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Preview of patch 1.5 - Page 13

Forum Index > SC2 General
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Prev 1 11 12 13 14 15 40 Next All
SoBeDragon
Profile Joined October 2010
United States192 Posts
March 12 2012 19:41 GMT
#241
Was a little disappointed by this post as most of it seems like it should have been around ages ago. For something like this, I thought we would see some of the bigger issues tackled like: Clan Support, Automated Tournaments, AT vs RT Matchmaking,
Replays with friends, Private modable chat channels, A new ladder/rating system similar to the wc3 ladder, Race/Map Statistics, Revealing of MMR / losses, etc.
If at first you don't succeed, redefine the parameters for success.
Kamikiri
Profile Joined October 2010
United States1319 Posts
Last Edited: 2012-03-12 19:49:10
March 12 2012 19:41 GMT
#242
To those of you who don't think this is huge I will explain a little bit why, Starcraft 2 isn't just for the hardcore people.

The casuals of the games who watch without playing very much, what keeps them interested? If the custom game system is like Warcraft 3's a ton of casuals will be playing the game JUST for the custom games, this will cause more people to get their friends to buy the games and play a TON like in Warcraft 3 without actually touching the ladder.

This change with the custom games will cause a lot more people to play Starcraft 2 casually thus leading to more people just tuning in to an event happening discovering eSports and a lot of the tournaments going on thus making Starcraft 2 grow. This is a huge change and it is what Starcraft 2 needs partnered with the fact that the chat channels will make it feel more warm and welcoming.

This is HUGE for not only Starcraft 2's growth as a game but Starcraft 2's growth as an eSport, so to those of you who think the custom games getting fixed is not a big deal you need to remember eSports in any game is not just about the hardcore people or else it won't grow.

Especially when Hots comes out and there is another huge influx of people buying the game to start playing not as many people will end up quitting because they don't want to dedicate a lot of time to ladder or they don't like it, they will instead be able to play customs and have fun.

Edit: The negativity towards something good coming boggles my mind sometimes...
tomnov
Profile Blog Joined January 2011
Israel148 Posts
March 12 2012 19:41 GMT
#243
well it looks like blizzard IS listening to us, but they're doing everything in their own (slooooowwww) pace
I reject your reality and substitute my own
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 12 2012 19:42 GMT
#244
So we can resize the chat window and find players near us but still can't lan with them? Blizzard sure is spoiling us with this one!

They also don't seem to get that the custom game lobby sucks. It's not that it's not egalitarian enough - it's just not good.
tarodotoxin
Profile Joined July 2011
United States110 Posts
March 12 2012 19:43 GMT
#245
thought it was another balance patch.... but was pleasently surprised!

even though its late, im VERY happy that the blizzard team truly listens to the community's feedback. were spoiled.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
March 12 2012 19:44 GMT
#246
Omg thank you blizzard. I can now resize my chat window so I feel part of the community!
Is it that fucking hard to make a regional channels blizzard....
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-03-12 19:48:49
March 12 2012 19:44 GMT
#247
wooooooooooow

The semi-LAN feature is cool, but I'll wait to see if it actually is of any use, but it sounds exciting nonetheless.

Actually, I'm very excited about the stuff about Arcade. Of course, Blizzard has advertised time and time again that they want to do a "map/mod marketplace" idea, and it seems that they are preparing Arcade to incorporate this idea. However, from what I've seen from Blizzcon, there are a lot of pretty cool improvements to the custom games interface through Arcade that it becomes greatly beneficial for the average free custom map.



I don't expect the map marketplace idea to be very successful, but the overall improvements to the custom games interface via upgrade to Arcade are pretty awesome, like the 5-star rating system and map-specific ladders.

