On April 12 2012 03:09 CajunMan wrote: Idk what the collossus QQ is about quit QQing if your bad. Its a good unit and I personally loved the idea from beta to now. It's one of the new units I thought was really great. I do think Protoss could benefit from a Dark Archon though
Colossus is not a good unit.Its the worst unit in sc2 right now bar none.
Why? Seems to do what its intended and very well and can be very fragile by itself.
The colossus is a horrible sc2 units because its stacraft.You are supposed to do something with your units in stacraft.The colossus is just a giant siege unit that stands in the back and aoes shit into the ground. The maximum amount of micro you can do with a colossus is if you move it back and forth or on and off clifs rofl.They are terrible for harass because they can't be built early because you don't have the eco to do it and if you built them off 2 base your going to get rolled by mass roaches in ZvP or marauders in TvP. and if not you just won with a allin that doesn't work since Ace won IEM with 2 base colossus rofl.They only really work as a unit off 3 base and in a death ball which is a terrible concept in the first place.
QQQQQQ if your having those probs getting better is always an option.
Are fucking with me just because you have nothing to do or whats your problem? It has nothing to do with me being bad or good at the game.I don't have in game problems with the colossus.I refuse to fucking use it in the first place that's how bad of a unit it is and it's 0 fun playing with it.
On April 12 2012 03:04 Gosi wrote: It just feels like Dustin Browder is using the Starcraft franchise so he can play out his bad fantasies of game design and unit design/roles and actually have people playing it. All this mess just feels more like some kind of Starcraft/Red Alert/MOBA cluster fuck.
Units that are copies of BW units but still not the good BW unit.
More gimmicky stuff that suits more in Red Alert and MOBAs (anti air spider mine? some wacky ass missile that makes mech even worse in TvT, that hook on the viper that is stolen from Pudge from DotA, you just don't need any timing and skill to hit your target, the charge upgrade on Ultralisk that you can find in like any MOBA game).
Still no words on the Warpgate mechanic and the worst unit ever Colossus.
zzzzzzzzzzz
people like this are the reason Blizz is so silent about HoTS
Well maybe if blizz were more open about HOTS and acknowledged some of the many issues people wouldn't be making posts like this? These posts exist for a reason dude ...
I really don't understand why there are people on TL complaining about this... Gosi is just total right... Hopefully they do something with poor protoss army that is strong at one point and before and afterwards ... destroyed... the way zvp with mass roach timing and colossi works is total ****... and afterwards without Mothership... see me lose no game lategame zvp if the only 2 viable units are going to the C&C trashyard were in SC reality all the strange new shit belongs o0
On April 12 2012 03:09 CajunMan wrote: Idk what the collossus QQ is about quit QQing if your bad. Its a good unit and I personally loved the idea from beta to now. It's one of the new units I thought was really great. I do think Protoss could benefit from a Dark Archon though
Colossus is not a good unit.Its the worst unit in sc2 right now bar none.
Why? Seems to do what its intended and very well and can be very fragile by itself.
The colossus is a horrible sc2 units because its stacraft.You are supposed to do something with your units in stacraft.The colossus is just a giant siege unit that stands in the back and aoes shit into the ground. The maximum amount of micro you can do with a colossus is if you move it back and forth or on and off clifs rofl.They are terrible for harass because they can't be built early because you don't have the eco to do it and if you built them off 2 base your going to get rolled by mass roaches in ZvP or marauders in TvP. and if not you just won with a allin that doesn't work since Ace won IEM with 2 base colossus rofl.They only really work as a unit off 3 base and in a death ball which is a terrible concept in the first place.
QQQQQQ if your having those probs getting better is always an option.
LOL way to dismiss a complaint about unit functionality with an ad hominem attack. The Colossus is a shit unit and people have been complaining about it since the beta for WoL. If you're for a unit that has no micro potential other than move back and forth, and no harassment potential by itself, and only A moves, nobody should be listening to you.
I'm...slightly encouraged by this update, but the problem of attack move deathballs still remain...and really you can attribute 70% of that to the Roach, Marauder, and Colossus.
Remember Blizzard's justification for increasing the cost and damage of siege tanks? They felt Terran in BW was too reliant on tanks for every matchup. The same can be said for the Colossus, except unlike siege tanks, they don't even bring the sort of positional nuance that tanks in BW did.
Protoss Mass Recall has got to go. Getting caught out of position must be a risk when moving out on the map.
