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Patch 1.4.3 - Preview Blog - Page 9

Forum Index > SC2 General
4449 CommentsPost a Reply
Prev 1 7 8 9 10 11 223 Next
Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
DirtyCash
Profile Joined December 2011
Canada189 Posts
Last Edited: 2012-02-10 17:29:08
February 10 2012 17:28 GMT
#161
On February 11 2012 02:24 Mrvoodoochild1 wrote:
Show nested quote +
On February 11 2012 02:19 Linwelin wrote:
On February 11 2012 02:18 Mrvoodoochild1 wrote:
Idra said ghosts were broken a couple of months ago. Everyone calls Idra a whiner because of it. Months later, the ghosts two main abilities are nerfed. Anyways, this is the best patch ever. Blizzard is FINALLY starting to listen to the community. This has me excited for the expansion and future balance changes.


You're right IdrA was the ONLY one complaining about ghosts

Did i say he was the ONLY one? No, I said he complained and everyone called him a whiner.


Its completely irrelevant anyways. He was neither the first nor the only one, and he has been wrong so many times before... Even a broken clock is right twice a day.
fOrGG ♦ Creator
Ketara
Profile Blog Joined August 2010
United States15065 Posts
February 10 2012 17:29 GMT
#162
I'd love to see:

"Bunker build time was increased by 1 second"
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ventor
Profile Joined February 2011
United States336 Posts
February 10 2012 17:29 GMT
#163
On February 11 2012 02:24 DarkPlasmaBall wrote:
Show nested quote +
On February 11 2012 02:21 theBALLS wrote:
PvP Phoenix vs Phoenix

First to get upgrade wins


Doesn't blink stalker still beat it? Or are you assuming that both players randomly go phoenix (which would be kinda cool ^^).


Even with the upgrade, 1 range isn't enough to kite other phoenix. That's the reason why phoenix can't really kite someone who is microing mutas.
oGsMc - EGHuK - White-Ra - SlayerSBoxeR - STBomber Fighting!~
Mohdoo
Profile Joined August 2007
United States15737 Posts
February 10 2012 17:29 GMT
#164
I wish they'd just remove gold bases, but this is ok too I guess.
JeffGoldblum
Profile Blog Joined January 2012
Cook Islands191 Posts
February 10 2012 17:29 GMT
#165
Sometimes I seriously think David Kim was born with birth defects. "We think Infestor Queen Broodlord wasn't strong enough so DURR LETS NERF THE GHOST HEUEHEUEHE" "OH SHIT A COUPLE OF PROTOSSES IN PRO PLAY HAVE HAD ISSUES RECENTLY WITH MUTAS ON MAPS THAT MUTAS ARE A GOOD CHOICE BECAUSE THEY DIDN'T GO STARGATE oh also phoenixes weren't good enough with their auto micro. So now all tosses will go stargate and no zergs will go spire tech which will lead to tosses blind countering ultras and make the game fucking stupid YAAAY IMA SMART GAME DESIGNER!!"

User was temp banned for this post.
I'm Jeff Goldblum
Gentso
Profile Joined July 2010
United States2218 Posts
February 10 2012 17:30 GMT
#166
Still remember that day where the majority of players thought ghosts weren't a viable option against Broodlords. This game has come a long way, it's almost sad to that HOTS might ruin balance but I want it anyway. : D
Animostas
Profile Blog Joined August 2009
United States568 Posts
February 10 2012 17:30 GMT
#167
This is all really great, but wait, did they ever fix the Tank stacking thing?
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
February 10 2012 17:30 GMT
#168
Nice, the new counter to hive tech is killing them before they get to hive tech.

Way to go.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
DusTerr
Profile Blog Joined January 2011
2520 Posts
February 10 2012 17:30 GMT
#169
I guess blizzard saw the naama vs destiny game where naama went early ghost into MMMG

Transfuse was already more hp/mana than snipe...

I'm all for the other changes.
sevia
Profile Joined May 2010
United States954 Posts
February 10 2012 17:30 GMT
#170
On February 11 2012 02:26 Gator wrote:
going to take 5 snipes to kill 1 infestor ~_~ not looking forward to playing late game TvZ at all


Wrong. Infestor is Psionic.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
alepoff
Profile Joined January 2012
140 Posts
February 10 2012 17:30 GMT
#171
so both lategames are unwinnable for T now? :D nice changes brahs
(except for the mules on gold thing, that was clearly broken, that's a good fix)
let's bounce
deadmau
Profile Joined September 2010
960 Posts
February 10 2012 17:30 GMT
#172
On February 11 2012 02:12 pPingu wrote:
I don't know about this, snipe is a really good ability vs zerg t3, maybe too good but some times it seems necessary so nerfing it to 25 damages looks too much to me

The phoenix, I have no idea about the consequences it will have

But really

Show nested quote +
MULEs now harvest the same amount of minerals on both high yield minerals and normal minerals.


Just kill high yield minerals, they will not be regretted


Yea, why not just remove high yield minerals? Seems like they are doing everything in there power to keep high yield minerals in the game as if everyone really wants it there, or it has significant-beneficial purpose to 1v1 games.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
February 10 2012 17:30 GMT
#173
On February 11 2012 02:26 Dakure wrote:
Show nested quote +
On February 11 2012 02:08 Shockk wrote:
Even though they should just flat out remove gold bases, the change could work.

