• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:28
CEST 23:28
KST 06:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism8Official StarCraft website teases new content ahead of BlizzCon?124Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
[D] Brainstorming a balance patch for Brood war BW General Discussion Terran or Protoss Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group B [ASL22] Ro16 Group A KCM Race Survival 2026 Season 3 BWCL Season 65 Announcement
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6219 users

Where did all of the terrans go? - Page 75

Forum Index > SC2 General
Post a Reply
Prev 1 73 74 75 76 77 202 Next
AdmrlAwesome
Profile Joined March 2012
Germany37 Posts
Last Edited: 2012-03-18 02:22:43
March 18 2012 02:22 GMT
#1481
As i stated, its in no way representative.
But dont you think there should be a bit more balance when there were three more or less equivalent races?

Page 75 opened btw..
Nitmal blaue lichd das dan wird bodnkalaschnikof chance gegen Magrins! Einfach schißt die boden an bis tod und dan einschlagt die fenster von prodoss haus und schändn die probe! -- Ferrix
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
Last Edited: 2012-03-18 02:23:28
March 18 2012 02:22 GMT
#1482
On March 18 2012 11:17 Plansix wrote:
Show nested quote +
On March 18 2012 11:14 NeMeSiS3 wrote:
On March 18 2012 08:28 Plansix wrote:
On March 18 2012 06:17 Killcani wrote:
On March 18 2012 06:01 zezamer wrote:
On March 18 2012 05:04 sushichef wrote:
That's true, but I'd wager than 90% of the issue with TvP for casual players is 3-3 zealots + mass warpgates. Protoss just does not die then, whereas you often do because of one mistake.

A simple solution would be to change shields/HP ratio on zealots: it would make chronoed armor upgrades less effective, it would make ghosts stronger, and it wouldn't affect PvZ much.


Or just remove autocast charge

This wouldn't help much. Today many protoss usually waste their charge on the first thing they see and this is something terrans can use to their advantage. I've seen this in many gsl matches where the terran tries bait charge with a single unit/ building.

I would be ok with charge not being auto cast if it was a timed speed boost and not an attack animation. It would make zealots require more micro, but would also allow protoss to micro them. Currently, you can't really micro them without losing the charge, which is critical.


Imagine indivdually charging zealots... That's not micro, it's retarded... Do you mean like you hit C and they charge ? which is exactly the same to an extent?



You hit the button, the zealots go faster, but you still control them like normal units. Like speed-lings, but it only lasts for a set amount of time and then it has a cool down.


You know what would be way better? If like speedlings, zealots were able to run fast all the time, JUST LIKE BROODWAR! that was the day, now people are bitching about the speed being like a 5 second charge that once its over can be kited ridiclously easy lol...

You want that, fine, make it so if I hit C it goes into perm charge than if i hit C again it slows them down, done balanced right? since everyones making ridiclous balance allegations and even more ridiculous complaints over comparing there own play (league) to balance in general I might as well make one myself to add to this ever growing shitpool thread
FoTG fighting!
AdmrlAwesome
Profile Joined March 2012
Germany37 Posts
March 18 2012 02:24 GMT
#1483
I dont feel like zealots are the problem.
The problem are the lategame splashunits that miss a terran counter.
Nitmal blaue lichd das dan wird bodnkalaschnikof chance gegen Magrins! Einfach schißt die boden an bis tod und dan einschlagt die fenster von prodoss haus und schändn die probe! -- Ferrix
Aquila-
Profile Blog Joined April 2011
516 Posts
March 18 2012 02:25 GMT
#1484
On March 18 2012 11:21 Plansix wrote:
Show nested quote +
On March 18 2012 11:18 Aquila- wrote:
Ladder today was fun: 1 Terran, 2 Zergs and about 10 Protoss...I don't even know how to play TvT anymore lol.

Imo Chargelots need a change. They don't require micro while forcing a ton of micro from Terran. Also, they cost only minerals, can be reinforced during a battle and with armor upgrades they simply don't die...


Yeah, if only terran had a really good unit that cost only minerals that came really early in the game. Something with a range attack with really high DPS. And maybe an ability that allowed it to move really fast for a short period of time.

If only...



