
Where did all of the terrans go? - Page 88
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AdmrlAwesome
Germany37 Posts
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Blasterion
China10272 Posts
On March 19 2012 11:01 AdmrlAwesome wrote: i think this thread is going in the wrong direction. All solutions evolve around changes to Protossplay.. i really think its the terran that need a viable tier3 unit for both TvP and TvZ, since ghosts are gone. But still storms need to be nerf'd ![]() Energyless Thor and Cruisers, I will be a happy man. HAPPY SO HAPPY. | ||
ArcticFox
United States1092 Posts
On March 19 2012 10:35 llsHzll wrote: Just a thought on TvP. What if Zealot charge was not autocast? Toss still has the benefit of charge however he needs to actually micro to get full benefit of this ability. IMO it could even up the micro/APM required for 200/200 fights between Toss and Terran. I like the direction this is going, but there's an even simpler solution. Marine/Marauder used to be able to handle large numbers of zealots before the patch that introduced the "guaranteed hit when zealot charges" business. Remove that mechanic and allow the Terran to kite them with shells again without getting totally destroyed by the initial charge damage. That or remove the Massive from archons so that Terrans can kite those again, but the massive change was really mostly so they could smash forcefields (another example of a change for one matchup massively affecting another). Archons gained range in that same patch, so having them affected by shells again gives Terran an effective way to deal with them after the EMP nerf. Doing both might be a bit much, but reverting one of these would really help out the late game without changing how the midgame works too much. | ||
zezamer
Finland5701 Posts
On March 19 2012 11:01 AdmrlAwesome wrote: i think this thread is going in the wrong direction. All solutions evolve around changes to Protossplay.. i really think its the terran that need a viable tier3 unit for both TvP and TvZ, since ghosts are gone. But still storms need to be nerf'd ![]() So giving terran a viable deathball would make this game better.. | ||
Blasterion
China10272 Posts
On March 19 2012 11:03 ArcticFox wrote: I like the direction this is going, but there's an even simpler solution. Marine/Marauder used to be able to handle large numbers of zealots before the patch that introduced the "guaranteed hit when zealot charges" business. Remove that mechanic and allow the Terran to kite them with shells again without getting totally destroyed by the initial charge damage. That or remove the Massive from archons so that Terrans can kite those again, but the massive change was really mostly so they could smash forcefields (another example of a change for one matchup massively affecting another). Archons gained range in that same patch, so having them affected by shells again gives Terran an effective way to deal with them after the EMP nerf. Doing both might be a bit much, but reverting one of these would really help out the late game without changing how the midgame works too much. Everyone is focus on Bio vs Protoss too much, We should just focus on making mech viable vs Protoss. Energyless Thor/Cruisers will go a long way! | ||
Blasterion
China10272 Posts
On March 19 2012 11:10 zezamer wrote: So giving terran a viable deathball would make this game better.. Because Terran has to use t1 to fight protoss t3 makes total sense. | ||
BooRadl3y
United States38 Posts
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Blasterion
China10272 Posts
On March 19 2012 11:14 BooRadl3y wrote: lol funny that most zergs think zvp is their worst and most protosses think pvz is their worst... PvZ balanced match up hahahaha. | ||
zezamer
Finland5701 Posts
On March 19 2012 11:11 Blasterion wrote: Because Terran has to use t1 to fight protoss t3 makes total sense. It's really retarded how half of games where P/Z is included end up being some kind of deathball vs deathball "epic" battle. Rather encourage lower tier unit usage from P/Z instead of making T a deathball race too. | ||
InoyouS2
1005 Posts