Also, the Viper's ability will not be nearly as effective as Dark Swarm was in BW -- this ability only reduces your range to 1, it doesn't reduce your ranged damage to 0. It will still be good, depending on what 1 range really means, but it won't be that great, especially if you're good at splitting your units. It probably won't even be better than Fungal in most situations unless its AoE is a lot bigger.
On April 12 2012 01:37 decaf wrote: Being caught out of position is a good thing for esports, there have to be mistakes to be made. The recall must be cut.
+1
Not too sure about that. When original BW was developed, the developers made the Recall function on the arbiter for defensive purposes, not offensive. Results = the pro players never used Arbiters and instead went for more Dragoon+Zealot+High Templar into Air transition (Carriers). When players like Nal_rA started using offensive recalls, it changed the PvT of BW forever.
I think defensive only recall is okay given how strong Protoss deathball is in this game. But I would also like to see recall as mid-game upgrade instead of being there every single time. It can serve 3 purposes: 1. Pull back army if things are about to go 'oh crap' (but I do agree with being caught out of position) 2. Pull back army to defend mass drop or nydus or something in that manner OR 3. Recall probes from one nexus to another to save all probes from getting wiped out.
On April 12 2012 03:21 murphs wrote: I'm glad people are hating on the colossus. Both it and the thor need to taken out and shot and never spoken of again.
Sad part is, Protoss is balanced around Colossus.
To serve the defense I can think of recall, but for offensive purposes the warp prisma should be enough. It can even drop.
On April 12 2012 02:53 Mordanis wrote: I'm just afraid that they are losing their ability to make truly high quality games, and not just games that are fun for a week or so..
Yeah, you're probably right. Starcraft 2 really fizzled out since its release last week.
On-topic: Somebody in the comments section actually had a really neat idea regarding the long-range missile. Have it be an AoE targeted ability with a very short cooldown and give the missile a travel speed somewhat quicker than a Seeker Missile and a moderate damage radius. This would discourage clumping because if it's targeted in the center of the death ball you have to move the whole ball to avoid it or have a chunk of units eat the damage, and it gives small groups of units the ability to dodge around the missiles. On the other hand, it would also require the terran to lead targets in order to ever hit mobile targets.
I don't really understand what the point of the tempest is now. It sounds like it's nearly identical to the carrier now. If they aren't going to carve out a unique niche for it, I'd rather see them scrap that as well and just improve the carrier. Also, if it is going to so closely resemble the carrier, that only leaves the oracle bringing something new to the table. I'm OK with that provided they do something to make the colossus a more interesting unit. I think the main issue with the colossus was that they overestimated the impact that cliff walking gimmick would have. The only reason I hesitate to say, 'overhaul it,' is that I'm not really sure what they could or would do with it. As it stands, though, all it adds is a sort of 1-dimensional raw strength.
Without the shredder, I can't really get behind the terran changes too much. AA spider-mines doesn't sound too atrocious, but they're just replacing one thing that terran already did with an ability that functions identically, so why do it? I'd love to see the warhound get cut and the thor to remain mostly the same (except, perhaps, with the missile mentioned above if it proves worthy of inclusion). Aside from that, they really should just go ahead and reintroduce vultures. It gives them something fresh to add to the terran arsenal for the expansion, the vulture has been proven to be a versatile unit that rewards skill, and they add more space control to the game in a way more interesting than what the shredder did.
Zerg? *dance* I didn't see anything about burrow-move banes getting removed (yet), the swarm host still excites me, the viper still excites me, and the overseer is back. I can't think of anything else that I want for Zerg out of HotS; even Lurkers. Scourge would be nice, though.
In retrospect, I'm thinking that Zerg not only feels more complete in HotS, but I feel as though their additions are more significant because they have more impact upon the game. The viper, for instance, is without a doubt going to be a game changer. Can the same really be said about the oracle, the tempest, or the warhound? Zerg is getting something that really shakes things up, while T and P are getting units that feel like additions or supplements rather than units that really cause huge waves. Sidegrades as opposed to upgrades, in MMO terms.
On April 12 2012 02:39 crms wrote: starcraft 2 is not the great game that the starcraft diehard (bw maniacs) deserved. we have fooled ourselves into thinking starcraft2 is an amazing esport title but it's actually a mediocre PC RTS that nobody would play if it wasn't titled 'starcraft'.
It sucks because I was so hyped for SC2, but after the hype dies you start to see the game much more clearly. I'm not convinced that HoTS is going to change any of the inherent problems with SC2.