So you suggest making mass Marine all game or what? Obviously the Protoss doesn't have only Chargelots but also splash damage. What is this post...
Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2012-03-18 02:29:43
March 18 2012 02:27 GMT
#1485
On March 18 2012 11:22 NeMeSiS3 wrote:
Show nested quote +
On March 18 2012 11:17 Plansix wrote:
On March 18 2012 11:14 NeMeSiS3 wrote:
On March 18 2012 08:28 Plansix wrote:
On March 18 2012 06:17 Killcani wrote:
On March 18 2012 06:01 zezamer wrote:
On March 18 2012 05:04 sushichef wrote:
That's true, but I'd wager than 90% of the issue with TvP for casual players is 3-3 zealots + mass warpgates. Protoss just does not die then, whereas you often do because of one mistake.

A simple solution would be to change shields/HP ratio on zealots: it would make chronoed armor upgrades less effective, it would make ghosts stronger, and it wouldn't affect PvZ much.


Or just remove autocast charge

This wouldn't help much. Today many protoss usually waste their charge on the first thing they see and this is something terrans can use to their advantage. I've seen this in many gsl matches where the terran tries bait charge with a single unit/ building.

I would be ok with charge not being auto cast if it was a timed speed boost and not an attack animation. It would make zealots require more micro, but would also allow protoss to micro them. Currently, you can't really micro them without losing the charge, which is critical.


Imagine indivdually charging zealots... That's not micro, it's retarded... Do you mean like you hit C and they charge ? which is exactly the same to an extent?



You hit the button, the zealots go faster, but you still control them like normal units. Like speed-lings, but it only lasts for a set amount of time and then it has a cool down.


You know what would be way better? If like speedlings, zealots were able to run fast all the time, JUST LIKE BROODWAR! that was the day, now people are bitching about the speed being like a 5 second charge that once its over can be kited ridiclously easy lol...

You want that, fine, make it so if I hit C it goes into perm charge than if i hit C again it slows them down, done balanced right? since everyones making ridiclous balance allegations and even more ridiculous complaints over comparing there own play (league) to balance in general I might as well make one myself to add to this ever growing shitpool thread

Deal, if we get speed vultures and mines back, Hellions can go eat shit. Let me have my 0 supply 125 dmg splash miniature nukes in package of 3 every vulture. Who cares about zealots then. What terran lacks now is exactly that 0 supply detector splash zoning tool of utter annihilation. We get mines back the game will be perfect.
[TLNY]Mahjong Club Thread
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2012-03-18 02:27:31
March 18 2012 02:27 GMT
#1486
nvm
DjRetro
Profile Blog Joined December 2010
Chile309 Posts
March 18 2012 02:29 GMT
#1487
On March 18 2012 11:21 Plansix wrote:
Show nested quote +
On March 18 2012 11:18 Aquila- wrote:
Ladder today was fun: 1 Terran, 2 Zergs and about 10 Protoss...I don't even know how to play TvT anymore lol.

Imo Chargelots need a change. They don't require micro while forcing a ton of micro from Terran. Also, they cost only minerals, can be reinforced during a battle and with armor upgrades they simply don't die...


Yeah, if only terran had a really good unit that cost only minerals that came really early in the game. Something with a range attack with really high DPS. And maybe an ability that allowed it to move really fast for a short period of time.

If only...


If only you were terran...

...You wouldn't be saying that.
SpaceSynth-ItaloDisco-HiNRG http://www.radiostaddenhaag.com/
Noocta
Profile Joined June 2010
France12578 Posts
March 18 2012 02:30 GMT
#1488
On March 18 2012 11:22 NeMeSiS3 wrote:
Show nested quote +
On March 18 2012 11:17 Plansix wrote:
On March 18 2012 11:14 NeMeSiS3 wrote:
On March 18 2012 08:28 Plansix wrote:
On March 18 2012 06:17 Killcani wrote:
On March 18 2012 06:01 zezamer wrote:
On March 18 2012 05:04 sushichef wrote:
That's true, but I'd wager than 90% of the issue with TvP for casual players is 3-3 zealots + mass warpgates. Protoss just does not die then, whereas you often do because of one mistake.

A simple solution would be to change shields/HP ratio on zealots: it would make chronoed armor upgrades less effective, it would make ghosts stronger, and it wouldn't affect PvZ much.