This is why I feel mech is not viable at all in TvP, and that Terrans cannot max out on bio and engage, even with ghosts and vikings, but instead must counter-attack, and move around the Protoss army. However this is also extremely risky because in doing this, you have no security at your base, and cannot efficiently trade against the Protoss army, so if the Protoss base-races (assuming even supply), they will always win because of warp-in capability and because Terran production is so slow. Feel free to flame, I'm not exactly the most experienced player, but this is what I've seen of the matchup for the large part; Terrans have to play 'smart' and instead of engaging, or working to build an army capable of engaging, they have to go around their opponent. Due to the production mechanic of Terran I feel this is unreasonable. | ||
NeMeSiS3
Canada2972 Posts
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Blasterion
China10272 Posts
On March 19 2012 11:20 zezamer wrote: It's really retarded how half of games where P/Z is included end up being some kind of deathball vs deathball "epic" battle. Rather encourage lower tier unit usage from P/Z instead of making T a deathball race too. Terran race is anything but a Death "ball" Terran isn't an A-Move race to begin with. It's called Mech, and you know mech is anything but A-Move, Sieging is an Terran art, How dare you compare an art with something as lowly as A-move Deathball, You sir lack etiquette. While Terran as a whole has been unadmired by our racial counter parts, We understand. But you must understand the intricacy that goes into the epic, "Fortress" vs Deathball encounter. Terran if anything should be called an Death Wall, or rather the Iron Curtain. Meching is an art, learn to admire it. | ||
Fencar
United States2694 Posts
On March 19 2012 11:02 Blasterion wrote: Energyless Thor and Cruisers, I will be a happy man. HAPPY SO HAPPY. that, and shorter build times for BC's, and possibly a cost buff. it could also use a buff to it's weapon, make it like sc1 maybe so it's less effected by upgrades? | ||
GeNeSiDe
United Kingdom354 Posts
No need to change all sorts of things when 1 change will make a huge difference without swinging the matchup too much. Thors would be a decent zealot tank, break FF, and provide that late-game "t3" edge needed to the T army. | ||
Angel_
United States1617 Posts
On March 19 2012 11:01 AdmrlAwesome wrote: i think this thread is going in the wrong direction. All solutions evolve around changes to Protossplay.. i really think its the terran that need a viable tier3 unit for both TvP and TvZ, since ghosts are gone. But still storms need to be nerf'd ![]() I don't want storm nerfed. I'm fine with over-powered abilities as long as they are completely deniable or managable with skill, and require some semblance of skill on the other side. I want Colossi removed and replaced with literally anything else. | ||
Tsuki.eu
Portugal1049 Posts
On March 19 2012 11:34 Fencer710 wrote: that, and shorter build times for BC's, and possibly a cost buff. it could also use a buff to it's weapon, make it like sc1 maybe so it's less effected by upgrades? this. reduce mineral cost by 50 or so, and no energy! | ||
NoctemSC
United States771 Posts
I love Blasty and I agree with anything he says. Sheep-mode engaged. I'm also drunk though so... | ||
Blasterion
China10272 Posts
On March 19 2012 11:41 GeNeSiDe wrote: I think in terms of balance a simple energy remove on Thors would balance them. No need to change all sorts of things when 1 change will make a huge difference without swinging the matchup too much. Thors would be a decent zealot tank, break FF, and provide that late-game "t3" edge needed to the T army. Bringing back the THOR in THORzain I like it. | ||
ZenithM
France15952 Posts
On March 19 2012 11:11 Blasterion wrote: Because Terran has to use t1 to fight protoss t3 makes total sense. When you think about it, it's kinda scary. Terran is said to be at a slight disavantage in TvP, even though they can pretty much only use their T1 against P's T3. Just imagine if they had some good T3 to use... Imo it's more a testament to how good bio is in SC2 :D When you start buffing Terran, all Hell will be unleashed and the other races shall never see the light again. | ||
AdmrlAwesome
Germany37 Posts
On March 19 2012 11:10 zezamer wrote: So giving terran a viable deathball would make this game better.. No, but giving terrans an opportunity to deal with deathballs would! ATM its a gg or baserace when toss- or zerg- deathball arrives.. | ||
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