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[Part 3] Matchmaking Changes - Page 7

Forum Index > SC2 General
329 CommentsPost a Reply
Prev 1 5 6 7 8 9 17 Next All
ShatterStar
Profile Joined December 2010
United States40 Posts
April 24 2012 13:22 GMT
#121
I still think this move is not just about trying to vary the gameplay experience. I think they are just being proactive about this as the number of people playing on ladder shrinks over time. There will not be another influx until Heart of the Swarm. If you do it now you can spin it as a gameplay thing, if you do it six months from now it may look desperate.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
Last Edited: 2012-04-24 13:26:17
April 24 2012 13:23 GMT
#122
I try to give Blizzard the benefit of the doubt, but I have the very strong feeling that they are either lying or made a mistake when rolling back their changes. Season 6, I consistently received or lost 11, 12 or 13 points (ignoring bonus pool) for every game I played, with very few exceptions. From the first day of Season 7, without any noticable change after they announced the rollback, I've been getting anywhere from 6 to 20 points.

I'm wary of reading too much into people saying they're facing people from the wrong league, because there's so much overlap between the leagues and you can end up with an MMR that's much higher than your league average without getting promoted if you go on a win streak (due to a high uncertainty), but the number of points you get is based on your actual MMR (once your points stabilize around your MMR, which mine should have by now) and your opponent's, so a high variability in that should be a clear indication that you're facing opponents with highly variable MMR.

In my heart of hearts, I think Blizzard announced the change, it got complained about, and they announced they'd rolled it back to calm the criticism but didn't actually change anything. Now they say they fixed the problems high-MMR players were having with the system; I'd be curious to hear if any of you high masters/GM players notice a difference?

Edited to add: To be clear, I actually prefer the new system, because I treat laddering as BO practice. I can tell how well I'm executing my BO even if my opponent is so bad that I win even after making silly mistakes, and I can learn the little holes in my execution when I get smashed by a much better player.

@MorroW, assuming the OP is correct, as a GM player you should be getting longer wait times, but more evenly matched opponents.
The frumious Bandersnatch
turdburgler
Profile Blog Joined January 2011
England6749 Posts
April 24 2012 13:27 GMT
#123
On April 24 2012 21:43 Plexa wrote:
Show nested quote +
On April 24 2012 21:15 Lorch wrote:
I still don't see the point, one of the few good things about battle net 2.0 has always been thats it's one of the few matchmaking systems that is actually good at matching you vs players that are pretty much exactly as good as you are, I still don't see the point in changing it.

My thoughts too =/

I see a lot of people saying how they like this change because it makes them play against better opponents, well, those 'better opponents' are annoyed because they have to play you. It's much better if everyone is playing similar skill than this =/


the only logical reason i can see for their desperation to make a change to relax to the rules is they want to hide that there are less players laddering. the average player wont read the changes, doesnt read team liquid and has no idea about how leagues work. all they care about is queue times, if they see that it takes longer to get a game they may be disheartened from playing, by relaxing the rules blizzard are probably hoping for more players to keep playing.
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2012-04-24 13:29:36
April 24 2012 13:27 GMT
#124
On April 24 2012 21:43 Plexa wrote:
Show nested quote +
On April 24 2012 21:15 Lorch wrote:
I still don't see the point, one of the few good things about battle net 2.0 has always been thats it's one of the few matchmaking systems that is actually good at matching you vs players that are pretty much exactly as good as you are, I still don't see the point in changing it.

My thoughts too =/

I see a lot of people saying how they like this change because it makes them play against better opponents, well, those 'better opponents' are annoyed because they have to play you. It's much better if everyone is playing similar skill than this =/


Exactly, as a highish master ladder was really good practice, a GM from time to time and high master for the rest, the opposition i'll meet in cw/daily tournaments. If i've to play vs low master it's just a waste of time and i'd rather skip completely the ladder.
Zest fanboy.
Mendelfist
Profile Joined September 2010
Sweden356 Posts
April 24 2012 13:28 GMT
#125
On April 24 2012 22:15 ZisforZerg wrote:
I don't know what was wrong with the ladder to make them go on with these changes, or change anything in the first place. Why would you want less even competition in favor of unpredictability? Still doesn't make sense to me.

