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[Edit~~ this method is only preference, my only wish is to teach those who doesn't already have a prefered method, introducing them to mine just to see if it suites their style. NOT saying its any easier than other methods.]
Hey guys, I'd like to share with you the way I've been injecting. First, you only need 4 buttons, F1,F2,F3, and left click, in that order is what you press to inject fairly easily. F1---Center to base camera (hitting this also has the same function of cycling and centering your screen to your next hatchery, very important to this method) F2--- select your queens. I hotkey my all of my hatch queens to 1 hotkey. [hotkey number 9] to clear up 1~5 for easier army selection F3---re-hotkeyed to select inject larva left click--- clicking on hatch to finish off the Inject hatch. ~~~~~~~~~~~~~~~~~~~~~~~ ~You re-hotkey F1 key to do the center to base camera. ~You re-hotkey F2 to select your queen grouped hotkey, i pick 9 for all my queens. ~You re-hotkey F3 to the queen specific hotkey of inject Larva ~You left click to do the physical action of injecting. ALL of this is done in the sc2 hotkey menu only.
By doing [F1,F2,F3, left mouse click] you can literaly inject 1 base with VERY little effort in finger movement, as all the necessary buttons are in 1 close area.
Why this is easy! It ensures a very accurate way of quick spamming these keys and injecting all your bases. just try it out[see image link below] Well, if you have 3 bases, all you need to do is hit F1,F2,F3,click, repeatedly 3 times realllllly fast. you just injected all of your bases in less than 2 seconds only pressing 4 buttons in an easy manner! F1,F2,F3,click, F1,F2,F3,click, F1,F2,F3,click, F1,F2,F3,click etc... http://imgur.com/t81ZF
***When repeatedly hitting F1,F2,F3,click, when you rehit the F1 key, you cycle to your next hatchery, so spamming F1,F2,F3,click cycles through all your hatcheries effortlessly***
[Note] You only need to center your mouse to the middle of the screen to click easier onto the hatches.
Edit--by hitting the F1, you recenter to the next base that you have, thereby sifting through all of your bases and injecting all of them.
This if you try on your keyboard, feels very natural and free flowing for repeated spamming for multiple bases This method is only useful for convenience, not to say its better than other methods, just want to share this method with people to give them some sense of better injecting methods, sharing with the community is all.
TL;DR click F1,F2,F3, left mouse click repeatedly to inject all your base, keeping your hands still, making inject larva easy!
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not like zerg macro needed to be any easier
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Injecting will always be personal preference. I personally bind the "Base camera" key to my mouse and just manually inject.
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One question, how is this any easier than setting hotkeys to a number, then setting ~ as rotate and doing this process
Select Queens Inject Rotate
And Repeat?
I'm pretty sure most of the pros use this method (I think Idra stated this on a SOTG ep), so could you care to explain?
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Zerg has the hardest macro mechanics...
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On February 26 2012 11:26 nShade wrote: Zerg has the hardest macro mechanics...
compared to terran/toss? yeah
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On February 26 2012 11:26 AxelTVx wrote: One question, how is this any easier than setting hotkeys to a number, then setting ~ as rotate and doing this process
Select Queens Inject Rotate
And Repeat?
I'm pretty sure most of the pros use this method, so could you care to explain? By doing this i keep my numbers open for other things, army, upgrades etc. just a personal preference.
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On February 26 2012 11:27 FallDownMarigold wrote:Show nested quote +On February 26 2012 11:26 nShade wrote: Zerg has the hardest macro mechanics... compared to terran/toss? yeah ....so... not compared to omg 4th race!
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On February 26 2012 11:26 nShade wrote: Zerg has the hardest macro mechanics...
agreed
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On February 26 2012 11:22 cozzE wrote: not like zerg macro needed to be any easier
On February 26 2012 11:27 FallDownMarigold wrote:Show nested quote +On February 26 2012 11:26 nShade wrote: Zerg has the hardest macro mechanics... compared to terran/toss? yeah
Well this thread is off to a cracker jack start.
Anyways, I personally just use the tilde method. Rebind home base to Tilde, bind all queens together. Spam v + left click + tilde and the closest queen will inject the hatchery. Super duper fast and effective, just got to make sure to skip over queen-less hatches.
Good method nonetheless. Habits die hard though, so I can't learn anything else =/
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This is turning into a Zerg circle-jerk...
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On February 26 2012 11:30 CluEleSs_UK wrote: This is turning into a Zerg circle-jerk...
Why would you be reading this thread if you're not a zerg player
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On February 26 2012 11:30 Candadar wrote:Show nested quote +On February 26 2012 11:22 cozzE wrote: not like zerg macro needed to be any easier Show nested quote +On February 26 2012 11:27 FallDownMarigold wrote:On February 26 2012 11:26 nShade wrote: Zerg has the hardest macro mechanics... compared to terran/toss? yeah Well this thread is off to a cracker jack start. Anyways, I personally just use the tilde method. Rebind home base to Tilde, bind all queens together. Spam v + left click + tilde and the closest queen will inject the hatchery. Super duper fast and effective, just got to make sure to skip over queen-less hatches. Good method nonetheless. Habits die hard though, so I can't learn anything else =/ True dat. I only do this because all my fingers for F1F2F3 are literaly in one close by spot, i dont like to stretch out my fingers to do things like larva inject :\
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select queens, select inject, hold shift, click, change base, click, change base, etc. Don't even need to rebind this way. all you need to hit repeatedly are left click, and next base hotkey, which in my case is a mouse hotkey even.
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On February 26 2012 11:22 cozzE wrote: not like zerg macro needed to be any easier
hahaha I enjoy sarcasm!
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I've been trying this method for AGES in general I found it to be good in theory but hard to maintain because the hand gestures is quite unnatural when going from intense micro to this macro. Takes about 2 weeks to get through it that phase, I feel It has decreased my injects overral going from individual hotkey in beta to this, sometimess I find I have a lot of larva or not enough if I relay blindly on mussel memory because queens wander without incorrect energy or not by hatches. This can really mess things up and takes a long time to be aware of it.
This method is not the golden answer as it still has issues but I'm still using it so give it ago. However I still believe the individual queen hot keying is the way to go for pro's because you need to know when your queens are ready rather than lining up the timers and having wandering issues Otherwise you may find you have games where you have lots of units and others where you don't have enough because 1 or 2 queens didn't line up correctly, unless ofcourse you spend extra time between base jumps to ensure queens have injected but that defeats the purpose.
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On February 26 2012 11:32 Attri wrote:Show nested quote +On February 26 2012 11:30 Candadar wrote:On February 26 2012 11:22 cozzE wrote: not like zerg macro needed to be any easier On February 26 2012 11:27 FallDownMarigold wrote:On February 26 2012 11:26 nShade wrote: Zerg has the hardest macro mechanics... compared to terran/toss? yeah Well this thread is off to a cracker jack start. Anyways, I personally just use the tilde method. Rebind home base to Tilde, bind all queens together. Spam v + left click + tilde and the closest queen will inject the hatchery. Super duper fast and effective, just got to make sure to skip over queen-less hatches. Good method nonetheless. Habits die hard though, so I can't learn anything else =/ True dat. I only do this because all my fingers for F1F2F3 are literaly in one close by spot, i dont like to stretch out my fingers to do things like larva inject :\
Well, the method originally says to use backspace...but that's too cumbersome. So I rebound home key to tilde, as I said. So the most my hand has to stretch between is "v" and "~" which is not nearly as bad. However, it has the downside of making queens walk all the way across the map if I do it to a queenless hatchery, but meh.
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This looks really clever, definitely goign to try to utilize it, I don't have to reassign new keys for keyboard right? All this can be changed in sc2 hotkey setup?
