• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:10
CEST 15:10
KST 22:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On1Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
Stellar Fest: StarCraft II returns to Canada2Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR11BSL Season 216herO joins T121Artosis vs Ret Showmatch80
StarCraft 2
General
Craziest Micro Moments Of All Time? Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR SC2 5.0.15 PTR Patch Notes + Sept 22nd update Stellar Fest: StarCraft II returns to Canada Had to smile :)
Tourneys
Stellar Fest LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris SC2's Safe House 2 - October 18 & 19 Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight
Brood War
General
Where can I find ASL stats? RepMastered™: replay sharing and analyzer site BSL Season 21 Flash On JaeDongs ASL Struggles & Perseverance Artosis vs Ret Showmatch
Tourneys
[ASL20] Ro8 Day 4 [ASL20] Ro8 Day 3 [ASL20] Ro8 Day 2 Azhi's Colosseum
Strategy
Simple Questions, Simple Answers Current Meta Cliff Jump Revisited (1 in a 1000 strategy) I am doing this better than progamers do.
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Liquipedia App: Now Covering SC2 and Brood War!
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] Sorry, Chill, My Bad :…
Peanutsc
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1476 users

Where did all of the terrans go? - Page 77

Forum Index > SC2 General
Post a Reply
Prev 1 75 76 77 78 79 202 Next
ChaosTerran
Profile Joined August 2011
Austria844 Posts
March 18 2012 06:45 GMT
#1521
On March 18 2012 15:44 Fig wrote:
Show nested quote +
On March 18 2012 15:39 ChaosTerran wrote:
On March 18 2012 15:34 Fig wrote:
On March 18 2012 15:30 ChaosTerran wrote:
On March 18 2012 15:19 Fig wrote:
On March 18 2012 15:03 Scila wrote:
On March 18 2012 13:33 Fig wrote:
On March 18 2012 13:12 Talack wrote:
On March 18 2012 11:25 Aquila- wrote:
On March 18 2012 11:21 Plansix wrote:
[quote]

Yeah, if only terran had a really good unit that cost only minerals that came really early in the game. Something with a range attack with really high DPS. And maybe an ability that allowed it to move really fast for a short period of time.

If only...



So you suggest making mass Marine all game or what? Obviously the Protoss doesn't have only Chargelots but also splash damage. What is this post...


Yeah it's really embarassing for the site as a whole when people post stuff like that guy did.

Chareglots are the problem because they tank SO much damage before terran can start doing "anything" about the real dps units behind the wall of chargelots. That's the issue here. When you mix in more marines they die insanely fast to collosus and storms, so you're losing a good 15-20 supply per second of the fight.

Why don't you try using hellions? I guarantee you that tosses are dreading the day when terrans stop scouting with their FACTORY and start making hellions. Hellions annihilate every gateway unit except stalkers, and even then stalkers are just as bad against hellions because stalkers have super low DPS vs light units. In fact the only quick way to take out hellions is with colossi, (or phoenixes, but tosses don't go air very often vs terran, for good reason). A midgame addition of some reactored hellions would definitely solve your chargelot problems, and give you more harass, and be another way to snipe HTs.


You do realize that the reason we are getting battle hellions in HOTS is exactly because they CAN'T deal with chargelots well, right? You have to micro your hellions super hard for like 20 seconds to kill off all the zealots, meanwhile your hellions and bio are dying within seconds of coming in contact with protoss AOE.

Blizzard just needs to nerf terran bio and buff mech/t3 already. That would make for such a better game instead of terran relying on Marine/marauder/medivac in TvZ and TvP the ENTIRE game and being unable to cost efficiently trade with Zerg and Protoss higher tech.

It's true that hellions do not deal with chargelots super well, but unmicroed, equal costs of BFH and 1/1 chargelots, the BFH win, and if you have time to micro, the hellions win by a lot. I was saying that hellions are much more effective against chargelots than anything else terran has, so mixing them in should help. Whether it's worth it to have another group of units with micro potential, I don't know. But at plat and diamond, where there is not a large amount of micro, they would be useful.

And I agree about the need to nerf bio. I actually figured that Blizzard would be removing the marauder when they announced the battle hellion and warhound. That way going straight bio would no longer be beefy and terrans would have something to gain by going to higher tech.


THIS IS SUCH A LIE.

I just tried this in the unit test map. 10 BFH unmicroed vs 10 chargelots with 1/1 - 6 Chargelots survived. It wasn't even close, now stop trolling this thread. You are obviously lying, you actually pulled that one right out of your anus.

Try 20 vs 20, that's what I used. I guess hellions get better the bigger the battle?


And when will you ever have 20 hellions?? Do you have any idea how long it takes to build 20 hellions even with a reactor on the factory? And how long does it take to warp in 20 chargelots? You are absolutely ridiculous.

And by the way, I just tried 20 vs. 20 (even though this is obviously unrealistic and if you really build 20 hellions chances are you'll just get rolled by collossi, due to 40 supply being essentially useless against everything but chargelots) and 11 Chargelots survived. So yeah, keep lying, I have no idea what game you are playing but it definitely isn't Starcraft 2.

Indeed I'm not playing the same game as you, since if I do 25 BFH vs 30 chargelots, all unmicroed, the hellions win with 7 remaining. So there is something weird going on.


So now we are up to 25 hellions, eh? 50 supply of hellions... that's really interesting, why not make 100 hellions vs. 100 chargelots? Because that is completely realistic. Point is that in no realistic scenario you will have 25 hellions and if you do you will just lose to the everything else.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
March 18 2012 06:47 GMT
#1522
On March 18 2012 13:39 OtoshimonoU wrote:
Show nested quote +
On March 18 2012 13:33 Fig wrote:
On March 18 2012 13:12 Talack wrote:
On March 18 2012 11:25 Aquila- wrote:
On March 18 2012 11:21 Plansix wrote:
On March 18 2012 11:18 Aquila- wrote:
Ladder today was fun: 1 Terran, 2 Zergs and about 10 Protoss...I don't even know how to play TvT anymore lol.

Imo Chargelots need a change. They don't require micro while forcing a ton of micro from Terran. Also, they cost only minerals, can be reinforced during a battle and with armor upgrades they simply don't die...


Yeah, if only terran had a really good unit that cost only minerals that came really early in the game. Something with a range attack with really high DPS. And maybe an ability that allowed it to move really fast for a short period of time.

If only...



So you suggest making mass Marine all game or what? Obviously the Protoss doesn't have only Chargelots but also splash damage. What is this post...


Yeah it's really embarassing for the site as a whole when people post stuff like that guy did.

Chareglots are the problem because they tank SO much damage before terran can start doing "anything" about the real dps units behind the wall of chargelots. That's the issue here. When you mix in more marines they die insanely fast to collosus and storms, so you're losing a good 15-20 supply per second of the fight.

