My friends that play at lower levels see them a lot as well, as people aren't nearly quick enough aboue scouting/pulling workers to the kill the nydus, they wreck house down there. Maybe it's one of those things like the supply drop that is supposed to make things a bit easier and more interesting at lower level play without changing balance at high levels.
Why is the Nydus Worm underused? - Page 25
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1st_Panzer_Div.
United States621 Posts
My friends that play at lower levels see them a lot as well, as people aren't nearly quick enough aboue scouting/pulling workers to the kill the nydus, they wreck house down there. Maybe it's one of those things like the supply drop that is supposed to make things a bit easier and more interesting at lower level play without changing balance at high levels. | ||
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bigbadgreen
United States142 Posts
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Ballistixz
United States1269 Posts
On March 16 2012 06:56 Charon1979 wrote: Warp Prisms were buffed. It went up from 16 Queens shots to 23. Why? Because they were a gimmick unit. Some people experimented with Warpprism 4Gates. Didnt work out well because they got killed by two Queens rather fast. Infestor was buffed EXTREMELY. It was an underused unit before, the first one utilizing it in an TvZ build was MrBitter, who used Infestors instead of Mutalisks and went for upgraded zergling/baneling/Ultralisk with Infestor support (before they were buffed). So both of your example units were gimmick units before, utilized just by a handful of players. Both were buffed (+30% HP, +100% Spell DPS) and became "proper" units. it honestly wasnt that hard to keep a warp prism alive pre shield buff. 1 queen was not gonna kill it. infestors kill them regardless of a shield buff and so do mutas/corruptors. so honestly, the shield buff was a very minor buff. was it needed? ya, but a gimmick unit? no, not in the slightest. its still not used against terran much because of marines. infestors on the other hand had a pretty complicated life cycle since beta. it was buffed and nerfed constantly. in beta it was just plain overpowered. 48 dmg fungal that lasted 8 seconds and NP was permanent at one point. im not gonna go over the huge lists of changes infestor has went through, but it was FAR from a gimmick. it was overpowered for quite a long time in its early stages. so dont tell me infestors were "buffed". thats a unit that was nerfed and buffed to hell for so many months. it was underused because many ppl didnt know how to use them properly. the 8 second root on fungal was ALWAYS there and it was ALWAYS good, u cant tell me it wasnt. another under used unit was the colossi. go figure right? it took awhile before toss players actually formed the death ball with this unit. most were going just pure gateway for awhile because they thought colossi was a "poor mans reaver". hydra roach were dominating toss till they FINALLY figured out "oh wait, colossi have range 9 splash, lets try it out!". it took them awhile before colossi became mainstream. but wait, i can go even further with this!. Hight templars, another under used unit back in the day. ppl just simply did not get them despite storm drops still being good. how long did it take toss to finnally use storm against terran and zerg? so many ppl argued "storm sucks now compared to BW and doesnt do DPS fast enough". all the excuses in the world to not use HTs and storm. i can go on with this but ima stop there. players just hate to experiment with underused units and i have no idea why. | ||
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Oboeman
Canada3980 Posts
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vicml21
Canada165 Posts
Maybe if they were used in different ways like quick reinforcements possibly. If there were a metagame change or if players figure out some really good ways, it might work. But for the time being, doesnt seem very practical. | ||
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duk3
United States807 Posts
On March 16 2012 07:04 1st_Panzer_Div. wrote: My friends that play at lower levels see them a lot as well, as people aren't nearly quick enough aboue scouting/pulling workers to the kill the nydus, they wreck house down there. Maybe it's one of those things like the supply drop that is supposed to make things a bit easier and more interesting at lower level play without changing balance at high levels. Just make sure you know how to use the nydus ![]() My friend (silver) went 4gate against someone who nydus rushed in 2v2, he was slow to notice the nydus worm in his base, but the zerg never even unloaded a single unit, he had enough time to warp in 2 zealots and kill it after it had already completed lol. | ||
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Tektos
Australia1321 Posts
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Fanatic-Templar
Canada5819 Posts
On March 16 2012 10:14 Ballistixz wrote: another under used unit was the colossi. go figure right? it took awhile before toss players actually formed the death ball with this unit. most were going just pure gateway for awhile because they thought colossi was a "poor mans reaver". hydra roach were dominating toss till they FINALLY figured out "oh wait, colossi have range 9 splash, lets try it out!". it took them awhile before colossi became mainstream. Hmm, when was this? I remember when I joined in the beta everything seemed to revolve around Immortal/Roach/Marauder, I think because Roaches required only 1 control and Marauders came with Concussive Shells and... well, to add to your argument, there was a time when people underused Marines. Crazy. Anyway, after that I remember Colossus becoming quite popular, so I have to guess you're talking about the very early beta? | ||
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SupLilSon
Malaysia4123 Posts
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MaV_gGSC
Canada1345 Posts
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Mrvoodoochild1
United States1439 Posts
On March 16 2012 14:20 MaV_gGSC wrote: Well if everyone used it, every terran/toss would be super cautious rendering it ineffective No one uses it because it's bad. It is hard countered by competence meaning it doesn't work if the player is smart enough to have vision of his entire base. | ||
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-Debaser-
United States329 Posts
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Ballistixz
United States1269 Posts
On March 16 2012 14:17 Fanatic-Templar wrote: Hmm, when was this? I remember when I joined in the beta everything seemed to revolve around Immortal/Roach/Marauder, I think because Roaches required only 1 control and Marauders came with Concussive Shells and... well, to add to your argument, there was a time when people underused Marines. Crazy. Anyway, after that I remember Colossus becoming quite popular, so I have to guess you're talking about the very early beta? terrans underused the marine tank pushes so popular in BW aswell and just focused on PURE bio(with medivac) for awhile. and yes this was beta. colossi only became popular directly as a result of hydra roach being so strong in beta against toss. they refused to use the "gimmick" units like colossi and refused to use the "nerfed" version of storm. so it took them a bit to catch on. thats from my personal experience. i had so much fun agains toss players going pure gateway only. also look at ravens. very very underused unit, but has alot of potential especially against broodlord infestor. a shame it took a ghost nerf for terrans to finaly realize that huh? | ||
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BeeNu
615 Posts
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DoubleReed
United States4130 Posts
On March 17 2012 10:17 BeeNu wrote: The biggest problem I see with Nydus is that it kinda makes your army vulnerable. Like ok, lets say I actually get my Nydus down in the base of a Toss or Terran and flood my army in, well then they pull their army back and we're fighting in the middle of their base full of narrow chokes for all of my units to get raped in. Idk, for a race that relies on surrounds it seems like a complete waste unless you're incredibly lucky. The reward just really doesn't often out outweigh the risk, why not just invest more money on Mutas or something and try picking off some tech or whatever. Sigh. The thing that makes nydus so much more superior to drops is that you can run away incredibly easily. Once your units are in a nydus they are completely safe. You can place nydus in odd locations to ensure that your army always has an exit strategy and never makes a bad trade. | ||
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