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Where did all of the terrans go? - Page 85

Forum Index > SC2 General
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darkcloud8282
Profile Joined December 2010
Canada776 Posts
March 18 2012 19:34 GMT
#1681
Demuslim made plenty of mistakes that game, but here are the 2 major ones:

1. flanked by storms
2. not killing observers allowing BlinG to know exactly where he is
iAmiAnC
Profile Blog Joined July 2011
United Kingdom317 Posts
Last Edited: 2012-03-18 20:06:02
March 18 2012 19:36 GMT
#1682
On March 19 2012 04:23 sushichef wrote:
Two huge engagements at 200/200 for both players. Both times DeMuslim comes out with a ~30 supply lead. If that's not a win, then what is?


Its not hard to come out of an engagement ahead when the Protoss vaporizes all their own Zealots with Storm. Did you notice the lack of 'win' when BlinG dispensed with the storming-his-own-Zealots manouver? That one 'win' for BlinG lead to him instantly winning the entire game. Distance wasn't a factor thanks to the magic of a forward Pylon. The moment DeMusliM went below 200 supply he could BEGIN queuing up some random bio which will randomly plop out of different Barracks in different locations at sightly differing times. Compare that to an instantaneous warp in of 25 Zealots in the same location at the same time without a build time.

I guess you don't see many people complaining that the warp in mechanic and '300 supply Protoss army' is overpowered, but I'm certain it makes lategame TvP horrendously boring. The moment a Terran doesn't have a near perfect 200 vs 200 engagement they instantly get swallowed alive by a Zealot warp in. The "one and done" nature of lategame TvP (for the Terran) is just dull to watch.

Too easy for Protoss to defend after a lost battle, too easy to instawin after a (even marginally) won battle. = Crap viewing experience, no excitement
http://www.twitch.tv/iamianc <- High master EU terran stream /w commentary!
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
March 18 2012 19:36 GMT
#1683
On March 19 2012 04:17 Supah wrote:
Show nested quote +
On March 19 2012 04:11 SupLilSon wrote:
On March 19 2012 04:08 Supah wrote:
On March 19 2012 03:58 sushichef wrote:
On March 19 2012 03:50 Supah wrote:
No, I'd contend he didn't make the larger amount of slip ups. Can you point out where Bling made substantially more errors? Do you really think ONE good storm landed that entire fight? They were harping on his banked money, nothing else from what I recall. They were surprised because right before the fight, Demuslim lost a chunk of his army, and prior to that he had been playing very safely for the most part.


Behind in workers the whole game, doesn't micro his colossi (first engagement: colossus attacking a rax, etc), doesn't micro his zealots (runs through his own storms repeatedly), attempts storm drops but fails to kill much (and that's w/o many EMPs on the field), floats money like it's going out of style AND does not have an appropriate number of gates to spend it, loses a base to a drop etc etc. I may be a biased terran player -- but what about Rotterdam and Mr Bitter's comments throughout the game talking about how bad Bling was mechanically?

One storm is what killed DeMuslim -- he dodged 20 but lost to the first one that landed properly.


Again, behind in workers the whole game doesn't matter if you wait for the guy to max out and get everything he wants anyway. Shit, if I could max out and get all my ugprades with my initial 6 workers, I'd do it everytime. More workers =/= better just for the sake of it. More workers was even a detriment in the last fight.

Again, I talked about the Colossus (one Colossus is not going to change the tide of a fight with Medivacs out, sorry). He lost 2 prior to that, which was great, but in that same engagement he stood in Storms; Zealots in Storms is a byproduct of bio standing in it and dying while the Zealots are left over. Storm drops WERE effective, you couldn't see very well if you didn't pay attention because the Medivacs were covering up a lot of the army, but just looking where the Zealots were hacking away.

He floats money because that's how Protoss works. You use it in large bursts. Notice he didn't remake Colossus either, so the money is going to go down even more slowly. Bling didn't get the production facilities up, yeah, but after the initial fight he did, so it was a wash later on.