Why don't you try using hellions? I guarantee you that tosses are dreading the day when terrans stop scouting with their FACTORY and start making hellions. Hellions annihilate every gateway unit except stalkers, and even then stalkers are just as bad against hellions because stalkers have super low DPS vs light units. In fact the only quick way to take out hellions is with colossi, (or phoenixes, but tosses don't go air very often vs terran, for good reason). A midgame addition of some reactored hellions would definitely solve your chargelot problems, and give you more harass, and be another way to snipe HTs.


Please stop posting in this thread.


I agree. No one in their right mind thinks 0-0 hellions can do anything against 3-3 gateway units. Are we supposed to get factory upgrades, bio upgrades, and air upgrades? wtf.
KevinIX
Profile Joined October 2009
United States2472 Posts
Last Edited: 2012-03-18 06:49:10
March 18 2012 06:47 GMT
#1523
Get all the upgrades! o/

But no. Mech definitely sucks vs Protoss. lol

Although Marine/Tank/Banshee is surprisingly good. Try that composition out.
Liquid FIGHTING!!!
FinalForm
Profile Joined August 2010
United States450 Posts
March 18 2012 06:49 GMT
#1524
They should have the Collosus designated as an air unit, so toss has to get air upgrades to make them effective. Take that.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
March 18 2012 06:51 GMT
#1525
On March 18 2012 15:49 FinalForm wrote:
They should have the Collosus designated as an air unit, so toss has to get air upgrades to make them effective. Take that.


They should remove the Collosus or make it more like tanks where you actually have to think tactically about positioning and timing while using them.
TheTomato
Profile Joined August 2010
United States40 Posts
March 18 2012 06:56 GMT
#1526
On March 18 2012 15:39 ChaosTerran wrote:
Show nested quote +
On March 18 2012 15:34 Fig wrote:
On March 18 2012 15:30 ChaosTerran wrote:
On March 18 2012 15:19 Fig wrote:
On March 18 2012 15:03 Scila wrote:
On March 18 2012 13:33 Fig wrote:
On March 18 2012 13:12 Talack wrote:
On March 18 2012 11:25 Aquila- wrote:
On March 18 2012 11:21 Plansix wrote:
On March 18 2012 11:18 Aquila- wrote:
Ladder today was fun: 1 Terran, 2 Zergs and about 10 Protoss...I don't even know how to play TvT anymore lol.

Imo Chargelots need a change. They don't require micro while forcing a ton of micro from Terran. Also, they cost only minerals, can be reinforced during a battle and with armor upgrades they simply don't die...


Yeah, if only terran had a really good unit that cost only minerals that came really early in the game. Something with a range attack with really high DPS. And maybe an ability that allowed it to move really fast for a short period of time.

If only...



So you suggest making mass Marine all game or what? Obviously the Protoss doesn't have only Chargelots but also splash damage. What is this post...


Yeah it's really embarassing for the site as a whole when people post stuff like that guy did.

Chareglots are the problem because they tank SO much damage before terran can start doing "anything" about the real dps units behind the wall of chargelots. That's the issue here. When you mix in more marines they die insanely fast to collosus and storms, so you're losing a good 15-20 supply per second of the fight.

Why don't you try using hellions? I guarantee you that tosses are dreading the day when terrans stop scouting with their FACTORY and start making hellions. Hellions annihilate every gateway unit except stalkers, and even then stalkers are just as bad against hellions because stalkers have super low DPS vs light units. In fact the only quick way to take out hellions is with colossi, (or phoenixes, but tosses don't go air very often vs terran, for good reason). A midgame addition of some reactored hellions would definitely solve your chargelot problems, and give you more harass, and be another way to snipe HTs.


You do realize that the reason we are getting battle hellions in HOTS is exactly because they CAN'T deal with chargelots well, right? You have to micro your hellions super hard for like 20 seconds to kill off all the zealots, meanwhile your hellions and bio are dying within seconds of coming in contact with protoss AOE.

Blizzard just needs to nerf terran bio and buff mech/t3 already. That would make for such a better game instead of terran relying on Marine/marauder/medivac in TvZ and TvP the ENTIRE game and being unable to cost efficiently trade with Zerg and Protoss higher tech.

It's true that hellions do not deal with chargelots super well, but unmicroed, equal costs of BFH and 1/1 chargelots, the BFH win, and if you have time to micro, the hellions win by a lot. I was saying that hellions are much more effective against chargelots than anything else terran has, so mixing them in should help. Whether it's worth it to have another group of units with micro potential, I don't know. But at plat and diamond, where there is not a large amount of micro, they would be useful.

And I agree about the need to nerf bio. I actually figured that Blizzard would be removing the marauder when they announced the battle hellion and warhound. That way going straight bio would no longer be beefy and terrans would have something to gain by going to higher tech.


THIS IS SUCH A LIE.

I just tried this in the unit test map. 10 BFH unmicroed vs 10 chargelots with 1/1 - 6 Chargelots survived. It wasn't even close, now stop trolling this thread. You are obviously lying, you actually pulled that one right out of your anus.

Try 20 vs 20, that's what I used. I guess hellions get better the bigger the battle?


And when will you ever have 20 hellions?? Do you have any idea how long it takes to build 20 hellions even with a reactor on the factory? And how long does it take to warp in 20 chargelots? You are absolutely ridiculous.

And by the way, I just tried 20 vs. 20 (even though this is obviously unrealistic and if you really build 20 hellions chances are you'll just get rolled by collossi, due to 40 supply being essentially useless against everything but chargelots) and 11 Chargelots survived. So yeah, keep lying, I have no idea what game you are playing but it definitely isn't Starcraft 2.


You need to relax, you sound like you have a stick up your ass.


Also BFH are really good against chargelots. With a slight amount of micro to prevent a full surround, they poop on charge-lots. If you go to a unit tester and just watch them a move its a toss up, depending on whether the chargelots get a random really good surround. That stupid though, you don't just a move hellions into chargelots in games.

The reason they don't work is the amount of tech to get them is just too much. You can't really mech in TvP (with in the bounds of this discussion) so the only way is bio/helion medivac. The helions just don't really fit and just make your army too fragile since they can't be healed. Its just not cost effective to get a 2 facts ( which you would need to pump out a decent number), pre ignitor and another set of upgrades. It cuts into your upgrade/viking/medivac timings too much to work out. The only way it would be viable is if the P went mass chargelots and you have god like micro to actually make the bfh cost efficient.

I remember when people tried it out before the nerf to helions, so its not like its unexplored.


User was warned for this post
Supah
Profile Joined August 2010
708 Posts
March 18 2012 06:58 GMT
#1527
How do you guys fare when you do that Viking/Colossus/Bioball/Stalker dance? It seems like everyone just makes their ball, and then smashes them together. Do you guys try to pick off what you can? Send out a cloaked Ghost for EMP preemptively?
Fencar
Profile Blog Joined August 2011
United States2694 Posts
March 18 2012 06:58 GMT
#1528
On March 18 2012 15:19 Fig wrote:
Show nested quote +
On March 18 2012 15:03 Scila wrote:
On March 18 2012 13:33 Fig wrote:
On March 18 2012 13:12 Talack wrote:
On March 18 2012 11:25 Aquila- wrote:
On March 18 2012 11:21 Plansix wrote:
On March 18 2012 11:18 Aquila- wrote:
Ladder today was fun: 1 Terran, 2 Zergs and about 10 Protoss...I don't even know how to play TvT anymore lol.

