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Knock off the SC2 vs BW vs LoL vs whatever crap please. |
On March 26 2012 04:54 Torpedo.Vegas wrote:Show nested quote +On March 26 2012 04:50 moopie wrote:On March 26 2012 04:49 Lokian wrote: SC2 is where its at mostly because of GSL Pretty sure that's why Blizzard is talking to KeSPA now.. Blizzard whats a global scene, I do not see how Blizzard is talking to KeSPA in order to achieve that goal. More Korean tournaments means less reason for Korean players to leave Korea. Not saying this is bad, but I don't see how Blizzard is talking to KeSPA in order to improve SC2's global stance.
Blizzard is interested in selling SC2 copies in Korea, simple as that, you can see that Korea was the most important country for SC:BW sellings, so stock holders of Activision must be asking what happened with SC2 in Korea.
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On March 25 2012 02:34 MetalLobster wrote: I don't see why they have to eliminate BW
It's unfortunately dying .
Sigh. BW, Sc2. Plus ça change...
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On March 26 2012 04:54 Torpedo.Vegas wrote:Show nested quote +On March 26 2012 04:50 moopie wrote:On March 26 2012 04:49 Lokian wrote: SC2 is where its at mostly because of GSL Pretty sure that's why Blizzard is talking to KeSPA now.. Blizzard whats a global scene, I do not see how Blizzard is talking to KeSPA in order to achieve that goal. More Korean tournaments means less reason for Korean players to leave Korea. Not saying this is bad, but I don't see how Blizzard is talking to KeSPA in order to improve SC2's global stance.
Blizzard knows that if they want sc2 to have the life span that BW has had they need Korea/KeSPA, lets not kid ourselves, the best players are in Korea and most likely for the foreseeable future be Koreans, I can only see this being a good thing.
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On March 26 2012 03:19 []Phase[] wrote: I don't wanna start the whole sc VS LoL stuff but could anyone explain to me WHY LoL is so popular? and I mean popular as in watching it, not playing it. (I dont think LoL is a bad game, but for WATCHING it seems kind of boring, I dunno) Enlighten me in a PM if you have an answer.
As much as people love seeing these things as "sports", they are still freaking video games. Even though BW kinda, for a while, managed to reach the audience outside of its actual playerbase, it's an exception rather than a rule and it was incredibly circumstantial to begin with. No game will repeat that feat in this day and age.
You only survive as long as you have a ton of people playing the game. Almost nobody is playing BW any more, and numbers for SC2 are in clear decline as well. Millions of people play LoL on nearly daily basis. Bottom line is, for the most part competitive gaming is being watched by gamers that have an interest in the said game - as that interest fades, so does the audience.
A freaking marketing miracle would need to happen for either of the Starcrafts to compete in viewers in the near future, for the long term. LoL has a healthier playerbase, and sponsors don't give a shit what the game is about or how skill based it is - it's much easier to pick up and sponsor game that's already hyperpopular, than carry games that aren't doing well to begin with to popularity. For all they care, Minecraft could be their premium game.
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so sc2 pro league is going to be independent from gstl right; no plans of working together like gsl/mlg? also i can't wait for ogn to announce the lineup!
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Almost nobody is playing BW anymore In Korea, the only place where eSports is actually somehow relevant in their culture/society, BW is still very very popular, according with our own korean fellow TLers, unlike SC2 which is basically about to die without ever being big.
Replacing BW with SC2 (which for many people there I guess, without any solid backup, it's a 'fake BW' or 'BW wanna be') may cause SC2 to get even more unpopular.
I followed SC2 in its beginning but got bored long ago and stopped doing so, but at least back then SC2 was a huge mess, no central organization or anything, no professional association or guidelines for player contracts/trading, tournaments scattered all around each one making their own thing and teams coming to life, teams dying 2 weeks later, a lot of player trades drama and all that mess. So having an iron hand like KeSPA to take care of all that shit is actually one positive step.
But taking away what is perfect for a promisse which is fastly proving to be not very promising at all will make fans fucking angry.