Or just remove autocast charge

This wouldn't help much. Today many protoss usually waste their charge on the first thing they see and this is something terrans can use to their advantage. I've seen this in many gsl matches where the terran tries bait charge with a single unit/ building.

I would be ok with charge not being auto cast if it was a timed speed boost and not an attack animation. It would make zealots require more micro, but would also allow protoss to micro them. Currently, you can't really micro them without losing the charge, which is critical.


Imagine indivdually charging zealots... That's not micro, it's retarded... Do you mean like you hit C and they charge ? which is exactly the same to an extent?



You hit the button, the zealots go faster, but you still control them like normal units. Like speed-lings, but it only lasts for a set amount of time and then it has a cool down.


You know what would be way better? If like speedlings, zealots were able to run fast all the time, JUST LIKE BROODWAR! that was the day, now people are bitching about the speed being like a 5 second charge that once its over can be kited ridiclously easy lol...

You want that, fine, make it so if I hit C it goes into perm charge than if i hit C again it slows them down, done balanced right? since everyones making ridiclous balance allegations and even more ridiculous complaints over comparing there own play (league) to balance in general I might as well make one myself to add to this ever growing shitpool thread


Urrgh...
Chgarge come with a speed boost.
Zealot speed pre charge is 2.25, and 2.75 after.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 18 2012 02:31 GMT
#1489
On March 18 2012 11:30 Noocta wrote:
Show nested quote +
On March 18 2012 11:22 NeMeSiS3 wrote:
On March 18 2012 11:17 Plansix wrote:
On March 18 2012 11:14 NeMeSiS3 wrote:
On March 18 2012 08:28 Plansix wrote:
On March 18 2012 06:17 Killcani wrote:
On March 18 2012 06:01 zezamer wrote:
On March 18 2012 05:04 sushichef wrote:
That's true, but I'd wager than 90% of the issue with TvP for casual players is 3-3 zealots + mass warpgates. Protoss just does not die then, whereas you often do because of one mistake.

A simple solution would be to change shields/HP ratio on zealots: it would make chronoed armor upgrades less effective, it would make ghosts stronger, and it wouldn't affect PvZ much.


Or just remove autocast charge

This wouldn't help much. Today many protoss usually waste their charge on the first thing they see and this is something terrans can use to their advantage. I've seen this in many gsl matches where the terran tries bait charge with a single unit/ building.

I would be ok with charge not being auto cast if it was a timed speed boost and not an attack animation. It would make zealots require more micro, but would also allow protoss to micro them. Currently, you can't really micro them without losing the charge, which is critical.


Imagine indivdually charging zealots... That's not micro, it's retarded... Do you mean like you hit C and they charge ? which is exactly the same to an extent?



You hit the button, the zealots go faster, but you still control them like normal units. Like speed-lings, but it only lasts for a set amount of time and then it has a cool down.


You know what would be way better? If like speedlings, zealots were able to run fast all the time, JUST LIKE BROODWAR! that was the day, now people are bitching about the speed being like a 5 second charge that once its over can be kited ridiclously easy lol...

You want that, fine, make it so if I hit C it goes into perm charge than if i hit C again it slows them down, done balanced right? since everyones making ridiclous balance allegations and even more ridiculous complaints over comparing there own play (league) to balance in general I might as well make one myself to add to this ever growing shitpool thread


Urrgh...
Chgarge come with a speed boost.
Zealot speed pre charge is 2.25, and 2.75 after.

Well BW zealots were.....REALLY REALLY fast .5 is a severe understatement. Give us mines back that's all we need.
[TLNY]Mahjong Club Thread
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 18 2012 02:31 GMT
#1490
On March 18 2012 11:30 Noocta wrote:
Show nested quote +
On March 18 2012 11:22 NeMeSiS3 wrote:
On March 18 2012 11:17 Plansix wrote:
On March 18 2012 11:14 NeMeSiS3 wrote:
On March 18 2012 08:28 Plansix wrote:
On March 18 2012 06:17 Killcani wrote:
On March 18 2012 06:01 zezamer wrote:
On March 18 2012 05:04 sushichef wrote:
That's true, but I'd wager than 90% of the issue with TvP for casual players is 3-3 zealots + mass warpgates. Protoss just does not die then, whereas you often do because of one mistake.

