Patch 1.4.3 - Preview Blog - Page 215
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
Obaten
United States730 Posts
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IMoperator
4476 Posts
On February 18 2012 15:55 Obaten wrote: Does anyone know why there weren't any actual official patch notes? Especially so close to the release date. Nope. Blizzard seems to really want this patch to go through for some reason. No PTR either, so only blizz knows how this is going to effect everything. | ||
FeyFey
Germany10114 Posts
But yeah there might be some ninja buffs. Maybe pdd works against broodlings again (that was so op lol). We will see if players can prove Blizzard wrong, that ghosts doesn't work anymore, but for that ghosts have to be used and i kinda doubt that seeing the reactions. (and zerg would also have to use transfuse to show how bad snipe is on zerg t3) | ||
MrDudeMan
Canada973 Posts
On February 17 2012 05:16 willyallthewei wrote: Zerg is not an a move race, but they are definitely the most A-moveable in non mirror matchups. Positioning is critical for all three races, but unit control is a much more delicate multitasking process for Terran and Protoss. At the highest level, APM is not an issue, so it doesn't really matter, but Terran and toss armies are generally more fragile depending on composition because they have expensive support units. Its all composition thoough, ling/infestor play can be pretty micro intensive for zerg. I don't think A-moveable is the right word to use. I agree that most zerg army control consists of maybe splitting before hand and attacking. But saying A-moveable implies there is no need to micro, when in reality there is no way to micro. As we only really have one spell caster, and none of our units have abilities. | ||
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Whitewing
United States7483 Posts
On February 18 2012 16:02 MrDudeMan wrote: I don't think A-moveable is the right word to use. I agree that most zerg army control consists of maybe splitting before hand and attacking. But saying A-moveable implies there is no need to micro, when in reality there is no way to micro. As we only really have one spell caster, and none of our units have abilities. Yeah, you certainly can't burrow micro, or use queens in fights for transfuse, or corrupt enemy units, and you definitely can't pull back and surge forward with units to get and keep good arcs, or carefully control infestors so they never go into range of enemy units to get sniped, etc. There's plenty of opportunity for micro for the zerg race, most players just don't bother. | ||
FakeDeath
Malaysia6060 Posts
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Charon1979
Austria317 Posts
Yeah, you certainly can't burrow micro, or use queens in fights for transfuse, or corrupt enemy units, and you definitely can't pull back and surge forward with units to get and keep good arcs, or carefully control infestors so they never go into range of enemy units to get sniped, etc. There's plenty of opportunity for micro for the zerg race, most players just don't bother. Burrow micro is just not worth it as burrow has a huge animation delay and is in most cases a huge loss. If burrow were instant like blink, you would see mor burrow micro, but as it is now, its rare to get any use out of it (Harrassing in small nubers is the obvious exception) Queen transufe happens, but its hard to pull off. Thats not a micro issue, but a mobility issue. If you can get queens to a fight your opponet was an idiot and didnt bother about creep. There are just 3 units worth transfusing in the lategame (which do not die instantly) and thats Spinecrawler, Broodlord and Ultralisk. Pulling back and surging forward is being done, because you want that arc (if possible). Resulting in free hits from nearly every other unit in the game. Everybodie TRIES to use infestors without wasting them, but obviously ists not easy to not lose HT to R4 Roaches either. So you can guess thats its even a greater challenge to keep your infestors alive against R13 Tanks and R9 Colossi. Corruption is being done. On every unit thats needs more than one volley. But hey you are invited to show you gosu zerg micro. Not even the koreans "bother" because in most cases ist just not worth it or need tons of preperation to pull it of in one gimmicky situation. | ||
HowardRoark
1146 Posts
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jupiter6
205 Posts
On February 18 2012 23:01 HowardRoark wrote: I really like the Phoenix range upgrade. This raise the skill cap of the low-capped P race, because a really good P could kill a lot of Mutas with Phoenix micro. It also makes P more interesting to watch. raise the skill cap wtf? it makes phoenix a hard counter to mutalisk and requires barely any micro protoss becomes even easier to play ... | ||