He lost a base to a drop, but Demuslim lost an army to move command and didn't relocate his army after the Warp Prism/Proxy Pylon play near the fourth and fifth. And again, losing that 5th wasn't that big of a deal because Bling still had some at his second, his third, and his fourth.


Lol. Stop grasping at straws, it's kinda pathetic. There's no two ways around it. Demuslim was playing a MUCH better game than BlinG. You're supposed to be floating 3k with protoss off of less than 10 gate ways? News to me... You're not convincing anyone. To anyone who actually saw the game, it's quite clear you are wrong.


You're not supposed to, but it's what happens RIGHT after an engagement with only 10 Gates and not re-using your Robo. and 3 1/2 bases mining. He made more Gates after that? I conceded the production error, but no one's touched on anything else besides guffawing and moving on. You might have watched the game, but I don't think you actually saw it.

Or here, I'll do what you're doing. "Typical Terran QQ, watch the game the announcers just hyped Demuslim's position to keep the match interesting, he really didn't play all that well." Come on dude, that's silly; you don't think the points I brought up were bigger deals and not "straws"?

Show nested quote +
On March 19 2012 04:16 sushichef wrote:
On March 19 2012 04:08 Supah wrote:
Again, behind in workers the whole game doesn't matter if you wait for the guy to max out and get everything he wants anyway. Shit, if I could max out and get all my ugprades with my initial 6 workers, I'd do it everytime. More workers =/= better just for the sake of it. More workers was even a detriment in the last fight.

Again, I talked about the Colossus (one Colossus is not going to change the tide of a fight with Medivacs out, sorry). He lost 2 prior to that, which was great, but in that same engagement he stood in Storms; Zealots in Storms is a byproduct of bio standing in it and dying while the Zealots are left over. Storm drops WERE effective, you couldn't see very well if you didn't pay attention because the Medivacs were covering up a lot of the army, but just looking where the Zealots were hacking away.

He floats money because that's how Protoss works. You use it in large bursts. Notice he didn't remake Colossus either, so the money is going to go down even more slowly. Bling didn't get the production facilities up, yeah, but after the initial fight he did, so it was a wash later on.

He lost a base to a drop, but Demuslim lost an army to move command and didn't relocate his army after the Warp Prism/Proxy Pylon play near the fourth and fifth. And again, losing that 5th wasn't that big of a deal because Bling still had some at his second, his third, and his fourth.

edit: it's a HUGE insult to the player if you really think he was serious about that. Unprompted? He was interviewed post game about how he won.


The point here is that Bling made A LOT of terrible mistakes throughout the game -- but it ended up not mattering because of that storm in that last engagement. Demuslim wins two huge engagements, doesn't matter. Bling wins one, it's gg.

I'm not insulting Bling, he played the 2nd game perfectly, but he was answering a question about his most fun game and he was talking about Grubby... and then he utters "protoss imba, storms... always fun to beat a terran" randomly.

I'm out of this thread.


The points I just made softened those "A LOT of terrible mistakes" and no, he didn't win two huge engagements, he traded two huge engagements when he should have won.


I'm outa here as well. I guess winning every engagement until the last one, being ahead in workers, NOT floating resources, putting up expansions faster and being ahead in expansions doesn't constitute being ahead when it comes to TvP. News to me.
STYDawn
Profile Joined December 2011
137 Posts
March 18 2012 19:36 GMT
#1684
the other day i had 7 zvzs in a row then 3 zvps. Too many zergs now. It seems zerg players are the only people determined to play the game anymore
give.ViviD
Profile Joined June 2011
Sweden235 Posts
March 18 2012 20:01 GMT
#1685
I've forced myself to play on zerg-favored maps just so that i can avoid having 70% TvPs, 20% TvZ and 10% TvTs... The amount of terrans in High Master is appaulingly low, and there are like 50 terrans in EU grandmaster, it's just a fucking joke and thanks to GomTV and all the korean terran pros everyone think that terran is fine... jesus fucking christ this is making me so sad.
Raambo11
Profile Joined April 2011
United States828 Posts
March 18 2012 20:06 GMT
#1686
On March 19 2012 04:36 SupLilSon wrote:
Show nested quote +
On March 19 2012 04:17 Supah wrote:
On March 19 2012 04:11 SupLilSon wrote:
On March 19 2012 04:08 Supah wrote:
On March 19 2012 03:58 sushichef wrote:
On March 19 2012 03:50 Supah wrote:
No, I'd contend he didn't make the larger amount of slip ups. Can you point out where Bling made substantially more errors? Do you really think ONE good storm landed that entire fight? They were harping on his banked money, nothing else from what I recall. They were surprised because right before the fight, Demuslim lost a chunk of his army, and prior to that he had been playing very safely for the most part.


