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Sick zerg inject method! - Page 3

Forum Index > SC2 General
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Tvk
Profile Joined April 2011
Latvia62 Posts
February 26 2012 03:38 GMT
#41
On February 26 2012 11:37 Papulatus wrote:
Show nested quote +
On February 26 2012 11:22 cozzE wrote:
not like zerg macro needed to be any easier


hahaha I enjoy sarcasm!

u dont say, terrans always beat zergs in macro games. yes.
Sylailene
Profile Joined February 2011
91 Posts
February 26 2012 03:47 GMT
#42
i dont see how this is any easier, than throwing switch base on spacebar, holding shift down and hitting space->click, litterally i can inject 6+ hatches in a second
Laggy
Profile Blog Joined May 2010
United States385 Posts
February 26 2012 03:48 GMT
#43
On February 26 2012 12:47 Sylailene wrote:
i dont see how this is any easier, than throwing switch base on spacebar, holding shift down and hitting space->click, litterally i can inject 6+ hatches in a second


No one said it waas easier, they just said that it was an easy way of doing it. O_o
D on iccup stands for diamond in SC2
Biggun69
Profile Joined December 2010
187 Posts
February 26 2012 03:54 GMT
#44
or you could just use control groups for each queen per base like 99% of the pros . . .
Kerwin
Profile Blog Joined January 2012
United States220 Posts
Last Edited: 2012-02-26 03:55:44
February 26 2012 03:55 GMT
#45
I think this is inferior to the normal way of doing things since you have to move your left hand from the base. What i do is have spacebar for base toggle, 4 for queens, and the default v for injects. I guess the only reason for this possibly being better would be to free up some binding space (opening up 4 for another army group) otherwise I don't get it.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
February 26 2012 03:59 GMT
#46
Can everyone PLEASE stop discussing why race is hard/easier? It's is not the point of the thread!!!!!!!!
Bora Pain minha porra!
Phoobie
Profile Joined December 2010
Canada120 Posts
February 26 2012 04:07 GMT
#47
Personally I have a razer death adder and rebound backspace to one of teh extra buttons so when I have to inject i select my queens, hold shift and inject and then I my mash the 2 mosue buttons for liek .5 secodns and all hatcheries are injected.

only rpoblem is when you have a new base without a queen yet and your queens start marching to that base to inject...only to die D:
"Immortal Roach is pretty good against stalkers" ¯\_(ツ)_/¯
Kerwin
Profile Blog Joined January 2012
United States220 Posts
Last Edited: 2012-02-26 04:16:27
February 26 2012 04:13 GMT
#48
On February 26 2012 12:59 Sbrubbles wrote:
Can everyone PLEASE stop discussing why race is hard/easier? It's is not the point of the thread!!!!!!!!

In the defense of the detractors, there is no point to this thread. Everyone already knows you can rebind keys. The rebinding method here only makes sense if you've never injected larva before and don't already have muscle memory for the command, since this "new" method is neither new or in any way quicker or easier.

People see "Sick zerg inject method!" in the left sidebar aren't expecting to see the same inject method everyone already uses except using keys that seem to be only chosen because they are next to each other.
human_ko
Profile Joined July 2010
Russian Federation676 Posts
Last Edited: 2012-02-26 04:20:14
February 26 2012 04:19 GMT
#49
On February 26 2012 11:22 cozzE wrote:
not like zerg macro needed to be any easier



so true

User was warned for this post
WOrd, yo.
Hoon
Profile Joined December 2010
Brazil891 Posts
February 26 2012 04:19 GMT
#50
I feel like you should always use F1~F8 to camera hotkeys.
Maybe you can use some other set of keys for this injection method, like ZXC
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
February 26 2012 04:20 GMT
#51
On February 26 2012 13:13 Kerwin wrote:
Show nested quote +
On February 26 2012 12:59 Sbrubbles wrote:
Can everyone PLEASE stop discussing why race is hard/easier? It's is not the point of the thread!!!!!!!!

In the defense of the detractors, there is no point to this thread. Everyone already knows you can rebind keys. The rebinding method here only makes sense if you've never injected larva before and don't already have muscle memory for the command, since this "new" method is neither new or in any way quicker or easier.

People see "Sick zerg inject method!" in the left sidebar aren't expecting to see the same inject method everyone already uses except using keys that seem to be only chosen because they are next to each other.


This specific way to inject larva (F1, F2, F3, click) has never been explained in a TL thread. If you've seen this before, please link to it and I'll take back what I said.