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On February 26 2012 11:40 lSasquatchl wrote: This looks really clever, definitely goign to try to utilize it, I don't have to reassign new keys for keyboard right? All this can be changed in sc2 hotkey setup? exactly all is done in the sc2 hotkey menu ~You re-hotkey F1 key to do the center to base camera. ~You re-hotkey F2 to select any group selection, i pick 9 for my queens.hotkey all queens to 9 ~You re-hotkey F3 to the queen specific hotkey of inject Larva ~You left click to do the physical action of injecting.
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Easier for me just to put it on the base camera on the ` key
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Why would you bind base camera to "~"? On my keyboard thats just to the left of the "enter" key and seems really obnoxious. I bind it to "|", right above "tab". Does other keyboards have tilde soomewhere else?
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On February 26 2012 11:46 achristes wrote: Why would you bind base camera to "~"? On my keyboard thats just to the left of the "enter" key and seems really obnoxious. I bind it to "|", right above "tab". Does other keyboards have tilde soomewhere else?
![[image loading]](http://frontype.com/keyboarding/540px-Computer-keyboard-United-States-NoAltGr.svg.png)
It's in a far better place on U.S. keyboards.
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On February 26 2012 11:48 Candadar wrote:Show nested quote +On February 26 2012 11:46 achristes wrote: Why would you bind base camera to "~"? On my keyboard thats just to the left of the "enter" key and seems really obnoxious. I bind it to "|", right above "tab". Does other keyboards have tilde soomewhere else? ![[image loading]](http://frontype.com/keyboarding/540px-Computer-keyboard-United-States-NoAltGr.svg.png) It's in a far better place on U.S. keyboards. Wow, I would never be able to type on that lol ^^
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This is actually ridiculously good. Nice!
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On February 26 2012 11:56 Misanthrope wrote: This is actually ridiculously good. Nice! Thanks! thought I would like to share with those zergs who doesnt really have an easy way to inject larva. For those that use ~v method, cool it works, and this works for me, so its just preference.
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On February 26 2012 11:26 nShade wrote: Zerg has the hardest macro mechanics...
I can't agree with this. Injecting isn't hard. Larva is way more powerful than chono/mules. Make every unit from one building and hotkey..
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Meh, might works for some. I personally still prefer the backspace method, with a few rebinded keys.
F1-4 is great and all, if you dont mind losing your camera keys.
On February 26 2012 11:58 guN-viCe wrote:Show nested quote +On February 26 2012 11:26 nShade wrote: Zerg has the hardest macro mechanics... I can't agree with this. Injecting isn't hard. Larva is way more powerful than chono/mules. Make every unit from one building and hotkey..
And yet, people with 300+ APM still miss injects... If it isn't so hard, why are so many people missing them?
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I will have to try this out when I get home. Does this solve the whole issue of queens taking field trips when using the shift+backspace method to inject?
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Thanks for the method! Sounds very practical, will try it out soon!
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On February 26 2012 12:03 SoBeDragon wrote: I will have to try this out when I get home. Does this solve the whole issue of queens taking field trips when using the shift+backspace method to inject? No, ahahhaha I don't know how to fix that exept by just making sure you press F1(base camera) past the queen-less base
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On February 26 2012 12:04 Sbrubbles wrote: Thanks for the method! Sounds very practical, will try it out soon! Thanks! was not sure if other people like the method i've been using for a while, seems very practical to me so thers at least some people that will benefit from this style~!
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On February 26 2012 12:07 Attri wrote:Show nested quote +On February 26 2012 12:04 Sbrubbles wrote: Thanks for the method! Sounds very practical, will try it out soon! Thanks! was not sure if other people like the method i've been using for a while, seems very practical to me so thers at least some people that will benefit from this style~!
I normally inject through the minimap, but when I'm bit shaky it becomes hard to click the hatcheries properly.
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I've been using this for a while now. Recently I have seen pros do it too. Also I don't think you need to hotkey your queens you can just select them and then inject, like I've seen other pro's do. Saves an extra hotkey for some other use.
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I'm having trouble, everytime I do this I open my homepage, email and search.
Looks promising.
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On February 26 2012 11:58 guN-viCe wrote:Show nested quote +On February 26 2012 11:26 nShade wrote: Zerg has the hardest macro mechanics... I can't agree with this. Injecting isn't hard. Larva is way more powerful than chono/mules. Make every unit from one building and hotkey..
first off, chrono boost isn't a "macro mechanic", it's a make shit go faster button. warpgates are toss' macro mechanic, if anything, and they're certainly not difficult to use...nor are mules for terran.
what makes zerg macro more difficult is the need to spread creep and inject, and the need to in a lot of cases not look at your units for a bit in order to do this. missing injects = fewer possible units. losing queens = huge stint in available larva. larva isn't more "powerful" than mules, my good man.
everyone would probably agree that the macro in sc2 isn't really difficult for any race.
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On February 26 2012 12:10 Playguuu wrote: I'm having trouble, everytime I do this I open my homepage, email and search.
Looks promising. LOL! too funny
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but you also lose 3 ez camera hotkeys T.T
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hm i think it's more about remembering to do it on time every single time than it is about how fast you do it. I mean players like drg just hotkey each hatch, box the queen, and inject and still have the most consistent injects. Also spreading creep is takes a lot more time and its the real apm sink with zerg macro, not injects.
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On February 26 2012 11:28 instantdry wrote:Show nested quote +On February 26 2012 11:26 nShade wrote: Zerg has the hardest macro mechanics... agreed
To a certain degree Zerg does have hard macro mechanics, but once you get good with injects I actually think zerg is the easiest macro out of all three races and heres why
Supply blocks do not hinder zerg nearly as much as it hinders Protoss or Terran for the sole reason that larva stacks and can be later used, so the only time a supply block really does hinder a Zerg is when say your trying to drone up (Lost mining time) or you need to make units quickly to stop any sort of incoming pressure/attack.
Also another important thing to note is due to the larva stacking feature your not losing any production time on important and esseintal units such as the Infestor where as if terran and Protoss were to get supply blocked and not que important units such as the Colossi and Ghost they are losing a vast amount of production time.
As a Protoss player if your not using your warp gates to their maximum efficiency in terms of the warp in intervals your macro eventually begins to slip and you have to invest into more gateways later on just to spend your money and in most cases these gateways spend a good portion of the game idle. Chrono boost is a really tricky mechanic and it isen't really being used to its full poteintal atm, In the future as chrono becomes more potent I think it will begin to demand much more mechanics from the Protoss user in order to make sure hes using its value to its full potential.
These are just my thoughts, at the end of the day every race does have hard aspects of the game and I think its stupid to pigeon hold one race as the hardest and most demanding for either micro or macro.
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On February 26 2012 11:37 Papulatus wrote:Show nested quote +On February 26 2012 11:22 cozzE wrote: not like zerg macro needed to be any easier hahaha I enjoy sarcasm! u dont say, terrans always beat zergs in macro games. yes.
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i dont see how this is any easier, than throwing switch base on spacebar, holding shift down and hitting space->click, litterally i can inject 6+ hatches in a second
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On February 26 2012 12:47 Sylailene wrote: i dont see how this is any easier, than throwing switch base on spacebar, holding shift down and hitting space->click, litterally i can inject 6+ hatches in a second
No one said it waas easier, they just said that it was an easy way of doing it. O_o
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or you could just use control groups for each queen per base like 99% of the pros . . .
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I think this is inferior to the normal way of doing things since you have to move your left hand from the base. What i do is have spacebar for base toggle, 4 for queens, and the default v for injects. I guess the only reason for this possibly being better would be to free up some binding space (opening up 4 for another army group) otherwise I don't get it.
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Can everyone PLEASE stop discussing why race is hard/easier? It's is not the point of the thread!!!!!!!!
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Personally I have a razer death adder and rebound backspace to one of teh extra buttons so when I have to inject i select my queens, hold shift and inject and then I my mash the 2 mosue buttons for liek .5 secodns and all hatcheries are injected.
only rpoblem is when you have a new base without a queen yet and your queens start marching to that base to inject...only to die D:
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On February 26 2012 12:59 Sbrubbles wrote: Can everyone PLEASE stop discussing why race is hard/easier? It's is not the point of the thread!!!!!!!! In the defense of the detractors, there is no point to this thread. Everyone already knows you can rebind keys. The rebinding method here only makes sense if you've never injected larva before and don't already have muscle memory for the command, since this "new" method is neither new or in any way quicker or easier.