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On March 26 2012 06:12 fabiano wrote:In Korea, the only place where eSports is actually somehow relevant in their culture/society, BW is still very very popular, according with our own korean fellow TLers, unlike SC2 which is basically about to die without ever being big.
I think it's pretty obvious at this point from the viewership ratings and lack of interested sponsors that BW is only popular in comparison to SC2, but not nearly as popular as it needs to be. As far as I'm aware, Koreans play a ton of MMOs and LoL is apparently big as well, I'd be surprised if BW was still in the top 5 games being played.
Anyway, some solid data on this would be appreciated.
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On March 26 2012 05:36 palexhur wrote:Show nested quote +On March 26 2012 04:54 Torpedo.Vegas wrote:On March 26 2012 04:50 moopie wrote:On March 26 2012 04:49 Lokian wrote: SC2 is where its at mostly because of GSL Pretty sure that's why Blizzard is talking to KeSPA now.. Blizzard whats a global scene, I do not see how Blizzard is talking to KeSPA in order to achieve that goal. More Korean tournaments means less reason for Korean players to leave Korea. Not saying this is bad, but I don't see how Blizzard is talking to KeSPA in order to improve SC2's global stance. Blizzard is interested in selling SC2 copies in Korea, simple as that, you can see that Korea was the most important country for SC:BW sellings, so stock holders of Activision must be asking what happened with SC2 in Korea.
Not at all, Blizzard couldn't care less about sold copies of Sc2. What they want is something that will last and provide some income in the long run, such as Starcraft 2 being a successful, huge eSports.
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On March 26 2012 06:31 Na_Dann_Ma_GoGo wrote:Show nested quote +On March 26 2012 05:36 palexhur wrote:On March 26 2012 04:54 Torpedo.Vegas wrote:On March 26 2012 04:50 moopie wrote:On March 26 2012 04:49 Lokian wrote: SC2 is where its at mostly because of GSL Pretty sure that's why Blizzard is talking to KeSPA now.. Blizzard whats a global scene, I do not see how Blizzard is talking to KeSPA in order to achieve that goal. More Korean tournaments means less reason for Korean players to leave Korea. Not saying this is bad, but I don't see how Blizzard is talking to KeSPA in order to improve SC2's global stance. Blizzard is interested in selling SC2 copies in Korea, simple as that, you can see that Korea was the most important country for SC:BW sellings, so stock holders of Activision must be asking what happened with SC2 in Korea. Not at all, Blizzard couldn't care less about sold copies of Sc2. What they want is something that will last and provide some income in the long run, such as Starcraft 2 being a successful, huge eSports.
Besides, if they were looking to sell copies, they would push for China, U.S. and/or Europe. There were tons of reasons outside blizzards control for what BW took off the way it did in Korea. Emulating that with SC2 is going to be total luck.
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BW is slowly dying and unfortunatelly there is nothing that can change it. I hope the agreement will soon be made, Kespa is the best thing that can happen to SC2.
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This sounds incredible. It would be awesome to see the potential of an organization like Kespa would bring to sc2.
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Wow big deal, can't wait to see what OGN can put out!!
BW players motherfucking FIGHTING!
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On March 26 2012 06:31 Na_Dann_Ma_GoGo wrote:Show nested quote +On March 26 2012 05:36 palexhur wrote:On March 26 2012 04:54 Torpedo.Vegas wrote:On March 26 2012 04:50 moopie wrote:On March 26 2012 04:49 Lokian wrote: SC2 is where its at mostly because of GSL Pretty sure that's why Blizzard is talking to KeSPA now.. Blizzard whats a global scene, I do not see how Blizzard is talking to KeSPA in order to achieve that goal. More Korean tournaments means less reason for Korean players to leave Korea. Not saying this is bad, but I don't see how Blizzard is talking to KeSPA in order to improve SC2's global stance. Blizzard is interested in selling SC2 copies in Korea, simple as that, you can see that Korea was the most important country for SC:BW sellings, so stock holders of Activision must be asking what happened with SC2 in Korea. Not at all, Blizzard couldn't care less about sold copies of Sc2. What they want is something that will last and provide some income in the long run, such as Starcraft 2 being a successful, huge eSports.