Imo Chargelots need a change. They don't require micro while forcing a ton of micro from Terran. Also, they cost only minerals, can be reinforced during a battle and with armor upgrades they simply don't die...


Yeah, if only terran had a really good unit that cost only minerals that came really early in the game. Something with a range attack with really high DPS. And maybe an ability that allowed it to move really fast for a short period of time.

If only...



So you suggest making mass Marine all game or what? Obviously the Protoss doesn't have only Chargelots but also splash damage. What is this post...


Yeah it's really embarassing for the site as a whole when people post stuff like that guy did.

Chareglots are the problem because they tank SO much damage before terran can start doing "anything" about the real dps units behind the wall of chargelots. That's the issue here. When you mix in more marines they die insanely fast to collosus and storms, so you're losing a good 15-20 supply per second of the fight.

Why don't you try using hellions? I guarantee you that tosses are dreading the day when terrans stop scouting with their FACTORY and start making hellions. Hellions annihilate every gateway unit except stalkers, and even then stalkers are just as bad against hellions because stalkers have super low DPS vs light units. In fact the only quick way to take out hellions is with colossi, (or phoenixes, but tosses don't go air very often vs terran, for good reason). A midgame addition of some reactored hellions would definitely solve your chargelot problems, and give you more harass, and be another way to snipe HTs.


You do realize that the reason we are getting battle hellions in HOTS is exactly because they CAN'T deal with chargelots well, right? You have to micro your hellions super hard for like 20 seconds to kill off all the zealots, meanwhile your hellions and bio are dying within seconds of coming in contact with protoss AOE.

Blizzard just needs to nerf terran bio and buff mech/t3 already. That would make for such a better game instead of terran relying on Marine/marauder/medivac in TvZ and TvP the ENTIRE game and being unable to cost efficiently trade with Zerg and Protoss higher tech.

It's true that hellions do not deal with chargelots super well, but unmicroed, equal costs of BFH and 1/1 chargelots, the BFH win, and if you have time to micro, the hellions win by a lot. I was saying that hellions are much more effective against chargelots than anything else terran has, so mixing them in should help. Whether it's worth it to have another group of units with micro potential, I don't know. But at plat and diamond, where there is not a large amount of micro, they would be useful.

And I agree about the need to nerf bio. I actually figured that Blizzard would be removing the marauder when they announced the battle hellion and warhound. That way going straight bio would no longer be beefy and terrans would have something to gain by going to higher tech.

Unfortunately BFH take even more APM to micro well, and the APM and Resources used to make the BFH' would be better used to make more Marines, Marauders, and to micro them better.

I don't think that Blizzard will nerf Bio in HotS, since they want both compositions to work well. Personally I think that it will remain viable, but a ton of players will switch to Mech because:

- They want to use the shiny new units.
- They're tired of Bio.
- They have a lot of trouble using Bio effectively.

It's also not OP, and Bio doesn't synergize very well with Mech except in TvZ where the huge amounts of splash damage from Tanks and Thors deal so well with Banelings and Mutalisks, while Marines do really well against Zerglings.

In TvZ we'll have to wait to see the balance changes. Hopefully we'll see at least a partial revert to the Ghost nerf, and maybe a buff to something like the Raven or Overlord Drops.
This is my signature. There are many like it, but this one is mine.
Fig
Profile Joined March 2010
United States1324 Posts
March 18 2012 06:59 GMT
#1529
On March 18 2012 15:45 ChaosTerran wrote:
Show nested quote +
On March 18 2012 15:44 Fig wrote:
On March 18 2012 15:39 ChaosTerran wrote:
On March 18 2012 15:34 Fig wrote:
On March 18 2012 15:30 ChaosTerran wrote:
On March 18 2012 15:19 Fig wrote:
On March 18 2012 15:03 Scila wrote:
On March 18 2012 13:33 Fig wrote:
On March 18 2012 13:12 Talack wrote:
On March 18 2012 11:25 Aquila- wrote:
[quote]


So you suggest making mass Marine all game or what? Obviously the Protoss doesn't have only Chargelots but also splash damage. What is this post...


Yeah it's really embarassing for the site as a whole when people post stuff like that guy did.

Chareglots are the problem because they tank SO much damage before terran can start doing "anything" about the real dps units behind the wall of chargelots. That's the issue here. When you mix in more marines they die insanely fast to collosus and storms, so you're losing a good 15-20 supply per second of the fight.

Why don't you try using hellions? I guarantee you that tosses are dreading the day when terrans stop scouting with their FACTORY and start making hellions. Hellions annihilate every gateway unit except stalkers, and even then stalkers are just as bad against hellions because stalkers have super low DPS vs light units. In fact the only quick way to take out hellions is with colossi, (or phoenixes, but tosses don't go air very often vs terran, for good reason). A midgame addition of some reactored hellions would definitely solve your chargelot problems, and give you more harass, and be another way to snipe HTs.


You do realize that the reason we are getting battle hellions in HOTS is exactly because they CAN'T deal with chargelots well, right? You have to micro your hellions super hard for like 20 seconds to kill off all the zealots, meanwhile your hellions and bio are dying within seconds of coming in contact with protoss AOE.

Blizzard just needs to nerf terran bio and buff mech/t3 already. That would make for such a better game instead of terran relying on Marine/marauder/medivac in TvZ and TvP the ENTIRE game and being unable to cost efficiently trade with Zerg and Protoss higher tech.

It's true that hellions do not deal with chargelots super well, but unmicroed, equal costs of BFH and 1/1 chargelots, the BFH win, and if you have time to micro, the hellions win by a lot. I was saying that hellions are much more effective against chargelots than anything else terran has, so mixing them in should help. Whether it's worth it to have another group of units with micro potential, I don't know. But at plat and diamond, where there is not a large amount of micro, they would be useful.

And I agree about the need to nerf bio. I actually figured that Blizzard would be removing the marauder when they announced the battle hellion and warhound. That way going straight bio would no longer be beefy and terrans would have something to gain by going to higher tech.


THIS IS SUCH A LIE.

I just tried this in the unit test map. 10 BFH unmicroed vs 10 chargelots with 1/1 - 6 Chargelots survived. It wasn't even close, now stop trolling this thread. You are obviously lying, you actually pulled that one right out of your anus.

Try 20 vs 20, that's what I used. I guess hellions get better the bigger the battle?


And when will you ever have 20 hellions?? Do you have any idea how long it takes to build 20 hellions even with a reactor on the factory? And how long does it take to warp in 20 chargelots? You are absolutely ridiculous.

And by the way, I just tried 20 vs. 20 (even though this is obviously unrealistic and if you really build 20 hellions chances are you'll just get rolled by collossi, due to 40 supply being essentially useless against everything but chargelots) and 11 Chargelots survived. So yeah, keep lying, I have no idea what game you are playing but it definitely isn't Starcraft 2.