People see "Sick zerg inject method!" in the left sidebar aren't expecting to see the same inject method everyone already uses except using keys that seem to be only chosen because they are next to each other.
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Russian Federation676 Posts
On February 26 2012 11:22 cozzE wrote: not like zerg macro needed to be any easier
so true
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I feel like you should always use F1~F8 to camera hotkeys. Maybe you can use some other set of keys for this injection method, like ZXC
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On February 26 2012 13:13 Kerwin wrote:Show nested quote +On February 26 2012 12:59 Sbrubbles wrote: Can everyone PLEASE stop discussing why race is hard/easier? It's is not the point of the thread!!!!!!!! In the defense of the detractors, there is no point to this thread. Everyone already knows you can rebind keys. The rebinding method here only makes sense if you've never injected larva before and don't already have muscle memory for the command, since this "new" method is neither new or in any way quicker or easier. People see "Sick zerg inject method!" in the left sidebar aren't expecting to see the same inject method everyone already uses except using keys that seem to be only chosen because they are next to each other.
This specific way to inject larva (F1, F2, F3, click) has never been explained in a TL thread. If you've seen this before, please link to it and I'll take back what I said.
Everyone knows you can rebind keys, but there's more to it than that. I, for one, am thankful for the OP's contribution. You have a different setup that you think is superior. That's fine, but some people (myself included) may like his way better.
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This isn't necessarily new. You just moved the backspace method.
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meh, I just hotkey backspace as W and hotkey all my queens its practically an instant inject method
thanks for sharing though, it's good to have diversity
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On February 26 2012 13:20 Sbrubbles wrote:Show nested quote +On February 26 2012 13:13 Kerwin wrote:On February 26 2012 12:59 Sbrubbles wrote: Can everyone PLEASE stop discussing why race is hard/easier? It's is not the point of the thread!!!!!!!! In the defense of the detractors, there is no point to this thread. Everyone already knows you can rebind keys. The rebinding method here only makes sense if you've never injected larva before and don't already have muscle memory for the command, since this "new" method is neither new or in any way quicker or easier. People see "Sick zerg inject method!" in the left sidebar aren't expecting to see the same inject method everyone already uses except using keys that seem to be only chosen because they are next to each other. This specific way to inject larva (F1, F2, F3, click) has never been explained in a TL thread. If you've seen this before, please link to it and I'll take back what I said. Everyone knows you can rebind keys, but there's more to it than that. I, for one, am thankful for the OP's contribution. You have a different setup that you think is superior. That's fine, but some people (myself included) may like his way better. The keys that have been selected don't matter at all, and he made no explanation about why these keys were selected other than they seem to be next to each other... the base cycle larvae inject method has been discussed ad nauseum and this "Sick zerg inject method!" offers little to nothing to it that anyone who has played starcraft wouldn't have already realized. (i.e. that you can rebind commands)
If I were to create a thread called "Sick new Marine Micro Method!!!1" and in it I suggested rebinding a control group to F1, binding attack move to F2, and binding patrol to F3, it would get closed because it's not a good reason for a thread and doesn't contribute anything, and this thread offers just as much.
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my method is to
location keys f1-f4: f1 = main, f2 = nat, f3 = 3rd hotkeys all hatches to 4 hotkeys all queens to 5 f1 - 5 - v - click, f2 - 5 - v - click, etc.
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On February 26 2012 13:25 Kerwin wrote:Show nested quote +On February 26 2012 13:20 Sbrubbles wrote:On February 26 2012 13:13 Kerwin wrote:On February 26 2012 12:59 Sbrubbles wrote: Can everyone PLEASE stop discussing why race is hard/easier? It's is not the point of the thread!!!!!!!! In the defense of the detractors, there is no point to this thread. Everyone already knows you can rebind keys. The rebinding method here only makes sense if you've never injected larva before and don't already have muscle memory for the command, since this "new" method is neither new or in any way quicker or easier. People see "Sick zerg inject method!" in the left sidebar aren't expecting to see the same inject method everyone already uses except using keys that seem to be only chosen because they are next to each other. This specific way to inject larva (F1, F2, F3, click) has never been explained in a TL thread. If you've seen this before, please link to it and I'll take back what I said. Everyone knows you can rebind keys, but there's more to it than that. I, for one, am thankful for the OP's contribution. You have a different setup that you think is superior. That's fine, but some people (myself included) may like his way better. The keys that have been selected don't matter at all, and he made no explanation about why these keys were selected other than they seem to be next to each other... the base cycle larvae inject method has been discussed ad nauseum and this "Sick zerg inject method!" offers little to nothing to it that anyone who has played starcraft wouldn't have already realized. (i.e. that you can rebind commands) If I were to create a thread called "Sick new Marine Micro Method!!!1" and in it I suggested rebinding a control group to F1, binding attack move to F2, and binding patrol to F3, it would get closed because it's not a good reason for a thread and doesn't contribute anything, and this thread offers just as much.
Hey, if you hypothetically found out that rebinding control group to F1, binding attack move to F2, and binding patrol to F3 was more efficient than no rebind, your thread wouldn't be closed. In fact, you should probably receive an award or something.
This is hypothetically, of course. Unlike this larva key rebind, which clearly can be useful for some people and has never explained with these specifications (F1, F2, F3, click), rebinding the attack move, patrol and control groups has no utility.
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i dont understand how you inject more than one hatchery with this method?
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On February 26 2012 13:46 Sbrubbles wrote:Show nested quote +On February 26 2012 13:25 Kerwin wrote:On February 26 2012 13:20 Sbrubbles wrote:On February 26 2012 13:13 Kerwin wrote:On February 26 2012 12:59 Sbrubbles wrote: Can everyone PLEASE stop discussing why race is hard/easier? It's is not the point of the thread!!!!!!!! In the defense of the detractors, there is no point to this thread. Everyone already knows you can rebind keys. The rebinding method here only makes sense if you've never injected larva before and don't already have muscle memory for the command, since this "new" method is neither new or in any way quicker or easier. People see "Sick zerg inject method!" in the left sidebar aren't expecting to see the same inject method everyone already uses except using keys that seem to be only chosen because they are next to each other. This specific way to inject larva (F1, F2, F3, click) has never been explained in a TL thread. If you've seen this before, please link to it and I'll take back what I said. Everyone knows you can rebind keys, but there's more to it than that. I, for one, am thankful for the OP's contribution. You have a different setup that you think is superior. That's fine, but some people (myself included) may like his way better. The keys that have been selected don't matter at all, and he made no explanation about why these keys were selected other than they seem to be next to each other... the base cycle larvae inject method has been discussed ad nauseum and this "Sick zerg inject method!" offers little to nothing to it that anyone who has played starcraft wouldn't have already realized. (i.e. that you can rebind commands) If I were to create a thread called "Sick new Marine Micro Method!!!1" and in it I suggested rebinding a control group to F1, binding attack move to F2, and binding patrol to F3, it would get closed because it's not a good reason for a thread and doesn't contribute anything, and this thread offers just as much. Hey, if you hypothetically found out that rebinding control group to F1, binding attack move to F2, and binding patrol to F3 was more efficient than no rebind, your thread wouldn't be closed. In fact, you should probably receive an award or something. This is hypothetically, of course. Unlike this larva key rebind, which clearly can be useful for some people and has never explained with these specifications (F1, F2, F3, click), rebinding the attack move, patrol and control groups has no utility. Sigh... can you explain even one reason why this method is better?
There are 2 possible ways to perform the "Base Cycle" Inject Method... 1.) Hold down the inject key while cycling through bases and click 2.) Hold down the shift key + inject key then cycle through bases and click
In the first case, the OP is suggesting that holding F2, while hitting F3 to go through bases would be easier or more natural than holding V and hitting the space bar? This method moves your left hand away from the keys it should be at with a traditional setup and doesn't seem to be something an average computer user is going to find more convenient.
