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Active: 4839 users

Preview of patch 1.5 - Page 15

Forum Index > SC2 General
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Rantech
Profile Joined April 2010
Chile527 Posts
March 12 2012 20:13 GMT
#281
Im looking forward to seeing the UI changes implemented. o,o
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
March 12 2012 20:13 GMT
#282
On March 13 2012 03:33 Il1idan wrote:
http://us.battle.net/sc2/en/blog/4592755/Developer_Update_with_Game_Director_Dustin_Browder_-3_12_2012

SEEMS BIG

edit:

Show nested quote +
We often use special press events to pass along information about what we’re working on and what’s coming in future patches and products. These announcements are useful to the community and us alike because they allow us to reach a very wide audience. In many cases however, the message is not as deep or as detailed as we’d like, so we thought we would try some developer updates (like this one) to see if we can do a better job of communicating our intent for the various features we are working on. We have a number of updates and changes coming SoonTM to StarCraft II: Wings of Liberty and we wanted to share some of them with you.

Patch 1.5 Is Coming

The upcoming 1.5 patch will be our most feature-laden patch to date. This patch represents the first steps towards the release of our first expansion for StarCraft II, Heart of the Swarm, and will include numerous upgrades and fixes throughout the game. One of the most significant additions will be the all new Arcade feature which includes improved custom game visibility, ratings, reviews, game instructions, screenshot support, and more. Patch 1.5 will also include significant improvements throughout the overall user interface, streaming support, antialiasing, editor and modding upgrades, new art tools, and more. We’ll go into further details about these features in future developer updates. In this update, I would like to provide some insight into the thinking and motivation behind a few of the upcoming changes.

Arcade & Custom Game Selection

We discussed the new Arcade and Custom Game creation tools that would be available at BlizzCon 2011 and while things have changed since then, we are looking forward to getting it out to players for testing. Overall, the biggest complaint we’ve heard is about the popularity system and how games are listed. The challenge we face with the interface is how much to orient the space towards the player, versus how much we focus the interface on the needs of the mod maker. Mod makers want a very egalitarian society where no single map has any type of “advantage” in the interface. On the other hand, most players just want to see the best maps and they don’t want to have to sort through hundreds of maps to find the ones that are good. We think what we have now doesn’t do enough to surface new maps that are good. While we tried to make things better with “Fun or Not,” the system alone isn’t doing enough for many of our mod developers so we wanted to try something different.

To help players find games more easily in patch 1.5, we intend to include an “open games list.” To be clear, this will not be every open game that is on the service. Instead, the open games list will deliver to you a selection of games from the many hundreds or thousands that are currently open. We are currently working on different ways to determine how the list you’ll see is generated.

We’ll also be releasing the art tools that we use internally to create art for StarCraft II, thus enabling mod developers the ability to more easily create their own art and add it to their creations. In addition, we’re beginning to reach out directly to mod and game developers that have created fun, quality maps on Battle.net to get direct feedback, help them tackle obstacles, and provide them with early access to the 1.5 feature set so that they can begin to prepare for Arcade prior to its release. We’ll be revealing more details about the Arcade and the changes we’ve made to the concepts in the near future.

Contact & Communication

We’ve heard concerns about the StarCraft II: Wings of Liberty social experience and many of these comments boil down to, “the service feels empty” and “I don’t know where to go to find people.” We have some simple fixes we’re going to put into the chat system to try to give players some additional connectivity. These aren’t huge fixes, but they may help players who want a more social experience.

First, we’ll allow players to resize their chat windows to fill a larger portion of the screen. We’ll also remember the chat channel you were in as well as the position of that chat channel on your screen for when you next return to the game. This will allow players who want to recreate something that feels a lot more like Warcraft III or the original StarCraft to build their own interface that looks a lot like those older games.

We’re also working on a feature that will help players connect with other players and games that are near their location (connecting through the same IP). We believe this will primarily be used by people in internet gaming rooms, offices, dorm rooms, and local tournaments where you just want to find the guy sitting in the desk next to you. Although this may not be ready in time for the release of patch 1.5, we do intend to have this available by the time Heart of the Swarm ships.

Much of the content we are working on for Wings of Liberty and Heart of the Swarm is motivated directly by community feedback. While we’re unable to respond to every post, or even most posts, your feedback does get to us. Thanks for sending it.

Let us know what topics you’d like us to cover in future Developer Updates in the forum discussion thread. Topics that we’re thinking of covering include: Game Balance, Heart of the Swarm Multiplayer Progress, and Blizzard DOTA Gameplay.


Game Balance, Heart of the Swarm Multiplayer Progress. Please.
Stephano//HerO//TaeJa//Squirtle//Bomber
IGotPlayguuu
Profile Joined June 2011
Italy660 Posts
March 12 2012 20:14 GMT
#283
So... are there clan support and watching replays together?
It's a good patch so far, still blizz is way too late; these things should have been present since day 9, no excuses...
BW |JaeDong|Bisu|FBH|BeSt| SC2 |MC|DRG|MMA|TLO|HuK|July|ClouD| ||| Boxer best player ever! ||| "HuK never use penix" ||| I <3 SeleCT ||| GO Space! ||| Nerf Roach! |||
IMPrime
Profile Joined September 2011
United States715 Posts
March 12 2012 20:14 GMT
#284
I'm more interested in any balance changes.

Here's to hoping that they will actually fix snipe and not massively overnerf it.
Rorix
Profile Joined December 2010
357 Posts
March 12 2012 20:14 GMT
#285
To help players find games more easily in patch 1.5, we intend to include an “open games list.” To be clear, this will not be every open game that is on the service. Instead, the open games list will deliver to you a selection of games from the many hundreds or thousands that are currently open. We are currently working on different ways to determine how the list you’ll see is generated.


