• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:25
CEST 12:25
KST 19:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers14Maestros of the Game 2 announced82026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Pros React To: ASL S21, Ro.16 Group C ASL21 General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/ [TOOL] Starcraft Chat Translator
Tourneys
[ASL21] Ro16 Group C [ASL21] Ro16 Group D [Megathread] Daily Proleagues [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Diablo IV Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Best Vape & Smoke Shop in Rendon, Mansfield Area Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1637 users

Why is the Nydus Worm underused? - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 25 Next All
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
March 01 2012 09:40 GMT
#121
The pointts here dont really mean that they cant be used for defence, to get to you expos quicker, also if nydus worms suck, why are overlord drops never use ever, so underused.
4th August 2012...Never forget.....
Big J
Profile Joined March 2011
Austria16289 Posts
March 01 2012 09:41 GMT
#122
On March 01 2012 18:35 Murlox wrote:
A great thing I regret not seeing much is to use the nydus canal as an escape mechanism after a doom drop.

1. Overlord drop their base
2. Plant a nydus in a corner of their base (opposite side from ramp)
3. When he comes back to defend, move every unit into the nydus instead of losing them
4. Profit..


or you load your units back into Overlords that wait in the same position and load up much faster, as you have already everything you need for it (drops, speed, the overlords in position) and don't need an extra investment of 200/300.
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
March 01 2012 09:42 GMT
#123
I've messed around with Nydus', and even at the crappy level I play at, my opponent has to be significantly worse than me for them to be effective.
zul
Profile Blog Joined February 2010
Germany5427 Posts
Last Edited: 2012-03-01 09:52:46
March 01 2012 09:46 GMT
#124
nydus is hard to pull off. the low hp and kinda long build time makes it easy to cancel/kill, even for a few enemy workers. In addition to that nydus is best when it comes as a surprise, but sacrificing 300 gas early in the game is tough and a total waste if you do no damage. I sometimes use nydus when I play muta/ling and place a nydus in the enemy base while harrasing with mutas. But often this is just a gimmicky move and I feel I would have won most games without it.

edit: on top of all that: why the f... is that alarm sound necessary? it`s like "lol my zerg oponent just wasted 300 gas. let me defend and then counter ^________^ me likey"
keep it deep! @zulison
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
March 01 2012 09:50 GMT
#125
On March 01 2012 18:40 CrtBalorda wrote:
The pointts here dont really mean that they cant be used for defence, to get to you expos quicker, also if nydus worms suck, why are overlord drops never use ever, so underused.


They kinda do. Defence wise they're useless, because they're the first thing that an enemy will snipe on getting near your expo. Since they have low health, they are sniped quickly and because they unload one at a time, reinforcing your expo this way is suicide.

Maybe a pro one day will revolutionise nydus worms, but I don't think it'll be for a while. Their cost is similar to drops but unlike drops you can't hit multiple places at once. I feel one of two changes need to take place:

1. Be able to make multiple nydus heads from one main building. This may be way to OP though.

2. A nydus head starts at low health, but it's health gradually increases once it pops up to some maximum limit. This way they're still easy to kill for a player on the lookout, but can they can be used better defensively since you can place them at your expos long before the enemy arrives and the nydus has a chance to get up to its maximum health limit. They're harder to snipe in other words. I think this would also introduce an interesting gameplay element where the enemy is time constrained on killing the nydus, lest it become harder and harder to kill.
BBQSAC
Profile Joined August 2011
Australia89 Posts
March 01 2012 09:53 GMT
#126
Nydus worms are fun but the only time they tend to work is against FFE and even then they really shouldn't, pretty much the same as proxy hatch in P's main

The simplest fix i can think of would be to give them building armour of 4 or 5 so that your enormous investment requires more than a handful of probes to kill. Cost and/ or build time on heads could also do with some scrutiny but I think nydus worms will remain a bit of a giggle/ cheese vs FFE for a while to come. Maybe HOTS will give them a revamp?
Pie Jesu Domine, dona eis requiem.
mememolly
Profile Joined December 2011
4765 Posts
March 01 2012 09:55 GMT
#127
On March 01 2012 13:47 Torte de Lini wrote:
Can't be canceled.
Expensive to build.
Expensive to make a Nydus.
Obvious and limited use.
units come out one at a time when you unload