The new editor updates are pretty cool as well:

+ Show Spoiler +


Oh, and the new art tools look like a great improvement, but the speaker is pretty damn awkward lol

+ Show Spoiler +


IMO, a lot of the stuff that they showed off at Blizzcon impressed me. It still doesn't make up for the lack of group replays or the whole host of other broken or missing features, but they are still great improvement nonetheless in their own right.
ㅇㅅㅌㅅ
sour_eraser
Profile Joined March 2011
Canada932 Posts
March 12 2012 19:45 GMT
#248
Hmm. Wonder how it'll look like
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
March 12 2012 19:46 GMT
#249
Better late than never? To be honest I think a lot of these things should have been in the game in the first place.
Nabes
Profile Joined November 2010
Canada1800 Posts
March 12 2012 19:46 GMT
#250
This is the "big patch"? sigh...
Cokefreak
Profile Joined June 2011
Finland8095 Posts
March 12 2012 19:49 GMT
#251
On March 13 2012 04:46 OrangeSoda wrote:
This is the "big patch"? sigh...

HOTS is the big patch, this is more like the pre hots patch >_<
Valikyr
Profile Joined June 2010
Sweden2653 Posts
March 12 2012 19:50 GMT
#252
Well, it's in the right direction once again. Still too little and too late it feels like though.
CounterOrder
Profile Joined August 2010
Canada457 Posts
March 12 2012 19:51 GMT
#253
On March 13 2012 03:39 KaienFEMC wrote:
still no clan support, no replay sharing, and no weekly tournaments...


Still cant believe they are ignoring Clan support and replay SHARING. How do you forget replay sharing!!?
Cokefreak
Profile Joined June 2011
Finland8095 Posts
March 12 2012 19:51 GMT
#254
On March 13 2012 04:51 CounterOrder wrote:
Show nested quote +
On March 13 2012 03:39 KaienFEMC wrote:
still no clan support, no replay sharing, and no weekly tournaments...


Still cant believe they are ignoring Clan support and replay SHARING. How do you forget replay sharing!!?

They must be high?
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
March 12 2012 19:54 GMT
#255
Blizzard appears to be listening more and more. Hope they continue to become more active in realizing what the community craves + Show Spoiler +
(re: electrolytes)


Steps in the right direction blizz. Now falling in line with the chat room thing: if someone sends me a message when Im offline it would be nice if it could save it for me, or so I could send something to someone on my friend's list when they are offline. Even if its just for real id friends it would be a hugely awesome innovation in bnet 2.0
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Ettick
Profile Blog Joined June 2011
United States2434 Posts
March 12 2012 19:54 GMT
#256
+ Show Spoiler +




is my reaction to this
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
March 12 2012 19:55 GMT
#257
On March 13 2012 04:30 Cokefreak wrote:
Show nested quote +
On March 13 2012 04:22 CTStalker wrote:
some of you are interpreting this as LAN support, but to me it reads that players will simply have the ability to "prefer" laddering against someone on the same network. like if huk and haypro are practising, and for some reason want to play for ladder points, they both select this option. but to play the game they need still need an internet connection.

hopefully I'm wrong about this, though!

re-reading it, it sounds like that's exactly what it is, which is a pretty useless feature, unless once the game begins its played only over the local network.

This would be so easy to abuse. Hoping it wont work like that,


I interpreted it more along the lines of "Players will be at the top of your chat list/friends list that are using the same connection."
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
Ender985
Profile Blog Joined August 2010
Spain910 Posts
March 12 2012 19:56 GMT
#258
I don't think they are implementing a "semi-lan feature". I think they're just going to make it so you can easily find the people around you, as in get their name/number, so that you can custom with them easily. Going through the usual BNet stuff, meaning exactly the same latency and general BNet trolling we are so used to already.
Member of the Pirate Party - direct democracy, institutional transparency, and freedom of information
woody60707
Profile Joined November 2010
United States1863 Posts
Last Edited: 2012-03-12 20:08:16
March 12 2012 19:58 GMT
#259
I'm sure not a lot of people will care, but under copy right law, it's illegal to just copy the whole article. The OP should snip it and link it. And outside of that. it's just bad form to just make a copy and paste OP.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 12 2012 19:58 GMT
#260
On March 13 2012 04:56 Ender985 wrote:
I don't think they are implementing a "semi-lan feature". I think they're just going to make it so you can easily find the people around you, as in get their name/number, so that you can custom with them easily. Going through the usual BNet stuff, meaning exactly the same latency and general BNet trolling we are so used to already.

That's how I interpret it. Just making it easier in tournament settings etc. Which is nice but this 1.5 patch seems to be pretty fucking useless on the whole
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