A simple solution would be to change shields/HP ratio on zealots: it would make chronoed armor upgrades less effective, it would make ghosts stronger, and it wouldn't affect PvZ much.


Or just remove autocast charge

This wouldn't help much. Today many protoss usually waste their charge on the first thing they see and this is something terrans can use to their advantage. I've seen this in many gsl matches where the terran tries bait charge with a single unit/ building.

I would be ok with charge not being auto cast if it was a timed speed boost and not an attack animation. It would make zealots require more micro, but would also allow protoss to micro them. Currently, you can't really micro them without losing the charge, which is critical.


Imagine indivdually charging zealots... That's not micro, it's retarded... Do you mean like you hit C and they charge ? which is exactly the same to an extent?



You hit the button, the zealots go faster, but you still control them like normal units. Like speed-lings, but it only lasts for a set amount of time and then it has a cool down.


You know what would be way better? If like speedlings, zealots were able to run fast all the time, JUST LIKE BROODWAR! that was the day, now people are bitching about the speed being like a 5 second charge that once its over can be kited ridiclously easy lol...

You want that, fine, make it so if I hit C it goes into perm charge than if i hit C again it slows them down, done balanced right? since everyones making ridiclous balance allegations and even more ridiculous complaints over comparing there own play (league) to balance in general I might as well make one myself to add to this ever growing shitpool thread


Urrgh...
Chgarge come with a speed boost.
Zealot speed pre charge is 2.25, and 2.75 after.


Yep, they go the same speed as stalker. Clearly with the speed increase alone, they will be able to catch stimmed marines and marauders.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
tjd2191
Profile Joined August 2010
United States27 Posts
March 18 2012 03:07 GMT
#1491
A mod really needs to close this, its now just become a stupid terran circlejerk without any intelligent discussion.

and I play terran. More GG more skill guys, you'll get a lot more done that way than switching races, or complaining on TL
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
March 18 2012 03:11 GMT
#1492
On March 18 2012 11:30 Noocta wrote:
Show nested quote +
On March 18 2012 11:22 NeMeSiS3 wrote:
On March 18 2012 11:17 Plansix wrote:
On March 18 2012 11:14 NeMeSiS3 wrote:
On March 18 2012 08:28 Plansix wrote:
On March 18 2012 06:17 Killcani wrote:
On March 18 2012 06:01 zezamer wrote:
On March 18 2012 05:04 sushichef wrote:
That's true, but I'd wager than 90% of the issue with TvP for casual players is 3-3 zealots + mass warpgates. Protoss just does not die then, whereas you often do because of one mistake.

A simple solution would be to change shields/HP ratio on zealots: it would make chronoed armor upgrades less effective, it would make ghosts stronger, and it wouldn't affect PvZ much.


Or just remove autocast charge

This wouldn't help much. Today many protoss usually waste their charge on the first thing they see and this is something terrans can use to their advantage. I've seen this in many gsl matches where the terran tries bait charge with a single unit/ building.

I would be ok with charge not being auto cast if it was a timed speed boost and not an attack animation. It would make zealots require more micro, but would also allow protoss to micro them. Currently, you can't really micro them without losing the charge, which is critical.


Imagine indivdually charging zealots... That's not micro, it's retarded... Do you mean like you hit C and they charge ? which is exactly the same to an extent?



You hit the button, the zealots go faster, but you still control them like normal units. Like speed-lings, but it only lasts for a set amount of time and then it has a cool down.


You know what would be way better? If like speedlings, zealots were able to run fast all the time, JUST LIKE BROODWAR! that was the day, now people are bitching about the speed being like a 5 second charge that once its over can be kited ridiclously easy lol...

You want that, fine, make it so if I hit C it goes into perm charge than if i hit C again it slows them down, done balanced right? since everyones making ridiclous balance allegations and even more ridiculous complaints over comparing there own play (league) to balance in general I might as well make one myself to add to this ever growing shitpool thread


Urrgh...
Chgarge come with a speed boost.
Zealot speed pre charge is 2.25, and 2.75 after.


