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Patch 1.4.3 - Preview Blog - Page 27

Forum Index > SC2 General
4449 CommentsPost a Reply
Prev 1 25 26 27 28 29 223 Next
Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
Azhrei16
Profile Joined August 2011
United States284 Posts
February 10 2012 18:13 GMT
#521
On February 11 2012 03:11 TheV wrote:
Aren't Phoenixes going to be able to pick up workers from waaaay far away from the mineral line? I am afraid of them phoenixes avoiding my spore crawlers and still picking up workers.


The range upgrade I assume will be for their main attack only. Not their graviton beam.
willoc
Profile Joined February 2011
Canada1530 Posts
February 10 2012 18:13 GMT
#522
On February 11 2012 03:11 Azhrei16 wrote:
Show nested quote +
On February 11 2012 03:08 Armaz wrote:
On February 11 2012 02:54 Sated wrote:
Blizzard: "Hey, Protoss, you can counter Mutalisks now! All you need to do is build a Stargate and a Fleet Beacon reactively! Shouldn't be a problem, right?"

GG Blizzard, GG.

Yeah I think the upgrade being on Fleet Beacon is a little too far away, remember FB costs 300/200 and the actual Phoenix upgrade will probably be like 100 gas, it's gonna be pretty hard to get to that before Mutas ruin your day. I think putting it on Stargate would be better or maybe even Twilight Council?


I wish they would just put the Void Ray speed upgrade and Phoenix +range upgrade on the Stargate x_x


Best place to put it is where the other low-tier air upgrades are: The cybernetics core.
Be bold and mighty forces will come to your aid!
Qaatar
Profile Joined January 2011
1409 Posts
February 10 2012 18:13 GMT
#523
On February 11 2012 03:07 mvtaylor wrote:
Show nested quote +
On February 11 2012 03:02 See.Blue wrote:
For so long T has been so dominant, and yet they're so vocal over such a small change. I don't get it...


Getting back to "dominance"... it doesn't really exist any more, Jjakji and MVP have won four GSLs combined and both got eliminated in the ro16. The nerfs to Terran from the last four/five patches are getting really annoying to deal with so a double Terran nerf and a Protoss buff is just, ARRARGH.

...


MVP lost in TvT's, most due to his CTS problems flaring up. Jjakji lost in TvP's, but these Terran nerfs do nothing in that matchup, as others have stated. Gold bases are already non-existent in the GSL, and Snipes actually do +5 damage to many Protoss units now (Terrans only snipe Templars anyways...EMP is more effective for everything else).
Leetley
Profile Joined October 2010
1796 Posts
February 10 2012 18:13 GMT
#524
Super good changes. I'm really happy with this.
Madera
Profile Joined July 2011
Sweden2672 Posts
February 10 2012 18:13 GMT
#525
As a Zerg player I obviously love the patch. Giving Protoss the ability to research a range upgrade is a really smart idea IMO. I was worried they'd implement Phoenix splash or something crazy like that to neglect mutalisks altogether. This way mutalisks is still a very much so viable strat.

While I agree on nerfing snipe to some extent (like 10-15 damage) this just seems like an overkill.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
February 10 2012 18:13 GMT
#526
Did not see the snipe change coming o_O
AKomrade
Profile Blog Joined March 2010
United States582 Posts
February 10 2012 18:13 GMT
#527
Win rates for TvZ going to fall heavily in Z favor past 20 minutes now. I mean, they're good patches to everything and make much more sense than Immortal range and faster ups, but still, Z tech switches are going to fuck T's day up. Snipe WAS very strong, but maybe making it slightly more energy heavy and nerfing the damage by 10 or so might've been better.

Seriously good patch notes regardless though.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
February 10 2012 18:13 GMT
#528
WHOAAAAAAAAAAAAAAAAAAAA
I'm in love with DAVID KIM, NAO!!
GG!
moo...for DRG
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 10 2012 18:14 GMT
#529
On February 11 2012 03:07 venage wrote:
When was the last time terran had a buff? TTQQ

Given that Terrans have had a positive winratio in TvZ since the release of the game, why would they need a buff for it? -.-
Paperplane
Profile Joined March 2011
Netherlands1823 Posts
February 10 2012 18:14 GMT
#530
Amazing patch though I think this means Heart of the Swarm is still quite a way off. Blizzard never likes to patch close before an expansion.
weikor
Profile Blog Joined March 2011
Austria580 Posts
February 10 2012 18:14 GMT
#531
Pheonix change is awesome for protoss, the old ways of dealing with mutas still apply and this will help the basetrade strat quite a bit.

Snipe change is good for ultras / broodlord, but i feel that snipe NEEDS to 3 shot zealots, 1 shot non combat shield marines, banelings and zerglings and 2 shot hydras.

unless david wants to make snipe an "only Caster ability", in wich case it should probably work on ravens too
Recognizable
Profile Blog Joined December 2011
Netherlands1552 Posts
Last Edited: 2012-02-10 18:16:56
February 10 2012 18:14 GMT
#532
I just switched from Terran to Zerg I guess. No reason to play the hardest race when it doesn't even result in a stronger race The snipe change is completely unwarranted and makes tvz lategame almost impossible to win. I'm not going to be bothered to try anymore playing lategame against protoss and zerg. It's too hard, i'm done for. Zerg it is. Trying to climb my way back to high master with zerg should be fun
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 10 2012 18:14 GMT
#533
On February 11 2012 03:13 Azhrei16 wrote:
Show nested quote +
On February 11 2012 03:11 TheV wrote:
Aren't Phoenixes going to be able to pick up workers from waaaay far away from the mineral line? I am afraid of them phoenixes avoiding my spore crawlers and still picking up workers.


The range upgrade I assume will be for their main attack only. Not their graviton beam.

