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Where did all of the terrans go? - Page 88

Forum Index > SC2 General
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AdmrlAwesome
Profile Joined March 2012
Germany37 Posts
March 19 2012 02:01 GMT
#1741
i think this thread is going in the wrong direction. All solutions evolve around changes to Protossplay.. i really think its the terran that need a viable tier3 unit for both TvP and TvZ, since ghosts are gone. But still storms need to be nerf'd
Nitmal blaue lichd das dan wird bodnkalaschnikof chance gegen Magrins! Einfach schißt die boden an bis tod und dan einschlagt die fenster von prodoss haus und schändn die probe! -- Ferrix
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 19 2012 02:02 GMT
#1742
On March 19 2012 11:01 AdmrlAwesome wrote:
i think this thread is going in the wrong direction. All solutions evolve around changes to Protossplay.. i really think its the terran that need a viable tier3 unit for both TvP and TvZ, since ghosts are gone. But still storms need to be nerf'd

Energyless Thor and Cruisers, I will be a happy man. HAPPY SO HAPPY.
[TLNY]Mahjong Club Thread
ArcticFox
Profile Joined February 2011
United States1092 Posts
March 19 2012 02:03 GMT
#1743
On March 19 2012 10:35 llsHzll wrote:
Just a thought on TvP.

What if Zealot charge was not autocast? Toss still has the benefit of charge however he needs to actually micro to get full benefit of this ability.

IMO it could even up the micro/APM required for 200/200 fights between Toss and Terran.

I like the direction this is going, but there's an even simpler solution. Marine/Marauder used to be able to handle large numbers of zealots before the patch that introduced the "guaranteed hit when zealot charges" business. Remove that mechanic and allow the Terran to kite them with shells again without getting totally destroyed by the initial charge damage.

That or remove the Massive from archons so that Terrans can kite those again, but the massive change was really mostly so they could smash forcefields (another example of a change for one matchup massively affecting another). Archons gained range in that same patch, so having them affected by shells again gives Terran an effective way to deal with them after the EMP nerf.

Doing both might be a bit much, but reverting one of these would really help out the late game without changing how the midgame works too much.
zezamer
Profile Joined March 2011
Finland5701 Posts
March 19 2012 02:10 GMT
#1744
On March 19 2012 11:01 AdmrlAwesome wrote:
i think this thread is going in the wrong direction. All solutions evolve around changes to Protossplay.. i really think its the terran that need a viable tier3 unit for both TvP and TvZ, since ghosts are gone. But still storms need to be nerf'd


So giving terran a viable deathball would make this game better..
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 19 2012 02:10 GMT
#1745
On March 19 2012 11:03 ArcticFox wrote:
Show nested quote +
On March 19 2012 10:35 llsHzll wrote:
Just a thought on TvP.

What if Zealot charge was not autocast? Toss still has the benefit of charge however he needs to actually micro to get full benefit of this ability.

IMO it could even up the micro/APM required for 200/200 fights between Toss and Terran.

I like the direction this is going, but there's an even simpler solution. Marine/Marauder used to be able to handle large numbers of zealots before the patch that introduced the "guaranteed hit when zealot charges" business. Remove that mechanic and allow the Terran to kite them with shells again without getting totally destroyed by the initial charge damage.

That or remove the Massive from archons so that Terrans can kite those again, but the massive change was really mostly so they could smash forcefields (another example of a change for one matchup massively affecting another). Archons gained range in that same patch, so having them affected by shells again gives Terran an effective way to deal with them after the EMP nerf.

Doing both might be a bit much, but reverting one of these would really help out the late game without changing how the midgame works too much.

Everyone is focus on Bio vs Protoss too much, We should just focus on making mech viable vs Protoss. Energyless Thor/Cruisers will go a long way!
[TLNY]Mahjong Club Thread
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 19 2012 02:11 GMT
#1746
On March 19 2012 11:10 zezamer wrote:
Show nested quote +
On March 19 2012 11:01 AdmrlAwesome wrote:
i think this thread is going in the wrong direction. All solutions evolve around changes to Protossplay.. i really think its the terran that need a viable tier3 unit for both TvP and TvZ, since ghosts are gone. But still storms need to be nerf'd


So giving terran a viable deathball would make this game better..

Because Terran has to use t1 to fight protoss t3 makes total sense.
[TLNY]Mahjong Club Thread
BooRadl3y
Profile Joined March 2011
United States38 Posts
March 19 2012 02:14 GMT
#1747
lol funny that most zergs think zvp is their worst and most protosses think pvz is their worst...
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 19 2012 02:16 GMT
#1748
On March 19 2012 11:14 BooRadl3y wrote:
lol funny that most zergs think zvp is their worst and most protosses think pvz is their worst...