this, blizz need to experiment with the amount of units that come out of it at a time
bgx
Profile Joined August 2010
Poland6595 Posts
March 01 2012 09:58 GMT
#128
Because its trash, drops are also undersused, all of these moves besides raelly late game are way to risky, you risk to much. I never liked the idea of offensive Nydus, because its capable of being offensive the defensive atributes got nerfed(slow deploy, alarm), also drops cover kinda similar area (invading opponent base), kinda redundant.
Stork[gm]
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
March 01 2012 09:59 GMT
#129
LiquidZenio used it about 30 minutes ago in code A against MVPsC. Used it to draw back Sc's units, then attacked at his fourth.
Confuse
Profile Joined October 2009
2238 Posts
March 01 2012 10:01 GMT
#130
On March 01 2012 18:59 KenZo- wrote:
LiquidZenio used it about 30 minutes ago in code A against MVPsC. Used it to draw back Sc's units, then attacked at his fourth.


Yep. Actually worked out perfectly given SC's split was definitely wrong which left him very hurt in the next engagement. Nydus wurms may see play yet!
If we fear what we do not understand, then why is ignorance bliss?
Tppz!
Profile Joined October 2010
Germany1449 Posts
March 01 2012 10:01 GMT
#131
I think in lategame situations. where the opponent hasnt got any units in his main (like scvs etc) its paying off every time. Especially vs Terran. I hope to see it more often in the future (even though i will die to it most the time)
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
Last Edited: 2012-03-01 10:02:27
March 01 2012 10:02 GMT
#132
So many "Y U NO NYDUS" threads have been made already. Does it really need another?

Its current form is shit for many reasons, can't you figure it out yourself???
Murlox
Profile Blog Joined March 2008
France1699 Posts
Last Edited: 2012-03-01 10:07:37
March 01 2012 10:04 GMT
#133
On March 01 2012 18:41 Big J wrote:
Show nested quote +
On March 01 2012 18:35 Murlox wrote:
A great thing I regret not seeing much is to use the nydus canal as an escape mechanism after a doom drop.

1. Overlord drop their base
2. Plant a nydus in a corner of their base (opposite side from ramp)
3. When he comes back to defend, move every unit into the nydus instead of losing them
4. Profit..


or you load your units back into Overlords that wait in the same position and load up much faster, as you have already everything you need for it (drops, speed, the overlords in position) and don't need an extra investment of 200/300.


And lose half your army and overlords in the process. We all know how this goes.

Drop, move overlords back, plant a nydus, rape his base, and retreat with nydus when he comes back. Clean and simple.
Resistance ain't futile
ZeroWave
Profile Joined December 2011
Israel49 Posts
March 01 2012 10:06 GMT
#134
They feel like the perfect way to get your Ultra's some more maneuverability and open up something that is not BL's in endgame... I can't say much because I don't play Zerg and not such a good player, but it feels like in late game you can just move so fast through multiple nydus worms that the opposing Terran/Protoss has barley enough time to move his big clumpy army from one nydus to the other.

Maybe if Blizzard reduced the gas cost by 50 or so.. they could nerf it back in a next patch, but maybe that would be the push that the community needs to start seriously considering using it.
Never give up, Never surrender.
Vinland
Profile Joined April 2011
Argentina136 Posts
March 01 2012 10:10 GMT
#135
I like the idea of Nydus being some sort of "forward Pylon" for zerg, having it as backup when you attack.

Also , Nydus are slown to unload, but very fast to load.
I think they should be used whenever you commit to an atack ussing Ultralisks and/or infestors. If the attack goes well, you can easily keep the pressure with a fast rally from the nydus. And if the attack goes bad, you can at least try to save some Infestors/Ultralisk, which are slow-heavy gas units that you really dont want to lose. Just saving one of them makes the 100gas nydus worth it.
Angel_
Profile Blog Joined December 2011
United States1617 Posts
March 01 2012 10:13 GMT
#136
My honest answer? because players aren't any more creative than they absolutely have to be. For example, nydusing, and dropping, are both so fucking abuse against mech players. That doesn't mean they arent without risk, and i'm not saying that zerg are bad for not using them. But as long as zerg can sort of get by with this roach/infestor/broodlord o fuck transition to ultras when they overmake vikings thing, that's what zerg are going to do.
NeonFox
Profile Joined January 2011
2373 Posts
March 01 2012 10:13 GMT
#137
Btw the nydus network is not 100/100 it's 150/200, not couting the worm itself.
Which makes it not really viable in the midgame, 250 minerals and 300 (!) gas for potientally nothing if he has good vision of his base is huge.
Could be used more in the lategame though, especially in ZvT where you'll have a lot of minerals and cracklings.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
March 01 2012 10:19 GMT
#138
I think you need to be smart to use them, and so far I've only seen creative players use them or only for 2 base all-ins.
Flying, sOs, free, Light, Soulkey & ZerO
Cinim
Profile Joined April 2011
Denmark866 Posts
March 01 2012 10:20 GMT
#139
1. Nydus worm itselfs shouldn't be costing gas with the current design.

