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Why is the Nydus Worm underused? - Page 4

Forum Index > SC2 General
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BadgKat
Profile Joined June 2011
United States156 Posts
Last Edited: 2012-03-01 06:07:42
March 01 2012 06:07 GMT
#61
I just had a Zerg try to do a one base nydus/speed roach play. It was bad. I'm very bad at this game and I was able to constantly deny the nydus. So from personal experience, early nydus play is really bad. Late game I think that they could be very useful. Defending far away expos. Catching a Terran off guard in his mined out main (=> no more scvs close by to instantly surround and kill it) Possibly forcing the T to fight where he doesn't want to. Could work.
BlondeOna
Profile Joined November 2011
Australia89 Posts
March 01 2012 06:11 GMT
#62
Drops and counter attacks effectively do what a nydus does, but better and cheaper.

They have their niche uses though, and I'm sure high level zergs have experimented with them a lot, and the results are the niche uses you see now.

I do think they need a little bit of a buff. Perhaps allowing 2-3 units to unload at a time or allowing them to be cancelled during production to get 75% of their cost back
'This is a f****** joke, f*** you'
Meta
Profile Blog Joined June 2003
United States6225 Posts
March 01 2012 06:14 GMT
#63
Leenock JUST used a nydus worm in GSL two days ago. And it got completely denied because his opponent was a professional.

It's just a bad unit. It could be decent defensively, but never offensively.
good vibes only
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
March 01 2012 06:24 GMT
#64
On March 01 2012 15:11 BlondeOna wrote:
Drops and counter attacks effectively do what a nydus does, but better and cheaper.

They have their niche uses though, and I'm sure high level zergs have experimented with them a lot, and the results are the niche uses you see now.

I do think they need a little bit of a buff. Perhaps allowing 2-3 units to unload at a time or allowing them to be cancelled during production to get 75% of their cost back


They should buff it but allow enemy units to use it too.
Still diamond
Omnidroid
Profile Joined November 2011
New Zealand214 Posts
March 01 2012 06:24 GMT
#65
It costs gas, and the fact that it unloads one zergling at the same speed as an ultra is a real turn down.

If you're trying to use it offensively, most people usually have full vision of bases with pylons/depots/overlords and will be nearly impossible to sneak a nydus in. Even if it does work it counts on opponent not reacting to it fast enough, which brings it down to a cheese.

Using it link outer bases feels kinda uneccessary, as zerg armies are already the fastest in the game, if enemy uses drop I'd rather have a couple spine crawlers (which costs only minerals and no gas). If they bring their whole army over the nydus is gonna unload too slow to get your army in position anyways.

Using it as a retreat path can work, but I am unsure of it. But we'll probably not see it anywhere before mid-lategame anyways.
mahO
Profile Joined April 2011
France274 Posts
March 01 2012 06:26 GMT
#66
On March 01 2012 13:34 AcrosstheSky wrote:
Metagame hasn't got there yet. Once zergs learn to start using them it'll become more than a cheese option.


Well, a risky tool that costs 300 gas AT LEAST, gives no upgrade or bonus, once scouted is incredibly hard to be used, that doesnt sound like a cheese? does to me
UniversalMind
Profile Joined March 2011
United States326 Posts
March 01 2012 06:30 GMT
#67
On March 01 2012 13:47 Torte de Lini wrote:
Can't be canceled.
Expensive to build.
Expensive to make a Nydus.
Obvious and limited use.
units come out one at a time when you unload



^

+ the build time is stupid, david kim mentioned they want to buff it somewho but they are not sure
naggerNZ
Profile Joined December 2010
New Zealand708 Posts
March 01 2012 06:34 GMT
#68
Any offensive move you might make with them can be done better and for much cheaper with overlord drops instead.

By the time you get affordable access to Nydus tech, it's unlikely that your opponent will have any significant blind spots in their base, and even if you manage to find one and get a Nydus to complete, it takes quite a while to get any real volume of units out, and you can't control the order in which units are released. And trying to move any significant part of your forces through at once is very dangerous as all it takes is a few volleys from a handful of units to destroy it and cut off half your army.

Their best function IMO is for transferring units between bases for defensive purposes. For example, as Zerg I'll often pop a Nydus at my fifth or sixth base on Shakuras, so I can transfer drones without drawing attention to the fact the base is there, and to bring in reinforcements against harassment/evacuate drones. There aren't really many maps left in the map pool large enough to warrant this, however.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 01 2012 06:34 GMT
#69
They cost so much gas. If they were cheaper on gas I would use them defensively mostly, but at 100 gas a pop + 200 to get the warm it's a lot of precious gas which zerg should always be starving in T_T.
When I think of something else, something will go here
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
March 01 2012 06:35 GMT
#70
Nydus worm usage in the early mid-game will always be cheesy and a timing attack cos it's such an investment in tht stage at the game.

