u dont say, terrans always beat zergs in macro games. yes.
Sick zerg inject method! - Page 3
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Tvk
Latvia62 Posts
u dont say, terrans always beat zergs in macro games. yes. | ||
Sylailene
91 Posts
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Laggy
United States385 Posts
On February 26 2012 12:47 Sylailene wrote: i dont see how this is any easier, than throwing switch base on spacebar, holding shift down and hitting space->click, litterally i can inject 6+ hatches in a second No one said it waas easier, they just said that it was an easy way of doing it. O_o | ||
Biggun69
187 Posts
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Kerwin
United States220 Posts
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Sbrubbles
Brazil5776 Posts
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Phoobie
Canada120 Posts
only rpoblem is when you have a new base without a queen yet and your queens start marching to that base to inject...only to die D: | ||
Kerwin
United States220 Posts
On February 26 2012 12:59 Sbrubbles wrote: Can everyone PLEASE stop discussing why race is hard/easier? It's is not the point of the thread!!!!!!!! In the defense of the detractors, there is no point to this thread. Everyone already knows you can rebind keys. The rebinding method here only makes sense if you've never injected larva before and don't already have muscle memory for the command, since this "new" method is neither new or in any way quicker or easier. People see "Sick zerg inject method!" in the left sidebar aren't expecting to see the same inject method everyone already uses except using keys that seem to be only chosen because they are next to each other. | ||
human_ko
Russian Federation676 Posts
On February 26 2012 11:22 cozzE wrote: not like zerg macro needed to be any easier so true User was warned for this post | ||
Hoon
Brazil891 Posts
Maybe you can use some other set of keys for this injection method, like ZXC | ||
Sbrubbles
Brazil5776 Posts
On February 26 2012 13:13 Kerwin wrote: In the defense of the detractors, there is no point to this thread. Everyone already knows you can rebind keys. The rebinding method here only makes sense if you've never injected larva before and don't already have muscle memory for the command, since this "new" method is neither new or in any way quicker or easier. People see "Sick zerg inject method!" in the left sidebar aren't expecting to see the same inject method everyone already uses except using keys that seem to be only chosen because they are next to each other. This specific way to inject larva (F1, F2, F3, click) has never been explained in a TL thread. If you've seen this before, please link to it and I'll take back what I said. Everyone knows you can rebind keys, but there's more to it than that. I, for one, am thankful for the OP's contribution. You have a different setup that you think is superior. That's fine, but some people (myself included) may like his way better. | ||
TheSwamp
United States1497 Posts
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BushidoSnipr
United States910 Posts
its practically an instant inject method thanks for sharing though, it's good to have diversity | ||
Kerwin
United States220 Posts
On February 26 2012 13:20 Sbrubbles wrote: This specific way to inject larva (F1, F2, F3, click) has never been explained in a TL thread. If you've seen this before, please link to it and I'll take back what I said. Everyone knows you can rebind keys, but there's more to it than that. I, for one, am thankful for the OP's contribution. You have a different setup that you think is superior. That's fine, but some people (myself included) may like his way better. The keys that have been selected don't matter at all, and he made no explanation about why these keys were selected other than they seem to be next to each other... the base cycle larvae inject method has been discussed ad nauseum and this "Sick zerg inject method!" offers little to nothing to it that anyone who has played starcraft wouldn't have already realized. (i.e. that you can rebind commands) If I were to create a thread called "Sick new Marine Micro Method!!!1" and in it I suggested rebinding a control group to F1, binding attack move to F2, and binding patrol to F3, it would get closed because it's not a good reason for a thread and doesn't contribute anything, and this thread offers just as much. | ||
kAelle_sc
287 Posts
location keys f1-f4: f1 = main, f2 = nat, f3 = 3rd hotkeys all hatches to 4 hotkeys all queens to 5 f1 - 5 - v - click, f2 - 5 - v - click, etc. | ||
Sbrubbles
Brazil5776 Posts
On February 26 2012 13:25 Kerwin wrote: The keys that have been selected don't matter at all, and he made no explanation about why these keys were selected other than they seem to be next to each other... the base cycle larvae inject method has been discussed ad nauseum and this "Sick zerg inject method!" offers little to nothing to it that anyone who has played starcraft wouldn't have already realized. (i.e. that you can rebind commands) If I were to create a thread called "Sick new Marine Micro Method!!!1" and in it I suggested rebinding a control group to F1, binding attack move to F2, and binding patrol to F3, it would get closed because it's not a good reason for a thread and doesn't contribute anything, and this thread offers just as much. Hey, if you hypothetically found out that rebinding control group to F1, binding attack move to F2, and binding patrol to F3 was more efficient than no rebind, your thread wouldn't be closed. In fact, you should probably receive an award or something. This is hypothetically, of course. Unlike this larva key rebind, which clearly can be useful for some people and has never explained with these specifications (F1, F2, F3, click), rebinding the attack move, patrol and control groups has no utility. | ||
johnnywup
United States3858 Posts
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Kerwin
United States220 Posts
On February 26 2012 13:46 Sbrubbles wrote: Hey, if you hypothetically found out that rebinding control group to F1, binding attack move to F2, and binding patrol to F3 was more efficient than no rebind, your thread wouldn't be closed. In fact, you should probably receive an award or something. This is hypothetically, of course. Unlike this larva key rebind, which clearly can be useful for some people and has never explained with these specifications (F1, F2, F3, click), rebinding the attack move, patrol and control groups has no utility. Sigh... can you explain even one reason why this method is better? There are 2 possible ways to perform the "Base Cycle" Inject Method... 1.) Hold down the inject key while cycling through bases and click 2.) Hold down the shift key + inject key then cycle through bases and click In the first case, the OP is suggesting that holding F2, while hitting F3 to go through bases would be easier or more natural than holding V and hitting the space bar? This method moves your left hand away from the keys it should be at with a traditional setup and doesn't seem to be something an average computer user is going to find more convenient. In the second case, the OP would be suggesting that Shift + F2 is easier to or more natural to hit than Shift + V (and then of course using F3 to cycle through the bases instead of the space bar. I would argue that this method has no utility... in fact it takes away utility from other keybinds such as camera keybinds and the idle worker keybind for splitting vs hellions. | ||
Ercster
United States603 Posts
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Attri
United States63 Posts
On February 26 2012 13:54 johnnywup wrote: i dont understand how you inject more than one hatchery with this method? after one batch of F1,F2,F3,Left click, one base is injected, spamming F1,F2,F3,Left click multiple times will inject your other bases because F1(camear base center) will center your screen to your next hatch. so after you hit F1,F2,F3,Left click, one base is done, then when you re-hit F1, you start your inject on your next hatch, it cycles through ALL of your hatcheries. | ||
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