Why is the Nydus Worm underused? - Page 22
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agahamsorr0w
Netherlands359 Posts
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Hadraziel
Russian Federation114 Posts
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DaemonX
545 Posts
That's what a Nydus Worm is. That's why no one uses them. Otherwise they'd be excellent for moving troops around and might singlehandedly make hydras viable. The annoucement sound effect is the only real deal breaker. But since they SCREEEEEEEEEEEEEEEEEEEEEEEEEEEEECH, well, they're totally fucking useless at higher levels. Even for moving your own troops around, yielding so much information to the enemy is just too big a sacrifice. I mean, imagine if you could take island/blocked expos secretly with them? But if you play on Shattered, and your opponent hears the screech and sees his base is clear, first thing he will do is check the island expos. | ||
Avril_Lavigne
United States446 Posts
On March 03 2012 21:53 DaemonX wrote: Imagine a drop ship that charged you 100/100 and gave an alert to the fucking enemy every time it was given a destination. That's what a Nydus Worm is. That's why no one uses them. Otherwise they'd be excellent for moving troops around and might singlehandedly make hydras viable. The annoucement sound effect is the only real deal breaker. But since they SCREEEEEEEEEEEEEEEEEEEEEEEEEEEEECH, well, they're totally fucking useless at higher levels. Even for moving your own troops around, yielding so much information to the enemy is just too big a sacrifice. I mean, imagine if you could take island/blocked expos secretly with them? But if you play on Shattered, and your opponent hears the screech and sees his base is clear, first thing he will do is check the island expos. Imagine a drop ship that has the cost of 100/100 but is able to transfer an entire 200/200 army to the base of your opponent. It doesn't even have to be his main base. It could be his 5th base, or his 4th base. In success to deny that expansion is WORTH THE MINERALS AND GAS. Mass Nydus is soooooooooo effective against terran in this scenario. Okay, Imagine a scenario where both the maps are split in half. and the zerg has no choice but to sit on his ass because the center is defended by planetaries, ghosts, siege tanks, vikings you name it. Terran wants to take a 5th base because he wants to prolong the game, have a superior economy, and have upgrades. are you going to wait 10 minutes in for terran to finally push out when he's 100% comfortable and ready to seal his victory? If you want to be active, you force terran to engage you by making him move his army around. you do drops in the main. You nydus his 4th, you nydus his 5th. you hit the center, when he's defending his expansions. you retreat the center when he tries to defend that position, then you nydus his main again and attack him there, and then you nydus his 4th, hell you can nydus both bases and he's got to choose which base to defend. are you saying that you can't exploit any weakness to execute a nydus? You summon one nydus in his 5th base because his army is near his main. he spots it right away and sends scvs to stop it. okay, now summon 4 at the same time. now he's forced to send a good ammount of his forces to that base because scvs alone will not be able to stop all 4 of them at the same time. while he's sending his forces to his expansion because it's in deep threat, you then summon 4 nyduses in his main.. it's called forcing your opponent to stay active, it's called harrassment. This is hard to stop, trust me i've done it before. it's gas heavy but hell i spend everything else on 3-3 cracklings anyway. it's worth it. You can't instantly transfer a 200/200 army from one side of the map to the other with overlords. pleaase..... | ||
drbrown
Sweden442 Posts
You cant just sprinkle in a worm or two the same way a terran or protoss sneaks in a drop when opportunity arises. Also they're denied by fcking workers, imagine if you had to cancel a warp-in of zealots from the prism because someone pulled 10 drones and killed them, close to useless. | ||
Genie1
Canada333 Posts
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Advocado
Denmark994 Posts
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Charon1979
Austria317 Posts
Okay, Imagine a scenario where both the maps are split in half. and the zerg has no choice but to sit on his ass because the center is defended by planetaries, ghosts, siege tanks, vikings you name it. Terran wants to take a 5th base because he wants to prolong the game, have a superior economy, and have upgrades. are you going to wait 10 minutes in for terran to finally push out when he's 100% comfortable and ready to seal his victory? And thats the EXACT reason we go Broodlord/Infestor/Corruptor and simply try to kill him. Using nydus to prevent his 5th means you have some kind of Roach/Ling/Hydra/whatever. You dont want Roaches in this scenario. You dont want Hydras either. You possibly have spare Lings to runby/drop or drop Infestors. But you dont want to use a nydus because 2/3 of your army (Broodlord/Corruptor) can't even use it! If you are still on Ling/Bling/Infestor/Ultra at this point of time, you simply fucked up and you will lose as you cant take him head on and he will simply go for the base trade as your gazillion Lings just vaporize. | ||