PvZ balanced match up hahahaha.
[TLNY]Mahjong Club Thread
zezamer
Profile Joined March 2011
Finland5701 Posts
March 19 2012 02:20 GMT
#1749
On March 19 2012 11:11 Blasterion wrote:
Show nested quote +
On March 19 2012 11:10 zezamer wrote:
On March 19 2012 11:01 AdmrlAwesome wrote:
i think this thread is going in the wrong direction. All solutions evolve around changes to Protossplay.. i really think its the terran that need a viable tier3 unit for both TvP and TvZ, since ghosts are gone. But still storms need to be nerf'd


So giving terran a viable deathball would make this game better..

Because Terran has to use t1 to fight protoss t3 makes total sense.


It's really retarded how half of games where P/Z is included end up being some kind of deathball vs deathball "epic" battle. Rather encourage lower tier unit usage from P/Z instead of making T a deathball race too.
InoyouS2
Profile Joined December 2011
1005 Posts
March 19 2012 02:23 GMT
#1750
What I don't like is that Protoss, like Zerg, has a very quick way of replacing their armies, aside from robo's, Protoss warp in late-game is instant-remax. Assuming that the Terran successfully wins the fight by a margin, they have to still rebuild from their production facilities, (which cannot be chrono'd or turned into warp-gates). From this mechanic it seems only logical that the army that takes the longest to get (specifically Terran mech) should beat Protoss deathballs at even army supply, however it is obvious that this is not the case, and Protoss late-game army is just too strong to beat by just macroing to 200/200.

This is why I feel mech is not viable at all in TvP, and that Terrans cannot max out on bio and engage, even with ghosts and vikings, but instead must counter-attack, and move around the Protoss army. However this is also extremely risky because in doing this, you have no security at your base, and cannot efficiently trade against the Protoss army, so if the Protoss base-races (assuming even supply), they will always win because of warp-in capability and because Terran production is so slow.

Feel free to flame, I'm not exactly the most experienced player, but this is what I've seen of the matchup for the large part; Terrans have to play 'smart' and instead of engaging, or working to build an army capable of engaging, they have to go around their opponent. Due to the production mechanic of Terran I feel this is unreasonable.
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
March 19 2012 02:28 GMT
#1751
You know what would be cute? a raven spell that is like gaurdian shield, but opposite in the sense it actually removes all shields from anything that enters it, give it around the same area, that way its close enough to be around the range of feedback but definitly cut all the shields off incoming zealots, make it take away 100, such that u dont lose 300 on the archon, but u do dmg to them substancially as well, I think that would be cute : P Would be fun to try in the private realm
FoTG fighting!
Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2012-03-19 02:38:38
March 19 2012 02:28 GMT
#1752
On March 19 2012 11:20 zezamer wrote:
Show nested quote +
On March 19 2012 11:11 Blasterion wrote:
On March 19 2012 11:10 zezamer wrote:
On March 19 2012 11:01 AdmrlAwesome wrote:
i think this thread is going in the wrong direction. All solutions evolve around changes to Protossplay.. i really think its the terran that need a viable tier3 unit for both TvP and TvZ, since ghosts are gone. But still storms need to be nerf'd


So giving terran a viable deathball would make this game better..

Because Terran has to use t1 to fight protoss t3 makes total sense.


It's really retarded how half of games where P/Z is included end up being some kind of deathball vs deathball "epic" battle. Rather encourage lower tier unit usage from P/Z instead of making T a deathball race too.

Terran race is anything but a Death "ball" Terran isn't an A-Move race to begin with. It's called Mech, and you know mech is anything but A-Move, Sieging is an Terran art,

How dare you compare an art with something as lowly as A-move Deathball, You sir lack etiquette.

While Terran as a whole has been unadmired by our racial counter parts, We understand. But you must understand the intricacy that goes into the epic, "Fortress" vs Deathball encounter. Terran if anything should be called an Death Wall, or rather the Iron Curtain. Meching is an art, learn to admire it.
[TLNY]Mahjong Club Thread
Fencar
Profile Blog Joined August 2011
United States2694 Posts
March 19 2012 02:34 GMT
#1753
On March 19 2012 11:02 Blasterion wrote:
Show nested quote +
On March 19 2012 11:01 AdmrlAwesome wrote:
i think this thread is going in the wrong direction. All solutions evolve around changes to Protossplay.. i really think its the terran that need a viable tier3 unit for both TvP and TvZ, since ghosts are gone. But still storms need to be nerf'd

Energyless Thor and Cruisers, I will be a happy man. HAPPY SO HAPPY.

that, and shorter build times for BC's, and possibly a cost buff.

it could also use a buff to it's weapon, make it like sc1 maybe so it's less effected by upgrades?
This is my signature. There are many like it, but this one is mine.
GeNeSiDe
Profile Blog Joined August 2010
United Kingdom354 Posts
March 19 2012 02:41 GMT
#1754
I think in terms of balance a simple energy remove on Thors would balance them.