Indeed I'm not playing the same game as you, since if I do 25 BFH vs 30 chargelots, all unmicroed, the hellions win with 7 remaining. So there is something weird going on.


So now we are up to 25 hellions, eh? 50 supply of hellions... that's really interesting, why not make 100 hellions vs. 100 chargelots? Because that is completely realistic. Point is that in no realistic scenario you will have 25 hellions and if you do you will just lose to the everything else.

Please be civil. All I have done is give advice and even did tests and checked statistics for you. If you don't like the information then so be it, but stop being insulting and accusing me of lying every other sentence. I realize this is the internet, but it is also a community site for Starcraft 2, a game which it is apparent we both care about. I'll stop suggesting hellions now, because this discussion isn't going anywhere. I'm sorry for upsetting you, and hope you enjoy the rest of your night.
Can't elope with my cantaloupe
Splynn
Profile Joined September 2011
United States225 Posts
March 18 2012 06:59 GMT
#1530
On March 18 2012 15:51 SupLilSon wrote:
Show nested quote +
On March 18 2012 15:49 FinalForm wrote:
They should have the Collosus designated as an air unit, so toss has to get air upgrades to make them effective. Take that.


They should remove the Collosus or make it more like tanks where you actually have to think tactically about positioning and timing while using them.


I play protoss and I'd be pretty happy with replacing the colossus with something more interesting and that required more thought/skill and retuning protoss mid/late game. Or redesigning it and retuning. Not convinced it's imbalanced, but it is definitely boring, and I'd prefer something that I can micro, or at least play a positioning game with (like tanks; what you mentioned).
ChaosTerran
Profile Joined August 2011
Austria844 Posts
Last Edited: 2012-03-18 07:01:24
March 18 2012 07:00 GMT
#1531
On March 18 2012 15:56 TheTomato wrote:
Show nested quote +
On March 18 2012 15:39 ChaosTerran wrote:
On March 18 2012 15:34 Fig wrote:
On March 18 2012 15:30 ChaosTerran wrote:
On March 18 2012 15:19 Fig wrote:
On March 18 2012 15:03 Scila wrote:
On March 18 2012 13:33 Fig wrote:
On March 18 2012 13:12 Talack wrote:
On March 18 2012 11:25 Aquila- wrote:
On March 18 2012 11:21 Plansix wrote:
[quote]

Yeah, if only terran had a really good unit that cost only minerals that came really early in the game. Something with a range attack with really high DPS. And maybe an ability that allowed it to move really fast for a short period of time.

If only...



So you suggest making mass Marine all game or what? Obviously the Protoss doesn't have only Chargelots but also splash damage. What is this post...


Yeah it's really embarassing for the site as a whole when people post stuff like that guy did.

Chareglots are the problem because they tank SO much damage before terran can start doing "anything" about the real dps units behind the wall of chargelots. That's the issue here. When you mix in more marines they die insanely fast to collosus and storms, so you're losing a good 15-20 supply per second of the fight.

Why don't you try using hellions? I guarantee you that tosses are dreading the day when terrans stop scouting with their FACTORY and start making hellions. Hellions annihilate every gateway unit except stalkers, and even then stalkers are just as bad against hellions because stalkers have super low DPS vs light units. In fact the only quick way to take out hellions is with colossi, (or phoenixes, but tosses don't go air very often vs terran, for good reason). A midgame addition of some reactored hellions would definitely solve your chargelot problems, and give you more harass, and be another way to snipe HTs.


You do realize that the reason we are getting battle hellions in HOTS is exactly because they CAN'T deal with chargelots well, right? You have to micro your hellions super hard for like 20 seconds to kill off all the zealots, meanwhile your hellions and bio are dying within seconds of coming in contact with protoss AOE.

Blizzard just needs to nerf terran bio and buff mech/t3 already. That would make for such a better game instead of terran relying on Marine/marauder/medivac in TvZ and TvP the ENTIRE game and being unable to cost efficiently trade with Zerg and Protoss higher tech.

It's true that hellions do not deal with chargelots super well, but unmicroed, equal costs of BFH and 1/1 chargelots, the BFH win, and if you have time to micro, the hellions win by a lot. I was saying that hellions are much more effective against chargelots than anything else terran has, so mixing them in should help. Whether it's worth it to have another group of units with micro potential, I don't know. But at plat and diamond, where there is not a large amount of micro, they would be useful.

And I agree about the need to nerf bio. I actually figured that Blizzard would be removing the marauder when they announced the battle hellion and warhound. That way going straight bio would no longer be beefy and terrans would have something to gain by going to higher tech.


THIS IS SUCH A LIE.

I just tried this in the unit test map. 10 BFH unmicroed vs 10 chargelots with 1/1 - 6 Chargelots survived. It wasn't even close, now stop trolling this thread. You are obviously lying, you actually pulled that one right out of your anus.

Try 20 vs 20, that's what I used. I guess hellions get better the bigger the battle?


And when will you ever have 20 hellions?? Do you have any idea how long it takes to build 20 hellions even with a reactor on the factory? And how long does it take to warp in 20 chargelots? You are absolutely ridiculous.

And by the way, I just tried 20 vs. 20 (even though this is obviously unrealistic and if you really build 20 hellions chances are you'll just get rolled by collossi, due to 40 supply being essentially useless against everything but chargelots) and 11 Chargelots survived. So yeah, keep lying, I have no idea what game you are playing but it definitely isn't Starcraft 2.


You need to relax, you sound like you have a stick up your ass.


Also BFH are really good against chargelots. With a slight amount of micro to prevent a full surround, they poop on charge-lots. If you go to a unit tester and just watch them a move its a toss up, depending on whether the chargelots get a random really good surround. That stupid though, you don't just a move hellions into chargelots in games.

The reason they don't work is the amount of tech to get them is just too much. You can't really mech in TvP (with in the bounds of this discussion) so the only way is bio/helion medivac. The helions just don't really fit and just make your army too fragile since they can't be healed. Its just not cost effective to get a 2 facts ( which you would need to pump out a decent number), pre ignitor and another set of upgrades. It cuts into your upgrade/viking/medivac timings too much to work out. The only way it would be viable is if the P went mass chargelots and you have god like micro to actually make the bfh cost efficient.

I remember when people tried it out before the nerf to helions, so its not like its unexplored.


Doesn't matter, he claimed that 20 chargelots lose to 20 hellions unmicroed and it was a lie. Not my fault someone else is lying here. Hellions are bad in TvP everyone knows that, Jinro said it, give it a rest guys.

I even recorded a video just to prove that 20 chargelots beat 20 BFH hellions even with only 1-1 upgrades. I didn't lie, he did, and yes liard make me angry, because they contribute nothing to the discussion and direct the discussion to a misleading conclusion (obviously when you just make up facts). So yes, I get really angry at these people, because had I not checked everyone would now think that 20 chargelots lose to 20 BFH hellions, but they don't, it's a lie and I even recorded a video, so if you really want to keep disagreeing with me then fine, I'll upload it to youtube, it's gonna be a lot of fun for me to see you apologize then.


