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How to play Starcraft Master mod - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 21 22 23 Next All
Indolent
Profile Joined January 2012
Poland137 Posts
March 01 2012 14:28 GMT
#41
I really hope final version will be a little bit different. I had the same idea as reapsen for HT challenge, but I'm not nearly as patient^^
oberhofer
Profile Blog Joined July 2011
Germany98 Posts
Last Edited: 2012-03-01 15:33:56
March 01 2012 15:32 GMT
#42
On March 01 2012 22:49 reapsen wrote:
Hello,

first of all: @Mods - Shouldn't this thread be in the single player forum?!

Anyways, these are my methods of completing the 15 playable levels, that are available already:
[...]


A few corrections and additions:
@ #1:
+ Show Spoiler +
If you put the unfocused marine on hold position you are required to run in small circles with the other marine in order to be shooting the zealot with the unfocused marine all time. However, as you already pointed out, small circles means that the zealot may deal damage or even kill the running marine. So, don't put the marine on hold pos, run in bigger circles and switch the marines' roles should the zealot change focus. To complete the challenge a few seconds faster start shooting with both marines when the zealot is low.

#2:
+ Show Spoiler +
Pressing stop to do the stutter-step doesn't ensure focus firing. If you want to do the challenge faster press attack on one of the zealots and focus him (of course still stutter-stepping, just with a-move instead of stop-command). As soon as only one zealot is left you may repeat the process of the first challenge, letting the running stalker shoot from time to time. Let's you complete the challenge faster. You may also just stand still with both stalkers for the last zealot and let him poke away. Shields will deplete, no stalker should die though.

#3:
+ Show Spoiler +
Run your zealots back to the fan instead of blocking the broader passageway. There even is a small gap between map-border and fan, which allows you to neatly tuck away one zealot. Screenshots: http://i.imgur.com/NdROJ.jpg & http://i.imgur.com/vvjrO.jpg

#4:
+ Show Spoiler +
The trick is to position the burrowed zerglings in a way that makes the marine ball disperse, allowing all of your lings to attack and surround single marines. If your burrow is positioned well enough you may sit back. If the ball remains dense you will fail.


#8:
+ Show Spoiler +
You can blink your stalkers right between the tanks. There's a small spot where both of the tanks cannot shoot and your stalkers will take zero damage. Finding the right spot is easier with just one stalker, so feel free to leave one of the stalkers behind where the tanks can't reach and eventually call it in when you found the spot with the first stalker.

#9:
+ Show Spoiler +
Burrow the weak roach. Make sure the bunker changed focus and unburrow it again for additional firepower. As soon as the next roach is low, burrow both the earlier weak roach and the current one. Wait for the bunker to focus the healthy one and unburrow again. When the last roach is low burrow all, wait a few seconds and unburrow the healthiest first, quickly unburrowing the other ones. Repeat from beginning for profit.


#12:
+ Show Spoiler +
Don't build an overlord. The overlord will pop the second the lings run in, so the additional drones you produce will come in too late (assuming you actually need them). A better way is to do a double-extractor trick to quickly free up supply. When the lings run in select all your drones and send them to one mineral patch. As soon as they are clumped, do the a-move and your drones will automatically spread. With a little bit of micro you can keep weak drones alive by selecting them and putting them on hold position (cancelling the attack-command and making the ling that is attacking them change focus). After the ling stopped attacking the drone you can put it on a-move again.

#13:
+ Show Spoiler +
In fact the zerglings will take out one or two probes to get to the cannon. It's nothing of importance though. The cannon should be able to cope with one ling attacking it.


#15:
+ Show Spoiler +
There are several possibilities to do the challenge. One is to do a little bit of scoot-n-shoot with the hellions. Everytime the hellions move back the marines should clump up a little, allowing your splash to have more effect. You also may take 2 hellions of your main group (that is attacking from the front) and run them to the sides and abuse the concave the marines form.
SC2 catchphrase.
onPHYRE
Profile Joined October 2010
Bulgaria923 Posts
March 01 2012 18:41 GMT
#43
Added in the guides you guys made to the OP.
Livin' this life like it was written.
skyR
Profile Joined July 2009
Canada13817 Posts
March 01 2012 20:08 GMT
#44
I quit on templar stage )= hopefully the retail version revamped this stage -.-'
Ultimea
Profile Joined October 2010
United States25 Posts
March 01 2012 20:08 GMT
#45
[3/1/2012 2:03:08 PM] Warning: Unable to load image from 'Minimap.tga' (Core: a required object could not be found)
[3/1/2012 2:03:13 PM] Warning: Unable to load 'MapInfo' from 'Untitled Map'
[3/1/2012 2:03:13 PM] Warning: Unable to load 'DocumentInfo' from 'Untitled Map'
[3/1/2012 2:03:16 PM] Warning: Unable to load 'Objects' from 'Campaign/TSimulator.SC2Map'
[3/1/2012 2:03:16 PM] Warning: Unable to load 't3Terrain.xml' from 'Campaign/TSimulator.SC2Map'
[3/1/2012 2:03:16 PM] Warning: Unable to load 'Regions' from 'Campaign/TSimulator.SC2Map'

I get this error when I try to load the map up in Campaign editor...Any fix to this???


Thanks
L4mppu
Profile Joined October 2011
Finland40 Posts
March 01 2012 20:09 GMT
#46
On March 01 2012 22:49 reapsen wrote:]This challenge is bs. You need to walk your HT back as soon as the challenge starts. Then you need to attract attention of very small groups of marines, by baiting them as you walk close. If you are lucky, you get chunks of 3-6 marines, if not you get a single marine. Repeat this until every marine is dead. Can take up to an hour or so.