bullshit.
if blizzard was as smart as you paint them out to be, we would have lan from the get go, and maybe millions of young people would actually get hooked on their game. as things stand now, we have a game that will get rolled in a year or so, with terrible UI (ghost town effect of bnet 2.0) and awfull gameplay (terrible terrible damage syndrome) compared to its predecesor
so, fuck blizzard, if they ever wanted "successful huge esports" they wouldnt fuck around for every penny they can get, including taxing the tournament organizers in an enviroment they themselves didnt help create (--> whole sustainable bw esports that happened in korea by korea and will prolly never happen anywhere again - that west is trying to emulate), but even went as far as tried to fuck kespa work up with shoving sc2 down their throats, instead of actually reaching an agreement (remember that blizzard lawsuit thing? no?)
anyhows...
edit: im an sc2 player and fan, so dont mistake me with bw elitists. but things i say are painfully obvious even for fanboys like me
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On March 26 2012 05:49 Talin wrote:Show nested quote +On March 26 2012 03:19 []Phase[] wrote: I don't wanna start the whole sc VS LoL stuff but could anyone explain to me WHY LoL is so popular? and I mean popular as in watching it, not playing it. (I dont think LoL is a bad game, but for WATCHING it seems kind of boring, I dunno) Enlighten me in a PM if you have an answer.
As much as people love seeing these things as "sports", they are still freaking video games. Even though BW kinda, for a while, managed to reach the audience outside of its actual playerbase, it's an exception rather than a rule and it was incredibly circumstantial to begin with. No game will repeat that feat in this day and age. You only survive as long as you have a ton of people playing the game. Almost nobody is playing BW any more, and numbers for SC2 are in clear decline as well. Millions of people play LoL on nearly daily basis. Bottom line is, for the most part competitive gaming is being watched by gamers that have an interest in the said game - as that interest fades, so does the audience. A freaking marketing miracle would need to happen for either of the Starcrafts to compete in viewers in the near future, for the long term. LoL has a healthier playerbase, and sponsors don't give a shit what the game is about or how skill based it is - it's much easier to pick up and sponsor game that's already hyperpopular, than carry games that aren't doing well to begin with to popularity. For all they care, Minecraft could be their premium game.
On March 26 2012 05:49 Talin wrote:Show nested quote +On March 26 2012 03:19 []Phase[] wrote: I don't wanna start the whole sc VS LoL stuff but could anyone explain to me WHY LoL is so popular? and I mean popular as in watching it, not playing it. (I dont think LoL is a bad game, but for WATCHING it seems kind of boring, I dunno) Enlighten me in a PM if you have an answer.
As much as people love seeing these things as "sports", they are still freaking video games. Even though BW kinda, for a while, managed to reach the audience outside of its actual playerbase, it's an exception rather than a rule and it was incredibly circumstantial to begin with. No game will repeat that feat in this day and age. You only survive as long as you have a ton of people playing the game. Almost nobody is playing BW any more, and numbers for SC2 are in clear decline as well. Millions of people play LoL on nearly daily basis. Bottom line is, for the most part competitive gaming is being watched by gamers that have an interest in the said game - as that interest fades, so does the audience. A freaking marketing miracle would need to happen for either of the Starcrafts to compete in viewers in the near future, for the long term. LoL has a healthier playerbase, and sponsors don't give a shit what the game is about or how skill based it is - it's much easier to pick up and sponsor game that's already hyperpopular, than carry games that aren't doing well to begin with to popularity. For all they care, Minecraft could be their premium game.
Completely agree. This is precisely why I had a problem with the concept of a Starcraft "2" to begin with. In creating a new game, you do so to the detriment of the predecessor around which a decade's worth of competitive infrastructure and knowledge has been built upon. Blizzard basically spit upon the difficult and miraculous transition their property had made from a game INTO a sport and instead decided to reset the tables, largely discounting all the work and effort the competitive scene had placed into the game, instead forcing them to basically start from scratch.There is a reason why, for the most part, most of the world's most popular sports have been left virtually unchanged for generations (outside the realm of an understanding of how the sport should be played). There is a reason why we don't watch the XFL on Superbowl Sundays. If Blizzard was really in support of Starcraft rising to prominence as a sport, they shouldn't go to such great lengths to make moves that detract from a sport's validity such as consistency. In order to strengthen viewership and augment the current player-base the only "breath of life" this SPORT needed was a graphical update, an update to the story for those interested, as well as UI and battlenet improvements, but the core gameplay mechanics and unit structure should have been left untouched.
