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Patch 1.4.3 - Preview Blog - Page 215

Forum Index > SC2 General
4449 CommentsPost a Reply
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Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
Obaten
Profile Joined December 2010
United States730 Posts
February 18 2012 06:55 GMT
#4281
Does anyone know why there weren't any actual official patch notes? Especially so close to the release date.
IMoperator
Profile Joined October 2011
4476 Posts
February 18 2012 06:57 GMT
#4282
On February 18 2012 15:55 Obaten wrote:
Does anyone know why there weren't any actual official patch notes? Especially so close to the release date.

Nope. Blizzard seems to really want this patch to go through for some reason. No PTR either, so only blizz knows how this is going to effect everything.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2012-02-18 06:59:16
February 18 2012 06:58 GMT
#4283
well they have internal testers, so either the zerg tester didn't found an answer to ghosts (like most people), or the terran testers know some secrets about sniping, no one else knows. But we have to consider that they test on maps with golds ^^; . And with golds ghosts are pretty easy to mass.
But yeah there might be some ninja buffs. Maybe pdd works against broodlings again (that was so op lol).
We will see if players can prove Blizzard wrong, that ghosts doesn't work anymore, but for that ghosts have to be used and i kinda doubt that seeing the reactions. (and zerg would also have to use transfuse to show how bad snipe is on zerg t3)
MrDudeMan
Profile Joined April 2011
Canada973 Posts
Last Edited: 2012-02-18 07:02:48
February 18 2012 07:02 GMT
#4284
On February 17 2012 05:16 willyallthewei wrote:
Zerg is not an a move race, but they are definitely the most A-moveable in non mirror matchups.

Positioning is critical for all three races, but unit control is a much more delicate multitasking process for Terran and Protoss.

At the highest level, APM is not an issue, so it doesn't really matter, but Terran and toss armies are generally more fragile depending on composition because they have expensive support units. Its all composition thoough, ling/infestor play can be pretty micro intensive for zerg.


I don't think A-moveable is the right word to use. I agree that most zerg army control consists of maybe splitting before hand and attacking. But saying A-moveable implies there is no need to micro, when in reality there is no way to micro. As we only really have one spell caster, and none of our units have abilities.
Whitewing
Profile Joined October 2010
United States7483 Posts
February 18 2012 07:33 GMT
#4285
On February 18 2012 16:02 MrDudeMan wrote:
Show nested quote +
On February 17 2012 05:16 willyallthewei wrote:
Zerg is not an a move race, but they are definitely the most A-moveable in non mirror matchups.

Positioning is critical for all three races, but unit control is a much more delicate multitasking process for Terran and Protoss.

At the highest level, APM is not an issue, so it doesn't really matter, but Terran and toss armies are generally more fragile depending on composition because they have expensive support units. Its all composition thoough, ling/infestor play can be pretty micro intensive for zerg.


I don't think A-moveable is the right word to use. I agree that most zerg army control consists of maybe splitting before hand and attacking. But saying A-moveable implies there is no need to micro, when in reality there is no way to micro. As we only really have one spell caster, and none of our units have abilities.


Yeah, you certainly can't burrow micro, or use queens in fights for transfuse, or corrupt enemy units, and you definitely can't pull back and surge forward with units to get and keep good arcs, or carefully control infestors so they never go into range of enemy units to get sniped, etc.

There's plenty of opportunity for micro for the zerg race, most players just don't bother.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
February 18 2012 07:41 GMT
#4286
It is confirmed? Hope Blizzard is right about this change. I am looking forward to that phoenix upgrade at the stargate and how it plays out.
Play your best
Charon1979
Profile Joined October 2010
Austria317 Posts
February 18 2012 08:27 GMT
#4287
Yeah, you certainly can't burrow micro, or use queens in fights for transfuse, or corrupt enemy units, and you definitely can't pull back and surge forward with units to get and keep good arcs, or carefully control infestors so they never go into range of enemy units to get sniped, etc.

There's plenty of opportunity for micro for the zerg race, most players just don't bother.


Burrow micro is just not worth it as burrow has a huge animation delay and is in most cases a huge loss. If burrow were instant like blink, you would see mor burrow micro, but as it is now, its rare to get any use out of it (Harrassing in small nubers is the obvious exception)

Queen transufe happens, but its hard to pull off. Thats not a micro issue, but a mobility issue. If you can get queens to a fight your opponet was an idiot and didnt bother about creep. There are just 3 units worth transfusing in the lategame (which do not die instantly) and thats Spinecrawler, Broodlord and Ultralisk.

Pulling back and surging forward is being done, because you want that arc (if possible). Resulting in free hits from nearly every other unit in the game.

Everybodie TRIES to use infestors without wasting them, but obviously ists not easy to not lose HT to R4 Roaches either. So you can guess thats its even a greater challenge to keep your infestors alive against R13 Tanks and R9 Colossi.

Corruption is being done. On every unit thats needs more than one volley.

