Terran MAY or MAY NOT need a slight buff somewhere to account for the snipe change in the future, only time will tell.
Patch 1.4.3 - Preview Blog - Page 24
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
Slardar
Canada7593 Posts
Terran MAY or MAY NOT need a slight buff somewhere to account for the snipe change in the future, only time will tell. | ||
shadymmj
1906 Posts
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Wildmoon
Thailand4189 Posts
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Avril_Lavigne
United States446 Posts
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Luppy1
Singapore177 Posts
On February 11 2012 02:55 Caphe wrote: On second thought, TvZ late game is gonna be really hard for Terran now. More Terran timing attack/allin inc in TvZ I think Not as if it's not already done like in every single game. | ||
SeaSwift
Scotland4486 Posts
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Crisium
United States1618 Posts
On February 11 2012 02:57 awesomoecalypse wrote: Phoenixes are faster than Mutas and can shoot while moving. In theory, they can kite them indefinitely without taking a single hit in return. The problem is that Phoenix range of 4 vs Muta range of 3 is a very narrow gap, and at the high speeds these units move at, it is pretty much guaranteed that Toss will slip up and Phoenixes will get in range of Muta fire. Thats not an issue in small numbers, but because Mutas have quasi-splash, and Phoenixes stack a bit, a huge Mutas ball will insta-decimate Phoenixes with even the slightest slip-up. But range 6 vs. Range 3 is a huge gap. Now, there is significant leeway in kiting Mutas where Phoenixes can get hits in, but Mutas can't return fire. A skilled Protoss should be able to quite easily kite around Mutas without taking any damage at all. In theory, this makes range-upgraded Phoenixes a near-perfect counter to mass muta, provided the Protoss has good micro. Of course, Zerg can mix in Corruptors to counter the Phoenixes, but Muta/Corruptor balls aren't nearly as mobile as puta muta balls, so this allows Protoss to more easily respond. Honestly, this is pretty damn huge, and is gonna really alter the landscape of PvZ. I agree with awesomoecalypse that the Phoenix upgrade is huuuuge. Phoenix are now, effectively, completely invincible against Mutas. Sure the Zerg can throw in a couple Corrupters, but they do such low damage and are so slow that the Phoenix's can still kill all the mutas before they take significant damage from the Corrupters. | ||
Doublemint
Austria8366 Posts
On February 11 2012 03:00 Iron_ wrote: Did anyone else think it was funny that he said snipe was "Slightly" (in italics even), then proceeded to tell us he completely cut off the ghosts balls by chopping snipe in HALF? LOL. Anyway, as far as listening to the community, some of that is here for sure. But I see more threads on T getting hammered late game by P than anything else, and that is never addressed. Now with this change, it will be T getting hammered late game by both P and Z. I guess it is time to get really proficient with cheese and 2 base all in timings. Seems like it´s time for you to adept... on EU every second T does what you described. I like the patch overall, how the snipe will pan out - let´s wait and see. Maybe it´s too much of a nerf vs Z, yet vs P it´s more like a buff to be honest. Also that they addressed the phoenix muta situation - big props Blizz & David Kim =) | ||
templar rage
United States2509 Posts
On February 11 2012 03:01 OrbitalPlane wrote: Good changes, i had like i winrare of ~5% against mutas Does snip work on psyonic units now? That means you can snipe sentrys and archons etc? That would be a big change. Nothing changed to what Snipe can target. They just redid the damage (similar to how they redid siege tank damage in one of the earliest post-release patches) | ||
vthree
Hong Kong8039 Posts
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ThaZenith
Canada3116 Posts
On February 11 2012 03:02 Gheed wrote: How can you say they are intelligent changes if you don't' even understand 1/4 of them? I was obviously referring to the ones I did understand. No need to be a dick, I stated straight up I didn't understand the snipe change. | ||
SolidMoose
United States1240 Posts
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TBone-
United States2309 Posts
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nvs.
Canada3609 Posts
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HolydaKing
21253 Posts
Mule nerf is okay. Ghost nerf...well i don't think it's the right thing as ghosts are like the only thing to counter mass broodlords/infestor for terran. Let's see! APM back... YAAY! | ||
HardlyNever
United States1258 Posts
MULE nerf is ok, but meh. Just take golds out entirely, no one will miss them. Phoenix buff is the most interesting for me. What kind of ratio of phoenix to muta will be needed now? Who knows, depends on micro/upgrades etc. Muta will still have a role in PvZ, you just can't mass them for 5 minutes then a move to win anymore. They will still force a heavy investment to stop, and then you can just switch out of them. The spire has other uses (broodlords, corruptors). Makes the match up more dynamic, I think. Having a lot of phoenix might be even more frustrating for zerg to deal with as well. Might possibly see some sort of air-toss play emerge, if they ever fix the damn carrier. | ||
hunts
United States2113 Posts
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nvs.
Canada3609 Posts
On February 11 2012 03:04 vthree wrote: T was dominant in GSL... Now they don't even do that... Protoss is still the a-move race Dude sometimes we gotta press F too. | ||
MelodyBW
Ukraine154 Posts
On February 11 2012 03:03 Lorch wrote: Snipe only works against light units, sentrys are like mechanical or armoured or some shit and archons are massive anyways, this is the damage they do vs high templar in the case of protoss. Actually snipe only works against biological units, and sentry is light unit i think. | ||
kinglemon
Germany199 Posts
On February 11 2012 02:59 Alvis wrote: David Kim mentioned problems of mass muta in ZvP and late game chargelot in PvT during Blizzcon. It is nice to see blizzard taking action on mass muta problem. But how about late game chargelot problem in PvT? snipe was ok against some chargelots, now we don't even have that option. | ||
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