HyperionDreamer
Canada1528 Posts
On March 04 2012 03:53 Avril_Lavigne wrote: + Show Spoiler + On March 03 2012 21:53 DaemonX wrote: Imagine a drop ship that charged you 100/100 and gave an alert to the fucking enemy every time it was given a destination. That's what a Nydus Worm is. That's why no one uses them. Otherwise they'd be excellent for moving troops around and might singlehandedly make hydras viable. The annoucement sound effect is the only real deal breaker. But since they SCREEEEEEEEEEEEEEEEEEEEEEEEEEEEECH, well, they're totally fucking useless at higher levels. Even for moving your own troops around, yielding so much information to the enemy is just too big a sacrifice. I mean, imagine if you could take island/blocked expos secretly with them? But if you play on Shattered, and your opponent hears the screech and sees his base is clear, first thing he will do is check the island expos. Imagine a drop ship that has the cost of 100/100 but is able to transfer an entire 200/200 army to the base of your opponent. It doesn't even have to be his main base. It could be his 5th base, or his 4th base. In success to deny that expansion is WORTH THE MINERALS AND GAS. Mass Nydus is soooooooooo effective against terran in this scenario. Okay, Imagine a scenario where both the maps are split in half. and the zerg has no choice but to sit on his ass because the center is defended by planetaries, ghosts, siege tanks, vikings you name it. Terran wants to take a 5th base because he wants to prolong the game, have a superior economy, and have upgrades. are you going to wait 10 minutes in for terran to finally push out when he's 100% comfortable and ready to seal his victory? If you want to be active, you force terran to engage you by making him move his army around. you do drops in the main. You nydus his 4th, you nydus his 5th. you hit the center, when he's defending his expansions. you retreat the center when he tries to defend that position, then you nydus his main again and attack him there, and then you nydus his 4th, hell you can nydus both bases and he's got to choose which base to defend. are you saying that you can't exploit any weakness to execute a nydus? You summon one nydus in his 5th base because his army is near his main. he spots it right away and sends scvs to stop it. okay, now summon 4 at the same time. now he's forced to send a good ammount of his forces to that base because scvs alone will not be able to stop all 4 of them at the same time. while he's sending his forces to his expansion because it's in deep threat, you then summon 4 nyduses in his main.. it's called forcing your opponent to stay active, it's called harrassment. This is hard to stop, trust me i've done it before. it's gas heavy but hell i spend everything else on 3-3 cracklings anyway. it's worth it. You can't instantly transfer a 200/200 army from one side of the map to the other with overlords. pleaase..... I'm sorry, you're advocating using 4 nyduses at the same time in ZvT? How do you suggest actually summoning the nyduses when any terran above platinum league makes a huge turret ring? OK, let's say some of the nyduses finish. Now you're fighting in his cramped main with production structures, making his units twice as cost effective as yours. And I don't know what you're talking about that you can't transfer a 200/200 army with overlords... That's the oNLY thing you can transfer a 200/200 army instantly with, because nydus worms load and unload so slowly that you may as well be dropping from one overlord at a time. | ||
Avril_Lavigne
United States446 Posts
On March 04 2012 04:12 Charon1979 wrote: And thats the EXACT reason we go Broodlord/Infestor/Corruptor and simply try to kill him. Using nydus to prevent his 5th means you have some kind of Roach/Ling/Hydra/whatever. You dont want Roaches in this scenario. You dont want Hydras either. You possibly have spare Lings to runby/drop or drop Infestors. But you dont want to use a nydus because 2/3 of your army (Broodlord/Corruptor) can't even use it! If you are still on Ling/Bling/Infestor/Ultra at this point of time, you simply fucked up and you will lose as you cant take him head on and he will simply go for the base trade as your gazillion Lings just vaporize. From what I recall, many zergs have been QQing about broodlords being almost useless vs viking ghost raven. if your strategy revolves around ultraling infestor which to me is very strong for late game Z then you most definitely want to implement mass nydus to your strategy. base race scenarios are totally fine because the point of what i'm trying to make is that you're trying to force terran to push out when he doesn't want to....... and then the moment you see him push out you retreat back to home and crush his army because he in the first place didn't want to push out anyway without1. upgrades. 2. key units 3. tank count 4. whatever it is etc etc etc. | ||
