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On March 01 2012 13:34 AcrosstheSky wrote: Metagame hasn't got there yet. Once zergs learn to start using them it'll become more than a cheese option. it used to be a cheese option but now players usually put buildings all over their main, its NOT viable anymore......
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I feel like it's a mix between the scream and the fact it unloads one unit at a time. Because as soon as the scream comes, the enemy will start looking in their base. If they removed the scream it would be fine with 1 unit / time, just like drops unload in the fog of war in the back of your base.
Overlord drops are better overall, when you've researched the tech, you don't need to invest any more into it. Unlike Nydus where each worm costs a lot.
Can see being used vs terran mech lategame effectively, otherwise it's just a cheese that rarely has a use. (It's like PvP where one protoss is able to put a pylon in the main of the other and then decide to 4gate.)
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I've used nydus quite a few times where it's really worked wonders for me. Traveling from one side of the map to the other, only having to deal with the unit loading time traveling, it's pretty awesome to smash roaches around the map making sweet counters and generally being cost efficient with the roaches. I love the unit and so glad we got it
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Because they're not good.
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Drops seem better investment as the game goes on.
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On March 01 2012 21:14 Sbrubbles wrote: I have a feeling that eventually Zergs will use it defensively in the late game to bounce between faraway bases, like it was done occasionally in BW, except more expensive.
Frankly I think it would make WAY more sense (both in terms of in-universe credibility and in terms of balance) if it worked like a nuke. Same build time, the opponent would be able to spot it (or, better yet, their "systems" would "estimate" where the nydus will pop up, with a message or sound like "underground movement detected"), but it would only be killable after it come out of the ground. If BLs could go to Nydus i would agree with you, but alas its not possible.
There is really no comparison to BW, nydus in BW is a must, because at some points in time you have only 1/2 supply you have in star2 at that point, in sc2 when multiple harass starts to happen you already have big enough army to send a chunks of it to defend it, zerg is generally up in supply (not down in supply like in BW), against like double-triple drop harassment in sc2 nydus wouldnt help you, hatchery or even nydus would be dead way to fast for you to even react. If you spot the drop 10 sec before it happens i can assure you zerglings should be already close to intercepting it, without need to spend 300gas for a risky defense. So overlord spread and fast reaction time ftw. Nydus is inferior defense, and way more risky than in BW (no high ground lurkers as buffer, no swarm)
I agree that Nydus could be used as flanking tool, theoretically if your opponent went into middle turtle army and cut your entrance than of course. But then again he will be aware of it if hes smart...
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On March 01 2012 21:28 DrPandaPhD wrote: I feel like it's a mix between the scream and the fact it unloads one unit at a time. Because as soon as the scream comes, the enemy will start looking in their base. If they removed the scream it would be fine with 1 unit / time, just like drops unload in the fog of war in the back of your base.
Overlord drops are better overall, when you've researched the tech, you don't need to invest any more into it. Unlike Nydus where each worm costs a lot.
Can see being used vs terran mech lategame effectively, otherwise it's just a cheese that rarely has a use. (It's like PvP where one protoss is able to put a pylon in the main of the other and then decide to 4gate.)
I dissagree with the first part. The problem isn't the scream, but the fact that a player with good building placement will see the nydus before it pops and will be able to kill it just by sending a few workers. It's just way too reliant on surprise.
Still, I agree the unloading time is way too slow ... they could at least make it faster for smaller units (slings and blings).
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It should cost mineral only like in Broodwar.
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i hate people who open threads like this and dont get the facts right. its 150/200 for the network, not 100/100. but whats 100 gas right?
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Becuase it costs gas and 5 +probes can kill it.
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Too expensive.
Imagine if a terran was guaranteed to lose their medivac on every drop and chances are it wont even be able to unload first.
By the time I can afford it, I don't need it. Why Nydus when for broadly similar cost you can ovie transport?
Maps too small for defensive use.
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On March 01 2012 21:47 Zeon0 wrote: i hate people who open threads like this and dont get the facts right. its 150/200 for the network, not 100/100. but whats 100 gas right?
As I put in the OP edit, I don't play Zerg so I dont have building costs memorised, I looked it up on wiki and accidentally put the cost of the Worm rather than the network. Not that it changes the discussion all that much.
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Most of the time it's a waste of gas. Some games it can be useful and great, sure, but it's pretty situational. Most often your opponent can easily spot it and stop it and then when you actually do manage to get the Nydus off it's not like you're guarenteed to do any damage either, if they still respond in time you will just be funneling units out to die and it's going to cost you even more than just the Nydus.
So like, yeah Nydus can be great if your opponent has bad map awareness and if your opponent's army is out of position but otherwise it's a waste of time, I'd rather just drop, it's far far cheaper and you're almost always guarenteed to be able to do damage and you can also more easily limit how many units you want to commit to it.
IMO the Nydus Worm works better for wacky type of plays like, say I'm doing a big Broodlord push and I use Nudus to bring 10 Queens out to the field and cover my Broodlords, that kinda thing.
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Probably becouse there are no Lurkers and Defiliers to hold ground till more unit arrives. I dont think so that unloading units one by one is such a bad design, just there isn't anything actually worth unloading
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1. Move to Hive 2. make it very cheap (i would say halve gas cost) 3. make it just a little bit more durable. (5 probes should not kill a nydus ever)
you have a bw Nydus that can also be used offensively and since it so cheap will replace zerg walking with zerg nydusing. Ultralisks can then say haters gonna hate and get unloaded whereever they want and stop loosing games for zerg.
that would make me feel good =)
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i still think people are thinking about it wrong.... it should not be compared to dropship - it should be compared to nuking.
making it cheaper just so people use it more often would be gamebreaking, like making nuke cheaper or making the ghost more hardy when deploying a nuke.
imo it's job is to break a stalemate situation. it's difficult to nydus when opponent denies vision, but it's hard to nuke when opponent has detection all over the place as well - yet nuking is still amazing at breaking stalemates.
most zerg just attack repeatedly until they win or lose, if they set up for a stalemate then nydus would come into play.
nestea says 100 gas is a waste of gas? well 40 banelings, infestors and ultras dying to a tank line is a waste of gas as well. his quote is so out of context. nydus has a role, it's just doesn't fit in the current metagame.
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Waste of minerals Waste of gas It's a coinflip if you use it offensivly because it dies so fast if you opponent notice it Slow load and unload You have no use of it late game do defend bases because you have creep.
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Hasn't there already been a million threads on this topic? The Nydus is a really cool unit, but it has plenty of limitations. Such as its slow build time, how easy it is to kill, it can't be canceled, unloading takes a while. But they are still pretty cool and useful.
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