On March 18 2012 15:59 Fig wrote:
Show nested quote +
On March 18 2012 15:45 ChaosTerran wrote:
On March 18 2012 15:44 Fig wrote:
On March 18 2012 15:39 ChaosTerran wrote:
On March 18 2012 15:34 Fig wrote:
On March 18 2012 15:30 ChaosTerran wrote:
On March 18 2012 15:19 Fig wrote:
On March 18 2012 15:03 Scila wrote:
On March 18 2012 13:33 Fig wrote:
On March 18 2012 13:12 Talack wrote:
[quote]

Yeah it's really embarassing for the site as a whole when people post stuff like that guy did.

Chareglots are the problem because they tank SO much damage before terran can start doing "anything" about the real dps units behind the wall of chargelots. That's the issue here. When you mix in more marines they die insanely fast to collosus and storms, so you're losing a good 15-20 supply per second of the fight.

Why don't you try using hellions? I guarantee you that tosses are dreading the day when terrans stop scouting with their FACTORY and start making hellions. Hellions annihilate every gateway unit except stalkers, and even then stalkers are just as bad against hellions because stalkers have super low DPS vs light units. In fact the only quick way to take out hellions is with colossi, (or phoenixes, but tosses don't go air very often vs terran, for good reason). A midgame addition of some reactored hellions would definitely solve your chargelot problems, and give you more harass, and be another way to snipe HTs.


You do realize that the reason we are getting battle hellions in HOTS is exactly because they CAN'T deal with chargelots well, right? You have to micro your hellions super hard for like 20 seconds to kill off all the zealots, meanwhile your hellions and bio are dying within seconds of coming in contact with protoss AOE.

Blizzard just needs to nerf terran bio and buff mech/t3 already. That would make for such a better game instead of terran relying on Marine/marauder/medivac in TvZ and TvP the ENTIRE game and being unable to cost efficiently trade with Zerg and Protoss higher tech.

It's true that hellions do not deal with chargelots super well, but unmicroed, equal costs of BFH and 1/1 chargelots, the BFH win, and if you have time to micro, the hellions win by a lot. I was saying that hellions are much more effective against chargelots than anything else terran has, so mixing them in should help. Whether it's worth it to have another group of units with micro potential, I don't know. But at plat and diamond, where there is not a large amount of micro, they would be useful.

And I agree about the need to nerf bio. I actually figured that Blizzard would be removing the marauder when they announced the battle hellion and warhound. That way going straight bio would no longer be beefy and terrans would have something to gain by going to higher tech.


THIS IS SUCH A LIE.

I just tried this in the unit test map. 10 BFH unmicroed vs 10 chargelots with 1/1 - 6 Chargelots survived. It wasn't even close, now stop trolling this thread. You are obviously lying, you actually pulled that one right out of your anus.

Try 20 vs 20, that's what I used. I guess hellions get better the bigger the battle?


And when will you ever have 20 hellions?? Do you have any idea how long it takes to build 20 hellions even with a reactor on the factory? And how long does it take to warp in 20 chargelots? You are absolutely ridiculous.

And by the way, I just tried 20 vs. 20 (even though this is obviously unrealistic and if you really build 20 hellions chances are you'll just get rolled by collossi, due to 40 supply being essentially useless against everything but chargelots) and 11 Chargelots survived. So yeah, keep lying, I have no idea what game you are playing but it definitely isn't Starcraft 2.

Indeed I'm not playing the same game as you, since if I do 25 BFH vs 30 chargelots, all unmicroed, the hellions win with 7 remaining. So there is something weird going on.


So now we are up to 25 hellions, eh? 50 supply of hellions... that's really interesting, why not make 100 hellions vs. 100 chargelots? Because that is completely realistic. Point is that in no realistic scenario you will have 25 hellions and if you do you will just lose to the everything else.

Please be civil. All I have done is give advice and even did tests and checked statistics for you. If you don't like the information then so be it, but stop being insulting and accusing me of lying every other sentence. I realize this is the internet, but it is also a community site for Starcraft 2, a game which it is apparent we both care about. I'll stop suggesting hellions now, because this discussion isn't going anywhere. I'm sorry for upsetting you, and hope you enjoy the rest of your night.


First of all, I didn't insult you. Second of all, you lied, hence why I called you a liar. I have evidence, should I upload it to youtube, like do you really want to go there?

User was warned for this post
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
March 18 2012 07:01 GMT
#1532
There are ways to deal with zealots that don't involve skewing your composition that you can see in a fair number of pro games. One of them is real easy to use: the flying factory. Besides eating stalker shots, you can try landing it to block off most of a choke point.

Terran really has a ridiculous number of little tricks they can use without having to spend a lot of in game resources, it's usually just a matter of spending out of game resources. When they rebalance terran and the other races for HotS they'll need to keep this kind of thing in mind or it'll be a mess.

But don't stop whining about compositional balance at low skill levels in the meantime. If it involves complaining about your opponent a-moving or not being able to a-move your opponent, it probably belongs in this thread here.
TheTomato
Profile Joined August 2010
United States40 Posts
March 18 2012 07:01 GMT
#1533
On March 18 2012 15:58 Supah wrote:
How do you guys fare when you do that Viking/Colossus/Bioball/Stalker dance? It seems like everyone just makes their ball, and then smashes them together. Do you guys try to pick off what you can? Send out a cloaked Ghost for EMP preemptively?


What are you asking, the easiest way to micro against a deathball? Ideally you want to get preemptive EMPS and pot shot the enemy colossus with your vikings so they go down that much quicker when the engagement starts.
FinalForm
Profile Joined August 2010
United States450 Posts
Last Edited: 2012-03-18 07:03:41
March 18 2012 07:03 GMT
#1534
Just went to the unit tester and found out that 1 scv beats 1 ultralisk, then I tried 20 scvs vs 20 ultras and found that scvs still win
TheTomato
Profile Joined August 2010
United States40 Posts
March 18 2012 07:05 GMT
#1535
On March 18 2012 16:00 ChaosTerran wrote:
Show nested quote +
On March 18 2012 15:56 TheTomato wrote:
On March 18 2012 15:39 ChaosTerran wrote:
On March 18 2012 15:34 Fig wrote:
On March 18 2012 15:30 ChaosTerran wrote:
On March 18 2012 15:19 Fig wrote:
On March 18 2012 15:03 Scila wrote:
On March 18 2012 13:33 Fig wrote:
On March 18 2012 13:12 Talack wrote:
On March 18 2012 11:25 Aquila- wrote:
[quote]


So you suggest making mass Marine all game or what? Obviously the Protoss doesn't have only Chargelots but also splash damage. What is this post...


Yeah it's really embarassing for the site as a whole when people post stuff like that guy did.