Behind in workers the whole game, doesn't micro his colossi (first engagement: colossus attacking a rax, etc), doesn't micro his zealots (runs through his own storms repeatedly), attempts storm drops but fails to kill much (and that's w/o many EMPs on the field), floats money like it's going out of style AND does not have an appropriate number of gates to spend it, loses a base to a drop etc etc. I may be a biased terran player -- but what about Rotterdam and Mr Bitter's comments throughout the game talking about how bad Bling was mechanically?

One storm is what killed DeMuslim -- he dodged 20 but lost to the first one that landed properly.


Again, behind in workers the whole game doesn't matter if you wait for the guy to max out and get everything he wants anyway. Shit, if I could max out and get all my ugprades with my initial 6 workers, I'd do it everytime. More workers =/= better just for the sake of it. More workers was even a detriment in the last fight.

Again, I talked about the Colossus (one Colossus is not going to change the tide of a fight with Medivacs out, sorry). He lost 2 prior to that, which was great, but in that same engagement he stood in Storms; Zealots in Storms is a byproduct of bio standing in it and dying while the Zealots are left over. Storm drops WERE effective, you couldn't see very well if you didn't pay attention because the Medivacs were covering up a lot of the army, but just looking where the Zealots were hacking away.

He floats money because that's how Protoss works. You use it in large bursts. Notice he didn't remake Colossus either, so the money is going to go down even more slowly. Bling didn't get the production facilities up, yeah, but after the initial fight he did, so it was a wash later on.

He lost a base to a drop, but Demuslim lost an army to move command and didn't relocate his army after the Warp Prism/Proxy Pylon play near the fourth and fifth. And again, losing that 5th wasn't that big of a deal because Bling still had some at his second, his third, and his fourth.


Lol. Stop grasping at straws, it's kinda pathetic. There's no two ways around it. Demuslim was playing a MUCH better game than BlinG. You're supposed to be floating 3k with protoss off of less than 10 gate ways? News to me... You're not convincing anyone. To anyone who actually saw the game, it's quite clear you are wrong.


You're not supposed to, but it's what happens RIGHT after an engagement with only 10 Gates and not re-using your Robo. and 3 1/2 bases mining. He made more Gates after that? I conceded the production error, but no one's touched on anything else besides guffawing and moving on. You might have watched the game, but I don't think you actually saw it.

Or here, I'll do what you're doing. "Typical Terran QQ, watch the game the announcers just hyped Demuslim's position to keep the match interesting, he really didn't play all that well." Come on dude, that's silly; you don't think the points I brought up were bigger deals and not "straws"?

On March 19 2012 04:16 sushichef wrote:
On March 19 2012 04:08 Supah wrote:
Again, behind in workers the whole game doesn't matter if you wait for the guy to max out and get everything he wants anyway. Shit, if I could max out and get all my ugprades with my initial 6 workers, I'd do it everytime. More workers =/= better just for the sake of it. More workers was even a detriment in the last fight.

Again, I talked about the Colossus (one Colossus is not going to change the tide of a fight with Medivacs out, sorry). He lost 2 prior to that, which was great, but in that same engagement he stood in Storms; Zealots in Storms is a byproduct of bio standing in it and dying while the Zealots are left over. Storm drops WERE effective, you couldn't see very well if you didn't pay attention because the Medivacs were covering up a lot of the army, but just looking where the Zealots were hacking away.