Yeah, where'd ya get that idea from? -.-
tomnov
Profile Blog Joined January 2011
Israel148 Posts
Last Edited: 2012-02-10 18:15:09
February 10 2012 18:14 GMT
#534
I really like the phoenix change because it makes the fleet beacon more useful which can make the transition to carrier more natural, although I think range 6 might make them too good versus corruptors
I reject your reality and substitute my own
Goldbullet
Profile Joined August 2011
United States88 Posts
February 10 2012 18:14 GMT
#535
Yes I am liking these changes!
may your plans be as dark and impenetrable as night, and when u move, fall like a thunderbolt.- Sun Tzu
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
February 10 2012 18:14 GMT
#536
On February 11 2012 03:04 Crisium wrote:
I miss when things were done in moderation. Both the ghost snipe nerf and the Phoenix range buff are massive changes. If snipe did 35 or 30 damage, it would still take more hits, but it would be more in line with David Kim saying they are "Slightly" too powerful.

Show nested quote +
On February 11 2012 02:57 awesomoecalypse wrote:
i dont see how the phoenix upgrade changes much



Phoenixes are faster than Mutas and can shoot while moving. In theory, they can kite them indefinitely without taking a single hit in return. The problem is that Phoenix range of 4 vs Muta range of 3 is a very narrow gap, and at the high speeds these units move at, it is pretty much guaranteed that Toss will slip up and Phoenixes will get in range of Muta fire. Thats not an issue in small numbers, but because Mutas have quasi-splash, and Phoenixes stack a bit, a huge Mutas ball will insta-decimate Phoenixes with even the slightest slip-up.

But range 6 vs. Range 3 is a huge gap. Now, there is significant leeway in kiting Mutas where Phoenixes can get hits in, but Mutas can't return fire. A skilled Protoss should be able to quite easily kite around Mutas without taking any damage at all.

In theory, this makes range-upgraded Phoenixes a near-perfect counter to mass muta, provided the Protoss has good micro. Of course, Zerg can mix in Corruptors to counter the Phoenixes, but Muta/Corruptor balls aren't nearly as mobile as puta muta balls, so this allows Protoss to more easily respond.

Honestly, this is pretty damn huge, and is gonna really alter the landscape of PvZ.


I agree with awesomoecalypse that the Phoenix upgrade is huuuuge. Phoenix are now, effectively, completely invincible against Mutas. Sure the Zerg can throw in a couple Corrupters, but they do such low damage and are so slow that the Phoenix's can still kill all the mutas before they take significant damage from the Corrupters.


So what are you going to do in the meantime? You know, while you're waiting for a 300/200 structure to complete, and then waiting for a 100/100 or more upgrade to finish? That's a pretty big timing attack window. Can you afford to defend from the Zerg with an army that's 300+ gas smaller?

I wouldn't be so sure. Oh, once it's done, you can make Mutalisks go away. But then their ground army comes over and kills you.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
NewK
Profile Joined February 2012
Sweden63 Posts
February 10 2012 18:15 GMT
#537
On February 11 2012 02:42 Avril_Lavigne wrote:
Show nested quote +
On February 11 2012 02:40 Thorzain wrote:
I really feel that they overdid the snipe nerf. Ghosts really isn't a counter to ultralisks (300 energy to kill 1 ultralisk), and not a hard-counter to brood lords (they are good against them but not imba).

I feel that 20 damage is too much of a removal. When snipe doesn't even one shot a baneling or a zergling, something is wrong. Will be useless against zealots as well because the normal attack is just as strong as the snipe will be against light units.



this is quite true. isn't the ghost attack 20 vs light? and snipe is 25 damage? LOL??

It's obvious they don't want snipe to be used to damage beefy units anymore. They want it to be used to snipe casters (seeing as all t2 casters are psionic). I find it sort of weird that they're removing the ghost for TvZ yet not nerfing something in Zerg in return... I'd expect something like.. idk. Giving vikings a reduced damage taken against fungal buff or something.
#1 Naniwa Fan!
GreyKnight
Profile Joined August 2010
United States4720 Posts
February 10 2012 18:15 GMT
#538
On February 11 2012 03:11 TheV wrote:
Aren't Phoenixes going to be able to pick up workers from waaaay far away from the mineral line? I am afraid of them phoenixes avoiding my spore crawlers and still picking up workers.


it needa a fleet beacon and nobody is going to be makin that many phoenixes in the lategame
Azhrei16
Profile Joined August 2011
United States284 Posts
February 10 2012 18:15 GMT
#539
On February 11 2012 03:13 willoc wrote:
Show nested quote +
On February 11 2012 03:11 Azhrei16 wrote:
On February 11 2012 03:08 Armaz wrote:
On February 11 2012 02:54 Sated wrote:
Blizzard: "Hey, Protoss, you can counter Mutalisks now! All you need to do is build a Stargate and a Fleet Beacon reactively! Shouldn't be a problem, right?"

GG Blizzard, GG.

Yeah I think the upgrade being on Fleet Beacon is a little too far away, remember FB costs 300/200 and the actual Phoenix upgrade will probably be like 100 gas, it's gonna be pretty hard to get to that before Mutas ruin your day. I think putting it on Stargate would be better or maybe even Twilight Council?


I wish they would just put the Void Ray speed upgrade and Phoenix +range upgrade on the Stargate x_x


Best place to put it is where the other low-tier air upgrades are: The cybernetics core.


Yeah but then I could see Protoss creating some new stupid all-in with speed void rays and 6 range phoenix wiping out every overlord on the map without getting hit
TheHova
Profile Blog Joined June 2010
United Kingdom2612 Posts
February 10 2012 18:15 GMT
#540
I like these changes. All seem reasonable.
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