Chareglots are the problem because they tank SO much damage before terran can start doing "anything" about the real dps units behind the wall of chargelots. That's the issue here. When you mix in more marines they die insanely fast to collosus and storms, so you're losing a good 15-20 supply per second of the fight.

Why don't you try using hellions? I guarantee you that tosses are dreading the day when terrans stop scouting with their FACTORY and start making hellions. Hellions annihilate every gateway unit except stalkers, and even then stalkers are just as bad against hellions because stalkers have super low DPS vs light units. In fact the only quick way to take out hellions is with colossi, (or phoenixes, but tosses don't go air very often vs terran, for good reason). A midgame addition of some reactored hellions would definitely solve your chargelot problems, and give you more harass, and be another way to snipe HTs.


You do realize that the reason we are getting battle hellions in HOTS is exactly because they CAN'T deal with chargelots well, right? You have to micro your hellions super hard for like 20 seconds to kill off all the zealots, meanwhile your hellions and bio are dying within seconds of coming in contact with protoss AOE.

Blizzard just needs to nerf terran bio and buff mech/t3 already. That would make for such a better game instead of terran relying on Marine/marauder/medivac in TvZ and TvP the ENTIRE game and being unable to cost efficiently trade with Zerg and Protoss higher tech.

It's true that hellions do not deal with chargelots super well, but unmicroed, equal costs of BFH and 1/1 chargelots, the BFH win, and if you have time to micro, the hellions win by a lot. I was saying that hellions are much more effective against chargelots than anything else terran has, so mixing them in should help. Whether it's worth it to have another group of units with micro potential, I don't know. But at plat and diamond, where there is not a large amount of micro, they would be useful.

And I agree about the need to nerf bio. I actually figured that Blizzard would be removing the marauder when they announced the battle hellion and warhound. That way going straight bio would no longer be beefy and terrans would have something to gain by going to higher tech.


THIS IS SUCH A LIE.

I just tried this in the unit test map. 10 BFH unmicroed vs 10 chargelots with 1/1 - 6 Chargelots survived. It wasn't even close, now stop trolling this thread. You are obviously lying, you actually pulled that one right out of your anus.

Try 20 vs 20, that's what I used. I guess hellions get better the bigger the battle?


And when will you ever have 20 hellions?? Do you have any idea how long it takes to build 20 hellions even with a reactor on the factory? And how long does it take to warp in 20 chargelots? You are absolutely ridiculous.

And by the way, I just tried 20 vs. 20 (even though this is obviously unrealistic and if you really build 20 hellions chances are you'll just get rolled by collossi, due to 40 supply being essentially useless against everything but chargelots) and 11 Chargelots survived. So yeah, keep lying, I have no idea what game you are playing but it definitely isn't Starcraft 2.


You need to relax, you sound like you have a stick up your ass.


Also BFH are really good against chargelots. With a slight amount of micro to prevent a full surround, they poop on charge-lots. If you go to a unit tester and just watch them a move its a toss up, depending on whether the chargelots get a random really good surround. That stupid though, you don't just a move hellions into chargelots in games.

The reason they don't work is the amount of tech to get them is just too much. You can't really mech in TvP (with in the bounds of this discussion) so the only way is bio/helion medivac. The helions just don't really fit and just make your army too fragile since they can't be healed. Its just not cost effective to get a 2 facts ( which you would need to pump out a decent number), pre ignitor and another set of upgrades. It cuts into your upgrade/viking/medivac timings too much to work out. The only way it would be viable is if the P went mass chargelots and you have god like micro to actually make the bfh cost efficient.

I remember when people tried it out before the nerf to helions, so its not like its unexplored.


Doesn't matter, he claimed that 20 chargelots lose to 20 hellions unmicroed and it was a lie. Not my fault someone else is lying here. Hellions are bad in TvP everyone knows that, Jinro said it, give it a rest guys.

I even recorded a video just to prove that 20 chargelots beat 20 BFH hellions even with only 1-1 upgrades. I didn't lie, he did, and yes liard make me angry, because they contribute nothing to the discussion and direct the discussion to a misleading conclusion (obviously when you just make up facts). So yes, I get really angry at these people, because had I not checked everyone would now think that 20 chargelots lose to 20 BFH hellions, but they don't, it's a lie and I even recorded a video, so if you really want to keep disagreeing with me then fine, I'll upload it to youtube, it's gonna be a lot of fun for me to see you apologize then.


Show nested quote +
On March 18 2012 15:59 Fig wrote:
On March 18 2012 15:45 ChaosTerran wrote:
On March 18 2012 15:44 Fig wrote:
On March 18 2012 15:39 ChaosTerran wrote:
On March 18 2012 15:34 Fig wrote:
On March 18 2012 15:30 ChaosTerran wrote:
On March 18 2012 15:19 Fig wrote:
On March 18 2012 15:03 Scila wrote:
On March 18 2012 13:33 Fig wrote:
[quote]
Why don't you try using hellions? I guarantee you that tosses are dreading the day when terrans stop scouting with their FACTORY and start making hellions. Hellions annihilate every gateway unit except stalkers, and even then stalkers are just as bad against hellions because stalkers have super low DPS vs light units. In fact the only quick way to take out hellions is with colossi, (or phoenixes, but tosses don't go air very often vs terran, for good reason). A midgame addition of some reactored hellions would definitely solve your chargelot problems, and give you more harass, and be another way to snipe HTs.


You do realize that the reason we are getting battle hellions in HOTS is exactly because they CAN'T deal with chargelots well, right? You have to micro your hellions super hard for like 20 seconds to kill off all the zealots, meanwhile your hellions and bio are dying within seconds of coming in contact with protoss AOE.

Blizzard just needs to nerf terran bio and buff mech/t3 already. That would make for such a better game instead of terran relying on Marine/marauder/medivac in TvZ and TvP the ENTIRE game and being unable to cost efficiently trade with Zerg and Protoss higher tech.

It's true that hellions do not deal with chargelots super well, but unmicroed, equal costs of BFH and 1/1 chargelots, the BFH win, and if you have time to micro, the hellions win by a lot. I was saying that hellions are much more effective against chargelots than anything else terran has, so mixing them in should help. Whether it's worth it to have another group of units with micro potential, I don't know. But at plat and diamond, where there is not a large amount of micro, they would be useful.

And I agree about the need to nerf bio. I actually figured that Blizzard would be removing the marauder when they announced the battle hellion and warhound. That way going straight bio would no longer be beefy and terrans would have something to gain by going to higher tech.


THIS IS SUCH A LIE.

I just tried this in the unit test map. 10 BFH unmicroed vs 10 chargelots with 1/1 - 6 Chargelots survived. It wasn't even close, now stop trolling this thread. You are obviously lying, you actually pulled that one right out of your anus.

Try 20 vs 20, that's what I used. I guess hellions get better the bigger the battle?


And when will you ever have 20 hellions?? Do you have any idea how long it takes to build 20 hellions even with a reactor on the factory? And how long does it take to warp in 20 chargelots? You are absolutely ridiculous.