2. They die too easy, which makes offensive use of them quite bad

3. Units come too slowly out of them.

Fix these 2 things, and nydus will become a lot better units I guess
Hell, it's about time
Masayume
Profile Blog Joined March 2011
Netherlands208 Posts
Last Edited: 2012-03-01 10:23:08
March 01 2012 10:22 GMT
#140
The only situation in which I see great value in the Nydus worm is with certain compositions and positions in the game like:

-Being maxed with a bank of resources and larvae ready for a remax or reinforcements
-When not at the Broodlord/Infestor stage

This is pretty limited but the situations I can think of from the top of my head are..

ZvP
-Roach/Hydra maxed push versus a defensive protoss to force them to trade units. It is easier to reinforce this push if you use a forward nydus to rally your units into, and have your Creep spread Queen pop out and spread creep at the forward Nydus. This will be a way to make your trade that much more lethal and cost-efficient since it doesn't take 30-40 seconds for your hydras to move across the map. Obviously this is not as efficient on maps with great choke positions to use force fields in. (Think Antiga with good positioning from the Protoss)

ZvT
-Late game bank with an investment into Ultralisks + infestor/ling/bling. (since ultralisk are only worth something with infestor support, aka no stim kiting and cleave miss, and even then...ultra lol) Same situation as in ZvP.

So basically it's extremely limited in forwarding heavy attacks to force trades with turtling players on large maps like TDA or Daybreak.

As for nydus attacks into enemy bases, I think it's just not worth it at all against a good player.
Hopefully I will see someone prove me wrong but at the moment it's an extremely niche option imo.
Balance. Enjoy the process instead of focusing on musts.
Prev 1 5 6 7 8 9 25 Next All
Please log in or register to reply.
Live Events Refresh
KCM Race Survival
10:00
Week 2
Kim Chul Min (afreeca) 757
LiquipediaDiscussion
The PondCast
10:00
Episode 91
CranKy Ducklings16
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 231
SortOf 85
BRAT_OK 45
Lowko24
StarCraft: Brood War
Britney 15212
Hyuk 8011
Sea 3573
Jaedong 1067
BeSt 346
Zeus 190
Stork 177
ZerO 136
Pusan 116
Dewaltoss 106
[ Show more ]
Leta 98
ToSsGirL 92
Soulkey 80
Larva 79
Backho 68
Aegong 64
Last 55
910 36
Sharp 24
scan(afreeca) 23
[sc1f]eonzerg 22
sorry 19
hero 16
JulyZerg 14
Barracks 14
GoRush 13
zelot 11
Terrorterran 5
Light 0
Dota 2
XaKoH 522
XcaliburYe229
NeuroSwarm100
BananaSlamJamma28
League of Legends
JimRising 392
KnowMe54
Counter-Strike
olofmeister2875
shoxiejesuss1180
allub274
x6flipin208
edward92
markeloff59
Super Smash Bros
Mew2King121
Other Games
singsing1594
ceh9615
crisheroes149
Livibee27
Trikslyr22
Organizations
Dota 2
PGL Dota 2 - Main Stream8710
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP3
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1093
• Stunt637
• TFBlade0
Upcoming Events
WardiTV Map Contest Tou…
35m
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
4h 35m
CranKy Ducklings
13h 35m
Escore
23h 35m
RSL Revival
1d 6h
Replay Cast
1d 13h
WardiTV Map Contest Tou…
2 days
Universe Titan Cup
2 days
Rogue vs Percival
Ladder Legends
2 days
uThermal 2v2 Circuit
2 days
[ Show More ]
BSL
2 days
Sparkling Tuna Cup
2 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Soma vs hero
Monday Night Weeklies
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Leta vs YSC
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-04-22
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.