In the second case, the OP would be suggesting that Shift + F2 is easier to or more natural to hit than Shift + V (and then of course using F3 to cycle through the bases instead of the space bar.
I would argue that this method has no utility... in fact it takes away utility from other keybinds such as camera keybinds and the idle worker keybind for splitting vs hellions.
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The problem with this is that people use F1-F4 as camera hotkeys, and this would require you to change them.
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On February 26 2012 13:54 johnnywup wrote: i dont understand how you inject more than one hatchery with this method? after one batch of F1,F2,F3,Left click, one base is injected, spamming F1,F2,F3,Left click multiple times will inject your other bases because F1(camear base center) will center your screen to your next hatch.
so after you hit F1,F2,F3,Left click, one base is done, then when you re-hit F1, you start your inject on your next hatch, it cycles through ALL of your hatcheries.
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On February 26 2012 13:57 Kerwin wrote:Show nested quote +On February 26 2012 13:46 Sbrubbles wrote:On February 26 2012 13:25 Kerwin wrote:On February 26 2012 13:20 Sbrubbles wrote:On February 26 2012 13:13 Kerwin wrote:On February 26 2012 12:59 Sbrubbles wrote: Can everyone PLEASE stop discussing why race is hard/easier? It's is not the point of the thread!!!!!!!! In the defense of the detractors, there is no point to this thread. Everyone already knows you can rebind keys. The rebinding method here only makes sense if you've never injected larva before and don't already have muscle memory for the command, since this "new" method is neither new or in any way quicker or easier. People see "Sick zerg inject method!" in the left sidebar aren't expecting to see the same inject method everyone already uses except using keys that seem to be only chosen because they are next to each other. This specific way to inject larva (F1, F2, F3, click) has never been explained in a TL thread. If you've seen this before, please link to it and I'll take back what I said. Everyone knows you can rebind keys, but there's more to it than that. I, for one, am thankful for the OP's contribution. You have a different setup that you think is superior. That's fine, but some people (myself included) may like his way better. The keys that have been selected don't matter at all, and he made no explanation about why these keys were selected other than they seem to be next to each other... the base cycle larvae inject method has been discussed ad nauseum and this "Sick zerg inject method!" offers little to nothing to it that anyone who has played starcraft wouldn't have already realized. (i.e. that you can rebind commands) If I were to create a thread called "Sick new Marine Micro Method!!!1" and in it I suggested rebinding a control group to F1, binding attack move to F2, and binding patrol to F3, it would get closed because it's not a good reason for a thread and doesn't contribute anything, and this thread offers just as much. Hey, if you hypothetically found out that rebinding control group to F1, binding attack move to F2, and binding patrol to F3 was more efficient than no rebind, your thread wouldn't be closed. In fact, you should probably receive an award or something. This is hypothetically, of course. Unlike this larva key rebind, which clearly can be useful for some people and has never explained with these specifications (F1, F2, F3, click), rebinding the attack move, patrol and control groups has no utility. Sigh... can you explain even one reason why this method is better? There are 2 possible ways to perform the "Base Cycle" Inject Method... 1.) Hold down the inject key while cycling through bases and click 2.) Hold down the shift key + inject key then cycle through bases and click In the first case, the OP is suggesting that holding F2, while hitting F3 to go through bases would be easier or more natural than holding V and hitting the space bar? This method moves your left hand away from the keys it should be at with a traditional setup and doesn't seem to be something an average computer user is going to find more convenient. In the second case, the OP would be suggesting that Shift + F2 is easier to or more natural to hit than Shift + V (and then of course using F3 to cycle through the bases instead of the space bar. I would argue that this method has no utility... in fact it takes away utility from other keybinds such as camera keybinds and the idle worker keybind for splitting vs hellions. There is no need for 'holding' or shift clicking with this method. simply hit F1,F2,F3,Left click repeatedly and rapidly to cover all of your hatcheries.
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On February 26 2012 13:59 Attri wrote:Show nested quote +On February 26 2012 13:54 johnnywup wrote: i dont understand how you inject more than one hatchery with this method? after one batch of F1,F2,F3,Left click, one base is injected, spamming F1,F2,F3,Left click multiple times will inject your other bases because F1(camear base center) will center your screen to your next hatch. so after you hit F1,F2,F3,Left click, one base is done, then when you re-hit F1, you start your inject on your next hatch, it cycles through ALL of your hatcheries. There's no need to hit F1 again. (at no point in this process are the queens not selected)
For example, if you're injecting 3 bases (and you don't want to hold down inject or use shift) then you would just hit F1, F2, F3, click, F2, F3, click, F2, F3, click
To make things easier you can always just go F1, F2 (hold down until done), F3, click, F3, click, F3, click
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I've actually been doing something similar to this for a few months, almost:
"\' is bound to Control Group 0 (my queens) "-" is bound to base camera "=" is bound to larva inject
So i hit \, -, =, -, = ,-, = etc. It's really fast too. You may ask why I put it on the opposite side of the keyboard... well, what I've discovered is that sometimes I hit the wrong hot key while trying to macro, so I decided to move ALL of my queen's hotkeys to the right side so when I'm using my queens, my hand is instantly on the right side of the keyboard, and i don't select or do anything else on accident.
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On February 26 2012 11:59 Energizer wrote:Meh, might works for some. I personally still prefer the backspace method, with a few rebinded keys. F1-4 is great and all, if you dont mind losing your camera keys. Show nested quote +On February 26 2012 11:58 guN-viCe wrote:On February 26 2012 11:26 nShade wrote: Zerg has the hardest macro mechanics... I can't agree with this. Injecting isn't hard. Larva is way more powerful than chono/mules. Make every unit from one building and hotkey.. And yet, people with 300+ APM still miss injects... If it isn't so hard, why are so many people missing them?
It's seriously not hard to inject at all. I don't get why people say Zerg is the hardest
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On February 26 2012 14:09 Skullflower wrote:Show nested quote +On February 26 2012 11:59 Energizer wrote:Meh, might works for some. I personally still prefer the backspace method, with a few rebinded keys. F1-4 is great and all, if you dont mind losing your camera keys. On February 26 2012 11:58 guN-viCe wrote:On February 26 2012 11:26 nShade wrote: Zerg has the hardest macro mechanics... I can't agree with this. Injecting isn't hard. Larva is way more powerful than chono/mules. Make every unit from one building and hotkey.. And yet, people with 300+ APM still miss injects... If it isn't so hard, why are so many people missing them? It's seriously not hard to inject at all. I don't get why people say Zerg is the hardest Missing injects has nothing to do with APM and everything to do with having to multitask other things that me seem more important at the time. Injects are equivalent to terran or toss forgetting depots/pylon (lost production that you can't get back) and depots and pylons take about as much APM as injecting larvae.
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On February 26 2012 12:48 Laggy wrote:Show nested quote +On February 26 2012 12:47 Sylailene wrote: i dont see how this is any easier, than throwing switch base on spacebar, holding shift down and hitting space->click, litterally i can inject 6+ hatches in a second No one said it waas easier, they just said that it was an easy way of doing it. O_o
Then why do it? if its not easier or faster, I just don't see the point...
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Don't understand why u'd go through all that trouble..
Just get all the larva-injecting-queens into one group and use the minimap. Press V + click on minimap, repeat for all ur hatcheries.
Much, much faster than the OP's method.
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On February 26 2012 14:23 LuciferSC wrote: Don't understand why u'd go through all that trouble..
Just get all the larva-injecting-queens into one group and use the minimap. Press V + click on minimap, repeat for all ur hatcheries.
Much, much faster than the OP's method. Just preference, as i said in OP, this is just an idea for people who are lost on how to inject, giving them some clear way of doing it, this is NOT saying its any easier than anothe rmethod.