Avril_Lavigne
United States446 Posts
On March 04 2012 04:14 HyperionDreamer wrote: I'm sorry, you're advocating using 4 nyduses at the same time in ZvT? How do you suggest actually summoning the nyduses when any terran above platinum league makes a huge turret ring? OK, let's say some of the nyduses finish. Now you're fighting in his cramped main with production structures, making his units twice as cost effective as yours. And I don't know what you're talking about that you can't transfer a 200/200 army with overlords... That's the oNLY thing you can transfer a 200/200 army instantly with, because nydus worms load and unload so slowly that you may as well be dropping from one overlord at a time. You're saying terrans make turret rings at the very edges of their base?? all terrans do this? lol. From what I know as a former GM terran I only place strategic turrets to save on resources defending mineral lines, or key structures. and as for my expansions, I don't turret ring the entire base, only enough to defend my planetary from mutas. Are you gold or something? who does this? Turret rings make sense in tvt and maybe tvp. Have you ever seen a pro korean terran spend more than 10 turrets in each of his bases for muta defense? Now if you've done an overlord doom drop that would make sense in the case that he's scouted your tech or read your strategy, but most cases, only a noobie minority of terrans who play terran vs zerg would make a turret ring for their bases as you have described it. | ||
Fumble
156 Posts
If zerg had marines or if zerglings popped out 3 at a time then it would be more useful. Right now the nydus worm and zerg units simply have no synergy relative to the pairing of nydus worm with other races. It also has a multitude of problems that players would not understand until you've experienced the headaches associated with it yourself. | ||
willoc
Canada1530 Posts
On March 02 2012 14:29 Xapti wrote: The problems with the nydus network are numerous: • Nydus network is expensive. • Worm is a bit expensive • Worm can die to workers (or even less attacking units) quite easily before it even finishes • Rate of loading and unloading is a bit slow for some units To fix nydus worm/network, they should: • Decrease cost of nydus network to 150/150 (from 150/200) • Decrease cost of nydus worm to 100/50 or 100/75 (from 100/100) • Increase the armor of nydus worm to 2 (up from 1) • Increase the health of nydus worm to 250 (up from 200) • Adjust the rate of units entering the nydus based off the supply (or transport) size of the unit. It's simply imbalanced I think changing the following would be perfect (and if not, a good start): • Increase the armor of nydus worm to 2 (up from 1) • Adjust the rate of units entering the nydus based off the supply (or transport) size of the unit. Great Ideas. | ||
NoctemSC
United States771 Posts
When pros are playing they know how awkward it is for one of the casters to say "X just Nydused Ys Main!" On Topic, because Nydus worms are expensive and easy to spot. | ||
Doomblaze
United States1292 Posts
On March 04 2012 04:15 Avril_Lavigne wrote: From what I recall, many zergs have been QQing about broodlords being almost useless vs viking ghost raven. if your strategy revolves around ultraling infestor which to me is very strong for late game Z then you most definitely want to implement mass nydus to your strategy. base race scenarios are totally fine because the point of what i'm trying to make is that you're trying to force terran to push out when he doesn't want to....... and then the moment you see him push out you retreat back to home and crush his army because he in the first place didn't want to push out anyway without1. upgrades. 2. key units 3. tank count 4. whatever it is etc etc etc. Where do you hear this? Zergs QQed about ghosts so the ghost got nerfed. They're not QQing about it any more. It takes multiple HSMs to kill a single broodlord,. If the zerg is stupid and clumps his units you could kill his whole army with 3-4 missiles, but most zergs will spread out their BLs when they see you going raven. Naturally vikings are good against BL, but terran can't afford to mass them because they are useless vs everything except air, so when your 30 vikings kill his corruptor BL ball you die to the 10-15 ultras and 100 lings that follow. The threat of zerg going infestor BL corrupter is enough to force the terran to push out before it happens, whether he wants to or not, because at that point, terran gets put on the defensive. Nydus worm would be used a lot more if it was more durable and/or didn't unload units 1 at a time. A zerg tried to nydus me the other day, I scouted the network so i put ~10 marines near the blind spot in my base, and they killed about 20 banelings that tried to run through 1 at a time, it was really funny. Nydus is a gimmick in its current form, and relies on heavy mistakes from the opponent to be useful at all. | ||
