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Why is the Nydus Worm underused? - Page 24

Forum Index > SC2 General
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Oreo7
Profile Blog Joined December 2010
United States1647 Posts
Last Edited: 2012-03-10 03:13:29
March 10 2012 03:13 GMT
#461
Don't tell zergs they would have a 90% win ratio vrs me if they did this tricky FE w/nydus build every game. Think I'm 0-4 against it!

(Whereas normally I tend to win my PvZs so long as some weird cheese doesn't throw me off and then they go muta)
Stork HerO and Protoss everywhere - redfive on bnet
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
March 10 2012 03:29 GMT
#462
Why are they underused?

The cost. 300/300 for the first one is a big investment. Do it early enough and it's all in.

The vision. For the same cost as 1 nydus worm, your typical spotter, the overlord can unload units all game, free of charge, and gets more mobility.

They can't be cancelled once the worm is set. I'm sure every zerg who planted a shitty nydus worm knows what this feels like.

They make a noise when you use them. Drops don't.

I also think that when someone resorts to nydus worms, they're taking a gamble. The gamble? "I bet my opponent won't see this coming!"

The only thing I can think of in terms of nydus being better than drops is the ability to travel any amount of distance instantly (if you ignore the time it takes to load into the worm and to unload). In summary, you might as well use drops.
twitch.tv/duttroach
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
March 11 2012 16:15 GMT
#463
The only thing I can think of in terms of nydus being better than drops is the ability to travel any amount of distance instantly (if you ignore the time it takes to load into the worm and to unload). In summary, you might as well use drops.


I dont understand people that don't realize you can run back through a nydus.
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
March 11 2012 16:17 GMT
#464
On March 10 2012 12:29 dUTtrOACh wrote:
Why are they underused?

The cost. 300/300 for the first one is a big investment. Do it early enough and it's all in.

The vision. For the same cost as 1 nydus worm, your typical spotter, the overlord can unload units all game, free of charge, and gets more mobility.

They can't be cancelled once the worm is set. I'm sure every zerg who planted a shitty nydus worm knows what this feels like.

They make a noise when you use them. Drops don't.

I also think that when someone resorts to nydus worms, they're taking a gamble. The gamble? "I bet my opponent won't see this coming!"

The only thing I can think of in terms of nydus being better than drops is the ability to travel any amount of distance instantly (if you ignore the time it takes to load into the worm and to unload). In summary, you might as well use drops.


Well said. In addition to being easy to spot, they have very little HP. Overall, it's a resource drain that's not really worth it usually. The only way to use them is on huge maps and even there, if your opponent is great it becomes more or less useless there as well.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
saynomore
Profile Joined October 2011
Norway149 Posts
March 11 2012 16:28 GMT
#465
One of the biggest problems is the unload speed. If you want to move a big army, you cant use a nydus, you will have to use 2 or three. They unload so slow that their army will be back in time before any real damage can be done.
If you do it early/mid game as every says it is cheese. Late game you cant transfer enough units fast enough compared to a big drop or a runby.

And for defensive purposes, units transfer faster on creep anyway so the nydus just dont fit in anywhere.

