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Why is the Nydus Worm underused? - Page 25

Forum Index > SC2 General
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1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
March 15 2012 22:04 GMT
#481
I don't think they're underused, in some ways they are like the DT tech switch for a losing protoss, a desperate move that if it works, will take a lost game and turn it into a win.

My friends that play at lower levels see them a lot as well, as people aren't nearly quick enough aboue scouting/pulling workers to the kill the nydus, they wreck house down there. Maybe it's one of those things like the supply drop that is supposed to make things a bit easier and more interesting at lower level play without changing balance at high levels.
Manager, Team RIP ZeeZ
bigbadgreen
Profile Joined October 2010
United States142 Posts
March 15 2012 22:11 GMT
#482
I think it's a cost and counter thing that makes them hard to use. Maybe a slight cost reduction of gas. I'd also like to see them build faster on creep. that way you can get them up at your bases for defense faster. You could also use your scouting OL to spread creep in the enemy base and build it faster. If they scout a creep patch forming it's not an auto loss of the nydus rather you haven't planted it yet and can run the OL away. This effect should probably require a bit of creep or it could be too powerful in enemy bases.
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2012-03-16 01:21:59
March 16 2012 01:14 GMT
#483
On March 16 2012 06:56 Charon1979 wrote:
Show nested quote +
also people really need to learn to think for themselves withing having to wait on a pro player to show u how its done... this is the same problem we had with warp prisms and, for awhile, we had the same problem with infestors in beta and early SC2 release. it took a good player like destiny to basically pioneer infestors and use them with great effect to finally realize "hey, infestors dont suck after all!". same thing with warp prisms. there potential wasnt realize till much later in the games lifespan.


Warp Prisms were buffed. It went up from 16 Queens shots to 23. Why? Because they were a gimmick unit. Some people experimented with Warpprism 4Gates. Didnt work out well because they got killed by two Queens rather fast.

Infestor was buffed EXTREMELY. It was an underused unit before, the first one utilizing it in an TvZ build was MrBitter, who used Infestors instead of Mutalisks and went for upgraded zergling/baneling/Ultralisk with Infestor support (before they were buffed).

So both of your example units were gimmick units before, utilized just by a handful of players. Both were buffed (+30% HP, +100% Spell DPS) and became "proper" units.



it honestly wasnt that hard to keep a warp prism alive pre shield buff. 1 queen was not gonna kill it. infestors kill them regardless of a shield buff and so do mutas/corruptors. so honestly, the shield buff was a very minor buff. was it needed? ya, but a gimmick unit? no, not in the slightest. its still not used against terran much because of marines.

infestors on the other hand had a pretty complicated life cycle since beta. it was buffed and nerfed constantly.

in beta it was just plain overpowered. 48 dmg fungal that lasted 8 seconds and NP was permanent at one point. im not gonna go over the huge lists of changes infestor has went through, but it was FAR from a gimmick. it was overpowered for quite a long time in its early stages.

so dont tell me infestors were "buffed". thats a unit that was nerfed and buffed to hell for so many months. it was underused because many ppl didnt know how to use them properly. the 8 second root on fungal was ALWAYS there and it was ALWAYS good, u cant tell me it wasnt.

another under used unit was the colossi. go figure right? it took awhile before toss players actually formed the death ball with this unit. most were going just pure gateway for awhile because they thought colossi was a "poor mans reaver". hydra roach were dominating toss till they FINALLY figured out "oh wait, colossi have range 9 splash, lets try it out!". it took them awhile before colossi became mainstream.

but wait, i can go even further with this!. Hight templars, another under used unit back in the day. ppl just simply did not get them despite storm drops still being good. how long did it take toss to finnally use storm against terran and zerg? so many ppl argued "storm sucks now compared to BW and doesnt do DPS fast enough". all the excuses in the world to not use HTs and storm.

i can go on with this but ima stop there.


players just hate to experiment with underused units and i have no idea why.
Oboeman
Profile Joined January 2011
Canada3980 Posts
March 16 2012 01:53 GMT
#484
Nydus worm is a staple of my late game (3-4+ bases) in ZvZ.
vicml21
Profile Joined May 2007
Canada165 Posts
March 16 2012 04:52 GMT
#485
I think the biggest problem is that its hard to recoup the costs, even if you DO manage to get it up. Unless you're already using them for defense for your expansions, its not as effective to get that to only possible take out a building or a couple of workers before their army moves into position.

Maybe if they were used in different ways like quick reinforcements possibly. If there were a metagame change or if players figure out some really good ways, it might work. But for the time being, doesnt seem very practical.
"Meow" - Probe
duk3
Profile Joined September 2010
United States807 Posts
March 16 2012 04:59 GMT
#486
On March 16 2012 07:04 1st_Panzer_Div. wrote:
My friends that play at lower levels see them a lot as well, as people aren't nearly quick enough aboue scouting/pulling workers to the kill the nydus, they wreck house down there. Maybe it's one of those things like the supply drop that is supposed to make things a bit easier and more interesting at lower level play without changing balance at high levels.