This has opened my eyes. Best post in this thread. Agree 100%
You don't need a post to open your eyes. After I watched several games of competitive BW, even if I was a SC2 player and started with SC2, I already knew something was wrong and irreversible within the game design. Also this video shows it
Shredder and Replicator being cut is the greatest part of this update. Also nice to see a change of mentality from blizzard regarding improving current units rather than replacing them with something new. Hopefully the tempest gets cut and the carrier receives the rework / redesign it deserves.
Protoss nowadays can actually live without the colossus. Immortal Templar vs Zerg is absolutely deadly and will defeat all pre broodlord armies anyway. The only time you need colossus is against broodlings lol.
Against Terran, I suppose you need colossi against a few certain all ins, but in general, you can win games purely off twilight and templar tech.
On April 12 2012 03:04 Gosi wrote: It just feels like Dustin Browder is using the Starcraft franchise so he can play out his bad fantasies of game design and unit design/roles and actually have people playing it. All this mess just feels more like some kind of Starcraft/Red Alert/MOBA cluster fuck.
Units that are copies of BW units but still not the good BW unit.
More gimmicky stuff that suits more in Red Alert and MOBAs (anti air spider mine? some wacky ass missile that makes mech even worse in TvT, that hook on the viper that is stolen from Pudge from DotA, you just don't need any timing and skill to hit your target, the charge upgrade on Ultralisk that you can find in like any MOBA game).
Still no words on the Warpgate mechanic and the worst unit ever Colossus.
zzzzzzzzzzz
people like this are the reason Blizz is so silent about HoTS
Well maybe if blizz were more open about HOTS and acknowledged some of the many issues people wouldn't be making posts like this? These posts exist for a reason dude ...
I can't tell if you're serious or dumb. Blizzard has given us unprecedented vision in to the process of making HotS. We are getting basically pre-alpha updates and blogs from them, explaining things in great detail. News flash: You are not a game designer. You do not work for Blizzard. They are not entitled to give you more access than they are, which is way beyond what we normally get as gamers. Frankly, Blizzard could never include you at all in the process, and guess what? You'd still buy HotS.
People like you just amaze me. A company gives you unprecedented access to their design process, and you complain about not having enough access and that they need to be more open.
Your the one who didn't read the post I was responding to... so who is dumb? yeah you are ...
And i've already said I won't be buying HOTS, more or less information won't change that.
I don't care who you were responding to? I was responding to YOU, making comments about one of the most open development processes I've ever seen not being open.
And I'll bet money you buy HotS. You'll say you won't, because you want to be edgy and cool, but give it a month after release, when all your friends are playing it, and you can't play games with them because they are playing HotS. You'll slink away and buy a copy and just pretend you never said you won't. It's pretty much the standard internet hipster behavior, and it repeats itself like clockwork.
Lol yeah the more I read the more you convince me you are dumb, I think you should be aiming your nerd rage at the guy I WAS RESPONDING TO. Here let me qoute him again for you since you're too dumb to understand wtf is happening
On April 12 2012 03:04 Gosi wrote: It just feels like Dustin Browder is using the Starcraft franchise so he can play out his bad fantasies of game design and unit design/roles and actually have people playing it. All this mess just feels more like some kind of Starcraft/Red Alert/MOBA cluster fuck.
Units that are copies of BW units but still not the good BW unit.
More gimmicky stuff that suits more in Red Alert and MOBAs (anti air spider mine? some wacky ass missile that makes mech even worse in TvT, that hook on the viper that is stolen from Pudge from DotA, you just don't need any timing and skill to hit your target, the charge upgrade on Ultralisk that you can find in like any MOBA game).
Still no words on the Warpgate mechanic and the worst unit ever Colossus.
zzzzzzzzzzz
people like this are the reason Blizz is so silent about HoTS
Also for the record I've pretty much quit playing WOL and won't be buying HOTS unless some drastic changes are made, which looks unlikely ... soo ... I wont be buying hots... whats so hard to understand
On April 12 2012 01:37 decaf wrote: Being caught out of position is a good thing for esports, there have to be mistakes to be made. The recall must be cut.
+1
Not too sure about that. When original BW was developed, the developers made the Recall function on the arbiter for defensive purposes, not offensive. Results = the pro players never used Arbiters and instead went for more Dragoon+Zealot+High Templar into Air transition (Carriers). When players like Nal_rA started using offensive recalls, it changed the PvT of BW forever.
I think defensive only recall is okay given how strong Protoss deathball is in this game. But I would also like to see recall as mid-game upgrade instead of being there every single time. It can serve 3 purposes: 1. Pull back army if things are about to go 'oh crap' (but I do agree with being caught out of position) 2. Pull back army to defend mass drop or nydus or something in that manner OR 3. Recall probes from one nexus to another to save all probes from getting wiped out.