Arkless
Canada1547 Posts
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SnipedSoul
Canada2158 Posts
On February 19 2012 01:18 Arkless wrote: Does blizzard understand that +5 more dmg overall to psionic means nothing. It's still 2 snipes per infestor etc regardless. And now 2x more per everything else Right now you have to double snipe an infestor instantly or it will regen 1 health between snipes and require 3 snipes to kill. +5 to psionic makes it so you have a 5-10 second window to hit the infestor with another snipe before it regens enough health to need 3 snipes. | ||
hahaimhenry
Canada368 Posts
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StarscreamG1
Portugal1653 Posts
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Honeybadger
United States821 Posts
On February 18 2012 14:49 Wroshe wrote: As to Terran: they have been nerfed into the ground but don't claim for a second that they weren't damn overpowered. Remember 5Rax Reaper? Remember the absolutely unplayable 1/1/1 just when PuMa got hyped up? Remember that they have had the highest win rate for the last year? Remember how the 5rax reaper got completely figured out in the metagame without any patching? Let alone how the +1 roach range buff (which WAS needed) would have solved the problem, while leaving 5RR viable for earlygame damage into expand (but not kill) without the heavy-handed overzealous reaper nerf that has turned them into a pure gimmick unit? Remember the 1/1/1 and how the protoss figured it out, even before the immortal buff? The metagame solved these problems quickly and without blizzard interference. The reaper nerf ruined the unit's viability, and the 1/1/1 was luckily not nerfed into uselessness. The metagame will solve these problems. Blizzard needs to stop interfering unless a strategy comes along that is insanely powerful and isn't fixed BY THE METAGAME within two or three months. I am really, really tired of playing the race that takes games into the 45-50 minute range EVERY time, and requires such massive, absurd micro and punishes you for attacking so heavily. I played zerg a bit yesterday and my terran-level micro has made zvz into a free win for me. Simple terms: terrans can still manage, but we will have to (and always have had to) work just that much harder. Again. | ||
Ballistixz
United States1269 Posts
mutas could never engage a toss army directly anyway, all mutas really did was FORCE a base race, and base racing is pretty much a gamble in all honesty. if the toss knows what he is doing and brings probes with his main army he should come out on top of the base race every time. i also love how they nerf mutas and infestors, but they havent touched anything regarding the toss death ball yet. infact they even buffed it in the last patch with the immortal range buff. i really hope they give zerg compensation for this like bring back range 9 on NP. dealing with the toss late game is so frustratingly stupid right now for zerg. | ||
Resistentialism
Canada688 Posts
On February 19 2012 02:39 Honeybadger wrote: Remember the 1/1/1 and how the protoss figured it out, even before the immortal buff? I don't remember this part, actually. | ||
Honeybadger
United States821 Posts
On February 19 2012 03:28 Resistentialism wrote: I don't remember this part, actually. You must have overslept. It's okay, happens to the best of us. But remember, there was no heavy-handed nerf in this regard. They buffed immortals, and it became easily balanced at low levels. | ||
TheDwf
France19747 Posts
On February 19 2012 01:31 StarscreamG1 wrote: With this patch NesTea would be Blizzard champ for sure :-) No patch will save you when you send 20+ Broodlords to death against Cloaked Ghosts and Vikings with Overseers having a party behind and no anti-air. But whatever. | ||
PureBalls
Austria383 Posts
On February 19 2012 04:28 Honeybadger wrote: You must have overslept. It's okay, happens to the best of us. But remember, there was no heavy-handed nerf in this regard. They buffed immortals, and it became easily balanced at low levels. No, you must have overslept. In order for the protoss to be able to win against this build, which WAS imbalanced, the following things had to happen: - maps had to be changed (no more caverns and other shitty maps in tournaments) - immortals had to be given +1 range - barracks had to be delayed by 5 seconds Only after all this, is 1/1/1 no longer a free win against protoss. | ||
Deleted User 183001
2939 Posts
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