And by the way, I just tried 20 vs. 20 (even though this is obviously unrealistic and if you really build 20 hellions chances are you'll just get rolled by collossi, due to 40 supply being essentially useless against everything but chargelots) and 11 Chargelots survived. So yeah, keep lying, I have no idea what game you are playing but it definitely isn't Starcraft 2.

Indeed I'm not playing the same game as you, since if I do 25 BFH vs 30 chargelots, all unmicroed, the hellions win with 7 remaining. So there is something weird going on.


So now we are up to 25 hellions, eh? 50 supply of hellions... that's really interesting, why not make 100 hellions vs. 100 chargelots? Because that is completely realistic. Point is that in no realistic scenario you will have 25 hellions and if you do you will just lose to the everything else.

Please be civil. All I have done is give advice and even did tests and checked statistics for you. If you don't like the information then so be it, but stop being insulting and accusing me of lying every other sentence. I realize this is the internet, but it is also a community site for Starcraft 2, a game which it is apparent we both care about. I'll stop suggesting hellions now, because this discussion isn't going anywhere. I'm sorry for upsetting you, and hope you enjoy the rest of your night.


First of all, I didn't insult you. Second of all, you lied, hence why I called you a liar. I have evidence, should I upload it to youtube, like do you really want to go there?


If the hellions are in a line they win most of the time, if they in a ball of course they are going to lose. Hellions shoot in lines.
xrapture
Profile Blog Joined December 2011
United States1644 Posts
March 18 2012 07:06 GMT
#1536
On March 18 2012 16:01 TheTomato wrote:
Show nested quote +
On March 18 2012 15:58 Supah wrote:
How do you guys fare when you do that Viking/Colossus/Bioball/Stalker dance? It seems like everyone just makes their ball, and then smashes them together. Do you guys try to pick off what you can? Send out a cloaked Ghost for EMP preemptively?


What are you asking, the easiest way to micro against a deathball? Ideally you want to get preemptive EMPS and pot shot the enemy colossus with your vikings so they go down that much quicker when the engagement starts.


that's not even the hardest part about late game battles. It's the fact that the toss will warp in 20 zealots and have instant reinforcements. It snowballs quickly and a slight lead will turn into a massive victory for the toss because of continual reinforcements.
Everyone is either delusional, a nihlilst, or dead from suicide.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
March 18 2012 07:07 GMT
#1537
For some of the rare moments I see certain terrans mix in reapers in their composition?!??! I dont think their DPS is that great without stim? Someone explain
Stop procrastinating
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2012-03-18 07:12:16
March 18 2012 07:08 GMT
#1538
On March 18 2012 16:03 FinalForm wrote:
Just went to the unit tester and found out that 1 scv beats 1 ultralisk, then I tried 20 scvs vs 20 ultras and found that scvs still win

What is this I dont even.
This is my signature. There are many like it, but this one is mine.
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
March 18 2012 07:11 GMT
#1539
This thread is definitely a dark point on Teamliquid's thread history
FoTG fighting!
ChaosTerran
Profile Joined August 2011
Austria844 Posts
March 18 2012 07:11 GMT
#1540
On March 18 2012 16:05 TheTomato wrote:
Show nested quote +
On March 18 2012 16:00 ChaosTerran wrote:
On March 18 2012 15:56 TheTomato wrote:
On March 18 2012 15:39 ChaosTerran wrote:
On March 18 2012 15:34 Fig wrote:
On March 18 2012 15:30 ChaosTerran wrote:
On March 18 2012 15:19 Fig wrote:
On March 18 2012 15:03 Scila wrote:
On March 18 2012 13:33 Fig wrote:
On March 18 2012 13:12 Talack wrote:
[quote]

Yeah it's really embarassing for the site as a whole when people post stuff like that guy did.

Chareglots are the problem because they tank SO much damage before terran can start doing "anything" about the real dps units behind the wall of chargelots. That's the issue here. When you mix in more marines they die insanely fast to collosus and storms, so you're losing a good 15-20 supply per second of the fight.

Why don't you try using hellions? I guarantee you that tosses are dreading the day when terrans stop scouting with their FACTORY and start making hellions. Hellions annihilate every gateway unit except stalkers, and even then stalkers are just as bad against hellions because stalkers have super low DPS vs light units. In fact the only quick way to take out hellions is with colossi, (or phoenixes, but tosses don't go air very often vs terran, for good reason). A midgame addition of some reactored hellions would definitely solve your chargelot problems, and give you more harass, and be another way to snipe HTs.


You do realize that the reason we are getting battle hellions in HOTS is exactly because they CAN'T deal with chargelots well, right? You have to micro your hellions super hard for like 20 seconds to kill off all the zealots, meanwhile your hellions and bio are dying within seconds of coming in contact with protoss AOE.

Blizzard just needs to nerf terran bio and buff mech/t3 already. That would make for such a better game instead of terran relying on Marine/marauder/medivac in TvZ and TvP the ENTIRE game and being unable to cost efficiently trade with Zerg and Protoss higher tech.

It's true that hellions do not deal with chargelots super well, but unmicroed, equal costs of BFH and 1/1 chargelots, the BFH win, and if you have time to micro, the hellions win by a lot. I was saying that hellions are much more effective against chargelots than anything else terran has, so mixing them in should help. Whether it's worth it to have another group of units with micro potential, I don't know. But at plat and diamond, where there is not a large amount of micro, they would be useful.

And I agree about the need to nerf bio. I actually figured that Blizzard would be removing the marauder when they announced the battle hellion and warhound. That way going straight bio would no longer be beefy and terrans would have something to gain by going to higher tech.


THIS IS SUCH A LIE.

I just tried this in the unit test map. 10 BFH unmicroed vs 10 chargelots with 1/1 - 6 Chargelots survived. It wasn't even close, now stop trolling this thread. You are obviously lying, you actually pulled that one right out of your anus.

Try 20 vs 20, that's what I used. I guess hellions get better the bigger the battle?


And when will you ever have 20 hellions?? Do you have any idea how long it takes to build 20 hellions even with a reactor on the factory? And how long does it take to warp in 20 chargelots? You are absolutely ridiculous.

And by the way, I just tried 20 vs. 20 (even though this is obviously unrealistic and if you really build 20 hellions chances are you'll just get rolled by collossi, due to 40 supply being essentially useless against everything but chargelots) and 11 Chargelots survived. So yeah, keep lying, I have no idea what game you are playing but it definitely isn't Starcraft 2.


You need to relax, you sound like you have a stick up your ass.


Also BFH are really good against chargelots. With a slight amount of micro to prevent a full surround, they poop on charge-lots. If you go to a unit tester and just watch them a move its a toss up, depending on whether the chargelots get a random really good surround. That stupid though, you don't just a move hellions into chargelots in games.

The reason they don't work is the amount of tech to get them is just too much. You can't really mech in TvP (with in the bounds of this discussion) so the only way is bio/helion medivac. The helions just don't really fit and just make your army too fragile since they can't be healed. Its just not cost effective to get a 2 facts ( which you would need to pump out a decent number), pre ignitor and another set of upgrades. It cuts into your upgrade/viking/medivac timings too much to work out. The only way it would be viable is if the P went mass chargelots and you have god like micro to actually make the bfh cost efficient.