But the Snipe change is ... debatable, at best. Way to force Terrans into Vikings / Marauders and make them more susceptible to lategame Z tech switches.

It's better than Terran only making Ghosts and sniping both Ultras and BLs. But now you have to make more than one unit so it's a problem.

Stay classy Terran

zerg can just make an army of ultras all at once, or an army of broods all at once. Terran goes vikings to counter the broods, then zerg makes mass ultra and just walks over the terran.
Lithian
Profile Joined September 2010
Finland38 Posts
February 10 2012 17:30 GMT
#174
Just a heads up for the people talking about snipe change, High Templars are not really affected by the change, they do die from 2 snipes already and infestors die from 2 snipes after the change
Make people think they will lose, bluff if needed. People want an easy victory and will not attack if they think they will lose.
SnuggleZhenya
Profile Joined July 2010
596 Posts
February 10 2012 17:30 GMT
#175
On February 11 2012 02:24 Strelok wrote:
Show nested quote +
On February 11 2012 02:06 wichenks wrote:


Snipe damage changed from 45 to 25 +25 Psionic
Especially at the pro level, we were seeing a lot of games where terran players were playing very defensive games while massing ghosts to counter most of the options zerg players had at their disposal.




I don't understand why Blizzard sees it in TvZ and doesn't see it in PvT where protosses attack only at 200/200 4000-3000 resources?


It isn't about just playing defensively, its about one tech choice that counters pretty much every zerg late game unit.
You'll never get better being an angry nerd sitting alone in your room.
Harstem
Profile Joined January 2011
Netherlands263 Posts
February 10 2012 17:30 GMT
#176
Wow better maps and great changes. Blizzard listening to the community.
Progamer
DarkPlasmaBall
Profile Blog Joined March 2010
United States45280 Posts
February 10 2012 17:31 GMT
#177
On February 11 2012 02:28 BeeNu wrote:
Show nested quote +
On February 11 2012 02:26 DarkPlasmaBall wrote:
On February 11 2012 02:24 Stiluz wrote:
Yey, a good balance patch! Ghosts still viable lategame vs Zerg, but does not destroy both BL and Ultras as fast as before. Protoss gets a bit more efficient for dealing with Mutas. Everybody's happy now :D


I agree. Ghosts will still be far from useless. EMP is still very important, despite the nerf it got. Snipe will still be vital, despite the nerf it's getting now too.

I just think that now, Terran will need to be a bit more selective on what to snipe in an army, instead of "fuck it, everything!" ^^


It's basically the same thing that happened with Infestors and High Templar, Blizz buffed them>people massed them for everything>blizzard nerfs them>people still use them just more selectively.


Well I don't exactly recall when high templar got buffed (I know their range got nerfed and amulet got removed), but I do think that units in general should be used selectively and should fill important niches in unit compositions, as opposed to "I'm going to build this unit because it will be incredibly good against everything".
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
docvoc
Profile Blog Joined July 2011
United States5491 Posts
February 10 2012 17:31 GMT
#178
ILY blizz, idk whats brought this change of heart on but this might just be amazing.
User was warned for too many mimes.
Strelok
Profile Joined January 2006
Ukraine320 Posts
Last Edited: 2012-02-10 17:32:24
February 10 2012 17:31 GMT
#179
On February 11 2012 02:26 Vardant wrote:
Show nested quote +
On February 11 2012 02:24 Strelok wrote:
On February 11 2012 02:06 wichenks wrote:


Snipe damage changed from 45 to 25 +25 Psionic
Especially at the pro level, we were seeing a lot of games where terran players were playing very defensive games while massing ghosts to counter most of the options zerg players had at their disposal.




I don't understand why Blizzard sees it in TvZ and doesn't see it in PvT where protosses attack only at 200/200 4000-3000 resources?

The important part is, that it was pretty much good vs everything lategame. Protoss can't mass one single unit, that is good no matter what your opponent has.


Yes they mass whole 2: archons and colossi. The problem not about power of limit but about ability of protoss to make warps immediately after 200/200 during attacks. So they remax army very very fast.
archangel967
Profile Joined November 2010
Canada111 Posts
February 10 2012 17:31 GMT
#180
On February 11 2012 02:29 JeffGoldblum wrote:
Sometimes I seriously think David Kim was born with birth defects. "We think Infestor Queen Broodlord wasn't strong enough so DURR LETS NERF THE GHOST HEUEHEUEHE" "OH SHIT A COUPLE OF PROTOSSES IN PRO PLAY HAVE HAD ISSUES RECENTLY WITH MUTAS ON MAPS THAT MUTAS ARE A GOOD CHOICE BECAUSE THEY DIDN'T GO STARGATE oh also phoenixes weren't good enough with their auto micro. So now all tosses will go stargate and no zergs will go spire tech which will lead to tosses blind countering ultras and make the game fucking stupid YAAAY IMA SMART GAME DESIGNER!!"


lolumad?

Terrans have to change their play-style finally. What a shame.

This change will be good for all matchups and should yield some awesome games in the coming months as progamers adjust.

User was warned for this post
When you're ahead, get further ahead.
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