On April 12 2012 03:21 murphs wrote: I'm glad people are hating on the colossus. Both it and the thor need to taken out and shot and never spoken of again.
Sad part is, Protoss is balanced around Colossus.
PvT is totaly playable without them, and could as well not use them in PvZ with a few tweak so.. meh.
Sure, its totally playable without them, but once Terran goes complete tech switch and see that Terran doesn't have Vikings out on the field, I would rather switch back to Colossi while trying to be annoying with HT feedbacks as much as possible. PvZ though...... If you're looking for late-game, I'd say Colossus is a must. Ignore the 6gate-7gate push.
I find it kind of funny how much has been scrapped from blizzcon. I'm very interested what they come up with mech. Mech issoundling like it will be to micro intensive with siege tanks, long range ballistics, air spider mines and others.
"With the addition of the range upgrade on phoenix in Wings of Liberty we no longer feel like a splash anti-air weapon is necessary on the protoss" I understand the splash tempest would be to strong but pheonix aren't dominating mutas. How are voids going to fit in? They seem like a weak verision of the new tempest.
Zerg seem to be getting what they need the most. Another strong spell caster, early game siege unit and late game hydra/bane upgrades assuming they stay in.
On April 12 2012 03:11 densha wrote: I'm concerned that the Viper's "blind" spell is pointless.
It would have been very helpful to break entrenched positions and to help Z engage Protoss armies. Now that it only works on bio units I don't see the point - wouldn't you rather have infestors against bio?
Doesn't it make Terran bio somewhat... worthless? It's a mass optical flare right?
From my understanding, it was both sight and firing range. Optical Flare was just sight I think. If it is what I thought it to be, I don't really see that going into release. It makes any ranged unit that gets hit by it essentially useless, and Protoss needs that range to be able to fight Zerg.
All you have to do is micro out of the small AoE effect. Or, if you're Protoss, just ignore it since it doesn't work on mechanical units.
Edit: Re-reading the blog, I'm not sure if it's still just a static AoE effect or an AoE spell that permanently affects units.
One thing about the Nexus Mass recall that I would like would be if it had a long global cooldown so that forcing a player to use it would be something huge. Like in W3. Maybe make it cost money + the long global cooldown?
I actually don't have a problem with the Defensive mass recall, it actually sounds very protoish, but definitively shouldn't just be energy based as it would feel too much like a get out of jail card.Dunno, I just feel that it would be cool to have a P using his Mass recall to be a huge deal.
On April 12 2012 01:37 decaf wrote: Being caught out of position is a good thing for esports, there have to be mistakes to be made. The recall must be cut.
+1
Not too sure about that. When original BW was developed, the developers made the Recall function on the arbiter for defensive purposes, not offensive. Results = the pro players never used Arbiters and instead went for more Dragoon+Zealot+High Templar into Air transition (Carriers). When players like Nal_rA started using offensive recalls, it changed the PvT of BW forever.
I think defensive only recall is okay given how strong Protoss deathball is in this game. But I would also like to see recall as mid-game upgrade instead of being there every single time. It can serve 3 purposes: 1. Pull back army if things are about to go 'oh crap' (but I do agree with being caught out of position) 2. Pull back army to defend mass drop or nydus or something in that manner OR 3. Recall probes from one nexus to another to save all probes from getting wiped out.
On April 12 2012 03:21 murphs wrote: I'm glad people are hating on the colossus. Both it and the thor need to taken out and shot and never spoken of again.
Sad part is, Protoss is balanced around Colossus.
To serve the defense I can think of recall, but for offensive purposes the warp prisma should be enough. It can even drop.
You can recall mass reavers in BW. You can't recall mass Colossus into enemy's base =P.
I was only trying to point out that recall was first developed for defensive purposes, not defensive/offensive purposes. But in SC2's terms, you're completely right.
On April 12 2012 02:39 crms wrote: starcraft 2 is not the great game that the starcraft diehard (bw maniacs) deserved. we have fooled ourselves into thinking starcraft2 is an amazing esport title but it's actually a mediocre PC RTS that nobody would play if it wasn't titled 'starcraft'.
It sucks because I was so hyped for SC2, but after the hype dies you start to see the game much more clearly. I'm not convinced that HoTS is going to change any of the inherent problems with SC2.
BW is still very playable go back and play that. There is no way BW maniacs would have been satisfied with anything new that's why they are BW maniacs.
SC2 has been great fun to play and watch for me and I'm incredibly excited to see where HotS takes the game. It's not even in beta yet so there is very little to be gained from speculation and balance discussion, it's not going to be right.