I remember when people tried it out before the nerf to helions, so its not like its unexplored.


Doesn't matter, he claimed that 20 chargelots lose to 20 hellions unmicroed and it was a lie. Not my fault someone else is lying here. Hellions are bad in TvP everyone knows that, Jinro said it, give it a rest guys.

I even recorded a video just to prove that 20 chargelots beat 20 BFH hellions even with only 1-1 upgrades. I didn't lie, he did, and yes liard make me angry, because they contribute nothing to the discussion and direct the discussion to a misleading conclusion (obviously when you just make up facts). So yes, I get really angry at these people, because had I not checked everyone would now think that 20 chargelots lose to 20 BFH hellions, but they don't, it's a lie and I even recorded a video, so if you really want to keep disagreeing with me then fine, I'll upload it to youtube, it's gonna be a lot of fun for me to see you apologize then.


On March 18 2012 15:59 Fig wrote:
On March 18 2012 15:45 ChaosTerran wrote:
On March 18 2012 15:44 Fig wrote:
On March 18 2012 15:39 ChaosTerran wrote:
On March 18 2012 15:34 Fig wrote:
On March 18 2012 15:30 ChaosTerran wrote:
On March 18 2012 15:19 Fig wrote:
On March 18 2012 15:03 Scila wrote:
[quote]

You do realize that the reason we are getting battle hellions in HOTS is exactly because they CAN'T deal with chargelots well, right? You have to micro your hellions super hard for like 20 seconds to kill off all the zealots, meanwhile your hellions and bio are dying within seconds of coming in contact with protoss AOE.

Blizzard just needs to nerf terran bio and buff mech/t3 already. That would make for such a better game instead of terran relying on Marine/marauder/medivac in TvZ and TvP the ENTIRE game and being unable to cost efficiently trade with Zerg and Protoss higher tech.

It's true that hellions do not deal with chargelots super well, but unmicroed, equal costs of BFH and 1/1 chargelots, the BFH win, and if you have time to micro, the hellions win by a lot. I was saying that hellions are much more effective against chargelots than anything else terran has, so mixing them in should help. Whether it's worth it to have another group of units with micro potential, I don't know. But at plat and diamond, where there is not a large amount of micro, they would be useful.

And I agree about the need to nerf bio. I actually figured that Blizzard would be removing the marauder when they announced the battle hellion and warhound. That way going straight bio would no longer be beefy and terrans would have something to gain by going to higher tech.


THIS IS SUCH A LIE.

I just tried this in the unit test map. 10 BFH unmicroed vs 10 chargelots with 1/1 - 6 Chargelots survived. It wasn't even close, now stop trolling this thread. You are obviously lying, you actually pulled that one right out of your anus.

Try 20 vs 20, that's what I used. I guess hellions get better the bigger the battle?


And when will you ever have 20 hellions?? Do you have any idea how long it takes to build 20 hellions even with a reactor on the factory? And how long does it take to warp in 20 chargelots? You are absolutely ridiculous.

And by the way, I just tried 20 vs. 20 (even though this is obviously unrealistic and if you really build 20 hellions chances are you'll just get rolled by collossi, due to 40 supply being essentially useless against everything but chargelots) and 11 Chargelots survived. So yeah, keep lying, I have no idea what game you are playing but it definitely isn't Starcraft 2.

Indeed I'm not playing the same game as you, since if I do 25 BFH vs 30 chargelots, all unmicroed, the hellions win with 7 remaining. So there is something weird going on.


So now we are up to 25 hellions, eh? 50 supply of hellions... that's really interesting, why not make 100 hellions vs. 100 chargelots? Because that is completely realistic. Point is that in no realistic scenario you will have 25 hellions and if you do you will just lose to the everything else.

Please be civil. All I have done is give advice and even did tests and checked statistics for you. If you don't like the information then so be it, but stop being insulting and accusing me of lying every other sentence. I realize this is the internet, but it is also a community site for Starcraft 2, a game which it is apparent we both care about. I'll stop suggesting hellions now, because this discussion isn't going anywhere. I'm sorry for upsetting you, and hope you enjoy the rest of your night.


First of all, I didn't insult you. Second of all, you lied, hence why I called you a liar. I have evidence, should I upload it to youtube, like do you really want to go there?


If the hellions are in a line they win most of the time, if they in a ball of course they are going to lose. Hellions shoot in lines.

Just tried 20vs20 with hellions in a straight line of 2 vs 20 chargelots clumped up. 10 chargelots survived. Want me to post that video aswell? I'll post both, or will you finally give it a rest. Your choice.
Prev 1 75 76 77 78 79 202 Next
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
2025 September Finals
SHIN vs herOLIVE!
CranKy Ducklings266
IndyStarCraft 205
TKL 151
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 205
TKL 151
UpATreeSC 28
StarCraft: Brood War
Calm 8222
Rain 4511
GuemChi 2299
Horang2 1286
EffOrt 801
Hyuk 538
Zeus 495
Mini 490
PianO 378
Stork 358
[ Show more ]
actioN 337
Shuttle 296
Snow 201
ggaemo 200
Hyun 196
ZerO 168
Mind 126
Light 124
Barracks 122
Leta 118
Rush 83
hero 56
sSak 54
Movie 48
Nal_rA 46
sorry 46
Shine 43
JYJ39
soO 34
Bale 26
Sacsri 26
Backho 25
JulyZerg 23
Killer 23
HiyA 19
zelot 19
Hm[arnc] 18
ivOry 16
Noble 11
Terrorterran 10
scan(afreeca) 8
ajuk12(nOOB) 5
Dota 2
Gorgc2612
qojqva2361
Dendi975
boxi98399
XcaliburYe196
BananaSlamJamma188
Fuzer 151
syndereN21
Counter-Strike
olofmeister1791
Super Smash Bros
Mew2King56
Westballz23
Other Games
B2W.Neo870
hiko536
DeMusliM391
Pyrionflax265
ArmadaUGS176
XaKoH 159
Hui .113
oskar82
Sick59
NeuroSwarm19
ZerO(Twitch)10
Trikslyr9
Organizations
StarCraft 2
WardiTV529
Other Games
BasetradeTV146
StarCraft 2
IntoTheiNu 3
Counter-Strike
Algost 1
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV495
League of Legends
• Nemesis4527
• Jankos1337
Upcoming Events
PiGosaur Monday
10h 51m
LiuLi Cup
21h 51m
OSC
1d
Online Event
1d 9h
The PondCast
1d 20h
Online Event
2 days
Wardi Open
2 days
Online Event
3 days
Online Event
3 days
[BSL 2025] Weekly
4 days
[ Show More ]
Safe House 2
4 days
Sparkling Tuna Cup
4 days
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2025-09-25
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
EC S1
ESL Pro League S22
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
Frag Blocktober 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.