Please let it be like WC3 open channel list. Pretty Please.

We’re also working on a feature that will help players connect with other players and games that are near their location (connecting through the same IP). We believe this will primarily be used by people in internet gaming rooms, offices, dorm rooms, and local tournaments where you just want to find the guy sitting in the desk next to you. Although this may not be ready in time for the release of patch 1.5, we do intend to have this available by the time Heart of the Swarm ships.


Not LAN, but close enough. I can live with that as long as the latency decreases. Hello small local shop tourney :D
roflstomper
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
March 12 2012 20:15 GMT
#286
"My Chat Channels bring all the boys to the yard!"

oh blizzard... I can't wait to restart the chat channel struggle with diablo 3 comes out
Revolutionaries unite!!!
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Leetley
Profile Joined October 2010
1796 Posts
March 12 2012 20:16 GMT
#287
<3 Blizzard for listening us.
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
March 12 2012 20:18 GMT
#288
On March 13 2012 03:42 Wrongspeedy wrote:
They didn't say LAN but its clear they are working on some kind of tournament feature so hopefully the internet connection will be less of an issue


We we still have disconnects so i don't see how this helps that much.
Stephano//HerO//TaeJa//Squirtle//Bomber
Okiesmokie
Profile Joined May 2010
Canada379 Posts
March 12 2012 20:19 GMT
#289
Honestly it doesn't sound like LAN at all. The way I interpreted what they were implementing was just a way to find people who are connected to battle.net on your LAN. Probably just a special tab on the friends list.
Dartego
Profile Joined January 2011
154 Posts
March 12 2012 20:23 GMT
#290
What about coop-replay watching?
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
March 12 2012 20:24 GMT
#291
Well of course they aren't going to implement Lan. In fact, I'd not be astonished if they made the HotS Single Player require an internet connection now and include more server based calculations so that it isn't easily crackable.

Lan is not a feature Blizzard doesn't implement due to their lack of knowledge about its importance for competitive play. It's a compromise they make to prevent piracy and other Sc2 multiplayer platforms which would of course also take away from their capabilities of controlling tournaments, especially in Korea, China etc. where they'd have a hard time with their IP law rights.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
AKomrade
Profile Blog Joined March 2010
United States582 Posts
March 12 2012 20:24 GMT
#292
Just soon as I begin to lose hope and rage at the SC2 team in my mind as I play, this happens. Damn it Blizzard, stop toying with my heart.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
green.at
Profile Blog Joined January 2010
Austria1459 Posts
March 12 2012 20:25 GMT
#293
"nice, now that i can resize my chatwindow bnet feels a lot less empty"
Inputting special characters into chat should no longer cause the game to crash.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
March 12 2012 20:27 GMT
#294
On March 13 2012 03:35 Kralic wrote:
Show nested quote +
We’re also working on a feature that will help players connect with other players and games that are near their location (connecting through the same IP). We believe this will primarily be used by people in internet gaming rooms, offices, dorm rooms, and local tournaments where you just want to find the guy sitting in the desk next to you. Although this may not be ready in time for the release of patch 1.5, we do intend to have this available by the time Heart of the Swarm ships.


Biggest feature, hopefully this fixes some issues.

YYYYYYYYYEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSS

Still a lot of issues , but a good start.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Blacktiger.jona
Profile Joined August 2011
13 Posts
March 12 2012 20:28 GMT
#295
"We'll help you to find more friends ... Now when you're gonna resize your discussion windows, you cant deconnect and reconnect and keep this size".. Are u kidding me ? I was expecting something like : "A clan system too stay in contact easily with your teams without use your friendlist allthe time"... Deception...
godly-cheese
Profile Joined November 2011
United States67 Posts
March 12 2012 20:29 GMT
#296
On March 13 2012 03:33 Noocta wrote:
Holy shit.


Holy shit indeed. I am speechless.
¯\_(ツ)_/¯
grush57
Profile Joined March 2011
Korea (South)2582 Posts
March 12 2012 20:29 GMT
#297
Wooot!
"Every thing is either simply awful or awfully simple." | "Weaklings can't pick... their way of death."
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
March 12 2012 20:29 GMT
#298
On March 13 2012 05:25 green.at wrote:
"nice, now that i can resize my chatwindow bnet feels a lot less empty"


But uhm, that's a complaint many players had? They want bigger chatrooms, more similar to Wc3 / Starcraft 1. If that's not something you personally want, fine, however don't imply there's absolutely no demand for a change like that.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Darksoldierr
Profile Joined May 2010
Hungary2013 Posts
Last Edited: 2012-03-12 20:31:09
March 12 2012 20:30 GMT
#299
On March 13 2012 05:25 green.at wrote:
"nice, now that i can resize my chatwindow bnet feels a lot less empty"


exactly


On March 13 2012 05:29 Na_Dann_Ma_GoGo wrote:
Show nested quote +
On March 13 2012 05:25 green.at wrote:
"nice, now that i can resize my chatwindow bnet feels a lot less empty"


But uhm, that's a complaint many players had? They want bigger chatrooms, more similar to Wc3 / Starcraft 1. If that's not something you personally want, fine, however don't imply there's absolutely no demand for a change like that.


His point is, it wont be anything better just becouse you can resize the chat window
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Flik
Profile Joined February 2011
Canada256 Posts
March 12 2012 20:32 GMT
#300
This is great! A step in the right direction for HotS!
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