How to play Starcraft Master mod - Page 3
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Indolent
Poland137 Posts
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oberhofer
Germany98 Posts
On March 01 2012 22:49 reapsen wrote: Hello, first of all: @Mods - Shouldn't this thread be in the single player forum?! Anyways, these are my methods of completing the 15 playable levels, that are available already: [...] A few corrections and additions: @ #1: + Show Spoiler + If you put the unfocused marine on hold position you are required to run in small circles with the other marine in order to be shooting the zealot with the unfocused marine all time. However, as you already pointed out, small circles means that the zealot may deal damage or even kill the running marine. So, don't put the marine on hold pos, run in bigger circles and switch the marines' roles should the zealot change focus. To complete the challenge a few seconds faster start shooting with both marines when the zealot is low. #2: + Show Spoiler + Pressing stop to do the stutter-step doesn't ensure focus firing. If you want to do the challenge faster press attack on one of the zealots and focus him (of course still stutter-stepping, just with a-move instead of stop-command). As soon as only one zealot is left you may repeat the process of the first challenge, letting the running stalker shoot from time to time. Let's you complete the challenge faster. You may also just stand still with both stalkers for the last zealot and let him poke away. Shields will deplete, no stalker should die though. #3: + Show Spoiler + Run your zealots back to the fan instead of blocking the broader passageway. There even is a small gap between map-border and fan, which allows you to neatly tuck away one zealot. Screenshots: http://i.imgur.com/NdROJ.jpg & http://i.imgur.com/vvjrO.jpg #4: + Show Spoiler + The trick is to position the burrowed zerglings in a way that makes the marine ball disperse, allowing all of your lings to attack and surround single marines. If your burrow is positioned well enough you may sit back. If the ball remains dense you will fail. #8: + Show Spoiler + You can blink your stalkers right between the tanks. There's a small spot where both of the tanks cannot shoot and your stalkers will take zero damage. Finding the right spot is easier with just one stalker, so feel free to leave one of the stalkers behind where the tanks can't reach and eventually call it in when you found the spot with the first stalker. #9: + Show Spoiler + Burrow the weak roach. Make sure the bunker changed focus and unburrow it again for additional firepower. As soon as the next roach is low, burrow both the earlier weak roach and the current one. Wait for the bunker to focus the healthy one and unburrow again. When the last roach is low burrow all, wait a few seconds and unburrow the healthiest first, quickly unburrowing the other ones. Repeat from beginning for profit. #12: + Show Spoiler + Don't build an overlord. The overlord will pop the second the lings run in, so the additional drones you produce will come in too late (assuming you actually need them). A better way is to do a double-extractor trick to quickly free up supply. When the lings run in select all your drones and send them to one mineral patch. As soon as they are clumped, do the a-move and your drones will automatically spread. With a little bit of micro you can keep weak drones alive by selecting them and putting them on hold position (cancelling the attack-command and making the ling that is attacking them change focus). After the ling stopped attacking the drone you can put it on a-move again. #13: + Show Spoiler + In fact the zerglings will take out one or two probes to get to the cannon. It's nothing of importance though. The cannon should be able to cope with one ling attacking it. #15: + Show Spoiler + There are several possibilities to do the challenge. One is to do a little bit of scoot-n-shoot with the hellions. Everytime the hellions move back the marines should clump up a little, allowing your splash to have more effect. You also may take 2 hellions of your main group (that is attacking from the front) and run them to the sides and abuse the concave the marines form. | ||
onPHYRE
Bulgaria907 Posts
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skyR
Canada13817 Posts
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Ultimea
United States25 Posts
[3/1/2012 2:03:13 PM] Warning: Unable to load 'MapInfo' from 'Untitled Map' [3/1/2012 2:03:13 PM] Warning: Unable to load 'DocumentInfo' from 'Untitled Map' [3/1/2012 2:03:16 PM] Warning: Unable to load 'Objects' from 'Campaign/TSimulator.SC2Map' [3/1/2012 2:03:16 PM] Warning: Unable to load 't3Terrain.xml' from 'Campaign/TSimulator.SC2Map' [3/1/2012 2:03:16 PM] Warning: Unable to load 'Regions' from 'Campaign/TSimulator.SC2Map' I get this error when I try to load the map up in Campaign editor...Any fix to this??? Thanks ![]() | ||
L4mppu
Finland40 Posts
On March 01 2012 22:49 reapsen wrote:]This challenge is bs. You need to walk your HT back as soon as the challenge starts. Then you need to attract attention of very small groups of marines, by baiting them as you walk close. If you are lucky, you get chunks of 3-6 marines, if not you get a single marine. Repeat this until every marine is dead. Can take up to an hour or so. I have to save every time i kill 1 or 2 marines so i don't lose. 25 mins in and 20 killed. Gettin there. And I tought that colossus one was hard. | ||
oberhofer
Germany98 Posts
On March 02 2012 05:08 Ultimea wrote: [3/1/2012 2:03:08 PM] Warning: Unable to load image from 'Minimap.tga' (Core: a required object could not be found) [3/1/2012 2:03:13 PM] Warning: Unable to load 'MapInfo' from 'Untitled Map' [3/1/2012 2:03:13 PM] Warning: Unable to load 'DocumentInfo' from 'Untitled Map' [3/1/2012 2:03:16 PM] Warning: Unable to load 'Objects' from 'Campaign/TSimulator.SC2Map' [3/1/2012 2:03:16 PM] Warning: Unable to load 't3Terrain.xml' from 'Campaign/TSimulator.SC2Map' [3/1/2012 2:03:16 PM] Warning: Unable to load 'Regions' from 'Campaign/TSimulator.SC2Map' I get this error when I try to load the map up in Campaign editor...Any fix to this??? Thanks ![]() you may just ignore this. | ||
lordofsoup
United States159 Posts
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Ghoststrikes
Canada1356 Posts
On March 03 2012 07:08 lordofsoup wrote: The marine HT one is stupid. If you spend an hour and wait for your energy to recharge it is possible. Yeah I'm doing that atm, alt tabbing in between ... takes so long | ||
Latham
9560 Posts
On March 03 2012 08:02 Ghoststrikes wrote: Yeah I'm doing that atm, alt tabbing in between ... takes so long how do you cast the storm so you don't agro 409734976 marines at once? I tried to cast on a small group, then hitting only 1, then baiting 2-3 but when the storm hits, 34560346 other marines come. | ||
OFCORPSE
Sweden355 Posts
On March 03 2012 08:33 Latham wrote: how do you cast the storm so you don't agro 409734976 marines at once? I tried to cast on a small group, then hitting only 1, then baiting 2-3 but when the storm hits, 34560346 other marines come. Walk up to the marine that is closest, when he comes running, back off. Don't pull them towards you with storm, you'll get more than you can handle. | ||
Serendipityx
United States595 Posts
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Soma.bokforlag
Sweden448 Posts
On March 03 2012 08:55 ChaosTriggeR wrote: the map is live on NA if you didn't know, just search starcraft master sure its the real one? not just a "SC Meister"-version uploaded by an unofficial source? if so, its unfair, its not up on EU ![]() | ||
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Serendipityx
United States595 Posts
On March 03 2012 09:15 Soma.bokforlag wrote: sure its the real one? not just a "SC Meister"-version uploaded by an unofficial source? if so, its unfair, its not up on EU ![]() nah official blizzard one for sure | ||
skyR
Canada13817 Posts
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snotboogie
Australia3550 Posts
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HyDrA_solic
Portugal491 Posts
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Serendipityx
United States595 Posts
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HyDrA_solic
Portugal491 Posts
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