Everyone knows you can rebind keys, but there's more to it than that. I, for one, am thankful for the OP's contribution. You have a different setup that you think is superior. That's fine, but some people (myself included) may like his way better.
Bora Pain minha porra!
TheSwamp
Profile Joined November 2010
United States1497 Posts
February 26 2012 04:23 GMT
#52
This isn't necessarily new. You just moved the backspace method.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
BushidoSnipr
Profile Joined November 2010
United States910 Posts
February 26 2012 04:24 GMT
#53
meh, I just hotkey backspace as W and hotkey all my queens
its practically an instant inject method

thanks for sharing though, it's good to have diversity
Kerwin
Profile Blog Joined January 2012
United States220 Posts
Last Edited: 2012-02-26 04:34:28
February 26 2012 04:25 GMT
#54
On February 26 2012 13:20 Sbrubbles wrote:
Show nested quote +
On February 26 2012 13:13 Kerwin wrote:
On February 26 2012 12:59 Sbrubbles wrote:
Can everyone PLEASE stop discussing why race is hard/easier? It's is not the point of the thread!!!!!!!!

In the defense of the detractors, there is no point to this thread. Everyone already knows you can rebind keys. The rebinding method here only makes sense if you've never injected larva before and don't already have muscle memory for the command, since this "new" method is neither new or in any way quicker or easier.

People see "Sick zerg inject method!" in the left sidebar aren't expecting to see the same inject method everyone already uses except using keys that seem to be only chosen because they are next to each other.


This specific way to inject larva (F1, F2, F3, click) has never been explained in a TL thread. If you've seen this before, please link to it and I'll take back what I said.

Everyone knows you can rebind keys, but there's more to it than that. I, for one, am thankful for the OP's contribution. You have a different setup that you think is superior. That's fine, but some people (myself included) may like his way better.

The keys that have been selected don't matter at all, and he made no explanation about why these keys were selected other than they seem to be next to each other... the base cycle larvae inject method has been discussed ad nauseum and this "Sick zerg inject method!" offers little to nothing to it that anyone who has played starcraft wouldn't have already realized. (i.e. that you can rebind commands)

If I were to create a thread called "Sick new Marine Micro Method!!!1" and in it I suggested rebinding a control group to F1, binding attack move to F2, and binding patrol to F3, it would get closed because it's not a good reason for a thread and doesn't contribute anything, and this thread offers just as much.
kAelle_sc
Profile Joined April 2011
287 Posts
February 26 2012 04:36 GMT
#55
my method is to

location keys f1-f4: f1 = main, f2 = nat, f3 = 3rd
hotkeys all hatches to 4
hotkeys all queens to 5
f1 - 5 - v - click, f2 - 5 - v - click, etc.
It's all about the journey, not the outcome.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
February 26 2012 04:46 GMT
#56
On February 26 2012 13:25 Kerwin wrote:
Show nested quote +
On February 26 2012 13:20 Sbrubbles wrote:
On February 26 2012 13:13 Kerwin wrote:
On February 26 2012 12:59 Sbrubbles wrote:
Can everyone PLEASE stop discussing why race is hard/easier? It's is not the point of the thread!!!!!!!!

In the defense of the detractors, there is no point to this thread. Everyone already knows you can rebind keys. The rebinding method here only makes sense if you've never injected larva before and don't already have muscle memory for the command, since this "new" method is neither new or in any way quicker or easier.

People see "Sick zerg inject method!" in the left sidebar aren't expecting to see the same inject method everyone already uses except using keys that seem to be only chosen because they are next to each other.


This specific way to inject larva (F1, F2, F3, click) has never been explained in a TL thread. If you've seen this before, please link to it and I'll take back what I said.

Everyone knows you can rebind keys, but there's more to it than that. I, for one, am thankful for the OP's contribution. You have a different setup that you think is superior. That's fine, but some people (myself included) may like his way better.

The keys that have been selected don't matter at all, and he made no explanation about why these keys were selected other than they seem to be next to each other... the base cycle larvae inject method has been discussed ad nauseum and this "Sick zerg inject method!" offers little to nothing to it that anyone who has played starcraft wouldn't have already realized. (i.e. that you can rebind commands)

If I were to create a thread called "Sick new Marine Micro Method!!!1" and in it I suggested rebinding a control group to F1, binding attack move to F2, and binding patrol to F3, it would get closed because it's not a good reason for a thread and doesn't contribute anything, and this thread offers just as much.