I dunno if you know anything about BW, but going the same speed as a stalker, and having a speed boost are 2 totally different things in retrospect... Obviously I've noticed that they go a bit faster, sweet they can FINALLY keep up... And obviously I was joking, but since you took it upon yourself to see it that everyone knows that already widely known feature I guess I had to reply
FoTG fighting!
darthfoley
Profile Blog Joined February 2011
United States8004 Posts
March 18 2012 03:12 GMT
#1493
as a high diamond terran, i find TvP hardest (as incontrol says) when P tech switches and adds chargelots with archons, storm and a few colossi. At my level it's basically unwinnable, not because it's necessarily broken but because i can't control vikings ghosts and my bio ball at once. My micro isn't at that level. I'm guessing many terrans feel my frustration, sure pros can do it, but the average gamer has trouble with it.

Just my two cents, trying to stay rational and reasonable
watch the wall collide with my fist, mostly over problems that i know i should fix
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 18 2012 03:16 GMT
#1494
On March 18 2012 12:11 NeMeSiS3 wrote:
Show nested quote +
On March 18 2012 11:30 Noocta wrote:
On March 18 2012 11:22 NeMeSiS3 wrote:
On March 18 2012 11:17 Plansix wrote:
On March 18 2012 11:14 NeMeSiS3 wrote:
On March 18 2012 08:28 Plansix wrote:
On March 18 2012 06:17 Killcani wrote:
On March 18 2012 06:01 zezamer wrote:
On March 18 2012 05:04 sushichef wrote:
That's true, but I'd wager than 90% of the issue with TvP for casual players is 3-3 zealots + mass warpgates. Protoss just does not die then, whereas you often do because of one mistake.

A simple solution would be to change shields/HP ratio on zealots: it would make chronoed armor upgrades less effective, it would make ghosts stronger, and it wouldn't affect PvZ much.


Or just remove autocast charge

This wouldn't help much. Today many protoss usually waste their charge on the first thing they see and this is something terrans can use to their advantage. I've seen this in many gsl matches where the terran tries bait charge with a single unit/ building.

I would be ok with charge not being auto cast if it was a timed speed boost and not an attack animation. It would make zealots require more micro, but would also allow protoss to micro them. Currently, you can't really micro them without losing the charge, which is critical.


Imagine indivdually charging zealots... That's not micro, it's retarded... Do you mean like you hit C and they charge ? which is exactly the same to an extent?



You hit the button, the zealots go faster, but you still control them like normal units. Like speed-lings, but it only lasts for a set amount of time and then it has a cool down.


You know what would be way better? If like speedlings, zealots were able to run fast all the time, JUST LIKE BROODWAR! that was the day, now people are bitching about the speed being like a 5 second charge that once its over can be kited ridiclously easy lol...

You want that, fine, make it so if I hit C it goes into perm charge than if i hit C again it slows them down, done balanced right? since everyones making ridiclous balance allegations and even more ridiculous complaints over comparing there own play (league) to balance in general I might as well make one myself to add to this ever growing shitpool thread


Urrgh...
Chgarge come with a speed boost.
Zealot speed pre charge is 2.25, and 2.75 after.


I dunno if you know anything about BW, but going the same speed as a stalker, and having a speed boost are 2 totally different things in retrospect... Obviously I've noticed that they go a bit faster, sweet they can FINALLY keep up... And obviously I was joking, but since you took it upon yourself to see it that everyone knows that already widely known feature I guess I had to reply

FYI Chargelot Passive = 2.75 Stalker = 2.91 = Slow Reaper =Slow Ling
[TLNY]Mahjong Club Thread
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
March 18 2012 03:17 GMT
#1495
On March 18 2012 12:12 darthfoley wrote:
as a high diamond terran, i find TvP hardest (as incontrol says) when P tech switches and adds chargelots with archons, storm and a few colossi. At my level it's basically unwinnable, not because it's necessarily broken but because i can't control vikings ghosts and my bio ball at once. My micro isn't at that level. I'm guessing many terrans feel my frustration, sure pros can do it, but the average gamer has trouble with it.

Just my two cents, trying to stay rational and reasonable


do you have a good composition? 3 vikings per colo? 1 ghost per archon? if you see chargelot/archon and only 1/2 colo's (the norm nowadays) do you over produce marauders (for instance the match between MC and Puma on Antiga Shipyard showed the weakeness of OVER producing rauders as Day9 was explaining a lot of terrans need to stop doing), did you keep up with upgrades? Is your army a match? Do you have a concave, protoss army is not as mobile as Terrans suc hthat Protoss will have a stronger head to head, but with concave a Terran will win..