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On February 26 2012 14:01 Kerwin wrote:Show nested quote +On February 26 2012 13:59 Attri wrote:On February 26 2012 13:54 johnnywup wrote: i dont understand how you inject more than one hatchery with this method? after one batch of F1,F2,F3,Left click, one base is injected, spamming F1,F2,F3,Left click multiple times will inject your other bases because F1(camear base center) will center your screen to your next hatch. so after you hit F1,F2,F3,Left click, one base is done, then when you re-hit F1, you start your inject on your next hatch, it cycles through ALL of your hatcheries. There's no need to hit F1 again. (at no point in this process are the queens not selected) For example, if you're injecting 3 bases (and you don't want to hold down inject or use shift) then you would just hit F1, F2, F3, click, F2, F3, click, F2, F3, click To make things easier you can always just go F1, F2 (hold down until done), F3, click, F3, click, F3, click
You've got a point, if you switch camera to F2 and the control group to F1, then you can F1, F2, F3, click, F2, F3, click, etc.
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On February 26 2012 14:33 Sbrubbles wrote:Show nested quote +On February 26 2012 14:01 Kerwin wrote:On February 26 2012 13:59 Attri wrote:On February 26 2012 13:54 johnnywup wrote: i dont understand how you inject more than one hatchery with this method? after one batch of F1,F2,F3,Left click, one base is injected, spamming F1,F2,F3,Left click multiple times will inject your other bases because F1(camear base center) will center your screen to your next hatch. so after you hit F1,F2,F3,Left click, one base is done, then when you re-hit F1, you start your inject on your next hatch, it cycles through ALL of your hatcheries. There's no need to hit F1 again. (at no point in this process are the queens not selected) For example, if you're injecting 3 bases (and you don't want to hold down inject or use shift) then you would just hit F1, F2, F3, click, F2, F3, click, F2, F3, click To make things easier you can always just go F1, F2 (hold down until done), F3, click, F3, click, F3, click You've got a point, if you switch camera to F2 and the control group to F1, then you can F1, F2, F3, click, F2, F3, click, etc. interesting, never thought of that before! will definetly try this out
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I saw ur inject thread and i find it very interesting and trying to do it but idk what you mean by several things
1) center to base camera? do you mean center on current selection? 2) do you use F2 for selecting all ur queens? 3) for F3, u change that to V for inject?
as u can see im very confused to all the step u wrote it down
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Alright I'm gonna blow all your fucking minds up in this bitch....
First I create camera locations by ALT 1, 2 ,3, a, s, d Then my select queen hotkey is SHIFT q Inject is W Camera locations are SHIFT E, S, D Alt q, w ,e
So basically when I wanna inject I just roll my hand shift QWESD and get all three hatches done. I don't typically have a queen at my 3 other locations but I still like to get have them on camera location so Alt q w e works pretty awesome
The reason I skip A is cause I still use Shift A for attacking and it kinda fucks up and training my muscle memory for attack seems impossible at this point in time.
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I do this but with clicking the mouse wheel. Not like, rolling the mouse wheel like the inject thing, but just mean that my "center on base camera" hotkey is pressing down on the mouse wheel.
Anyway thanks for the tip!
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On February 26 2012 14:38 Haustka wrote: I saw ur inject thread and i find it very interesting and trying to do it but idk what you mean by several things
1) center to base camera? do you mean center on current selection? 2) do you use F2 for selecting all ur queens? 3) for F3, u change that to V for inject?
as u can see im very confused to all the step u wrote it down 1) hitting f1 re~centers your screen to your next available hatchery, so spaming f1 will cycle your screen through all your hatches. 2and3 are yeses.
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What if instead you bound F1 for your queens F2 for for inject button F3 center to base camera F1F2 *hold shift* spam F3 and Left click
or you could even change the shift key(for doing multiple action in a chain) to F3 and have center base on F4: F1 -> F2 -> hold-f3 -> spam F4/left click
Just an idea, nice find though!
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On February 26 2012 14:44 vileChAnCe wrote: Alright I'm gonna blow all your fucking minds up in this bitch....
First I create camera locations by ALT 1, 2 ,3, a, s, d Then my select queen hotkey is SHIFT q Inject is W Camera locations are SHIFT E, S, D Alt q, w ,e
So basically when I wanna inject I just roll my hand shift QWESD and get all three hatches done. I don't typically have a queen at my 3 other locations but I still like to get have them on camera location so Alt q w e works pretty awesome
The reason I skip A is cause I still use Shift A for attacking and it kinda fucks up and training my muscle memory for attack seems impossible at this point in time.
at first this seemed way to complicated...then i went over it visually...and my mind exploded. You sir...are a genius
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On February 26 2012 11:58 guN-viCe wrote:Show nested quote +On February 26 2012 11:26 nShade wrote: Zerg has the hardest macro mechanics... I can't agree with this. Injecting isn't hard. Larva is way more powerful than chono/mules. Make every unit from one building and hotkey..
even some top level pros miss injects some times and do not have perfect injects. try injecting 5-6+ bases in a game that lasts 30-50 mins. its not as easy as people make it out to be, especially when your trying to manage so many other things at once like harassing/defending harassment/microing/getting eco going/etc etc
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This isn't really anything new. The zerg pros have been doing this so for awhile now. You should use keys that closer rather then the F keys. Liquid'Tyler talked about this ALONG time ago on SOTG how he has changed all the protoss hot keys to make marco'ing easier.
I don't understand why people are hating on zerg marco'ing, Protoss has a built in GUI that tells them when to make units and they don't even have to hot key their main buildings. All wrap gates get hot keyed automatically for them.
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My preferred method is having 3 injecting queens in total every game (except if i go ling infestor in zvt, then i try to use 4), and binding them to a groupkey each. The backspace method is fine as long as you dont get harassed and start having your queens killed, then they start running all over the map and it's fucked up. I have my queens on 5 6 7, so i toubletap the number and press v for inject and click the hatchery. It's almost as quick as the backspace method when you get used to it, and it's a lot more reliable in stressy situations when you are getting harassed.
The downside is obviously that it takes up 3 groupkeys, but i only use 3 groups for my army anyway never needed more in this game
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On February 26 2012 15:15 BigBirdy90 wrote: This isn't really anything new. The zerg pros have been doing this so for awhile now. You should use keys that closer rather then the F keys. Liquid'Tyler talked about this ALONG time ago on SOTG how he has changed all the protoss hot keys to make marco'ing easier.
I don't understand why people are hating on zerg marco'ing, Protoss has a built in GUI that tells them when to make units and they don't even have to hot key their main buildings. All wrap gates get hot keyed automatically for them.
ya they just press W for there warp gates. makes me wonder why othe other races dont have something similiar.
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On February 26 2012 15:18 Ballistixz wrote:Show nested quote +On February 26 2012 15:15 BigBirdy90 wrote: This isn't really anything new. The zerg pros have been doing this so for awhile now. You should use keys that closer rather then the F keys. Liquid'Tyler talked about this ALONG time ago on SOTG how he has changed all the protoss hot keys to make marco'ing easier.
I don't understand why people are hating on zerg marco'ing, Protoss has a built in GUI that tells them when to make units and they don't even have to hot key their main buildings. All wrap gates get hot keyed automatically for them.
ya they just press W for there warp gates. makes me wonder why othe other races dont have something similiar.
For Terran it's not too surprising because they have three different primary production centers that they spread their effort out across. Even if you've got robo/stargate as Protoss, you're still definitely using a ton of gates. You just have to. But Terran doesn't NEED to use barracks, and often won't.
But for Zerg... we use literally only one production structure, so yeah, you'd think the game would auto-hotkey them for us. I guess the designers thought the rally mechanic would make that too difficult whereas warp gates work identically regardless of location on the map? I dunno,
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On February 26 2012 15:18 Ballistixz wrote:Show nested quote +On February 26 2012 15:15 BigBirdy90 wrote: This isn't really anything new. The zerg pros have been doing this so for awhile now. You should use keys that closer rather then the F keys. Liquid'Tyler talked about this ALONG time ago on SOTG how he has changed all the protoss hot keys to make marco'ing easier.