Hey, if you hypothetically found out that rebinding control group to F1, binding attack move to F2, and binding patrol to F3 was more efficient than no rebind, your thread wouldn't be closed. In fact, you should probably receive an award or something.

This is hypothetically, of course. Unlike this larva key rebind, which clearly can be useful for some people and has never explained with these specifications (F1, F2, F3, click), rebinding the attack move, patrol and control groups has no utility.
Bora Pain minha porra!
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
February 26 2012 04:54 GMT
#57
i dont understand how you inject more than one hatchery with this method?
Kerwin
Profile Blog Joined January 2012
United States220 Posts
February 26 2012 04:57 GMT
#58
On February 26 2012 13:46 Sbrubbles wrote:
Show nested quote +
On February 26 2012 13:25 Kerwin wrote:
On February 26 2012 13:20 Sbrubbles wrote:
On February 26 2012 13:13 Kerwin wrote:
On February 26 2012 12:59 Sbrubbles wrote:
Can everyone PLEASE stop discussing why race is hard/easier? It's is not the point of the thread!!!!!!!!

In the defense of the detractors, there is no point to this thread. Everyone already knows you can rebind keys. The rebinding method here only makes sense if you've never injected larva before and don't already have muscle memory for the command, since this "new" method is neither new or in any way quicker or easier.

People see "Sick zerg inject method!" in the left sidebar aren't expecting to see the same inject method everyone already uses except using keys that seem to be only chosen because they are next to each other.


This specific way to inject larva (F1, F2, F3, click) has never been explained in a TL thread. If you've seen this before, please link to it and I'll take back what I said.

Everyone knows you can rebind keys, but there's more to it than that. I, for one, am thankful for the OP's contribution. You have a different setup that you think is superior. That's fine, but some people (myself included) may like his way better.

The keys that have been selected don't matter at all, and he made no explanation about why these keys were selected other than they seem to be next to each other... the base cycle larvae inject method has been discussed ad nauseum and this "Sick zerg inject method!" offers little to nothing to it that anyone who has played starcraft wouldn't have already realized. (i.e. that you can rebind commands)

If I were to create a thread called "Sick new Marine Micro Method!!!1" and in it I suggested rebinding a control group to F1, binding attack move to F2, and binding patrol to F3, it would get closed because it's not a good reason for a thread and doesn't contribute anything, and this thread offers just as much.


Hey, if you hypothetically found out that rebinding control group to F1, binding attack move to F2, and binding patrol to F3 was more efficient than no rebind, your thread wouldn't be closed. In fact, you should probably receive an award or something.

This is hypothetically, of course. Unlike this larva key rebind, which clearly can be useful for some people and has never explained with these specifications (F1, F2, F3, click), rebinding the attack move, patrol and control groups has no utility.

Sigh... can you explain even one reason why this method is better?

There are 2 possible ways to perform the "Base Cycle" Inject Method...
1.) Hold down the inject key while cycling through bases and click
2.) Hold down the shift key + inject key then cycle through bases and click

In the first case, the OP is suggesting that holding F2, while hitting F3 to go through bases would be easier or more natural than holding V and hitting the space bar? This method moves your left hand away from the keys it should be at with a traditional setup and doesn't seem to be something an average computer user is going to find more convenient.

In the second case, the OP would be suggesting that Shift + F2 is easier to or more natural to hit than Shift + V (and then of course using F3 to cycle through the bases instead of the space bar.

I would argue that this method has no utility... in fact it takes away utility from other keybinds such as camera keybinds and the idle worker keybind for splitting vs hellions.
Ercster
Profile Joined August 2011
United States603 Posts
February 26 2012 04:59 GMT
#59
The problem with this is that people use F1-F4 as camera hotkeys, and this would require you to change them.
“The good thing about science is that it's true whether or not you believe in it.” -Neil deGrasse Tyson
Attri
Profile Joined October 2010
United States63 Posts
February 26 2012 04:59 GMT
#60
On February 26 2012 13:54 johnnywup wrote:
i dont understand how you inject more than one hatchery with this method?

after one batch of F1,F2,F3,Left click, one base is injected, spamming F1,F2,F3,Left click multiple times will inject your other bases because F1(camear base center) will center your screen to your next hatch.

so after you hit F1,F2,F3,Left click, one base is done, then when you re-hit F1, you start your inject on your next hatch, it cycles through ALL of your hatcheries.
shake and bake!
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