He floats money because that's how Protoss works. You use it in large bursts. Notice he didn't remake Colossus either, so the money is going to go down even more slowly. Bling didn't get the production facilities up, yeah, but after the initial fight he did, so it was a wash later on.

He lost a base to a drop, but Demuslim lost an army to move command and didn't relocate his army after the Warp Prism/Proxy Pylon play near the fourth and fifth. And again, losing that 5th wasn't that big of a deal because Bling still had some at his second, his third, and his fourth.

edit: it's a HUGE insult to the player if you really think he was serious about that. Unprompted? He was interviewed post game about how he won.


The point here is that Bling made A LOT of terrible mistakes throughout the game -- but it ended up not mattering because of that storm in that last engagement. Demuslim wins two huge engagements, doesn't matter. Bling wins one, it's gg.

I'm not insulting Bling, he played the 2nd game perfectly, but he was answering a question about his most fun game and he was talking about Grubby... and then he utters "protoss imba, storms... always fun to beat a terran" randomly.

I'm out of this thread.


The points I just made softened those "A LOT of terrible mistakes" and no, he didn't win two huge engagements, he traded two huge engagements when he should have won.


I'm outa here as well. I guess winning every engagement until the last one, being ahead in workers, NOT floating resources, putting up expansions faster and being ahead in expansions doesn't constitute being ahead when it comes to TvP. News to me.



It doesn't put you ahead, this hasn't been news to me for a long time, and for a lot of other players. Everyone knows the whole game no matter what happened previous, doesn't matter as long as you crush one engagement. Unfortunately for Terran though, even if you win the engagement you won't win as they can reinforce, you had to crush it to have any chance. This means emping every single unit, kiting perfectly target firing etc all at the same time
Kamwah
Profile Joined February 2012
United Kingdom724 Posts
March 18 2012 20:10 GMT
#1687
I've switched back to Protoss because Toss is just OP. There is really no other way of putting it.

Too many game-changing units which can change an engagement and flow of a game in a few seconds.
Learn to count with CatsPajamas!
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2012-03-18 20:52:58
March 18 2012 20:50 GMT
#1688
there is no point in arguing someone was better economically, when people let each other max out.
x0fff8
Profile Joined August 2011
37 Posts
Last Edited: 2012-03-18 21:44:17
March 18 2012 21:42 GMT
#1689
i have seriously no idea how to play TvP at the moment and i m really so sick of the game right now...
protoss have way more options than terran.. sure yes terran has options, but really? how many of them are actually viable or even usable?

try to macro against toss? forget it, 15min and ull be facing some insane 3/3 army from the enemy.
and not forgetting some random weird timings like the 3 immortal bust, 1 base colossus (instantly kills a 1 rax CC terran)

try to all in, forcefields hold u out all day long. try playing against a protoss that doesnt miss forcefields (or miss too many) its just absolutely frustrating match up to play ... talk about late game.. i think after 15min mark, the terran may as well GG out to save time.
huehuehuehue
Profile Blog Joined August 2011
Estonia455 Posts
March 18 2012 21:45 GMT
#1690
On March 19 2012 04:36 STYDawn wrote:
the other day i had 7 zvzs in a row then 3 zvps. Too many zergs now. It seems zerg players are the only people determined to play the game anymore

Yeah, I'm also facing a shitton of zergs on EU, I like it though cause TvZ is the best matchup in the game.
Tryagain4free
Profile Joined March 2012
81 Posts
March 18 2012 22:25 GMT
#1691
Hi guys

After reading through all these comments, even the troll-ones, I would like to add my specific point of view.
I have to admit that I never played a single game of SC2. But due to some coincidence, I love watching the game. Back in the days I found the HDH Inventational, casted by Husky and HD. After that, I was in love with the game. I remember WhiteRa's proxy voidrays as well as TLO fungeling 5 Reapers at once in midair. After a while of watching, some things became certain for me. I would not cheer for Zerg. I would not cheer for Protoss. I would always salute the superior player. But never for terran. I hated these close spawn cheese stim a-move abusers just too much.
Does anyone still remember a game of fruitdealer, staying on one base like forever, fending off 5 rax reaper and the high ground siegetank follow up on Lost Temple? Still putting up a grim fight. Still making the terran work for his op win.

