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On February 26 2012 15:15 BigBirdy90 wrote: This isn't really anything new. The zerg pros have been doing this so for awhile now. You should use keys that closer rather then the F keys. Liquid'Tyler talked about this ALONG time ago on SOTG how he has changed all the protoss hot keys to make marco'ing easier.
I don't understand why people are hating on zerg marco'ing, Protoss has a built in GUI that tells them when to make units and they don't even have to hot key their main buildings. All wrap gates get hot keyed automatically for them.
ya they just press W for there warp gates. makes me wonder why othe other races dont have something similiar.
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On February 26 2012 15:18 Ballistixz wrote:Show nested quote +On February 26 2012 15:15 BigBirdy90 wrote: This isn't really anything new. The zerg pros have been doing this so for awhile now. You should use keys that closer rather then the F keys. Liquid'Tyler talked about this ALONG time ago on SOTG how he has changed all the protoss hot keys to make marco'ing easier.
I don't understand why people are hating on zerg marco'ing, Protoss has a built in GUI that tells them when to make units and they don't even have to hot key their main buildings. All wrap gates get hot keyed automatically for them.
ya they just press W for there warp gates. makes me wonder why othe other races dont have something similiar.
For Terran it's not too surprising because they have three different primary production centers that they spread their effort out across. Even if you've got robo/stargate as Protoss, you're still definitely using a ton of gates. You just have to. But Terran doesn't NEED to use barracks, and often won't.
But for Zerg... we use literally only one production structure, so yeah, you'd think the game would auto-hotkey them for us. I guess the designers thought the rally mechanic would make that too difficult whereas warp gates work identically regardless of location on the map? I dunno,
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On February 26 2012 15:18 Ballistixz wrote:Show nested quote +On February 26 2012 15:15 BigBirdy90 wrote: This isn't really anything new. The zerg pros have been doing this so for awhile now. You should use keys that closer rather then the F keys. Liquid'Tyler talked about this ALONG time ago on SOTG how he has changed all the protoss hot keys to make marco'ing easier.
I don't understand why people are hating on zerg marco'ing, Protoss has a built in GUI that tells them when to make units and they don't even have to hot key their main buildings. All wrap gates get hot keyed automatically for them.
ya they just press W for there warp gates. makes me wonder why othe other races dont have something similiar.
you can bind all your hatches to one hotkey, so what's the point?
It would be more beneficial imo if blizzard gave us a hotkey to select 25+ energy queens or something like that, but then zerg macro would be even easier huh?
On February 26 2012 11:26 AxelTVx wrote: One question, how is this any easier than setting hotkeys to a number, then setting ~ as rotate and doing this process
Select Queens Inject Rotate
And Repeat?
I'm pretty sure most of the pros use this method (I think Idra stated this on a SOTG ep), so could you care to explain?
does it matter? there have been several threads about injecting, just use the one you are most comfortable unless you are the type of person who just wants to do what everyone else does. There are lots of different methods and pros seem to all use different methods as well because no method has stood out above the rest.
On February 26 2012 11:58 guN-viCe wrote:Show nested quote +On February 26 2012 11:26 nShade wrote: Zerg has the hardest macro mechanics... I can't agree with this. Injecting isn't hard. Larva is way more powerful than chono/mules. Make every unit from one building and hotkey..
do you just troll threads? The point of this thread isn't to discuss balance, gtfo.
And to the OP, this is a nice method but I will be sticking to my 1 queen per hotkey method which just feels natural to me since I can call on individual queens for defense if need be. I also laughed at your included picture, we REALLY needed to see a pic of your keyboard showing where the F keys were, lol.
And to Mods, can we get 1 designated inject thread? I feel like an inject thread pops up every month once a thread gets buried.
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On February 26 2012 11:58 guN-viCe wrote:Show nested quote +On February 26 2012 11:26 nShade wrote: Zerg has the hardest macro mechanics... I can't agree with this. Injecting isn't hard. Larva is way more powerful than chono/mules. Make every unit from one building and hotkey.. MULEs are obviously the easiest of the three. I'd say that chrono boosting perfectly is harder than larva injecting, but larva injects are much more important lategame than chrono is.
OT: really cool idea, though i can never get out of the habit of good ol' double tap hatch hotkey -> box -> v -> click -> repeat LOL
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I don't see why you repeat the selection of F2, as the queens will stay selected. I haven't read past the first page, but I assume someone pointed out this is the backspace method with keys rebound, but with added keystrokes of re-selecting the already-selected queens. There are better ways for even the backspace method, such as rebinding the 'backspace' functionality to a combination of Shift + a key, so you don't even have to repeat the clicking of 'Spawn Larva'. You simply activate queens, Cast the Spawn Larva spell, hold shift, and alternate between the 'backspace' rebind and mouse click. Easy peasy.