I guess some people like the feeling of getting it shoved up their behinds by stronger players. I don't. Neither do I like doing it to weaker players. I play for fun, and fun means balanced games. If I were training for entering a tournament maybe I would think differently, but for me this is a computer game only. Like Minecraft, you know. It's fun. Or it was, rather.
1A.Browbeat
Profile Joined November 2011
Canada26 Posts
April 24 2012 13:30 GMT
#126
I had the feeling as well that something wasn't right. But I like this change. Go Blizz!
...
Kaesebrot
Profile Joined April 2012
Germany128 Posts
April 24 2012 13:31 GMT
#127
Btw whats up with the Maps? Out of the last 15gms I played 8 of them on OHANA LE...
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
April 24 2012 13:32 GMT
#128
Beat top 100 NA players

Play rank 70 master people with a negative record next game

sc2 ladder es #1
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
April 24 2012 13:35 GMT
#129
Im in diamond, i have played everyone from High high gold, mid-high plat, and diamonds. I guess the biggest thing is just to win games and not be worried about who your gonna play against.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
April 24 2012 13:38 GMT
#130
Eh, I haven't played much, but I think my skill level is higher than my mmr. I enjoy when I get paired up with GM( I'm
Mid masters) b/c it's fun and I split 50/50. Against diamonds, I can just practice pure macro, or offrace and do silly strats. Overall, I have a pretty decent winrate (cept against Terran. Good god that 1-1-1.)
(╯°□°)╯︵ ┻━┻
imre
Profile Blog Joined November 2011
France9263 Posts
April 24 2012 13:40 GMT
#131
On April 24 2012 22:32 Odal wrote:
Beat top 100 NA players

Play rank 70 master people with a negative record next game

sc2 ladder es #1


... such a good change ...
Zest fanboy.
Drake
Profile Joined October 2010
Germany6146 Posts
April 24 2012 13:41 GMT
#132
On April 24 2012 20:43 roym899 wrote:
As a Diamond player I like the changes. It's always nice to gain confidence by getting an easy win over someone who is 1 league under you or getting the chance to learn something new even when you clearly lose against someone a league higher.

btw.: what's your problem guys? You will get better and worse opponents so you won't get demoted or promoted to early because of this system change. It's a chance for you and adds variety into ladderplay.


as mid master i wont get demoted or promoted for perhaps ever and ever, way to srong to ever go back in diamond, not playing enough to ever reach gm

but the problem i have is not i play gm lose and lose 1 or even 5 points, no the problem are all the diamonds,
sure i can win 10 games and get 2-3 points for all the wins and then 1 diamond is able to cheeserush me and i lose 31 points ... oh jaeh 30-1 winratio and I LOSE POINTS thats how we all love it RIGHT ?
it just makes me play LESS and thats the worst thing a change could make !!!
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Shartugal
Profile Joined September 2011
Denmark134 Posts
April 24 2012 13:48 GMT
#133
I really enjoy the more loosened system, as it feels more rewarding when you occasionally win against a high mastter
Hot_Bid:" What are your longterm plans?" Seiplo:"Money, fame and bitches"
The.Imperator
Profile Joined October 2010
138 Posts
April 24 2012 13:54 GMT
#134
If there was anything wrong with the matchmaking it was that u could even get freaking 5-10 mirror matches in a row. I haven't played in few months though, so I dont know if its possible anymore but man was it depressing.
Alryk
Profile Blog Joined November 2011
United States2718 Posts
April 24 2012 14:03 GMT
#135
The thing you should remember is for every game you lose to a lower ranked player, you should be able to nab one off a higher ranked every now and then. Don't just look at the lower end of the spectrum haha.