Perhaps BW maniacs was the wrong term. I myself didn't even play BW, I was purely a spectator. Perhaps I shouldn't have drawn attention to the BW fans at all. My point doesn't change. We force ourselves as starcraft/rts/esports fans to swallow the pill of SC2 but if we remove ourselves from the force feeding and see SC2 as an independant game it's not very good. This is excluding all of the bnet 2.0 failures. Starcraft 2 was hugely successful on hype and hype alone. It was the sequel to one of the most successful PC games in history. It had one of the few gaming communities that has withstood the test of time and championed esports to incredible levels behind it before it ever released. We as a community enamored with starcraft culture have convinced ourselves into accepting SC2 as a great RTS, the next torch for 'esports' rather blindly.
I challenge anyone to think this game would be anything other than a medicore RTS title had it not been for the fact it's starcraft's sequel. Perhaps that's an unfair challenge, that it's too hard to remove the culture behind starcraft and the hype built up for the release but I think time will tell.
edit; to be clear (and fair) I think SC2 is better than a lot of PC games available, it's just not as good as it should be and the fact that the gameplay (and bnet 2.0) is largely unchanged after 2 years just reiterates my point.
lol wut? Hype would not stand the test of time. SC2 did. It has been for 2 years now and it's still going strong in Esport. Gameplay unchanged after 2 years? Are you kidding me?
you realize the player numbers each season have decreased as well as overall streamviews, right? I mean IPL4 finals had 40k.. that's no go.
Don't mix my words though, I don't think SC2 is dying or anything. I think the crazy damn near exponential growth the game seemed to have is just leveling out. However, I don't see many brand new people circulating in once the older fans go out. This is at least reflected in the playerbase, not sure about viewership.
The game has been out two years, and finally the player numbers are dwindling a bit. The retention rate for most games is weeks, not years. The numbers will spike back up when HotS releases and the entire casual crowd that's gotten bored and moved on to other games comes back. Believe it or not, most gamers don't play the same game for years on end. The fact that SC2 has retained as well as it has is amazing in the modern era, when the bevy of options we have as gamers is basically limitless.
the playerbase has gone down since season 2. Starcraft 2 is a blizzard game after all... when you sell millions of copies and the game is an ongoing multiplayer platform the retention rate is much, much longer. It's not like some game that you beat in 20hrs of gameplay. You're right that the numbers should spike again with HoTS but none of this really matters to my point that SC2 isn't as good as it could/should be.
On April 12 2012 03:09 CajunMan wrote: Idk what the collossus QQ is about quit QQing if your bad. Its a good unit and I personally loved the idea from beta to now. It's one of the new units I thought was really great. I do think Protoss could benefit from a Dark Archon though
Colossus is not a good unit.Its the worst unit in sc2 right now bar none.
Why? Seems to do what its intended and very well and can be very fragile by itself.
The colossus is a horrible sc2 units because its stacraft.You are supposed to do something with your units in stacraft.The colossus is just a giant siege unit that stands in the back and aoes shit into the ground. The maximum amount of micro you can do with a colossus is if you move it back and forth or on and off clifs rofl.They are terrible for harass because they can't be built early because you don't have the eco to do it and if you built them off 2 base your going to get rolled by mass roaches in ZvP or marauders in TvP. and if not you just won with a allin that doesn't work since Ace won IEM with 2 base colossus rofl.They only really work as a unit off 3 base and in a death ball which is a terrible concept in the first place.
QQQQQQ if your having those probs getting better is always an option.
It isnt a matter of being good or bad, what does skill level have to do with spectating. At the end of the day the colossi is an incredibly boring unit and produces the shittest of shit games.
On April 12 2012 02:39 crms wrote: starcraft 2 is not the great game that the starcraft diehard (bw maniacs) deserved. we have fooled ourselves into thinking starcraft2 is an amazing esport title but it's actually a mediocre PC RTS that nobody would play if it wasn't titled 'starcraft'.
It sucks because I was so hyped for SC2, but after the hype dies you start to see the game much more clearly. I'm not convinced that HoTS is going to change any of the inherent problems with SC2.
This has opened my eyes. Best post in this thread. Agree 100%
You don't need a post to open your eyes. After I watched several games of competitive BW, even if I was a SC2 player and started with SC2, I already knew something was wrong and irreversible within the game design. Also this video shows it http://www.youtube.com/watch?v=s7k3ZM6bQx4
Really? That video is from 2007, when we knew nothing about the game, and doesn't make a single valid point. Half the complaints there are about aesthetics anyway.