However, nydus worms in late game should be used more often, and are getting used more. A fair amount of korean zergs do it fairly often in late game ZvT on maps like Shakuras, where the Terran can split the map easily. Rather than suiciding thru the centre, nydus harass on a terran's 4th is quite strong. They have uses, but i don't think they'll ever be a viable non-cheesy mid game strategy
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
nastyyy
Profile Joined December 2009
United States262 Posts
March 01 2012 06:37 GMT
#71
Because Overlord drops are better in general. Yes, there are situations where nydus is better. In the long run, overlord drops are more cost efficient.
one time
AllHailTheDead
Profile Joined July 2011
United States418 Posts
March 01 2012 06:46 GMT
#72
the biggest problem is they unload slow and cost alot


if they didnt cost as much you could just build a few and pop a couple up and have units come out at same pace or make units come out at like 3 at a time like in the campaign
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
March 01 2012 06:49 GMT
#73
Zerg, for some reason, seem to be the '1a' race with regard to strategies. You don't really see the subtlety of the small things that you do with P and T. Everything has to be gigantic brushstrokes. Every strategy is 'min/maxed', if it's not the best possible thing, it's totally worthless. You never see zerg do 'just a little bit'. Just make 'a few' of a type of unit. Holy shit, I must make 20 infestors. Holy shit, I must make 20 broodlords. Remember that game in NASL that Sen lost horribly because he just couldn't control himself from making 20 broodlords when only a handful would have sealed the game for him? I think it's because of their production. If P or T make a building, they have to use that building or it goes to waste, whereas Zerg doesn't lose a whole lot by, say, building a hydra den but then only building roaches.

In summary: give me a fucking break.
I'm not stupid, a marauder just shot my brain.
Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
March 01 2012 06:50 GMT
#74
Two things come to mind:

1) Expensive gas
2) Probe surround
Skol
BossPlaya
Profile Joined September 2010
United States141 Posts
March 01 2012 06:53 GMT
#75
I don't use nydus because whenever opponents use them against me, I look around as soon as I hear ARGHGHGHGHG and I can usually kill it before it unloads speedlings. Unload speed isn't very good so I just drop instead since that seems more versatile to me.

I did like seeing pros unload a queen first to transfuse it though
Paid tha cost to be The Boss.
MichaelDonovan
Profile Joined June 2011
United States1453 Posts
March 01 2012 06:54 GMT
#76
Expensive
Low health
Can't cancel it
Builds too slow
Makes a loud noise that alerts all enemies within a 5 map radius
Unloads units too slowly. It unloads one unit at a time.
I say it's expensive but I would like to emphasize that it is 200 gas which is a lot of gas to a zerg.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
March 01 2012 06:54 GMT
#77
Metagame hasn't gotten there. Tbh I totally disagree with the whole "pros usually catch it" argument. They're not very different from drops, albeit a bit slower. My argument is that although it's not the greatest investment early-mid game, we should definitely be seeing more of it in max v max games and general late game.

Max zerg with money to spare can definitely afford to spend money on not 1 nydus, but 4-5 in enemy bases to punish a player who is out of position. Creep allows zerg vision and thus time to funnel units back into their main army as needed. 3/3 lings with glands upgrade take down buildings fairly well; a maxed enemy army can't actually build any more units to stop a nydus even if they see it.

As for all the talk about gas, gas, gas, I really think late game isn't make or break based off of 500 gas or so.
UniversalMind
Profile Joined March 2011
United States326 Posts
March 01 2012 06:57 GMT
#78
On March 01 2012 15:49 Jerubaal wrote:
Zerg, for some reason, seem to be the '1a' race with regard to strategies. You don't really see the subtlety of the small things that you do with P and T. Everything has to be gigantic brushstrokes. Every strategy is 'min/maxed', if it's not the best possible thing, it's totally worthless. You never see zerg do 'just a little bit'. Just make 'a few' of a type of unit. Holy shit, I must make 20 infestors. Holy shit, I must make 20 broodlords. Remember that game in NASL that Sen lost horribly because he just couldn't control himself from making 20 broodlords when only a handful would have sealed the game for him? I think it's because of their production. If P or T make a building, they have to use that building or it goes to waste, whereas Zerg doesn't lose a whole lot by, say, building a hydra den but then only building roaches.

In summary: give me a fucking break.



sick troll bro sick troll 10/10

User was warned for this post
eloist
Profile Joined September 2010
United States1017 Posts
Last Edited: 2012-03-01 07:00:24
March 01 2012 06:58 GMT
#79
On March 01 2012 15:49 Jerubaal wrote:
Zerg, for some reason, seem to be the '1a' race with regard to strategies. You don't really see the subtlety of the small things that you do with P and T. Everything has to be gigantic brushstrokes. Every strategy is 'min/maxed', if it's not the best possible thing, it's totally worthless. You never see zerg do 'just a little bit'. Just make 'a few' of a type of unit. Holy shit, I must make 20 infestors. Holy shit, I must make 20 broodlords. Remember that game in NASL that Sen lost horribly because he just couldn't control himself from making 20 broodlords when only a handful would have sealed the game for him? I think it's because of their production. If P or T make a building, they have to use that building or it goes to waste, whereas Zerg doesn't lose a whole lot by, say, building a hydra den but then only building roaches.

In summary: give me a fucking break.

You are right in that I don't really notice the Protoss subtleties when they wedge their 13 minute ball of 2 base stuff between my hatcheries.

Anyways, it's too expensive to build just in case most of the time. Overlord drops is the better choice to have just in case. It's also just extremely difficult to use right because it takes setup time. I tried using them a bunch and usually the enemies army shows up at just the worst time such as half your stuff is in the nydus network somewhere and the other half isn't.
Lobotomist
Profile Joined May 2010
United States1541 Posts
March 01 2012 07:02 GMT
#80
Too expensive, units come out too slow.

You want to do with a nydus what terran does with drops late-game: split your opponent and tax their multitasking. However, nydus are essentially one time use, and they're not cheap. That, and zerg drops just aren't that effective (other than banelings, which isn't really the same as a regular drop, more a method of baneling attack). Nydus isn't that useful for a base-trade either, as zerg can usually just go around the opposing army and attack quicker than you could unload with a nydus.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
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