As a masters player it sounds interesting. Can't wait to try it tonight.
Team Liquid, IM, ViOlet!
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
Last Edited: 2012-04-24 14:19:56
April 24 2012 14:15 GMT
#136
On April 24 2012 19:43 WizardofGGG wrote:
i wish blizzard didnt announce this, but changed it secretly, so people would not complain constantly about stuff they dont know.
Do you know the Matchmaking algorithm? Can you exactly say WHY you got this opponent?
What if the diamond you hit as a plat yesterday was on a losing streak the day before and his mmr was kind of smiliar to yours? You cant tell, because you DONT SEE THE MMR.
The same shit happened from season 1 to now. Ive played my fair share of games this season (about 150) and I havent felt jackshit happening.
Seriously, people take this only as a excuse for losses.
I can understand why it fucked up at GM and Bronze level, but everyone else is just overreacting as usual.
Just because you sit in Diamond doesnt mean you'll always play diamonds. You will hit people in YOUR MMR RANGE. If some diamond player start a new account in bronze, he will skyrocket the MMR so hard, that he will still be in silver and hit platinums. To people complaining that they lose to many points when they lose to a bronzie as golds or something. Actually you should not lose. If you lose to bronzies and with that a lot of points, you should really think about why you lost to such bad players. And if you get bronzies all the times, maybe there is a demotion incoming.
The Change Blizzard introduced will give you a better/worse opponent fomr TIME TO TIME. If you hit gold diamond gold diamond in a row, the probability is high, that those people have a similair MMR.
Stop complaining and fix your play, so you can stop complaining on a forum that you lost 20 points to a worse player (deservingly).

I welcome this change, should make promotions happen faster.


That's the whole deal. Blizz has never been transparent with how the MM system works, but people have been smart enough to figure most of it out. No one takes Blizzard ladder seriously, and I don't see how this change will help you get promoted faster, you're skill is the same, it's the same in relation to everyone elses. Nothing changed except the range of opponents you play. And from the sound of what most people are saying, there's no rhyme or reason to the opponents they are getting. Why are people complaining? Probably because like I said, no one cared about ladder. People would rather Blizzard improve the actual gameplay, or the 100 real issues that have been addressed by the community.

Like always, Blizzard is pandering to the casual players. This change just seems like a "Hey, we're gonna give you the illusion that ladder is more fun and you're doing better!." How about LAN yo? How about new 2v2 maps? How about fixing an issue that top players/ pros give a shit about... =_=;
rooftip
Profile Joined July 2010
United States4 Posts
April 24 2012 14:21 GMT
#137
No doubt!

Does Blizzard like people going to other sites? I would think keeping people on bnet 2.0 would be better instead of logging out and using 3rd party things to analyze their games.

On April 24 2012 21:20 SamsLiST wrote:
matchmakinception

E: I still feel the entire league/devision system should be replaced by two simple numbers
representing the mmr and how solid it is.

I am sick and tired of ppl rating them self as "high XY" when all they do is clearing their bonus-pool and comparing the result on a random devision which might be or not be aktive at all".
below masters it is a nightmare to analyse a profile.

I want to know my mmr (no a win/loss is not even close to that)
I want to know my stats vs each race
I want to know my stats on each map

I know all this can be done elsewise but that is no excuse for a bad UI...

geokilla
Profile Joined May 2011
Canada8245 Posts
April 24 2012 14:25 GMT
#138
I like these changes! Gogogo!
Banchan
Profile Joined May 2011
United States179 Posts
April 24 2012 14:28 GMT
#139
What I think this means is that low-mid masters will be matched against weaker players without much chance of meeting high/grandmasters

meaning there are many free points to be had on the ladder.
ScienceRob
Profile Joined April 2010
United States382 Posts
April 24 2012 14:30 GMT
#140
On April 24 2012 22:15 ZisforZerg wrote:
I don't know what was wrong with the ladder to make them go on with these changes, or change anything in the first place. Why would you want less even competition in favor of unpredictability? Still doesn't make sense to me.


According to what blizzard claims those at the high end of the ladder(You) should not be part of this varied match sequence so you should really only play against very high masters(who have GM potential) or GMs.
Carpe Diem
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