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I've been wondering. With the backspace method, and it's variants, what do you do when you have more bases than you do queens, Like 6? I'm assuming you'll want to spam as fast as possible. Won't a queen wonder over to a queen-less base?
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Hit stop or hold position after.
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On February 26 2012 16:57 ReturnStroke wrote: I've been wondering. With the backspace method, and it's variants, what do you do when you have more bases than you do queens, Like 6? I'm assuming you'll want to spam as fast as possible. Won't a queen wonder over to a queen-less base? Just don't click for a base that doesn't have a queen near it?
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On February 26 2012 17:05 synapse wrote:Show nested quote +On February 26 2012 16:57 ReturnStroke wrote: I've been wondering. With the backspace method, and it's variants, what do you do when you have more bases than you do queens, Like 6? I'm assuming you'll want to spam as fast as possible. Won't a queen wonder over to a queen-less base? Just don't click for a base that doesn't have a queen near it?
I've never seen someone using it that doesn't just spam really really quickly. No time to stop and see. Maybe some do, but the hold position idea makes a little sense.
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I think the backspace method is faster. It's a good habit to have camera positions saved to your bases though.
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why not just hotkey all queens and inject with the use of minimap...?
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On February 26 2012 17:11 Regime wrote: why not just hotkey all queens and inject with the use of minimap...? That requires much more precision, so for many (most?) people this method would be much much faster.
On February 26 2012 17:06 ReturnStroke wrote:Show nested quote +On February 26 2012 17:05 synapse wrote:On February 26 2012 16:57 ReturnStroke wrote: I've been wondering. With the backspace method, and it's variants, what do you do when you have more bases than you do queens, Like 6? I'm assuming you'll want to spam as fast as possible. Won't a queen wonder over to a queen-less base? Just don't click for a base that doesn't have a queen near it? I've never seen someone using it that doesn't just spam really really quickly. No time to stop and see. Maybe some do, but the hold position idea makes a little sense. Backspace gives a very specific order of hatcheries, and you should really know which hatcheries have queens and which ones don't o_o;
But yes, the hold position thing would work well in case you mess up.
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what do rebind your select idle worker button to?
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I think a lot of people are still unaware of their ability to rebind control groups. So I'm glad that this thread is spreading knowledge on that subject, but it still seems hard to consider this much of a new method since it functions identically to most other base camera inject methods, but with an alternative keybind (same as all the other variations).
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One thing to keep in mind with using stop or hold position to combat the wandering queens. It's best if you are quick enough to catch it immediately, and not after your entire round of injects. For example, you have 4 bases, 3 with queens, all with plenty of energy. If you accidentally click the queen-less base to inject, we all know the nearest queen with energy will start her journey. However, let's say you don't catch it right away and wait until after the cycle to hit stop. If the wandering queen hasn't injected before taking off, then the inject command at that base is going to trigger another wandering queen. It would be nice if the bitch just turned around and injected her own base, but she doesn't. So now, you have 2 wandering queens, and so on. Then hitting stop or hold position at the end of the round will leave 2 bases un-injected, instead of just the one. So, for that reason, when I inject using this method, I take a quick moment just to make sure there is a queen before I inject, because even though hitting stop after the round will prevent the wandering, I may not have all my bases with queen injected, as odd as that seems.
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THE METHOD DESCRIBED IN THE OPENING POST IS JUST THE 'BACKSPACE METHOD', BUT USING FAR MORE KEYPRESSES TO ACHIEVE THE SAME RESULT.
A far better inject method:
* Set the camera location hotkeys to something easy to use (eg I BIND the hotkeys with alt+1, alt+2, alt+3, alt+4, and recall camera positions using F1, F2, F3, F4). * Set a camera over each of your queen inject hatcheries. As far as I can tell you don't need more than 4 hatches with queens. As I usually make a macro at my natural, for injecting purposes I only need to set three camera location hotkeys
When injecting do:
- Select all Queens
- [hold shift] + Spawn larvae
- F1 click, F2 click click, F3 click
Easy. Not only does this method use far less clicks than the OP's method, but queens will never go marching across the map, the technique remains consistent throughout the entire game, and you will also gain familiarity with the camera hotkeys! Camera location hotkeys are incredibly useful for general gameplay as they allow you to quickly jump between your bases (eg if a drop is swooping into my main I can hit F1 (camera hotkey for my main), grab drones, hit F2 (camera hotkey for my nat), move to safety).
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Doesn't seem all that good, the backspace trick bound to space seem much faster, can literally inject 10 hatches in under 2 sec.
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I believe the original backspace inject is faster. Either way things get messy when you get a macro hatch or an expo without a queen.
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I actually, believe it or not, might do this. I always found the backspace method to be a bit confusing or adjusting my hadns to set it up
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