from the opponent^^

I'm not even sure if you're serious because of how ridiculously strong it'd be


Why is this so much stronger than a normal 6 pool? You will not have any more larvae. You will be supply capped at the same places etc. Even with todays 6pool you are not broke, you are short of larvae. Its not like more money will spawn you more larvae.
Finnz
Profile Joined September 2011
United Kingdom260 Posts
May 04 2012 20:24 GMT
#1656
Protoss and zerg players are just so ungrateful and greedy. Seriously some of the comments that are being made are actually rediculous. I dont think they will ever be happy until everything that they build is free.
mrjpark
Profile Joined March 2011
United States276 Posts
Last Edited: 2012-05-04 20:31:25
May 04 2012 20:24 GMT
#1657
On May 05 2012 05:18 IamMagic wrote:
Show nested quote +
On May 05 2012 05:04 a176 wrote:
what exactly does increased ground range help accomplish?

early terran agression before you have speed researched, some players straight up die to 2 rax bunker rushes it will help them a little


That's my point, though, they're trying to fix something that ain't broken. And if it's meant for hellions, queens are too slow to ever properly deal with hellions. And even then, we either drop an early roach warren for 3-4 roaches or randomly make a ton of slings to surprise sex the hellions with a massive surround and take complete map control. I liked the idea of the energy buff because it allowed queens to be a little more versatile in their defense. Which they're still not. They're great against very small numbers of air or ground units, but are otherwise useless and are better off just sitting by themselves injecting. They basically have a role outside of larva/creep in the first 4-5 minutes of the game and the last 4-5 minutes of the game...assuming you reached brood lords.


On May 05 2012 05:23 Twerrax wrote:
Show nested quote +
On May 05 2012 05:16 onlinerobbe wrote:
On May 05 2012 05:10 Twerrax wrote:
On May 05 2012 05:01 Grend wrote:
On May 05 2012 04:37 Twerrax wrote:
Reduce spawning pool cost from 200 to 50. Or 100.

So that a 10pool for a bit faster queens is not shooting oneself in the foot eco wise. Some would say that this would encourage more 6pools, but I don't think so cause you still have the same amount of larva.

You crack me up
Let`s make larvae be returned from cancelled eggs too while were at it. Should not have any effect on early rushes
Edit: just realized: if it costed 50 you could actually start making the pool at once. Hahahaha


So what if you could make a pool at once. You still wont have any more larva, you cant 6pool with more lings, it would just come a few secs earlier. It would still not be a viable strat in any circumstance, hell Z cheese is way underpowered if you ask me. Though it would make up for somewhat a better weak Z early game.

:o go ingame and check how long it takes to get those 200 minerals and than look at how much damage you can still do,
and then think about how much earlier you'd be in your opponents base with 6 lings, I'm not sure a pool right away would actually be soppable with a normal start from the opponent^^

I'm not even sure if you're serious because of how ridiculously strong it'd be


Why is this so much stronger than a normal 6 pool? You will not have any more larvae. You will be supply capped at the same places etc. Even with todays 6pool you are not broke, you are short of larvae. Its not like more money will spawn you more larvae.


Larva is produced at a rate of 1 every 15 seconds. Also, spawning pool takes over a minute to finish building. You'll have the larva. Also, I take it you don't 6 pool much. The standard six pool actually incorporates extractor tricks to reach 10 lings quickly and then the ovie right after. Your suggestion is broken. Move on.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 04 2012 20:31 GMT
#1658
Faster overlord ruins any rush and all-in strategies in ZvZ. Now, every Zerg will be ready to any incoming atack in ZvZ. That matchup now becomes a totally macro-oriented game. Sadly...
Nachtwind
Profile Joined June 2011
Germany1130 Posts
Last Edited: 2012-05-04 20:38:21
May 04 2012 20:38 GMT
#1659
On May 05 2012 05:18 IamMagic wrote:
Show nested quote +
On May 05 2012 05:04 a176 wrote:
what exactly does increased ground range help accomplish?

early terran agression before you have speed researched, some players straight up die to 2 rax bunker rushes it will help them a little


doesn´t even the best of the best sometimes struggles vs this?
invisible tetris level master
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
May 04 2012 20:39 GMT
#1660
Is the 5 Range buff US only, or am I using the wrong map? When I test it the Queen has 50 Energy as it was before,
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