Why is the Nydus Worm underused? - Page 7
Forum Index > SC2 General |
CrtBalorda
Slovenia704 Posts
| ||
Big J
Austria16289 Posts
On March 01 2012 18:35 Murlox wrote: A great thing I regret not seeing much is to use the nydus canal as an escape mechanism after a doom drop. 1. Overlord drop their base 2. Plant a nydus in a corner of their base (opposite side from ramp) 3. When he comes back to defend, move every unit into the nydus instead of losing them 4. Profit.. or you load your units back into Overlords that wait in the same position and load up much faster, as you have already everything you need for it (drops, speed, the overlords in position) and don't need an extra investment of 200/300. | ||
Defacer
Canada5052 Posts
| ||
zul
Germany5427 Posts
edit: on top of all that: why the f... is that alarm sound necessary? it`s like "lol my zerg oponent just wasted 300 gas. let me defend and then counter ^________^ me likey" | ||
BoxingKangaroo
Japan955 Posts
On March 01 2012 18:40 CrtBalorda wrote: The pointts here dont really mean that they cant be used for defence, to get to you expos quicker, also if nydus worms suck, why are overlord drops never use ever, so underused. They kinda do. Defence wise they're useless, because they're the first thing that an enemy will snipe on getting near your expo. Since they have low health, they are sniped quickly and because they unload one at a time, reinforcing your expo this way is suicide. Maybe a pro one day will revolutionise nydus worms, but I don't think it'll be for a while. Their cost is similar to drops but unlike drops you can't hit multiple places at once. I feel one of two changes need to take place: 1. Be able to make multiple nydus heads from one main building. This may be way to OP though. 2. A nydus head starts at low health, but it's health gradually increases once it pops up to some maximum limit. This way they're still easy to kill for a player on the lookout, but can they can be used better defensively since you can place them at your expos long before the enemy arrives and the nydus has a chance to get up to its maximum health limit. They're harder to snipe in other words. I think this would also introduce an interesting gameplay element where the enemy is time constrained on killing the nydus, lest it become harder and harder to kill. | ||
BBQSAC
Australia89 Posts
![]() The simplest fix i can think of would be to give them building armour of 4 or 5 so that your enormous investment requires more than a handful of probes to kill. Cost and/ or build time on heads could also do with some scrutiny but I think nydus worms will remain a bit of a giggle/ cheese vs FFE for a while to come. Maybe HOTS will give them a revamp? | ||
mememolly
4765 Posts
On March 01 2012 13:47 Torte de Lini wrote: Can't be canceled. Expensive to build. Expensive to make a Nydus. Obvious and limited use. units come out one at a time when you unload this, blizz need to experiment with the amount of units that come out of it at a time | ||
bgx
Poland6595 Posts
| ||
KenZo-
Faroe Islands190 Posts
| ||
Confuse
2238 Posts
On March 01 2012 18:59 KenZo- wrote: LiquidZenio used it about 30 minutes ago in code A against MVPsC. Used it to draw back Sc's units, then attacked at his fourth. Yep. Actually worked out perfectly given SC's split was definitely wrong which left him very hurt in the next engagement. Nydus wurms may see play yet! | ||
Tppz!
Germany1449 Posts
| ||
[]Phase[]
Belgium927 Posts
Its current form is shit for many reasons, can't you figure it out yourself??? | ||
Murlox
France1699 Posts
On March 01 2012 18:41 Big J wrote: or you load your units back into Overlords that wait in the same position and load up much faster, as you have already everything you need for it (drops, speed, the overlords in position) and don't need an extra investment of 200/300. And lose half your army and overlords in the process. We all know how this goes. Drop, move overlords back, plant a nydus, rape his base, and retreat with nydus when he comes back. Clean and simple. | ||
ZeroWave
Israel49 Posts
Maybe if Blizzard reduced the gas cost by 50 or so.. they could nerf it back in a next patch, but maybe that would be the push that the community needs to start seriously considering using it. | ||
Vinland
Argentina136 Posts
Also , Nydus are slown to unload, but very fast to load. I think they should be used whenever you commit to an atack ussing Ultralisks and/or infestors. If the attack goes well, you can easily keep the pressure with a fast rally from the nydus. And if the attack goes bad, you can at least try to save some Infestors/Ultralisk, which are slow-heavy gas units that you really dont want to lose. Just saving one of them makes the 100gas nydus worth it. | ||
Angel_
United States1617 Posts
| ||
NeonFox
2373 Posts
Which makes it not really viable in the midgame, 250 minerals and 300 (!) gas for potientally nothing if he has good vision of his base is huge. Could be used more in the lategame though, especially in ZvT where you'll have a lot of minerals and cracklings. | ||
Gladiator6
Sweden7024 Posts
| ||
Cinim
Denmark866 Posts
2. They die too easy, which makes offensive use of them quite bad 3. Units come too slowly out of them. Fix these 2 things, and nydus will become a lot better units I guess | ||
Masayume
Netherlands208 Posts
-Being maxed with a bank of resources and larvae ready for a remax or reinforcements -When not at the Broodlord/Infestor stage This is pretty limited but the situations I can think of from the top of my head are.. ZvP -Roach/Hydra maxed push versus a defensive protoss to force them to trade units. It is easier to reinforce this push if you use a forward nydus to rally your units into, and have your Creep spread Queen pop out and spread creep at the forward Nydus. This will be a way to make your trade that much more lethal and cost-efficient since it doesn't take 30-40 seconds for your hydras to move across the map. Obviously this is not as efficient on maps with great choke positions to use force fields in. (Think Antiga with good positioning from the Protoss) ZvT -Late game bank with an investment into Ultralisks + infestor/ling/bling. (since ultralisk are only worth something with infestor support, aka no stim kiting and cleave miss, and even then...ultra lol) Same situation as in ZvP. So basically it's extremely limited in forwarding heavy attacks to force trades with turtling players on large maps like TDA or Daybreak. As for nydus attacks into enemy bases, I think it's just not worth it at all against a good player. Hopefully I will see someone prove me wrong but at the moment it's an extremely niche option imo. | ||
| ||