It could be used for flanking attacks though. But you still hear the sound.
I dont like you
NachiMe
Profile Joined November 2011
250 Posts
March 11 2012 17:13 GMT
#466
I wish the nydus network would let air units in. Would prove interesting to move broodlords around
System42
Profile Joined August 2011
172 Posts
March 11 2012 17:32 GMT
#467
its expensive and takes a while to build in the opponents base and is very weak...
Eiaco
Profile Joined January 2012
170 Posts
March 11 2012 17:52 GMT
#468
It takes gimmicky to a new level. If you nydus rush, your basically counting on your oppenent not to build pylons in his base. Also, if you run half your units through the nydus, he kills the nysdus. Your army will then be split in 2 which is basically GG.
Aunvilgod
Profile Joined December 2011
2653 Posts
March 11 2012 18:26 GMT
#469
Somebody just recently used a Nydus Worm on Day[9].
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
BroodKingEXE
Profile Blog Joined November 2011
United States829 Posts
March 15 2012 19:17 GMT
#470
Why can't they be like they were in the Brood War days when they only cost 150 mins per every two networks?
Playing Protoss = Opponent owned
CyDe
Profile Blog Joined November 2011
United States1010 Posts
March 15 2012 19:20 GMT
#471
Would be an interesting change if a nydus worm only made noise once a unit exited it. May only be a minor change, but could be the difference between someone getting into the position to defend.
youtube.com/GamingCyDe-- My totally abandoned youtube channel that I might revisit at some point
Eee
Profile Joined August 2011
Sweden2712 Posts
March 15 2012 20:05 GMT
#472
I dont feel they're that underdused. They use it ocassionally, at least i feel that it happens in 50% of all tournaments. I ithnk a problem with Nydus Worm is not the Nydus itself, but that it's only viable on some certain maps.
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2012-03-15 20:16:00
March 15 2012 20:07 GMT
#473
On March 10 2012 10:49 DaemonX wrote:
Show nested quote +
On March 05 2012 05:34 -orb- wrote:
On March 05 2012 00:51 TheRabidDeer wrote:
On March 04 2012 19:29 -orb- wrote:
On March 04 2012 15:25 TheRabidDeer wrote:
On March 03 2012 17:14 -orb- wrote:
On March 03 2012 11:05 TheRabidDeer wrote:
Nydus would be used more if they pushed units out faster. As it is now, you can be just as effective with overlord speed + drop, and you dont have to spend 100 gas every time you harass (and you get units out faster than the nydus).

If lings came out 2 at a time even, it would be way better because then you could actually get units out to harass.


Nydus isn't about getting units into your opponent's base. Yes, drops will do just that. What it's for is moving units across the map instantaneously. The only other comparable ability is recall from the mothership.

If you really don't see any benefit to being able to literally INSTANTLY transfer units an infinite distance as opposed to slowly traversing overlords across the map... well then I guess there's just no hope for you.

Not you personally... this thread seems to be completely inundated with unimaginative slouches that want to blame minor inconveniences for not using one of the best mechanics in the entire game.

If it were instantaneous, it would be strong. But, the reality is that it takes a long time.
One, it takes a while to build the exit. They cant scout it in this time or you are just out 100/100.
Two, units come out of it slowly.
Three, unlike a dropship, you cant run away with it while keeping it alive... it is guaranteed to die.
Four, the main and natural of every base is always covered by every race, and thus relies on poor map awareness.
Five, it sucks because it is only 1 unit at a time. You are trying to transfer a 200/200 army from a single dropship. Imagine that for a second.

As I mentioned earlier, if lings came out 2 at a time, it would be infinitely more useful. You could harass and deal significant damage. Roaches are too slow and die to small numbers of marine/medivacs or warped in zealots. Infestors MIGHT work, but I would rather use an overlord. Ultralisks rock for it though. If you could put broodlords in it, it would be OP.


The concept you still seem to be missing is that using nyduses to drop into someone's main is not the only (or even the main) purpose they can be used for. Transporting armies between expansions, transporting drones between expansions (including islands, as well as cut-off, far away bases you are sacrificing), setting up instant reinforcements as they rally, and setting up exits to launch multi-pronged attacks (that can fluidly reinforce each other depending on which location needs more units) are all just some of the examples of the many uses of nyduses. I am sure there are other possibilities either not listed or not thought of.

You can transport your entire army between expansions just as quickly via ground instead of via nydus, and thats free. When it comes to full armies, nydus is trash. For reinforcements with larger slow units (ie: the already mentioned hydra nydus play), they are great if you are able to get them set up, sure... but thats not exactly an ideal unit comp or situation.


Okay so let me get your logic straight here. I just want to make sure I understand fully.