I have to save every time i kill 1 or 2 marines so i don't lose. 25 mins in and 20 killed. Gettin there. And I tought that colossus one was hard.
oberhofer
Profile Blog Joined July 2011
Germany98 Posts
March 01 2012 23:22 GMT
#47
On March 02 2012 05:08 Ultimea wrote:
[3/1/2012 2:03:08 PM] Warning: Unable to load image from 'Minimap.tga' (Core: a required object could not be found)
[3/1/2012 2:03:13 PM] Warning: Unable to load 'MapInfo' from 'Untitled Map'
[3/1/2012 2:03:13 PM] Warning: Unable to load 'DocumentInfo' from 'Untitled Map'
[3/1/2012 2:03:16 PM] Warning: Unable to load 'Objects' from 'Campaign/TSimulator.SC2Map'
[3/1/2012 2:03:16 PM] Warning: Unable to load 't3Terrain.xml' from 'Campaign/TSimulator.SC2Map'
[3/1/2012 2:03:16 PM] Warning: Unable to load 'Regions' from 'Campaign/TSimulator.SC2Map'

I get this error when I try to load the map up in Campaign editor...Any fix to this???


Thanks



you may just ignore this.
SC2 catchphrase.
lordofsoup
Profile Joined January 2012
United States159 Posts
March 02 2012 22:08 GMT
#48
The marine HT one is stupid. If you spend an hour and wait for your energy to recharge it is possible.
NOHUNTERS
Ghoststrikes
Profile Joined February 2011
Canada1356 Posts
March 02 2012 23:02 GMT
#49
On March 03 2012 07:08 lordofsoup wrote:
The marine HT one is stupid. If you spend an hour and wait for your energy to recharge it is possible.

Yeah I'm doing that atm, alt tabbing in between ... takes so long
Never say die
Latham
Profile Blog Joined May 2007
9568 Posts
March 02 2012 23:33 GMT
#50
On March 03 2012 08:02 Ghoststrikes wrote:
Show nested quote +
On March 03 2012 07:08 lordofsoup wrote:
The marine HT one is stupid. If you spend an hour and wait for your energy to recharge it is possible.

Yeah I'm doing that atm, alt tabbing in between ... takes so long


how do you cast the storm so you don't agro 409734976 marines at once? I tried to cast on a small group, then hitting only 1, then baiting 2-3 but when the storm hits, 34560346 other marines come.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
OFCORPSE
Profile Joined September 2010
Sweden355 Posts
March 02 2012 23:48 GMT
#51
On March 03 2012 08:33 Latham wrote:
Show nested quote +
On March 03 2012 08:02 Ghoststrikes wrote:
On March 03 2012 07:08 lordofsoup wrote:
The marine HT one is stupid. If you spend an hour and wait for your energy to recharge it is possible.

Yeah I'm doing that atm, alt tabbing in between ... takes so long


how do you cast the storm so you don't agro 409734976 marines at once? I tried to cast on a small group, then hitting only 1, then baiting 2-3 but when the storm hits, 34560346 other marines come.


Walk up to the marine that is closest, when he comes running, back off.
Don't pull them towards you with storm, you'll get more than you can handle.
Liquor saved me from sports.
Serendipityx
Profile Blog Joined December 2006
United States595 Posts
March 02 2012 23:55 GMT
#52
the map is live on NA if you didn't know, just search starcraft master
Soma.bokforlag
Profile Joined February 2011
Sweden448 Posts
March 03 2012 00:15 GMT
#53
On March 03 2012 08:55 ChaosTriggeR wrote:
the map is live on NA if you didn't know, just search starcraft master


sure its the real one? not just a "SC Meister"-version uploaded by an unofficial source? if so, its unfair, its not up on EU
Charger
Profile Blog Joined September 2010
United States2405 Posts
Last Edited: 2012-03-03 00:19:43
March 03 2012 00:18 GMT
#54
It does appear to be live on NA.

[image loading]
It's easy to be a Monday morning quarterback.
Serendipityx
Profile Blog Joined December 2006
United States595 Posts
March 03 2012 00:19 GMT
#55
On March 03 2012 09:15 Soma.bokforlag wrote:
Show nested quote +
On March 03 2012 08:55 ChaosTriggeR wrote:
the map is live on NA if you didn't know, just search starcraft master


sure its the real one? not just a "SC Meister"-version uploaded by an unofficial source? if so, its unfair, its not up on EU


nah official blizzard one for sure
skyR
Profile Joined July 2009
Canada13817 Posts
March 03 2012 00:22 GMT
#56
Thanks for the heads up !
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
March 03 2012 00:31 GMT
#57
Is round 12 even possible? I mean I can get the marines fine, but we're meant to kill the siege tanks too in that period of time?
HyDrA_solic
Profile Blog Joined February 2011
Portugal491 Posts
March 03 2012 00:33 GMT
#58
can't get through 12 also..
It's all about the reflections of freedom. Even though he hoped for a better world, with all his strenght, all his will, the most he could do was to make her smile.
Serendipityx
Profile Blog Joined December 2006
United States595 Posts
Last Edited: 2012-03-03 00:34:00
March 03 2012 00:33 GMT
#59
for 12 you need to use 3 infested terran eggs per marine group and one for each tank, remember to not throw it all at once
HyDrA_solic
Profile Blog Joined February 2011
Portugal491 Posts
March 03 2012 00:33 GMT
#60
yes got it right now
It's all about the reflections of freedom. Even though he hoped for a better world, with all his strenght, all his will, the most he could do was to make her smile.
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