Seeing these things frequently made it feel allright agreeing to the terran nerfs and P and Z buffs. When they nerfed the BFH after the Slayer's MLG, I thought; Ok, maybe a bit preemtiv, But surely one less op terran strategy in the game. They will come up with the next strategy anyways.
But then something odd happend. Me and a bunch of friends watched MVP versus Nestea finals of MLG Providence. After a set of amazing high voltage games it all came down to one map. And after 40 minutes of nervwracking, nailbiting and heart aching back and forth action, finally the decision came. Nestea sailed his 27 Broodlords into 12 Vikings and about 20 cloaked ghost, without detection and without his infestors. It was like PEW PEW PEW and the Brood 52's fell out of the sky like a bloody blizzard. I remember all of us yelling in pure delight, because it was just epic.
After a few seconds we all fell silent, looking at each other in disbelieve. Did we really just cheer for a Terran? One of my friends, who actually really plays the game as Zerg broke the silence by muterring: Well, ghost op! While me and the other 4 guys told him not to bm. Because it was a well deserved victory.
When I first saw the patch notes of 1.4.3 i was just thinking: Oh man. Don't do this. Please get me right here. I never was or will be a terran fanboy. There were a couple of good comments on the Patch-Thread where Z players said that 99% of Terran players would not notice the difference. And I agree. But killing snipe in TvZ just felt like a big bad guy goes ahead, breaking an old lady's crutch in half an then stating: Run for it Granny, I'll come for you in 3..2..1..!

If i compare the number of games I've seen, where mass ghost in late game TvZ won the game, to the number of games, where mass zealot fire-and-forget-rockets decided the outcome of a late game TvP, I think we have winner here. Late game TvZ and TvP remind me of an olympic 100m sprint. There are 3 starters, but at the 50m line one attendant has to start jumping on just one leg to the finish line.
I watch as much starcraft as possible. I like seeing GSL, I like seeing players like Huk stream. And even if I don't like Idra's personality, I still enjoy watching his skills on stream. But following korean Terran pros playing vs P, making the best use of a key building like the factory by transforming it into a giant observer, just baffles me.
To all the sons of Aiur in this thread, teaching the terrans some lessons in using mass helion or mass ghost or bc and raven play, I have one question: Why don't the korean terrans do it? Is MarineKingPrime blind? Is Bomber too stubborn? Is Polt dumb? Is ForGG a noob?
They don't do it, because it dosn't work at this state of the game. Instead they do what works in order to get them some money. And this is 111 and all kinds of funky allins plus bio, bio, bio. It's boring to watch, and, I'm assuming here, boring to play for both,P and T.
To a certain degree I can undestand P and Z players in this thread, saying things like: Oh I love this terran tears! But in my eyes, thats just cheap!
Terrans are indeed leaving the ladder atm. There are reasons. You can find them in this thread. It's not the end of the world, but it is an alarming trend for sc2 and its community in the long run.
So I 've come to state the words, which I'd never thought would come over my lips: I honestly think that

UGLY KID TERRAN NEEDS SOME LOVE

Spread the word!
Thanks for your time, GLHFGG
ZenithM
Profile Joined February 2011
France15952 Posts
March 18 2012 22:35 GMT
#1692
On March 19 2012 05:10 Kamwah wrote:
I've switched back to Protoss because Toss is just OP. There is really no other way of putting it.

Too many game-changing units which can change an engagement and flow of a game in a few seconds.

If you had some balls you would continue playing the hardest race bro.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
March 18 2012 22:40 GMT
#1693
What do terran players think of the idea of simply nerfing colossus base damage? It's exceedingly rare to die to storm/archons on their own. Colossus are relatively unimportant in pvz now because mutas just shut them down too hard. And it could help pvp by making the matchup determined less by colossus count in the late game.