I don't understand why people are hating on zerg marco'ing, Protoss has a built in GUI that tells them when to make units and they don't even have to hot key their main buildings. All wrap gates get hot keyed automatically for them.
ya they just press W for there warp gates. makes me wonder why othe other races dont have something similiar.
you can bind all your hatches to one hotkey, so what's the point?
It would be more beneficial imo if blizzard gave us a hotkey to select 25+ energy queens or something like that, but then zerg macro would be even easier huh?
On February 26 2012 11:26 AxelTVx wrote: One question, how is this any easier than setting hotkeys to a number, then setting ~ as rotate and doing this process
Select Queens Inject Rotate
And Repeat?
I'm pretty sure most of the pros use this method (I think Idra stated this on a SOTG ep), so could you care to explain?
does it matter? there have been several threads about injecting, just use the one you are most comfortable unless you are the type of person who just wants to do what everyone else does. There are lots of different methods and pros seem to all use different methods as well because no method has stood out above the rest.
On February 26 2012 11:58 guN-viCe wrote:Show nested quote +On February 26 2012 11:26 nShade wrote: Zerg has the hardest macro mechanics... I can't agree with this. Injecting isn't hard. Larva is way more powerful than chono/mules. Make every unit from one building and hotkey..
do you just troll threads? The point of this thread isn't to discuss balance, gtfo.
And to the OP, this is a nice method but I will be sticking to my 1 queen per hotkey method which just feels natural to me since I can call on individual queens for defense if need be. I also laughed at your included picture, we REALLY needed to see a pic of your keyboard showing where the F keys were, lol.
And to Mods, can we get 1 designated inject thread? I feel like an inject thread pops up every month once a thread gets buried.
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On February 26 2012 11:58 guN-viCe wrote:Show nested quote +On February 26 2012 11:26 nShade wrote: Zerg has the hardest macro mechanics... I can't agree with this. Injecting isn't hard. Larva is way more powerful than chono/mules. Make every unit from one building and hotkey.. MULEs are obviously the easiest of the three. I'd say that chrono boosting perfectly is harder than larva injecting, but larva injects are much more important lategame than chrono is.
OT: really cool idea, though i can never get out of the habit of good ol' double tap hatch hotkey -> box -> v -> click -> repeat LOL
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I don't see why you repeat the selection of F2, as the queens will stay selected. I haven't read past the first page, but I assume someone pointed out this is the backspace method with keys rebound, but with added keystrokes of re-selecting the already-selected queens. There are better ways for even the backspace method, such as rebinding the 'backspace' functionality to a combination of Shift + a key, so you don't even have to repeat the clicking of 'Spawn Larva'. You simply activate queens, Cast the Spawn Larva spell, hold shift, and alternate between the 'backspace' rebind and mouse click. Easy peasy.
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I've been wondering. With the backspace method, and it's variants, what do you do when you have more bases than you do queens, Like 6? I'm assuming you'll want to spam as fast as possible. Won't a queen wonder over to a queen-less base?
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Hit stop or hold position after.
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On February 26 2012 16:57 ReturnStroke wrote: I've been wondering. With the backspace method, and it's variants, what do you do when you have more bases than you do queens, Like 6? I'm assuming you'll want to spam as fast as possible. Won't a queen wonder over to a queen-less base? Just don't click for a base that doesn't have a queen near it?
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On February 26 2012 17:05 synapse wrote:Show nested quote +On February 26 2012 16:57 ReturnStroke wrote: I've been wondering. With the backspace method, and it's variants, what do you do when you have more bases than you do queens, Like 6? I'm assuming you'll want to spam as fast as possible. Won't a queen wonder over to a queen-less base? Just don't click for a base that doesn't have a queen near it?
I've never seen someone using it that doesn't just spam really really quickly. No time to stop and see. Maybe some do, but the hold position idea makes a little sense.
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I think the backspace method is faster. It's a good habit to have camera positions saved to your bases though.
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why not just hotkey all queens and inject with the use of minimap...?
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On February 26 2012 17:11 Regime wrote: why not just hotkey all queens and inject with the use of minimap...? That requires much more precision, so for many (most?) people this method would be much much faster.
On February 26 2012 17:06 ReturnStroke wrote:Show nested quote +On February 26 2012 17:05 synapse wrote:On February 26 2012 16:57 ReturnStroke wrote: I've been wondering. With the backspace method, and it's variants, what do you do when you have more bases than you do queens, Like 6? I'm assuming you'll want to spam as fast as possible. Won't a queen wonder over to a queen-less base? Just don't click for a base that doesn't have a queen near it? I've never seen someone using it that doesn't just spam really really quickly. No time to stop and see. Maybe some do, but the hold position idea makes a little sense. Backspace gives a very specific order of hatcheries, and you should really know which hatcheries have queens and which ones don't o_o;
But yes, the hold position thing would work well in case you mess up.
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what do rebind your select idle worker button to?
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I think a lot of people are still unaware of their ability to rebind control groups. So I'm glad that this thread is spreading knowledge on that subject, but it still seems hard to consider this much of a new method since it functions identically to most other base camera inject methods, but with an alternative keybind (same as all the other variations).
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One thing to keep in mind with using stop or hold position to combat the wandering queens. It's best if you are quick enough to catch it immediately, and not after your entire round of injects. For example, you have 4 bases, 3 with queens, all with plenty of energy. If you accidentally click the queen-less base to inject, we all know the nearest queen with energy will start her journey. However, let's say you don't catch it right away and wait until after the cycle to hit stop. If the wandering queen hasn't injected before taking off, then the inject command at that base is going to trigger another wandering queen. It would be nice if the bitch just turned around and injected her own base, but she doesn't. So now, you have 2 wandering queens, and so on. Then hitting stop or hold position at the end of the round will leave 2 bases un-injected, instead of just the one. So, for that reason, when I inject using this method, I take a quick moment just to make sure there is a queen before I inject, because even though hitting stop after the round will prevent the wandering, I may not have all my bases with queen injected, as odd as that seems.
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THE METHOD DESCRIBED IN THE OPENING POST IS JUST THE 'BACKSPACE METHOD', BUT USING FAR MORE KEYPRESSES TO ACHIEVE THE SAME RESULT.
A far better inject method:
* Set the camera location hotkeys to something easy to use (eg I BIND the hotkeys with alt+1, alt+2, alt+3, alt+4, and recall camera positions using F1, F2, F3, F4). * Set a camera over each of your queen inject hatcheries. As far as I can tell you don't need more than 4 hatches with queens. As I usually make a macro at my natural, for injecting purposes I only need to set three camera location hotkeys
When injecting do:
- Select all Queens
- [hold shift] + Spawn larvae
- F1 click, F2 click click, F3 click
Easy. Not only does this method use far less clicks than the OP's method, but queens will never go marching across the map, the technique remains consistent throughout the entire game, and you will also gain familiarity with the camera hotkeys! Camera location hotkeys are incredibly useful for general gameplay as they allow you to quickly jump between your bases (eg if a drop is swooping into my main I can hit F1 (camera hotkey for my main), grab drones, hit F2 (camera hotkey for my nat), move to safety).
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Doesn't seem all that good, the backspace trick bound to space seem much faster, can literally inject 10 hatches in under 2 sec.
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I believe the original backspace inject is faster. Either way things get messy when you get a macro hatch or an expo without a queen.
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I actually, believe it or not, might do this. I always found the backspace method to be a bit confusing or adjusting my hadns to set it up
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On February 26 2012 15:53 synapse wrote:Show nested quote +On February 26 2012 11:58 guN-viCe wrote:On February 26 2012 11:26 nShade wrote: Zerg has the hardest macro mechanics... I can't agree with this. Injecting isn't hard. Larva is way more powerful than chono/mules. Make every unit from one building and hotkey.. MULEs are obviously the easiest of the three. I'd say that chrono boosting perfectly is harder than larva injecting, but larva injects are much more important lategame than chrono is. OT: really cool idea, though i can never get out of the habit of good ol' double tap hatch hotkey -> box -> v -> click -> repeat LOL larva inject is practically all of zerg's macro mechanics, whereas mules is just small parts of terran. so not comparable
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I wonder if u could make a secondary left click hotkey as F4. That way when u center ur mouse u can't mess up moving ur mouse and u don't need to time between ur two hands.