But hey you are invited to show you gosu zerg micro. Not even the koreans "bother" because in most cases ist just not worth it or need tons of preperation to pull it of in one gimmicky situation.
HowardRoark
Profile Blog Joined February 2010
1146 Posts
February 18 2012 14:01 GMT
#4288
I really like the Phoenix range upgrade. This raise the skill cap of the low-capped P race, because a really good P could kill a lot of Mutas with Phoenix micro. It also makes P more interesting to watch.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
jupiter6
Profile Joined December 2011
205 Posts
Last Edited: 2012-02-18 14:42:26
February 18 2012 14:35 GMT
#4289
On February 18 2012 23:01 HowardRoark wrote:
I really like the Phoenix range upgrade. This raise the skill cap of the low-capped P race, because a really good P could kill a lot of Mutas with Phoenix micro. It also makes P more interesting to watch.

raise the skill cap wtf? it makes phoenix a hard counter to mutalisk and requires barely any micro protoss becomes even easier to play ...
Arkless
Profile Joined April 2010
Canada1547 Posts
February 18 2012 16:18 GMT
#4290
Does blizzard understand that +5 more dmg overall to psionic means nothing. It's still 2 snipes per infestor etc regardless. And now 2x more per everything else
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
February 18 2012 16:25 GMT
#4291
On February 19 2012 01:18 Arkless wrote:
Does blizzard understand that +5 more dmg overall to psionic means nothing. It's still 2 snipes per infestor etc regardless. And now 2x more per everything else


Right now you have to double snipe an infestor instantly or it will regen 1 health between snipes and require 3 snipes to kill. +5 to psionic makes it so you have a 5-10 second window to hit the infestor with another snipe before it regens enough health to need 3 snipes.
hahaimhenry
Profile Blog Joined December 2008
Canada368 Posts
February 18 2012 16:28 GMT
#4292
why didn't they just make it +25 to light units?
:]
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
February 18 2012 16:31 GMT
#4293
With this patch NesTea would be Blizzard champ for sure :-)
Honeybadger
Profile Joined August 2010
United States821 Posts
Last Edited: 2012-02-18 17:43:07
February 18 2012 17:39 GMT
#4294
On February 18 2012 14:49 Wroshe wrote:
As to Terran: they have been nerfed into the ground but don't claim for a second that they weren't damn overpowered. Remember 5Rax Reaper? Remember the absolutely unplayable 1/1/1 just when PuMa got hyped up? Remember that they have had the highest win rate for the last year?


Remember how the 5rax reaper got completely figured out in the metagame without any patching? Let alone how the +1 roach range buff (which WAS needed) would have solved the problem, while leaving 5RR viable for earlygame damage into expand (but not kill) without the heavy-handed overzealous reaper nerf that has turned them into a pure gimmick unit?

Remember the 1/1/1 and how the protoss figured it out, even before the immortal buff?

The metagame solved these problems quickly and without blizzard interference. The reaper nerf ruined the unit's viability, and the 1/1/1 was luckily not nerfed into uselessness.

The metagame will solve these problems. Blizzard needs to stop interfering unless a strategy comes along that is insanely powerful and isn't fixed BY THE METAGAME within two or three months.

I am really, really tired of playing the race that takes games into the 45-50 minute range EVERY time, and requires such massive, absurd micro and punishes you for attacking so heavily. I played zerg a bit yesterday and my terran-level micro has made zvz into a free win for me.

Simple terms: terrans can still manage, but we will have to (and always have had to) work just that much harder. Again.
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2012-02-18 18:05:20
February 18 2012 18:04 GMT
#4295
i honestly dont understand the phoenix buff... they will make mutas non existant in the match up when phoenixes already hard countered mutas as it is. makes no sense. not only will they have a automatic move shot, but they will also have range 6 on top of that move shooting? ridiculous.....

mutas could never engage a toss army directly anyway, all mutas really did was FORCE a base race, and base racing is pretty much a gamble in all honesty. if the toss knows what he is doing and brings probes with his main army he should come out on top of the base race every time. i also love how they nerf mutas and infestors, but they havent touched anything regarding the toss death ball yet. infact they even buffed it in the last patch with the immortal range buff.

i really hope they give zerg compensation for this like bring back range 9 on NP. dealing with the toss late game is so frustratingly stupid right now for zerg.
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
February 18 2012 18:28 GMT
#4296
On February 19 2012 02:39 Honeybadger wrote:
Remember the 1/1/1 and how the protoss figured it out, even before the immortal buff?


I don't remember this part, actually.
Honeybadger
Profile Joined August 2010
United States821 Posts
Last Edited: 2012-02-18 19:29:42
February 18 2012 19:28 GMT
#4297
On February 19 2012 03:28 Resistentialism wrote:

I don't remember this part, actually.



You must have overslept. It's okay, happens to the best of us.

But remember, there was no heavy-handed nerf in this regard. They buffed immortals, and it became easily balanced at low levels.
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
TheDwf
Profile Joined November 2011
France19747 Posts
February 18 2012 19:34 GMT
#4298
On February 19 2012 01:31 StarscreamG1 wrote:
With this patch NesTea would be Blizzard champ for sure :-)

No patch will save you when you send 20+ Broodlords to death against Cloaked Ghosts and Vikings with Overseers having a party behind and no anti-air. But whatever.
PureBalls
Profile Joined January 2012
Austria383 Posts
February 18 2012 19:43 GMT
#4299
On February 19 2012 04:28 Honeybadger wrote:
Show nested quote +
On February 19 2012 03:28 Resistentialism wrote:

I don't remember this part, actually.



You must have overslept. It's okay, happens to the best of us.

But remember, there was no heavy-handed nerf in this regard. They buffed immortals, and it became easily balanced at low levels.

No, you must have overslept.

In order for the protoss to be able to win against this build, which WAS imbalanced, the following things had to happen:

- maps had to be changed (no more caverns and other shitty maps in tournaments)
- immortals had to be given +1 range
- barracks had to be delayed by 5 seconds

Only after all this, is 1/1/1 no longer a free win against protoss.

Deleted User 183001
Profile Joined May 2011
2939 Posts
Last Edited: 2012-02-18 19:46:02
February 18 2012 19:44 GMT
#4300
It would be cool if Ghosts were given the alpha stage ability to summon Marines. It would be imba as hell, but funny when a few Ghosts call in a whole pack of marines.
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