Sick zerg inject method! - Page 2
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PlacidPanda
United States246 Posts
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achristes
Norway653 Posts
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Candadar
2049 Posts
On February 26 2012 11:46 achristes wrote: Why would you bind base camera to "~"? On my keyboard thats just to the left of the "enter" key and seems really obnoxious. I bind it to "|", right above "tab". Does other keyboards have tilde soomewhere else? ![]() It's in a far better place on U.S. keyboards. | ||
achristes
Norway653 Posts
On February 26 2012 11:48 Candadar wrote: ![]() It's in a far better place on U.S. keyboards. Wow, I would never be able to type on that lol ^^ | ||
Misanthrope
United States924 Posts
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Attri
United States63 Posts
On February 26 2012 11:56 Misanthrope wrote: This is actually ridiculously good. Nice! Thanks! thought I would like to share with those zergs who doesnt really have an easy way to inject larva. For those that use ~v method, cool it works, and this works for me, so its just preference. | ||
guN-viCe
United States687 Posts
On February 26 2012 11:26 nShade wrote: Zerg has the hardest macro mechanics... I can't agree with this. Injecting isn't hard. Larva is way more powerful than chono/mules. Make every unit from one building and hotkey.. | ||
BamBam
745 Posts
F1-4 is great and all, if you dont mind losing your camera keys. On February 26 2012 11:58 guN-viCe wrote: I can't agree with this. Injecting isn't hard. Larva is way more powerful than chono/mules. Make every unit from one building and hotkey.. And yet, people with 300+ APM still miss injects... If it isn't so hard, why are so many people missing them? | ||
SoBeDragon
United States192 Posts
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Sbrubbles
Brazil5776 Posts
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Attri
United States63 Posts
On February 26 2012 12:03 SoBeDragon wrote: I will have to try this out when I get home. Does this solve the whole issue of queens taking field trips when using the shift+backspace method to inject? No, ahahhaha I don't know how to fix that exept by just making sure you press F1(base camera) past the queen-less base | ||
Attri
United States63 Posts
On February 26 2012 12:04 Sbrubbles wrote: Thanks for the method! Sounds very practical, will try it out soon! Thanks! was not sure if other people like the method i've been using for a while, seems very practical to me so thers at least some people that will benefit from this style~! | ||
Sbrubbles
Brazil5776 Posts
On February 26 2012 12:07 Attri wrote: Thanks! was not sure if other people like the method i've been using for a while, seems very practical to me so thers at least some people that will benefit from this style~! I normally inject through the minimap, but when I'm bit shaky it becomes hard to click the hatcheries properly. | ||
FeUerFlieGe
United States1193 Posts
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Playguuu
United States926 Posts
Looks promising. | ||
RogerChillingworth
2916 Posts
On February 26 2012 11:58 guN-viCe wrote: I can't agree with this. Injecting isn't hard. Larva is way more powerful than chono/mules. Make every unit from one building and hotkey.. first off, chrono boost isn't a "macro mechanic", it's a make shit go faster button. warpgates are toss' macro mechanic, if anything, and they're certainly not difficult to use...nor are mules for terran. what makes zerg macro more difficult is the need to spread creep and inject, and the need to in a lot of cases not look at your units for a bit in order to do this. missing injects = fewer possible units. losing queens = huge stint in available larva. larva isn't more "powerful" than mules, my good man. everyone would probably agree that the macro in sc2 isn't really difficult for any race. | ||
Attri
United States63 Posts
On February 26 2012 12:10 Playguuu wrote: I'm having trouble, everytime I do this I open my homepage, email and search. Looks promising. LOL! too funny ![]() | ||
Janders
Mexico222 Posts
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L3gendary
Canada1470 Posts
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Astro-Penguin
554 Posts
To a certain degree Zerg does have hard macro mechanics, but once you get good with injects I actually think zerg is the easiest macro out of all three races and heres why Supply blocks do not hinder zerg nearly as much as it hinders Protoss or Terran for the sole reason that larva stacks and can be later used, so the only time a supply block really does hinder a Zerg is when say your trying to drone up (Lost mining time) or you need to make units quickly to stop any sort of incoming pressure/attack. Also another important thing to note is due to the larva stacking feature your not losing any production time on important and esseintal units such as the Infestor where as if terran and Protoss were to get supply blocked and not que important units such as the Colossi and Ghost they are losing a vast amount of production time. As a Protoss player if your not using your warp gates to their maximum efficiency in terms of the warp in intervals your macro eventually begins to slip and you have to invest into more gateways later on just to spend your money and in most cases these gateways spend a good portion of the game idle. Chrono boost is a really tricky mechanic and it isen't really being used to its full poteintal atm, In the future as chrono becomes more potent I think it will begin to demand much more mechanics from the Protoss user in order to make sure hes using its value to its full potential. These are just my thoughts, at the end of the day every race does have hard aspects of the game and I think its stupid to pigeon hold one race as the hardest and most demanding for either micro or macro. | ||
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