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Why repeating the selecting of the queens with F2? Can't you just make F1 selecting queens and F2 rotating camera? That way you only need to hit F1 once, no?
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On February 26 2012 18:25 iky43210 wrote:Show nested quote +On February 26 2012 15:53 synapse wrote:On February 26 2012 11:58 guN-viCe wrote:On February 26 2012 11:26 nShade wrote: Zerg has the hardest macro mechanics... I can't agree with this. Injecting isn't hard. Larva is way more powerful than chono/mules. Make every unit from one building and hotkey.. MULEs are obviously the easiest of the three. I'd say that chrono boosting perfectly is harder than larva injecting, but larva injects are much more important lategame than chrono is. OT: really cool idea, though i can never get out of the habit of good ol' double tap hatch hotkey -> box -> v -> click -> repeat LOL larva inject is practically all of zerg's macro mechanics, whereas mules is just small parts of terran. so not comparable
Terran macro is probably the least intuitive, no tiers, different add ons, wide array of different buildings. Where as zerg seems to be the most intuitive, every ''tier'' you unlock more buildings/units, everything made out of 1 building, once you get down when to make units/drones, which is hard until you have experience with what amount of units your enemy can have at what point in the game. Terran macro requires more button presses aswell, also you get punished the hardest for supply blocks. Idk, they are just completely different, not comparable.
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You can't rebind hotkeys in a tournament play, right?
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I thought problem with injects is to remember about not missing them, not actually doing them...
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Russian Federation4295 Posts
And whats special here?
I have all queens on horyzontal scroll wheel click, cycle camera bases on spacebar and select injection ability on ~. Same method, but more comfortable. For my small keyboard (compact size) it's very comfort to use F1-F2-F3 hotkeys for special abilities for units, like transfuse, creep-tumor and burrow.
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On February 26 2012 19:38 Leetley wrote: You can't rebind hotkeys in a tournament play, right?
yes ofc you can repind hotkeys. Anything that works in the game you can do (except bugs ofc).
OT: This feels kinda.. hmm... zerg already only have one macro mechanics to do, and it get easier and easier. Dont really like where its going.
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what if you got 7 bases and 4 queens? does this still works?
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On February 26 2012 20:03 sabas123 wrote: what if you got 7 bases and 4 queens? does this still works? Just don't left click on the bases that don't have a queen.
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On February 26 2012 19:38 Leetley wrote: You can't rebind hotkeys in a tournament play, right?
I recently read the MLG rules for the Winter Arena, and they seem to prohibit changing mouse or keyboard driver settings, so setups such as mousewheel scroll clicking would not be allowed, but any simple keybind changes done within the game are fine, and in fact, not something a tournament could do much about, as they are stored on Battle.net anyways.
I think it's stupid for even MLG not to allow the driver changes, as I think optimizing your configuration is part of what goes into the competition, and ultimately raises the level of gameplay. But whatever. Probably at some point in the future, such changes will be more acceptable.
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I switched my backspace key to ` and all I have to do is `v click `v click `v click done takes like a second or 2
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This is ridiculous, people have been using this method for at least a year by now. Let me repeat what Hairy wrote:
THE METHOD DESCRIBED IN THE OPENING POST IS JUST THE 'BACKSPACE METHOD', BUT USING FAR MORE KEYPRESSES TO ACHIEVE THE SAME RESULT.
And this method does STILL have a lot problems. Sure, if you have one Queen per base and those Queens are all within the right location, just next to their hatch and are not involved in battling, then that method works fabulous.
Once however, you have too few queens, you have to fight with your queens etc. this becomes a pain in the ass to use. Which is why it's important to just do it normally in those times. Of course if possible, have as many hatch locations saved with Camera binds.
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Don't see the differenz to the methode i use, which is known since nearly a year:
Select all Queens, hold the injectbutton
Then press the button for cycling through hatches (first hatch is at center of screen) and hit mouse button. Repeat that until everything is injected.
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Actually it's not that bad an idea, though for some who doesn't use the select hatch thing, and rather has all hatcheries on one hotkey... I think that I'll change the larva inject hotkey to a hotkey that's closer to 5, 6, 7, 8 (which are queen control groups). Good idea mate.
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I stopped playing almost a year ago, and I used a method very similar to this one. only with different keys instead of F1,2 and 3
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On February 26 2012 18:36 ejozl wrote: I wonder if u could make a secondary left click hotkey as F4. That way when u center ur mouse u can't mess up moving ur mouse and u don't need to time between ur two hands.
that would be so sick
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this is pretty ingenious method, I'll probably be trying this out the next time I off race as z. I think the best part about this is that you don't have to just use the f-keys (a lot of people use those keys for camera locations already) to do this but any three keys that are next to each other (unless I'm missing out on a reason why that wouldn't be possible).
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Nice method! I'll definitly trying it out as soon as I get home from work =D
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It's like backspace inject but requires way more actions... so yeah, it has all the bad aspects of backspace inject (queens running all over the place, no way to specify if you only want to inject a few of your bases) while also being much slower.
Darkgrid style >>>>> this.
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On February 26 2012 19:38 Leetley wrote: You can't rebind hotkeys in a tournament play, right? as far as I know you can as long as it does not require any 3rd party program or drivers.
note that this does not require any 3rd party program or drivers.
so: as far as I know this is perfectly valid in tournament play.
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I do not see the point of these "superdupercool inject methods". Injecting is easy. The mechanics of it that is. Remembering to inject constantly? That is a different story all together.
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This is all well and good until a queen starts running across the map because you have less queens than hatches.
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You can do it even better than OP suggests
Rebind Z to ctrl group 0 Backspace to X and inject to C Now select queens with Z and press XC l-click,
zso instead of F1 F2 F3 L-click, F1 F2 F3 L-click, F1 F2 F3 L-click
you have:
Z X C L-click, X C L-click, X C L-click*
* Or w/e keys you want.
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you can hold Inject while cycling through hatches/bases. so heres mine: (probably only working if you have more or equal queens than hatches.
in setup hotkey center base to mouse4
1. hotkey all queens to one group 2. select queens 3. hold(!) inject button, klick mouse4, klick mouse1 4. repeat [3]
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I still feel that the 55v-66v-77v method is by far the most superior. If you use this method or any of the others your queens will spas about if you have one hatchery more than queens.
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I guess this has been mentioned a few times, but I feel like this doesn't warrant its own thread. This post could be made in the thread about larva inject using the "backspace method". This is the exact same method with keys rebinded and people already talk about rebinding keys there to make it easier for themselves.
It's very misleading to see this "Sick zerg inject method!" as a new thread. I can't be the only one who looks at these threads hoping that someone could come up with a good solution to accidentally picking a hatchery with no queen. I think if a new thread is to be made about injecting, it should address that issue first and foremost because if the "backspace method" didn't have that issue it would be superior to any other method. As is, this thread is just about how it's convenient to rebind hotkeys so your hand doesn't have to move a lot.
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On February 29 2012 00:46 garbanzo wrote: I guess this has been mentioned a few times, but I feel like this doesn't warrant its own thread. This post could be made in the thread about larva inject using the "backspace method". This is the exact same method with keys rebinded and people already talk about rebinding keys there to make it easier for themselves.
It's very misleading to see this "Sick zerg inject method!" as a new thread. I can't be the only one who looks at these threads hoping that someone could come up with a good solution to accidentally picking a hatchery with no queen. I think if a new thread is to be made about injecting, it should address that issue first and foremost because if the "backspace method" didn't have that issue it would be superior to any other method. As is, this thread is just about how it's convenient to rebind hotkeys so your hand doesn't have to move a lot. It was already solved a while ago with Darkgrid. Same speed as backspace inject but only the hatches you want, in any order you want.