Answer those questions and you'll solve your issues, most problems arent even micro related, for instance you should have more trouble with a tech switching Zerg lategame without snipes from Ghosts then you do from protoss players tech switching
FoTG fighting!
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 18 2012 03:22 GMT
#1496
On March 18 2012 12:17 NeMeSiS3 wrote:
Show nested quote +
On March 18 2012 12:12 darthfoley wrote:
as a high diamond terran, i find TvP hardest (as incontrol says) when P tech switches and adds chargelots with archons, storm and a few colossi. At my level it's basically unwinnable, not because it's necessarily broken but because i can't control vikings ghosts and my bio ball at once. My micro isn't at that level. I'm guessing many terrans feel my frustration, sure pros can do it, but the average gamer has trouble with it.

Just my two cents, trying to stay rational and reasonable


do you have a good composition? 3 vikings per colo? 1 ghost per archon? if you see chargelot/archon and only 1/2 colo's (the norm nowadays) do you over produce marauders (for instance the match between MC and Puma on Antiga Shipyard showed the weakeness of OVER producing rauders as Day9 was explaining a lot of terrans need to stop doing), did you keep up with upgrades? Is your army a match? Do you have a concave, protoss army is not as mobile as Terrans suc hthat Protoss will have a stronger head to head, but with concave a Terran will win..

Answer those questions and you'll solve your issues, most problems arent even micro related, for instance you should have more trouble with a tech switching Zerg lategame without snipes from Ghosts then you do from protoss players tech switching

That much is true I'll give you that much, I for one though, would fight for more mech viability in TvP, frankly because I just hate bio =/
[TLNY]Mahjong Club Thread
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
March 18 2012 03:28 GMT
#1497
On March 18 2012 11:24 AdmrlAwesome wrote:
I dont feel like zealots are the problem.
The problem are the lategame splashunits that miss a terran counter.


zealots are a big problem cause even if we win a giant battle, we can't push since the toss can instantly warp in zealots and destroy any weakened bio. that's why even staying on even bases, it's hard to do it unless you drop. a lot
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
March 18 2012 03:40 GMT
#1498
On March 18 2012 12:22 Blasterion wrote:
Show nested quote +
On March 18 2012 12:17 NeMeSiS3 wrote:
On March 18 2012 12:12 darthfoley wrote:
as a high diamond terran, i find TvP hardest (as incontrol says) when P tech switches and adds chargelots with archons, storm and a few colossi. At my level it's basically unwinnable, not because it's necessarily broken but because i can't control vikings ghosts and my bio ball at once. My micro isn't at that level. I'm guessing many terrans feel my frustration, sure pros can do it, but the average gamer has trouble with it.

Just my two cents, trying to stay rational and reasonable


do you have a good composition? 3 vikings per colo? 1 ghost per archon? if you see chargelot/archon and only 1/2 colo's (the norm nowadays) do you over produce marauders (for instance the match between MC and Puma on Antiga Shipyard showed the weakeness of OVER producing rauders as Day9 was explaining a lot of terrans need to stop doing), did you keep up with upgrades? Is your army a match? Do you have a concave, protoss army is not as mobile as Terrans suc hthat Protoss will have a stronger head to head, but with concave a Terran will win..

Answer those questions and you'll solve your issues, most problems arent even micro related, for instance you should have more trouble with a tech switching Zerg lategame without snipes from Ghosts then you do from protoss players tech switching

That much is true I'll give you that much, I for one though, would fight for more mech viability in TvP, frankly because I just hate bio =/


As a protoss player, I would have NO issues with vulture/mines being implemented back into SC2, god that'd be nice to see mech orientated play again. Once that stupid "warhound" hits though, i might put sc2 down (even though right now MMR wise im rank 3 high masters 900pts) by then it'd just be stupid to play
FoTG fighting!
darthfoley
Profile Blog Joined February 2011
United States8004 Posts
March 18 2012 03:45 GMT
#1499
On March 18 2012 12:17 NeMeSiS3 wrote:
Show nested quote +
On March 18 2012 12:12 darthfoley wrote:
as a high diamond terran, i find TvP hardest (as incontrol says) when P tech switches and adds chargelots with archons, storm and a few colossi. At my level it's basically unwinnable, not because it's necessarily broken but because i can't control vikings ghosts and my bio ball at once. My micro isn't at that level. I'm guessing many terrans feel my frustration, sure pros can do it, but the average gamer has trouble with it.