Nevertheless, I'm glad that veterans of the "old guard" will finally be making the switch, but I'm severely disappointed that several of the skills and knowledge that they've mastered through their years in brood war will no longer be useful, and I'm sincerely anxious about the quality of games we can expect in the future, especially with heart of the swarm incoming. However, I think that it's a necessary evil to bring additional expansions in... I cringe when I hear "the potential of SC2's competitiveness has already been reached" because I am inclined to agree judging from the uninteresting nature of it's current roster of units. I don't think that's a line you would have easily heard with BW.
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i wish SC2 will be growing in Korea/Global!
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as some guy mentioned above: the problem in the end might be that neither "starcraft" is played in korea... lets see if sc2 can really stretch into a decade long marathon of competitions... assume bw gets knocked out, sc2 is supposed to take over, but just does not deliver...and fades after some time ...blizzard know they did something wrong. but then...no one will really care about blizzard...the company that merged with activision, the company that destroyed their own legacy... hope they rather sooner than later realize, that they HAVE to do something. - and this better not be some WoW stuff -_-
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Cool, i hope to see more SC2 tourneys come out. Just the fact that another in Korea could happen is awesome
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I really hope they don't whack off BW like the removed quote implied. First off, the game is good enough to go on for ever. Secondly, the whining about BWs superiority to SC2, would be endless.
SC2 growing is amazing though. SC2 is not perfect, but we have two more expansions to make it work out.
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There is problem with tournaments in Korea. They (Blizzard, KeSPA, OGN, GOMTV, Sponsors) need to boo$t Korean SC2 esports scene!
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On March 26 2012 07:59 snailz wrote:Show nested quote +On March 26 2012 06:31 Na_Dann_Ma_GoGo wrote:On March 26 2012 05:36 palexhur wrote:On March 26 2012 04:54 Torpedo.Vegas wrote:On March 26 2012 04:50 moopie wrote:On March 26 2012 04:49 Lokian wrote: SC2 is where its at mostly because of GSL Pretty sure that's why Blizzard is talking to KeSPA now.. Blizzard whats a global scene, I do not see how Blizzard is talking to KeSPA in order to achieve that goal. More Korean tournaments means less reason for Korean players to leave Korea. Not saying this is bad, but I don't see how Blizzard is talking to KeSPA in order to improve SC2's global stance. Blizzard is interested in selling SC2 copies in Korea, simple as that, you can see that Korea was the most important country for SC:BW sellings, so stock holders of Activision must be asking what happened with SC2 in Korea. Not at all, Blizzard couldn't care less about sold copies of Sc2. What they want is something that will last and provide some income in the long run, such as Starcraft 2 being a successful, huge eSports. bullshit. if blizzard was as smart as you paint them out to be, we would have lan from the get go, and maybe millions of young people would actually get hooked on their game. as things stand now, we have a game that will get rolled in a year or so, with terrible UI (ghost town effect of bnet 2.0) and awfull gameplay (terrible terrible damage syndrome) compared to its predecesor so, fuck blizzard, if they ever wanted "successful huge esports" they wouldnt fuck around for every penny they can get, including taxing the tournament organizers in an enviroment they themselves didnt help create (--> whole sustainable bw esports that happened in korea by korea and will prolly never happen anywhere again - that west is trying to emulate), but even went as far as tried to fuck kespa work up with shoving sc2 down their throats, instead of actually reaching an agreement (remember that blizzard lawsuit thing? no?) anyhows... edit: im an sc2 player and fan, so dont mistake me with bw elitists. but things i say are painfully obvious even for fanboys like me
you are right about battlenet 2.0.. that was a bad business decision by BLizzard. sometimes that company goes to far for control and business goals.
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