Ksyper
Bulgaria665 Posts
I can think of tons of cool ideas, it's just that in a game it's better to make some more units or tech more instead of using the nydus. The time I used nydus is to reinforce armies like protoss uses pylons, rally to nydus from base and every time I see units being done I just click my worm key and let em out, it's really good if you have a advantage in economy or army size. | ||
Promethelax
Canada7089 Posts
Check it out. | ||
anApple
Singapore275 Posts
On March 04 2012 03:53 Avril_Lavigne wrote: Imagine a drop ship that has the cost of 100/100 but is able to transfer an entire 200/200 army to the base of your opponent. It doesn't even have to be his main base. It could be his 5th base, or his 4th base. In success to deny that expansion is WORTH THE MINERALS AND GAS. Mass Nydus is soooooooooo effective against terran in this scenario. Okay, Imagine a scenario where both the maps are split in half. and the zerg has no choice but to sit on his ass because the center is defended by planetaries, ghosts, siege tanks, vikings you name it. Terran wants to take a 5th base because he wants to prolong the game, have a superior economy, and have upgrades. are you going to wait 10 minutes in for terran to finally push out when he's 100% comfortable and ready to seal his victory? If you want to be active, you force terran to engage you by making him move his army around. you do drops in the main. You nydus his 4th, you nydus his 5th. you hit the center, when he's defending his expansions. you retreat the center when he tries to defend that position, then you nydus his main again and attack him there, and then you nydus his 4th, hell you can nydus both bases and he's got to choose which base to defend. are you saying that you can't exploit any weakness to execute a nydus? You summon one nydus in his 5th base because his army is near his main. he spots it right away and sends scvs to stop it. okay, now summon 4 at the same time. now he's forced to send a good ammount of his forces to that base because scvs alone will not be able to stop all 4 of them at the same time. while he's sending his forces to his expansion because it's in deep threat, you then summon 4 nyduses in his main.. it's called forcing your opponent to stay active, it's called harrassment. This is hard to stop, trust me i've done it before. it's gas heavy but hell i spend everything else on 3-3 cracklings anyway. it's worth it. You can't instantly transfer a 200/200 army from one side of the map to the other with overlords. pleaase..... The hell are you on about? It's really easy to deny nydus worms and they are so inefficient. Even if you somehow manage to nydus all these places, how would you even have a sufficient amount of units to attack straight into him? | ||
Thenerf
United States258 Posts
the maps just aren't that big and fucking around wasting APM to get units to a place you could of A moved to in 1/3 the time. Zerg are tried for example to use it between bases for defense but just about any drop will kill a base before your units unload. | ||
TheRabidDeer
United States3806 Posts
On March 03 2012 17:14 -orb- wrote: Nydus isn't about getting units into your opponent's base. Yes, drops will do just that. What it's for is moving units across the map instantaneously. The only other comparable ability is recall from the mothership. If you really don't see any benefit to being able to literally INSTANTLY transfer units an infinite distance as opposed to slowly traversing overlords across the map... well then I guess there's just no hope for you. Not you personally... this thread seems to be completely inundated with unimaginative slouches that want to blame minor inconveniences for not using one of the best mechanics in the entire game. If it were instantaneous, it would be strong. But, the reality is that it takes a long time. One, it takes a while to build the exit. They cant scout it in this time or you are just out 100/100. Two, units come out of it slowly. Three, unlike a dropship, you cant run away with it while keeping it alive... it is guaranteed to die. Four, the main and natural of every base is always covered by every race, and thus relies on poor map awareness. Five, it sucks because it is only 1 unit at a time. You are trying to transfer a 200/200 army from a single dropship. Imagine that for a second. As I mentioned earlier, if lings came out 2 at a time, it would be infinitely more useful. You could harass and deal significant damage. Roaches are too slow and die to small numbers of marine/medivacs or warped in zealots. Infestors MIGHT work, but I would rather use an overlord. Ultralisks rock for it though. If you could put broodlords in it, it would be OP. | ||
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