You think that you can transport units between expansions JUST as quickly across the map as via nydus? Something that takes time vs something that doesn't take time (respectively)? You make no sense at all.

Maybe if you're on steppes of war and you are transferring between your nat and 3rd this is true. But imagine you are on a map like tal'darim altar (just as an example... it applies on almost all modern maps). Just to paint a picture here, you're in the bottom left and your terran opponent is in the top right. You have taken a lot of the map including the top left and bottom right expansions and the terran is harassing them with multi-pronged drops. Are you honestly trying to tell me right now that to defend the top left and bottom right expansions you would be just as quick to react and just as fast with unit positioning running your army all the way across the diagonal of the map as opposed to going thru a magic tunnel that literally INSTANTLY pops the units out regardless of distance?

Use some basic logic please...

Actually, that's pretty much it. In your example especially, Nydus would be bad since the drop marines would just kill the nydus and mop up whatever units came through. It's always far sneakier and more efficient to transfer units on the ground.

On the ground, on creep, there's no risk of being found, having the nydus sniped mid-unload and having your army split and killed. It's actually far faster if you're moving lings, since they unload SO damn slow. And it is always safer since your opponent doesn't immiedately know what you're doing due to a built in interface alert.

I love how the people making dumb devil-advocate theorycraft statements 1) Don't play zerg at a high level and 2) never post good examples of their theory in practice.

In this whole thread there are what, two? examples of high level nydus work, none from code-A or code-S.

It's a broken mechanic.


why would u put a nydus on a drop path? 100% of the time, when a terran drops he is going STRAIGHT for the mineral line. u can EASILY put a nydus outside of a expansion and a terran would never know about it unless he actively searches for it. so sniping a nydus would be possible if you put the nydus in a silly location like the mineral line or directly next to the hatchery... if u simply put it outside of the actuall base u are trying to defend then the enemy would have to go way out of there way to find it first of all and then to snipe it off. also, with correct overlord spread u SHOULD see the drop coming in the first place. so if u see it coming why not start to unload BEFORE he even gets a chance to snipe the nydus? it all boils down to map awareness. zerg has the ability to see 90% of the entire map with creep spread and overlord spread. no reason at all to not see a drop coming and prepare to unload units from a nydus.


also people really need to learn to think for themselves withing having to wait on a pro player to show u how its done... this is the same problem we had with warp prisms and, for awhile, we had the same problem with infestors in beta and early SC2 release. it took a good player like destiny to basically pioneer infestors and use them with great effect to finally realize "hey, infestors dont suck after all!". same thing with warp prisms. there potential wasnt realize till much later in the games lifespan.

its taking a bit longer for nydus worms sadly, so i believe it will take a buff before ppl actually start using them, which is quite sad. experiment with them late game people. the amount of mobility and MAP PRESENCE it gives to your army is insane. stop following pro players and get off of the mindset that "omg i have to make infestor brood lords or i loose the game!!!" experiment ffs till u find something that works.

late game nydus is so good when combined with drops. u can litterally harass multiple expansions at once with your ENTIRE army, and your army will NEVER be out of position because u can run back into the worm and instantly defend or harass another location. yes it takes a shit ton of gas, but all u have to do is cut broodlords. ur cutting immobility for mobility, a very fair trade IMO. broodlords are not the only way to victory my fellow zergies....

with all that being said there is one thing i want to change about nydus worms. you have to build multiple networks inorder to place multiple worms at once.(something many people dont even know you can do). this is good, but the gas cost gets pretty high. 2 networks means 2 worms placed at once. 3 networks is 3 worms placed at once and 4 networks is 4 worms at once. however 4 networks is like 800 gas. so to buff this i think nydus network should have a gas cost reduction to like 100 gas. 100 gas for network 100 for worm. still a heavy gas cost to place many worms, but not a insane amount. i think this will encourage people to play with worms more.