Just make sure you know how to use the nydus
My friend (silver) went 4gate against someone who nydus rushed in 2v2, he was slow to notice the nydus worm in his base, but the zerg never even unloaded a single unit, he had enough time to warp in 2 zealots and kill it after it had already completed lol.
Time flies like an arrow; fruit flies like a banana.
Tektos
Profile Joined November 2010
Australia1321 Posts
March 16 2012 05:02 GMT
#487
Because it is expensive and easy to stop, there really isn't much more to it.
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
March 16 2012 05:17 GMT
#488
On March 16 2012 10:14 Ballistixz wrote:
another under used unit was the colossi. go figure right? it took awhile before toss players actually formed the death ball with this unit. most were going just pure gateway for awhile because they thought colossi was a "poor mans reaver". hydra roach were dominating toss till they FINALLY figured out "oh wait, colossi have range 9 splash, lets try it out!". it took them awhile before colossi became mainstream.


Hmm, when was this?

I remember when I joined in the beta everything seemed to revolve around Immortal/Roach/Marauder, I think because Roaches required only 1 control and Marauders came with Concussive Shells and... well, to add to your argument, there was a time when people underused Marines. Crazy.

Anyway, after that I remember Colossus becoming quite popular, so I have to guess you're talking about the very early beta?
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
March 16 2012 05:18 GMT
#489
From a Terran's perspective I think the Nydus deserves some looking into. As it is now I don't think it's worth the investment the majority of the time. The fact that units unload and load so slowly makes it worthless for defense when your army can travel quicker with creep anyways. And unless your opponent is horribly out of position or has poor vision of his bases it can be extremely hard to pull off.
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
March 16 2012 05:20 GMT
#490
Well if everyone used it, every terran/toss would be super cautious rendering it ineffective
Life's good :D
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
March 16 2012 05:23 GMT
#491
On March 16 2012 14:20 MaV_gGSC wrote:
Well if everyone used it, every terran/toss would be super cautious rendering it ineffective

No one uses it because it's bad. It is hard countered by competence meaning it doesn't work if the player is smart enough to have vision of his entire base.
"let your freak flag fly"
-Debaser-
Profile Blog Joined December 2011
United States329 Posts
March 16 2012 06:52 GMT
#492
I got nydus rushed a few days ago on EU server, and it worked frighteningly well vs my hellion expand - he brought queens and a ton of roaches- I think it hasn't been explored enough in general, and especially for cheese
TL+ Member
Ballistixz
Profile Joined January 2010
United States1269 Posts
March 17 2012 00:40 GMT
#493
On March 16 2012 14:17 Fanatic-Templar wrote:
Show nested quote +
On March 16 2012 10:14 Ballistixz wrote:
another under used unit was the colossi. go figure right? it took awhile before toss players actually formed the death ball with this unit. most were going just pure gateway for awhile because they thought colossi was a "poor mans reaver". hydra roach were dominating toss till they FINALLY figured out "oh wait, colossi have range 9 splash, lets try it out!". it took them awhile before colossi became mainstream.


Hmm, when was this?

I remember when I joined in the beta everything seemed to revolve around Immortal/Roach/Marauder, I think because Roaches required only 1 control and Marauders came with Concussive Shells and... well, to add to your argument, there was a time when people underused Marines. Crazy.

Anyway, after that I remember Colossus becoming quite popular, so I have to guess you're talking about the very early beta?



terrans underused the marine tank pushes so popular in BW aswell and just focused on PURE bio(with medivac) for awhile.

and yes this was beta. colossi only became popular directly as a result of hydra roach being so strong in beta against toss. they refused to use the "gimmick" units like colossi and refused to use the "nerfed" version of storm. so it took them a bit to catch on. thats from my personal experience. i had so much fun agains toss players going pure gateway only.

also look at ravens. very very underused unit, but has alot of potential especially against broodlord infestor. a shame it took a ghost nerf for terrans to finaly realize that huh?
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2012-03-17 01:18:05
March 17 2012 01:17 GMT
#494
The biggest problem I see with Nydus is that it kinda makes your army vulnerable. Like ok, lets say I actually get my Nydus down in the base of a Toss or Terran and flood my army in, well then they pull their army back and we're fighting in the middle of their base full of narrow chokes for all of my units to get raped in. Idk, for a race that relies on surrounds it seems like a complete waste unless you're incredibly lucky. The reward just really doesn't often out outweigh the risk, why not just invest more money on Mutas or something and try picking off some tech or whatever.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2012-03-19 18:06:29
March 19 2012 18:04 GMT
#495
On March 17 2012 10:17 BeeNu wrote:
The biggest problem I see with Nydus is that it kinda makes your army vulnerable. Like ok, lets say I actually get my Nydus down in the base of a Toss or Terran and flood my army in, well then they pull their army back and we're fighting in the middle of their base full of narrow chokes for all of my units to get raped in. Idk, for a race that relies on surrounds it seems like a complete waste unless you're incredibly lucky. The reward just really doesn't often out outweigh the risk, why not just invest more money on Mutas or something and try picking off some tech or whatever.


Sigh. The thing that makes nydus so much more superior to drops is that you can run away incredibly easily. Once your units are in a nydus they are completely safe. You can place nydus in odd locations to ensure that your army always has an exit strategy and never makes a bad trade.
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