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Patch 1.4.3 - Preview Blog - Page 26

Forum Index > SC2 General
4449 CommentsPost a Reply
Prev 1 24 25 26 27 28 223 Next
Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
February 10 2012 18:10 GMT
#501
Oh lord I have to actually try to get wins now? What a bother.
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
s3rp
Profile Joined May 2011
Germany3192 Posts
February 10 2012 18:11 GMT
#502
On February 11 2012 03:01 PaterPatriae wrote:
Show nested quote +
On February 11 2012 02:53 gogatorsfoster wrote:
On February 11 2012 02:39 PaterPatriae wrote:
On February 11 2012 02:33 JeffGoldblum wrote:
On February 11 2012 02:31 archangel967 wrote:
On February 11 2012 02:29 JeffGoldblum wrote:
Sometimes I seriously think David Kim was born with birth defects. "We think Infestor Queen Broodlord wasn't strong enough so DURR LETS NERF THE GHOST HEUEHEUEHE" "OH SHIT A COUPLE OF PROTOSSES IN PRO PLAY HAVE HAD ISSUES RECENTLY WITH MUTAS ON MAPS THAT MUTAS ARE A GOOD CHOICE BECAUSE THEY DIDN'T GO STARGATE oh also phoenixes weren't good enough with their auto micro. So now all tosses will go stargate and no zergs will go spire tech which will lead to tosses blind countering ultras and make the game fucking stupid YAAAY IMA SMART GAME DESIGNER!!"


lolumad?

Terrans have to change their play-style finally. What a shame.

This change will be good for all matchups and should yield some awesome games in the coming months as progamers adjust.


Change to what!? Vikings? Inferstor corruptor says hi!


what about the new (mass) raven late game O.O HSM is pretty sick. Oh wait terran never discovered the raven


Hsm is strong. But it isnt viable in a high level game. 125 energy, 200 gas per raven and the upgrade for hsm. If your going to mass them and have enough energy for HSM your going to need to get the raven energy which is more gas. So your losing all of this gas that you could have been spending on upgrades, vikings, medivacs, tanks most importantly. Not to mention it means you need another starport if you want to make vikings or medivacs, so that is another 100 gas.

Another problem with the mass raven style is that when you run out of energy you are completely useless. So you have 1 huge push that has to put you in a position to win the game or you lose. The time it takes to build up 125 energy again means that you are too susceptible to a counter attack if you don't kill them. Even Idra on inside the game said something along the lines that ravens were not viable but hsm was strong.


pretty convincing points, but i don`t get the gas problem. Terran never has gas problems because only the raven is gas intense. Terrans always have overgas in the late game. Why not turteling and switch to raven.But im not the pro just suggesting some things


Because Ravens spells cost sooo much Energy that they are out of Energy so fast . 50 , 100 and 125 for the Spells and they only have 200 Energy . And without Energy Ravens are useless if you don't need the detection.
Azhrei16
Profile Joined August 2011
United States284 Posts
February 10 2012 18:11 GMT
#503
On February 11 2012 03:08 Armaz wrote:
Show nested quote +
On February 11 2012 02:54 Sated wrote:
Blizzard: "Hey, Protoss, you can counter Mutalisks now! All you need to do is build a Stargate and a Fleet Beacon reactively! Shouldn't be a problem, right?"

GG Blizzard, GG.

Yeah I think the upgrade being on Fleet Beacon is a little too far away, remember FB costs 300/200 and the actual Phoenix upgrade will probably be like 100 gas, it's gonna be pretty hard to get to that before Mutas ruin your day. I think putting it on Stargate would be better or maybe even Twilight Council?


I wish they would just put the Void Ray speed upgrade and Phoenix +range upgrade on the Stargate x_x
RDaneelOlivaw
Profile Joined April 2011
Vatican City State733 Posts
February 10 2012 18:11 GMT
#504
Getting back to "dominance"... it doesn't really exist any more, Jjakji and MVP have won four GSLs combined and both got eliminated in the ro16.