also for people saying "NYDUS WORMS UNLOAD TO SLOW!!!". do what i said above. make multiple networks and multiple worms and u can unload a entire 200/200 army in less then 5 seconds and load them all back up in the same amount of time. very very good. the gas cost is high, but like i said late game that should be a issue and the mobility it gives ur units is soooo good if used correctly

IMHO nydus worms are better then the warp in mechanic late game.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-03-15 20:20:20
March 15 2012 20:16 GMT
#474
I saw an interesting PvZ the other day where the zerg put a nydus at each base and had about 10 hydras and one or two infestors in the network for most of the game, every time a base came under attack from a warp in or harass tactic, he just unpiled the units and crushed it, then went right back into the worm. When the actual army moved in, he had them rejoin the army from the nearest worm to his army and went to fight it, then they went right back into the worm when the fight was over.

He saved a lot of bases doing it, small groups of hydras are pretty good vs. small groups of gateway warp ins when there's a fungal keeping the hydras from getting hit, and I can't think of any way other than nydus to guarantee that your hydra hit squad will always be at the base getting hit to defend it.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
branflakes14
Profile Joined July 2010
2082 Posts
March 15 2012 20:21 GMT
#475
Something that moves units around faster is undermined by creep giving everything a sizable speed boost if you ask me.
Cheticus
Profile Joined May 2010
United States83 Posts
March 15 2012 20:31 GMT
#476
Nydus is very strong. I feel that zerg players don't use it enough and are not practiced at using it correctly. I believe that if a zerg player plays a few weeks with mostly nydus oriented builds, his nydus control will become exceptional and he will be very good.
Phoobie
Profile Joined December 2010
Canada120 Posts
Last Edited: 2012-03-15 21:03:21
March 15 2012 21:03 GMT
#477
I believe it's because Nydus competes with drops, and players simply gear towards the "better decision".

both are a large investment made to improve the mobility of the Zerg ground army and allow for counter attacks/harrasment.

but I believe that Drop tech simply wins out thus limiting the use of Nydus play.

I think it's interesting the Blizzard decided to ty and revamp Nydus and allow it to be used offensivley but I feel it simply overlaps too much with Overlord drop tech.

For HoTS I would like to see them expirement with the idea of making nydus purely defensive and in late game, like available at hive tech, cheaper, faster unload rate and only usuable on creep or with a certain vacinity of a hatchery so that it is available as an obtion to allow slow late game armies to defend spread out exspansions.
"Immortal Roach is pretty good against stalkers" ¯\_(ツ)_/¯
Pleiades
Profile Joined June 2010
United States472 Posts
March 15 2012 21:11 GMT
#478
Only time I use nydus is with positioning my army so I can get a flank or surround on my opponent's army.
I love you sarge.... AHHHH
Charon1979
Profile Joined October 2010
Austria317 Posts
March 15 2012 21:56 GMT
#479
also people really need to learn to think for themselves withing having to wait on a pro player to show u how its done... this is the same problem we had with warp prisms and, for awhile, we had the same problem with infestors in beta and early SC2 release. it took a good player like destiny to basically pioneer infestors and use them with great effect to finally realize "hey, infestors dont suck after all!". same thing with warp prisms. there potential wasnt realize till much later in the games lifespan.


Warp Prisms were buffed. It went up from 16 Queens shots to 23. Why? Because they were a gimmick unit. Some people experimented with Warpprism 4Gates. Didnt work out well because they got killed by two Queens rather fast.

Infestor was buffed EXTREMELY. It was an underused unit before, the first one utilizing it in an TvZ build was MrBitter, who used Infestors instead of Mutalisks and went for upgraded zergling/baneling/Ultralisk with Infestor support (before they were buffed).

So both of your example units were gimmick units before, utilized just by a handful of players. Both were buffed (+30% HP, +100% Spell DPS) and became "proper" units.
dde
Profile Joined November 2010
Canada796 Posts
March 15 2012 22:00 GMT
#480
zerg units are fast enuf. I think its faster to just walk/run instead of using nydus
yes
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