No need to change all sorts of things when 1 change will make a huge difference without swinging the matchup too much.

Thors would be a decent zealot tank, break FF, and provide that late-game "t3" edge needed to the T army.
http://soundcloud.com/eastmanmusic Check out my latest sc2 song "Masters League!"
Angel_
Profile Blog Joined December 2011
United States1617 Posts
March 19 2012 02:45 GMT
#1755
On March 19 2012 11:01 AdmrlAwesome wrote:
i think this thread is going in the wrong direction. All solutions evolve around changes to Protossplay.. i really think its the terran that need a viable tier3 unit for both TvP and TvZ, since ghosts are gone. But still storms need to be nerf'd


I don't want storm nerfed. I'm fine with over-powered abilities as long as they are completely deniable or managable with skill, and require some semblance of skill on the other side.

I want Colossi removed and replaced with literally anything else.
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
March 19 2012 02:45 GMT
#1756
On March 19 2012 11:34 Fencer710 wrote:
Show nested quote +
On March 19 2012 11:02 Blasterion wrote:
On March 19 2012 11:01 AdmrlAwesome wrote:
i think this thread is going in the wrong direction. All solutions evolve around changes to Protossplay.. i really think its the terran that need a viable tier3 unit for both TvP and TvZ, since ghosts are gone. But still storms need to be nerf'd

Energyless Thor and Cruisers, I will be a happy man. HAPPY SO HAPPY.

that, and shorter build times for BC's, and possibly a cost buff.

it could also use a buff to it's weapon, make it like sc1 maybe so it's less effected by upgrades?


this. reduce mineral cost by 50 or so, and no energy!
NoctemSC
Profile Blog Joined November 2011
United States771 Posts
March 19 2012 02:46 GMT
#1757
On March 19 2012 11:16 Blasterion wrote:
Show nested quote +
On March 19 2012 11:14 BooRadl3y wrote:
lol funny that most zergs think zvp is their worst and most protosses think pvz is their worst...

PvZ balanced match up hahahaha.

I love Blasty and I agree with anything he says.
Sheep-mode engaged.
I'm also drunk though so...
http://www.twitch.tv/noctemsc <--Most epic fun times
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 19 2012 02:50 GMT
#1758
On March 19 2012 11:41 GeNeSiDe wrote:
I think in terms of balance a simple energy remove on Thors would balance them.

No need to change all sorts of things when 1 change will make a huge difference without swinging the matchup too much.

Thors would be a decent zealot tank, break FF, and provide that late-game "t3" edge needed to the T army.

Bringing back the THOR in THORzain I like it.
[TLNY]Mahjong Club Thread
ZenithM
Profile Joined February 2011
France15952 Posts
March 19 2012 02:52 GMT
#1759
On March 19 2012 11:11 Blasterion wrote:
Show nested quote +
On March 19 2012 11:10 zezamer wrote:
On March 19 2012 11:01 AdmrlAwesome wrote:
i think this thread is going in the wrong direction. All solutions evolve around changes to Protossplay.. i really think its the terran that need a viable tier3 unit for both TvP and TvZ, since ghosts are gone. But still storms need to be nerf'd


So giving terran a viable deathball would make this game better..

Because Terran has to use t1 to fight protoss t3 makes total sense.

When you think about it, it's kinda scary. Terran is said to be at a slight disavantage in TvP, even though they can pretty much only use their T1 against P's T3. Just imagine if they had some good T3 to use...
Imo it's more a testament to how good bio is in SC2 :D

When you start buffing Terran, all Hell will be unleashed and the other races shall never see the light again.
AdmrlAwesome
Profile Joined March 2012
Germany37 Posts
Last Edited: 2012-03-19 02:53:38
March 19 2012 02:52 GMT
#1760
On March 19 2012 11:10 zezamer wrote:
Show nested quote +
On March 19 2012 11:01 AdmrlAwesome wrote:
i think this thread is going in the wrong direction. All solutions evolve around changes to Protossplay.. i really think its the terran that need a viable tier3 unit for both TvP and TvZ, since ghosts are gone. But still storms need to be nerf'd


So giving terran a viable deathball would make this game better..


No, but giving terrans an opportunity to deal with deathballs would!
ATM its a gg or baserace when toss- or zerg- deathball arrives..
Nitmal blaue lichd das dan wird bodnkalaschnikof chance gegen Magrins! Einfach schißt die boden an bis tod und dan einschlagt die fenster von prodoss haus und schändn die probe! -- Ferrix
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