And Nestea has won 3 and yet he's out now too? Good players lose sometimes. You don't see Flash winning EVERY tournament, do you?
bubl100500
Profile Joined March 2011
Ukraine538 Posts
February 10 2012 18:11 GMT
#505
On February 11 2012 03:06 RockIronrod wrote:
Show nested quote +
On February 11 2012 03:03 bubl100500 wrote:
Terrans are screwed! It's already hard lategame TvP, and now it will be hard in TvZ too. QQ gonna be crazy!

Because it should be easy instead? Are you complaining its a challenge now to win?

No, I'm just saying that terrans are going to complain hardcore.
CyDe
Profile Blog Joined November 2011
United States1010 Posts
February 10 2012 18:11 GMT
#506
On February 11 2012 03:04 Luppy1 wrote:
Show nested quote +
On February 11 2012 02:55 Caphe wrote:
On second thought, TvZ late game is gonna be really hard for Terran now. More Terran timing attack/allin inc in TvZ I think


Not as if it's not already done like in every single game.


The reason it is done every day is because how difficult it is, and now will be even more so, to beat any other race in late game. So now people will probably hate terran even more, even though they are getting weaker and weaker, so have to resort to more drastic measures.

I'm not gonna lie, I three rax all-in vs protoss every game (gold league lol) since I know that there is a 90% that if my attack fails, I will lose to late game protoss death ball. Hence the pull workers all-in. Lose it or win it, right there on the spot.
youtube.com/GamingCyDe-- My totally abandoned youtube channel that I might revisit at some point
densha
Profile Joined December 2010
United States797 Posts
Last Edited: 2012-02-10 18:12:48
February 10 2012 18:11 GMT
#507
On February 11 2012 03:07 venage wrote:
When was the last time terran had a buff? TTQQ


When was the last time Terran was balanced?

Buffs/nerfs are only handed out if Blizzard deems necessary and I think Terrans are lucky with how long Ghosts have gone without a nerf. Remember they were even buffed with a reduced gas cost but their power was never brought in line with that buff. Now I think Snipe scales nicely with how easy it is to mass ghosts (at least at the pro level).
If you wish to make an apple pie from scratch, you must first invent the universe.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
February 10 2012 18:11 GMT
#508
On February 11 2012 03:10 Zealos wrote:
Show nested quote +
On February 11 2012 03:05 SolidMoose wrote:
LOL what a fucking joke. 19 snipes to kill an ultralisk? That's almost 3 and half ghosts with 3 having full energy. This would have made sense with a fungal nerf but...wow. I don't even know what to say. Every terran knows it's impossible to stop BL with vikings alone. They just broke lategame TvZ.

Terrans can kill ultralisks without ghosts at all. Also bear in mind the scroll wheel attack that terrans can use now, making chain snipes easier.


The problem is not about Ultras or how fast we can snipe but it's BL/Infestor.
stormchaser
Profile Joined January 2011
Canada1009 Posts
Last Edited: 2012-02-10 18:12:04
February 10 2012 18:11 GMT
#509
On February 11 2012 03:08 superstartran wrote:
David Kim simply doesn't understand that if the Z is allowing Terran to take a split map position than the Z is doing something seriously wrong. Ghosts are expensive as shit, and for them to have such a significantly weakened snipe only means that Blord/Infestor is going to be that much better.



It's not even like everyone could do it, you had a handful of pro players who were capable of utilizing Ghosts well enough to counter Blord/Infestor.

Are you kidding me. Everything you just said is so misinformed, I don't even wanna explain...
SolidMoose
Profile Joined June 2011
United States1240 Posts
Last Edited: 2012-02-10 18:14:28
February 10 2012 18:11 GMT
#510
On February 11 2012 03:08 Fencer710 wrote:
Show nested quote +
On February 11 2012 03:02 See.Blue wrote:
For so long T has been so dominant, and yet they're so vocal over such a small change. I don't get it...