Just a random thought from a mid masters toss player. According to my replay archive, I've personally built a robotics bay in only 4 of my last 50 pvzs.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Kamwah
Profile Joined February 2012
United Kingdom724 Posts
March 18 2012 22:41 GMT
#1694
On March 19 2012 07:35 ZenithM wrote:
Show nested quote +
On March 19 2012 05:10 Kamwah wrote:
I've switched back to Protoss because Toss is just OP. There is really no other way of putting it.

Too many game-changing units which can change an engagement and flow of a game in a few seconds.

If you had some balls you would continue playing the hardest race bro.


Haha maybe so but when I don't really aim to improve much other than just through natural play I'd much rather have fun than be incredibly annoyed after every loss against a Toss because they're just the most OP race ever.
Learn to count with CatsPajamas!
FloKi
Profile Blog Joined March 2012
1490 Posts
March 18 2012 22:46 GMT
#1695
I switched to protoss from terran,not because terran sucks in TvP(before my switch i started to win most of my TvP's in diamond league EU)but because i got sick of playing terran.didint enjoy playing as Terran anymore,im really loving playing as Protoss atm.
Where do whores go?
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 18 2012 22:47 GMT
#1696
On March 19 2012 07:35 ZenithM wrote:
Show nested quote +
On March 19 2012 05:10 Kamwah wrote:
I've switched back to Protoss because Toss is just OP. There is really no other way of putting it.

Too many game-changing units which can change an engagement and flow of a game in a few seconds.

If you had some balls you would continue playing the hardest race bro.

We should become friends
[TLNY]Mahjong Club Thread
Uhlan
Profile Joined April 2010
United States51 Posts
Last Edited: 2012-03-18 22:50:25
March 18 2012 22:49 GMT
#1697
Lately I have been extremely tempted to switch to protoss from terran. I played terran in brood war and would get destroyed by protoss, but I couldn't pick up toss so I just stuck with T. PvT openings are pretty simple and it's an insanely fun matchup, there are so many different things I can do, and I can macro so hard, so close to my army, warpgates are crazy good.

Only plat, but boy does tvp feel futile down here. The only thing that's keeping me from a full switch to toss is I don't find pvz particularly fun and tvz is my favorite matchup in the game.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
March 18 2012 23:02 GMT
#1698
Playing vs high masters/gm, PvT is insanely hard. Sure you can roll hard lategame, but midgame...?

(p 1gate FE ofc)
Terrans going 3 fast CC's and then starts to pressure is really hard to beat because:
1. teching to quick storm/collosi makes veeeery vulnerable to stim or stim/medivac timings, it's a gamble.
2. getting a third when you see his third makes it hard to defend multiple drops/attacks without loosing your third.
3. if you go the 'middle way', staying on 2base and safely tech you are pretty much all-in because his macro kicks in soon enough

I agree T is harder to play than P, to a certain level. (which is quite high but still) Then it becomes rediculously hard for P to defend it and survive midgame
England will fight to the last American
Jimbo77
Profile Joined March 2011
139 Posts
March 19 2012 00:01 GMT
#1699
Zealot charge must be decreased from range 4 to 2. HP from 100 to 80. Armor must be removed.
Collosi thermal lance decreased from range +3 to +1.5 (also affects ZvP (that's in huge P favor))
Archon range decreased from 3 to 2.5

That would be balance.
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2012-03-19 00:03:52
March 19 2012 00:03 GMT
#1700
On March 19 2012 09:01 Jimbo77 wrote:
Zealot charge must be decreased from range 4 to 2. HP from 100 to 80. Armor must be removed.
Collosi thermal lance decreased from range +3 to +1.5 (also affects ZvP (that's in huge P favor))
Archon range decreased from 3 to 2.5

That would be balance.


Really bad... Those would affect high level play(korea) where terran is already doing more than fine.
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