How to play Starcraft Master mod - Page 2
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Grovbolle
Denmark3805 Posts
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zachMEISTER
United States625 Posts
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Lorch
Germany3674 Posts
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inCyde
Germany42 Posts
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onPHYRE
Bulgaria907 Posts
On February 23 2012 02:23 Flanq wrote: Assuming Round 10 is the 4 stalkers/2 sentries vs lings, back into the wall behind you, and use 4 forcefields tight to your units so that no lings get in, then when the forcefields are about to die, replace them, most of the lings should be dead, then just blink micro for the last few. Yea there is supposed to be an achievement for that one I think once the mod is released in which if you don't loose a stalker you earn it, was pretty easy not to with that many FFs. On February 23 2012 03:01 inCyde wrote: Hit + and it runs faster :D Thanks for the tip! | ||
Sqorpion
Denmark384 Posts
After level 15 I just get a success thingy | ||
onPHYRE
Bulgaria907 Posts
On February 23 2012 04:34 Sqorpion wrote: Well at least now I can see the portrait and not just some blue square, but it's still not possible to get? After level 15 I just get a success thingy Yea I have tried everything, doesn't seem possible to get with the mod from alpha :-/. | ||
kaluro
Netherlands760 Posts
Someone did get the achievements. | ||
CruelZeratul
Germany4588 Posts
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JOJOsc2news
3000 Posts
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CruelZeratul
Germany4588 Posts
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Mentalizor
Denmark1596 Posts
On February 28 2012 00:28 JOJOsc2news wrote: The single HT versus 2234459283456896 Marines is quite difficult Yep, I somehow managed to lose a life on the colo vs lings one... but ignoring that mistake I had all my lives just for the HT vs marines... Never got above 50 kills | ||
Zombo Joe
Canada850 Posts
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MurMiLLo
United States260 Posts
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corose
United States31 Posts
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synd
Bulgaria586 Posts
I find it quite annoying that I need to play in slow motion-ish normal game speed. Is there a way to set it to what should be standard - faster ? | ||
inCyde
Germany42 Posts
On February 29 2012 00:03 synd wrote: Is it just me or the speed is set to normal in this challenge? I find it quite annoying that I need to play in slow motion-ish normal game speed. Is there a way to set it to what should be standard - faster ? Press + | ||
legek
Slovenia153 Posts
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murd3r3r
Czech Republic102 Posts
On February 29 2012 00:41 legek wrote: Update is tomorrow so it is probably going to be released nope :-( | ||
reapsen
Germany559 Posts
first of all: @Mods - Shouldn't this thread be in the single player forum?! Anyways, these are my methods of completing the 15 playable levels, that are available already: #1: + Show Spoiler + Put the one Marine that isn't attacked on Hold Position. Run in circles with the other. If you don't make sharp turns, you won't get hit a single time. #2: + Show Spoiler + Your stalkers are faster than the Zealots. Just studderstep them: Run a bit until you have a small gap. Press Stop. Let them shoot. Repeat until win. #3: + Show Spoiler + Run all your Zealots back to the smaller choke immediately. Put them all on Hold Position when arrived. They should form a nice line. One Zealot will not be able to attack at first. Replace a weaker one with him, when needed. #4: + Show Spoiler + Wait until the Marines go north. Burrow all your Lings in their pass. When the Marines are exactly above your lings unburrow. Lean back and watch. #5: + Show Spoiler + Split the hydras in two groups. Queue a move command for the left group to go slightly to the left, the other slightly to the right, so that you get a nice arc as soon as the challenge starts. Move weak hydras back to mitigate damage. #6: + Show Spoiler + Targetfire the spinecrawler. Move back weak hydras. The spine may attack a hydra 3 times before you have to move it back. #7: + Show Spoiler + Put the colossus on hold right at the beginning. Wait until ALL the lings come to the highground, then go down the cliff and hold again. Repeat. Important: Wait until ALL lings are either on the low or high ground. If they get split up, you might be in trouble. Also make sure that your Colossus never stands half on the high and half on the low ground. #8: + Show Spoiler + Blink up to a tank so that you stand really close. Take him out, then walk real close to the other tank. You can spread your Stalkers out a bit, while attacking the first tank, so that the other wont splash-hit both, but thats optional. #9: + Show Spoiler + Attack the bunker. Burrow weak roaches, thus mitigate the damage over all three. If necessary you can burrow all 3 roaches for healing as there is no detection. #10: + Show Spoiler + Go to the most southern end of the platform with all your units. As the lings attack, close the cap with 3(!) ForceFields. That should be enough, to not get hit by a single zerling. Replace ForceFields right before they expire. Let your units just autofire. If the FFields land correctly, you wont lose a single bit of healthpoints. #11: + Show Spoiler + This challenge is bs. You need to walk your HT back as soon as the challenge starts. Then you need to attract attention of very small groups of marines, by baiting them as you walk close. If you are lucky, you get chunks of 3-6 marines, if not you get a single marine. Repeat this until every marine is dead. Can take up to an hour or so. #12: + Show Spoiler + Send your drones mining and build an overlord asap. Larva will pop out very quickly. Build 3 drones, as soon as overlord pops. When the 'rush' comes, wait until the lings are in the mineralline, then select all workers and a-click somewhere. You even may build 3 more drones, but thats optional. #13: + Show Spoiler + Queue a probe in the nexus before the challenge starts. Take all your probes, right click asap on the cannon and put them to hold position. This way you will get a nice surround on your cannon. Correct the positioning a little bit, so that there is a full blockade on the cannon and no zergling can slip through. Because the lings are set to targetfire the cannon, they won't attack your probes, if they are on hold. If the cannon has exactly 8 kills, you can a-move all your probes to get a nice completion time (my record: 27.5 seconds). #14: + Show Spoiler + Move all your Zealots away from the lings at first. Then select single zealots and attack-move them into the banelings one by one. Spread the remaining zealots out, and put them on hold. You may ensure your victory by grabbing one zealot and movecommanding him with some waypoints along the edges to place the banelings initially spawend. #15: + Show Spoiler + Before the challenge actually starts, grab the left 3 hellions and set them to target fire the 2nd left marine in the 2nd row. Tell the 2 other hellions on the right to target fire the 2nd right marine in the 2nd row. In fact you can lean back now, while the challenge is actually going on. If for some reason that doesn't work for you, set all your hellions to targetfire a marine in the middle AFTER they blew of their first shot. Hope this helps! If requested, i can also add my highscore times. | ||
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