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On February 29 2012 00:53 Tobberoth wrote:Show nested quote +On February 29 2012 00:46 garbanzo wrote: I guess this has been mentioned a few times, but I feel like this doesn't warrant its own thread. This post could be made in the thread about larva inject using the "backspace method". This is the exact same method with keys rebinded and people already talk about rebinding keys there to make it easier for themselves.
It's very misleading to see this "Sick zerg inject method!" as a new thread. I can't be the only one who looks at these threads hoping that someone could come up with a good solution to accidentally picking a hatchery with no queen. I think if a new thread is to be made about injecting, it should address that issue first and foremost because if the "backspace method" didn't have that issue it would be superior to any other method. As is, this thread is just about how it's convenient to rebind hotkeys so your hand doesn't have to move a lot. It was already solved a while ago with Darkgrid. Same speed as backspace inject but only the hatches you want, in any order you want. I never said there weren't threads about suggested solutions. All I implied was that previous solutions were not "good" for me.
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Personally, I enjoy remapping "back to base camera" to W, putting inject on E and all my queens on 5. It's fast, efficient and I don't have to blindly reach for the F keys! Although, I can see how BW players might want to get proper use out of their F keys.
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On February 29 2012 01:19 TORTOISE wrote: Personally, I enjoy remapping "back to base camera" to W, putting inject on E and all my queens on 5. It's fast, efficient and I don't have to blindly reach for the F keys! Although, I can see how BW players might want to get proper use out of their F keys. I'm sure most BW players already use their F keys for location saving, so I doubt they would like this solution at all.
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Rarely anyone seems to use, but I used to like having all my queens in 1 hotkey, and then inject using the minimap
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On February 29 2012 05:34 Usagi wrote: Rarely anyone seems to use, but I used to like having all my queens in 1 hotkey, and then inject using the minimap
Without trying it I have to say it's incredibly hard, and can turn out to be counter-intuitive depending on the map/placement of possible macro-hatch.
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or better yet stick to the method you're used to!
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The only thing that prevents me from doing this is that i have my camera hotkeys as f1 f2 f3.
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On February 29 2012 07:51 Marddox wrote: or better yet stick to the method you're used to!
But then I would have to admit that there isn't a trick to being better at macro.
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wow this looks like a really good idea ive strated to play zerg and terran on second account, and one thing i just cant get the hang of is how to inject properly. Might try this next time im on
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On February 29 2012 00:46 Olsson wrote: I still feel that the 55v-66v-77v method is by far the most superior. If you use this method or any of the others your queens will spas about if you have one hatchery more than queens. Rebind your inject key from v to y when using this method. It will make your mechanics a lot smoother.
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On February 29 2012 08:11 Mrvoodoochild1 wrote:Show nested quote +On February 29 2012 00:46 Olsson wrote: I still feel that the 55v-66v-77v method is by far the most superior. If you use this method or any of the others your queens will spas about if you have one hatchery more than queens. Rebind your inject key from v to y when using this method. It will make your mechanics a lot smoother.
Lol i do the same thing, cept I kept it on v...injects are almost instantaneous and TBH i dont think the extra milliseconds really matter, even in a pro setting.
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This is no less work than the rebind base cycle to ` method that most people use. Infact it's more out of the way.
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I don't understand. Would it not save time to just:
1. Hotkey all queens to desired # (for me that is 4) 2. Press 4, and inject via minimap.
Seems much quicker to me, also I can stay with whatever "action" is going on, instead of having to return to my base to inject.
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On February 29 2012 08:34 fams wrote: I don't understand. Would it not save time to just:
1. Hotkey all queens to desired # (for me that is 4) 2. Press 4, and inject via minimap.
Seems much quicker to me, also I can stay with whatever "action" is going on, instead of having to return to my base to inject. Injecting via minimap would be great if it didn't require so much accuracy. Players, especially if they're in a hurry, will often misclick the exact location of the base and miss their inject.
I see nothing special about this method and I don't get why it's a heavily discussed thread right now, this is a very old method that just uses different keys. On top of that it rebinds the F1 key, which most zerg players will need as their "idle worker" key, if they're going to split up workers against baneling offense.
I moved the base camera hotkey from Backspace to Space, and have my queens on 5. To inject-
5 (space V click) (space V click) (space V click).
Super easy, minus the "wandering queen" issue which isn't easily solved.
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On February 29 2012 08:11 Mrvoodoochild1 wrote:Show nested quote +On February 29 2012 00:46 Olsson wrote: I still feel that the 55v-66v-77v method is by far the most superior. If you use this method or any of the others your queens will spas about if you have one hatchery more than queens. Rebind your inject key from v to y when using this method. It will make your mechanics a lot smoother.
I find that rebinding inject to space bar is the best with the standard method. You keep your index finger on the control groups (5 - 7 ) and your thumb does the injecting ( space bar ). I think its really great becasue it keeps your hands more open.
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this method suffers if you don't have 1 queen per hatchery because queens will start walking base to base if you blindly spam this.
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On March 04 2012 02:03 ddrddrddrddr wrote: this method suffers if you don't have 1 queen per hatchery because queens will start walking base to base if you blindly spam this.
Then you hit S (for stop) when you finish injecting.
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how would you mix in something, maybe stop or hold on F4 maybe to stop queens from running around the map?
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Wow, this thread reminded me that you can actually rebind control groups.
I'm SO going to bind the groups from 8-0 to F4-F6. This way I'm going to have 3 additional army hotkeys which are easily reachable and boost my 3 army hotkeys to 6 while still having F2 and F3 for saving a region.
Thanks
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so this is just backspace trick with rebinded keys?
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Honestly I don't see why people who aren't pros spend so much time looking for the best inject method. In the end unless you have pro level macro and remember to inject on time throughout the whole game, it doesn't matter what inject method you use, you will still be limited by your ability to remember to inject on time. I think my method is pretty outdated now, I just have each queen bound individually and have all the hatches on 1 hotkey. but it's not like switching to a newer or "faster" method would make me remember injects any better.
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Zerg, a hard race to master.
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I've binded mouse 4 to next base
so: Select queens (4), press V (inject) hold shift, then just click left mouse and mouse 4 as fast as u can in whatever order. I've been using this method for 2 days and I inject every hatchery in 1-2 seconds, no matter how many there are.
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Shit nigga. You just made me day GOTTA GET HOME FROM WORK AND TRY THIS OUT. I use space 3 and "E", this seems so much easier!
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On March 17 2012 03:25 hunts wrote: Honestly I don't see why people who aren't pros spend so much time looking for the best inject method. In the end unless you have pro level macro and remember to inject on time throughout the whole game, it doesn't matter what inject method you use, you will still be limited by your ability to remember to inject on time. I think my method is pretty outdated now, I just have each queen bound individually and have all the hatches on 1 hotkey. but it's not like switching to a newer or "faster" method would make me remember injects any better.
Not everything has to do with being pro lol. There's no point of exercising, working out and try to achieve your best if you're not a pro athlete I guess.
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On March 17 2012 03:40 apm66 wrote:Show nested quote +On March 17 2012 03:25 hunts wrote: Honestly I don't see why people who aren't pros spend so much time looking for the best inject method. In the end unless you have pro level macro and remember to inject on time throughout the whole game, it doesn't matter what inject method you use, you will still be limited by your ability to remember to inject on time. I think my method is pretty outdated now, I just have each queen bound individually and have all the hatches on 1 hotkey. but it's not like switching to a newer or "faster" method would make me remember injects any better. Not everything has to do with being pro lol. There's no point of exercising, working out and try to achieve your best if you're not a pro athlete I guess.
But working out will get you in good shape. Finding the most efficient inject method will not in any way improve your injects when you simply aren't remembering to inject on time.
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