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On April 24 2012 20:43 roym899 wrote:btw.: what's your problem guys? You will get better and worse opponents so you won't get demoted or promoted to early because of this system change. It's a chance for you and adds variety into ladderplay. The problem is that the matches get more predictable, and predictable matches are pointless and boring. It's not as if the matches before the change weren't varied enough. Different opponent use different strategies, and sometimes players have wrong MMR for various reasons. Blizzard are trying to solve a problem that didn't exist.
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I still don't see the point, one of the few good things about battle net 2.0 has always been thats it's one of the few matchmaking systems that is actually good at matching you vs players that are pretty much exactly as good as you are, I still don't see the point in changing it.
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I am very distasteful of the change, to be honest. Before, Ladder was a reliable judge of how I was improving. I almost always played someone almost exactly as skilled as me, and I could very reliably judge my ability to handle different things or execute my plans at that skill level. Now I either play people so much better than me that Its tough to really do any focused learning from the match, or I play people who are so utterly awful that I wonder if they're even at the keyboard. I'm not sure I understand what's wrong with just allowing people to play other people at the same skill level? I don't think I understand why the change was necessary... Do they think this will fix ladder anxiety so many casual gamers suffer? Get real.....
On April 24 2012 15:45 mell0w wrote: Not a fan of these changes at all. What's really going on here, is that it's becoming harder to gauge your actual progress when you're not playing opponents of a similar skill level in favor for shorter ladder que times. Many will disagree, but I find it utterly anti-competitive; that is not saying you can't still try and compete, but now it's more like college football players playing one game against a special olympics team, then immediately playing against an NFL team. I neither enjoy smashing people on the ladder, or like being smashed in turn, in a very one-sided match up.
Ya... Blizzard doesn't seem to be interested in gauging progress, actually. They seem to have this attitude that if you're not in GM then you should get lumped in with casuals... Remember when they took losses off of people's records so they wouldn't be so afraid to play? God forbid someone want to know how they're doing...
I didn't really care too much about that change because I can track it with a 3rd party program like gears... but this one? With the lousy chat interface its impossible to get practice partners anyway, so I have to resort to laddering... which is broken for this purpose as of now.
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I noticed this yesterday when I played and beat a platinum player... my next opponent was a top silver? WTF, I like to use my opponents league/rank to determine how well I am currently doing, not a fan of this loosened system.
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matchmakinception
E: I still feel the entire league/devision system should be replaced by two simple numbers representing the mmr and how solid it is.
I am sick and tired of ppl rating them self as "high XY" when all they do is clearing their bonus-pool and comparing the result on a random devision which might be or not be aktive at all". below masters it is a nightmare to analyse a profile.
I want to know my mmr (no a win/loss is not even close to that) I want to know my stats vs each race I want to know my stats on each map
I know all this can be done elsewise but that is no excuse for a bad UI...
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I just want to know what they mean by "relaxed"
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I'm high diamond (actually got promoted like 2 weeks ago but have 80% win rate over 50 games since then) and have also noticed that I have been playing a lot of plats and masters but, its kinda cool, I took out my first masters the other day and was so happy, when I lost to my first masters PVP i creeped his build after and at least learned something. I think this change is good, but I do agree that the +/- points system should be more normalized, losing a PvP to sum plat nub cannoner would seriously enrage me. Truthfully if you want to get better at high levels the ONLY way is to play against people who are better than you and lose so you can find out what went wrong!!! DONT BE SCARED OF THE LADDER!
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there should be a feature in which players can watch replays as they wait for matchmaking
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I really enjoy playing matches against players who are much higher skilled than myself. Because I see how much I'm actually capeable of. I also like playing against players wil much LESS skill because I'll end up just rolling them. ROFL
However, in the end, I like just playing good SC2...the ranking or skill level of my opponent should have no impact on my overall performance level. The game should be fun...And since it's a game with a ranking system..we naturaly want to be higher ranked. The only way to get there is to improve. Playing against better players is the ONLY way to get better. By ALL meens...put me up against M and GM players if possible!!!!!
-Tommy- REFLEX_500
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I have noticed that they hadn't really changed much.. or didnt completely revert it. I'm glad to hear it's true..
Especially since I would play like 5 people in a row where I was favored, barely have to try, and get hardly any points of out it.. Then I'd lose one of the matches I'm favored and lose as much as two or three wins vs favored..
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Yeah I think blizzard has screwed up the match-making system. I am a high diamond to low master mmr player but all only play plat and masters on ladder. I get 2 points for beating plat opponent and lose 6-10 for losing to masters opponents its a screwed up system at the moment but hopefully blizzard can get in under-control soon.
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Aotearoa39261 Posts
On April 24 2012 21:15 Lorch wrote: I still don't see the point, one of the few good things about battle net 2.0 has always been thats it's one of the few matchmaking systems that is actually good at matching you vs players that are pretty much exactly as good as you are, I still don't see the point in changing it. My thoughts too =/
I see a lot of people saying how they like this change because it makes them play against better opponents, well, those 'better opponents' are annoyed because they have to play you. It's much better if everyone is playing similar skill than this =/
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I think it's extremely important that the best of the best aren't affected by this. Finding opponents of similar skill is much more important for them than quickly finding a match. I'm glad Blizzard addressed that and I would like to hear some feedback from the Pro's or top GM's whether or not that's actually working.
As for lower skill levels, I am a Diamond Protoss and it's amazing to mainly play Master opponents as it really requires me to polish my builds. I've laddered a lot lately and I really feel like my builds have improved.
I really like the diversity of opponents. Nothing to complain about (yet).
Edit: It would be amazing if they would implement a choice between "Quick!" and "Close match!". This way you could choose whether or not you want to be matched quickly (bigger range of MMR) or with the closest MMR (might lead to longer waiting time).
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I am excited about the change because of the chance to improve.
Also people please realize this doesn't mean you will only being playing people above or below you, you will still play people of the same or similar MMR but in the midst of that you will also play others.
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I think blizzard should follow the simple common sense rule
"If it ain't broke, don't fix it."
and that, in a few words, describes how they fucked up the only good part about Bnet 2.0 . I don't want to have to just go and play scrubs then go play some top level guys, that really screws up one of the only ways i can look at my progress now
T___T Blizzard stop fucking up the game .__________________________.
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MMR should be visible, and users should have an option to set what range of opponents to choose from. For example so you could set from +/-5% to +/-50% of your MMR. Or even you could choose something like "search from -5% to 25%"... and next day you would set it to "-25% to 5%" when you would want more easy games. This way everyone could have matches they want.
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i dont understand the OP very well
could some math professor explain to me if i get games faster or slower against more even or less even players assuming im around rank 15~ GM?
would be very appreciated thanks
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I don't know what was wrong with the ladder to make them go on with these changes, or change anything in the first place. Why would you want less even competition in favor of unpredictability? Still doesn't make sense to me.
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I think Blizz would do best with just adding the option for people to choose if they want to play against opponents of wider MMR range or if the don't want to. Overall it should be balanced for everyone, so everyone settles at a 50% win-rate but the players who want to allow to play against wider ranges are allowed to and the ones who try to gauge their skill with even opponents and who want to train with even opponents have the option for it.
Maybe there would be problems because only players with lower MMR would toggle that option, but I think it's at least worth a test.
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I love it, blizzard nails these changes. Really appreciate theyve been taking our feedback so serious.
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