This change is not small. Nerfing Snipe by 20 damage is huge. I can understand 5 damage nerf, or even 10, but the main reason Terran has a chance in the late-game is because of Snipe. The thing is, Zerg can max out on infestor/corruptor/broodlord, then after Terran finally kills of that army with viking/ghost, he remaxes on something ground based, like zergling/baneling or ultra/ling and crushes the Terran because he had to spend all his $$$ on Vikings because Snipe doesn't work against broodlords.


Yeah, ghosts were a safe way to deal with BL because the insta tech switch to ultras wouldn't totally kill you. Every zerg will simply go corruptor/BL/infestor and never, ever lose. Ever. Nerfed snipes on corruptors simply means there's no way vikings can kill the BL's, so BL's just win.

All of this would have worked with infestor nerfs or ghost cost decrease but fuck, this shit is broken.
TheV
Profile Joined August 2010
Brazil107 Posts
February 10 2012 18:11 GMT
#511
Aren't Phoenixes going to be able to pick up workers from waaaay far away from the mineral line? I am afraid of them phoenixes avoiding my spore crawlers and still picking up workers.
Storm is coming that cannot be avoided.
xTrim
Profile Joined April 2011
472 Posts
February 10 2012 18:11 GMT
#512

overmake vikings = lose to f**king ultra switch... god i hate this, why do i keep playing?
Angel_
Profile Blog Joined December 2011
United States1617 Posts
February 10 2012 18:12 GMT
#513
Aw, I liked having two possible choices to deal with brood lords. O well, back to rock paper scissors broodlords = make vikings and pretend they arent flying colossi. =\

happy for apm change.
-

and. gold bases....why u no just remove them blizzard? ber.
-stOpSKY-
Profile Joined September 2010
Canada498 Posts
February 10 2012 18:12 GMT
#514
phoenix change will only benefit those with great multitasking and are you able to kite // macro back at home, which i dont mind. i think a better fix would be to give them some sort of reduced bounce or splash damage like mutas have. i mean its not like they can just move command to a mineral line and kill shit you have to individually pick up workers.
MVTaylor
Profile Blog Joined October 2011
United Kingdom2893 Posts
Last Edited: 2012-02-10 18:12:55
February 10 2012 18:12 GMT
#515
On February 11 2012 03:11 densha wrote:
Show nested quote +
On February 11 2012 03:07 venage wrote:
When was the last time terran had a buff? TTQQ


When was the last time Terran was balanced?

Buffs/nerfs are only handed out if Blizzard deems necessary and I think Terrans are lucky with how long Ghosts have gone without a nerf. Remember they were even buffed with a reduced gas cost but their power was never brought in line with that buff. Now I think Snipe scales nicely with out easy it is to mass ghosts (at least at the pro level).


And for all us plebs that aren't pro players?

I think the vast majority of people who like watching starcraft also play it...
@followMVT
ScaringKids
Profile Joined November 2010
Portugal819 Posts
February 10 2012 18:12 GMT
#516
Great Patch.
MC | NesTea | Jaedong | PartinG | Liquid'HerO | MvP | Flash | White-Ra | Polt | Squirtle |
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 10 2012 18:12 GMT
#517
Pheonix change is the only one that could be controversial. Seems really interesting nonetheless.
theBOOCH
Profile Joined November 2010
United States832 Posts
February 10 2012 18:12 GMT
#518
I like these changes. They're not just straight numbers buffs, they're legitimate changes to the logic of the game.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
February 10 2012 18:12 GMT
#519
David Kim simply doesn't understand that if the Z is allowing Terran to take a split map position than the Z is doing something seriously wrong.


I dont think it is possible to stop turtle mech which transitions into ghost/mech with a planetary on every base past the natural and missile turrets as needed. There is simply nothing you can do to it unless you are in a position to trade as well as you can and then remax, which takes a long time, and is completely all in if you attack, remax and attack again into planetaries.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
theofficial
Profile Joined February 2012
12 Posts
February 10 2012 18:12 GMT
#520
On February 11 2012 03:10 xTrim wrote:
overmake vikings = lose to f**king ultra switch... god i hate this, why do i keep playing?


The simple answer is don't overmake. The more complicated asnwer resides in what you have to do in order NOT to overmake vikings. Just scout hard and often.
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