Just my two cents, trying to stay rational and reasonable


do you have a good composition? 3 vikings per colo? 1 ghost per archon? if you see chargelot/archon and only 1/2 colo's (the norm nowadays) do you over produce marauders (for instance the match between MC and Puma on Antiga Shipyard showed the weakeness of OVER producing rauders as Day9 was explaining a lot of terrans need to stop doing), did you keep up with upgrades? Is your army a match? Do you have a concave, protoss army is not as mobile as Terrans suc hthat Protoss will have a stronger head to head, but with concave a Terran will win..

Answer those questions and you'll solve your issues, most problems arent even micro related, for instance you should have more trouble with a tech switching Zerg lategame without snipes from Ghosts then you do from protoss players tech switching


Thanks for the tips, i'll try to focus on this next time i play
watch the wall collide with my fist, mostly over problems that i know i should fix
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 18 2012 03:58 GMT
#1500
On March 18 2012 12:40 NeMeSiS3 wrote:
Show nested quote +
On March 18 2012 12:22 Blasterion wrote:
On March 18 2012 12:17 NeMeSiS3 wrote:
On March 18 2012 12:12 darthfoley wrote:
as a high diamond terran, i find TvP hardest (as incontrol says) when P tech switches and adds chargelots with archons, storm and a few colossi. At my level it's basically unwinnable, not because it's necessarily broken but because i can't control vikings ghosts and my bio ball at once. My micro isn't at that level. I'm guessing many terrans feel my frustration, sure pros can do it, but the average gamer has trouble with it.

Just my two cents, trying to stay rational and reasonable


do you have a good composition? 3 vikings per colo? 1 ghost per archon? if you see chargelot/archon and only 1/2 colo's (the norm nowadays) do you over produce marauders (for instance the match between MC and Puma on Antiga Shipyard showed the weakeness of OVER producing rauders as Day9 was explaining a lot of terrans need to stop doing), did you keep up with upgrades? Is your army a match? Do you have a concave, protoss army is not as mobile as Terrans suc hthat Protoss will have a stronger head to head, but with concave a Terran will win..

Answer those questions and you'll solve your issues, most problems arent even micro related, for instance you should have more trouble with a tech switching Zerg lategame without snipes from Ghosts then you do from protoss players tech switching

That much is true I'll give you that much, I for one though, would fight for more mech viability in TvP, frankly because I just hate bio =/


As a protoss player, I would have NO issues with vulture/mines being implemented back into SC2, god that'd be nice to see mech orientated play again. Once that stupid "warhound" hits though, i might put sc2 down (even though right now MMR wise im rank 3 high masters 900pts) by then it'd just be stupid to play

Now if Browder would agree with us
[TLNY]Mahjong Club Thread
Prev 1 73 74 75 76 77 202 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 73
Trap 33
StarCraft: Brood War
Britney 12129
firebathero 62
Mong 47
Dota 2
monkeys_forever224
Counter-Strike
fl0m1743
minikerr19
Super Smash Bros
C9.Mang0209
Heroes of the Storm
Liquid`Hasu384
Other Games
summit1g8366
Grubby2485
Liquid`RaSZi1666
shahzam429
XaKoH 116
Dewaltoss55
NeuroSwarm35
JuggernautJason33
ViBE26
Organizations
Other Games
BasetradeTV34
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH283
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 45
• FirePhoenix8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21708
League of Legends
• TFBlade833
Other Games
• imaqtpie997
• Shiphtur184
• tFFMrPink 5
Upcoming Events
OSC
1h 2m
Escore
12h 32m
IntoTheTV X SOOP
13h 32m
CranKy Ducklings
1d 12h
Sparkling Tuna Cup
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
2 days
Serral vs Rogue
BlizzCon
2 days
IdrA vs MC
Replay Cast
3 days
Afreeca Starleague
3 days
[ Show More ]
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Afreeca Starleague
4 days
GSL
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.