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Active: 1160 users

We Must Fight For The Carrier - Page 89

Forum Index > SC2 General
Post a Reply
Prev 1 87 88 89 90 91 94 Next
TheDougler
Profile Joined April 2010
Canada8305 Posts
September 14 2012 21:20 GMT
#1761
On September 15 2012 04:54 Zrana wrote:
Gotta say i kinda disagree with this thread, i actually think blizz can do a better job than than a load of players. Look at the mothership; it was going to be removed at one point but the reddit-reading, mlg-watching bronze to gold leaguers loved it so much it stayed in the game, and now any lategame PvX is decided on a single vortex, instead of any strategic or clever play.



No, the mothership stayed in game because people used it at all leagues. It never got buffed or anything like that. If Carriers stay to HoTS retail its because they are a viable lategame addition to the protoss composition. Only time will tell if that last statement is true.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Mohdoo
Profile Joined August 2007
United States15723 Posts
September 14 2012 21:22 GMT
#1762
On September 15 2012 06:20 TheDougler wrote:
Show nested quote +
On September 15 2012 04:54 Zrana wrote:
Gotta say i kinda disagree with this thread, i actually think blizz can do a better job than than a load of players. Look at the mothership; it was going to be removed at one point but the reddit-reading, mlg-watching bronze to gold leaguers loved it so much it stayed in the game, and now any lategame PvX is decided on a single vortex, instead of any strategic or clever play.



No, the mothership stayed in game because people used it at all leagues. It never got buffed or anything like that. If Carriers stay to HoTS retail its because they are a viable lategame addition to the protoss composition. Only time will tell if that last statement is true.


Remember how garbage infestors used to be? Hell of a lot worse than Carriers nowadays. All it takes is for Blizzard to try to fix a unit and it works its self out. Until now, there was no effort. Now, Blizzard has committed to making the carrier work.
rd
Profile Blog Joined July 2010
United States2586 Posts
September 14 2012 21:24 GMT
#1763
On September 15 2012 06:08 Zrana wrote:
Show nested quote +
On September 15 2012 05:56 rd wrote:
On September 15 2012 05:47 Zrana wrote:
On September 15 2012 05:43 rd wrote:
On September 15 2012 04:54 Zrana wrote:
Gotta say i kinda disagree with this thread, i actually think blizz can do a better job than than a load of players. Look at the mothership; it was going to be removed at one point but the reddit-reading, mlg-watching bronze to gold leaguers loved it so much it stayed in the game, and now any lategame PvX is decided on a single vortex, instead of any strategic or clever play.

Apart from looks, what's actually interesting about the carrier? You just mass a bunch of them and win (or otherwise). The carrier and collosus are extremely similar in terms of function and how using them affects a match. It's simply, "Does my opponent have enough vikings/corruptors to beat my army?" If yes, game continues as if i'd never built carriers - if no, win. Such hard-counter based design is not interesting. Look at interesting units like siege tanks in tvz. They don't really have a unit that can be said to counter them, instead you beat them by engaging when they unsiege or flanking them or attacking elsewhere. The carrier in bw was countered by goliaths, but goliaths are ground units so there was still some depth to the interaction between carrier/goliath even after both units were on the field as the carriers could use terrain to their advantage.

In SC2, goliaths fly and are called Vikings. Now instead of a positional battle you get a counter-based battle. Carriers > Terran ground army > stalkers > vikings > carriers. This is not without depth and interest but it just leads to more deathball play.

Terran and zerg have a load of cool stuff that allows positional play or mobility/multi-pronged play. Protoss is still stuck with herp derp put my units in a big group and shove them across the map.


Your arguments earn no credence making highly opinionated, uneducated generalizations. Even further, I question how one makes the absolutely incorrect to statement that a Colossus and Carrier serve the same function when their functions are world's apart -- so much so that they're polar opposites in usage.




Really? How do the carrier and collosus really differ?
They are both big, high-tech units that are weak to anti-air and very strong vs ground. The difference is in how they attack. All it means is that marines are better vs unsupported carriers. Once you get to the lategame and storms are available, what does the carrier give you that the collosus doesn't?


I regarded their function as different. It's massively different. You already answered your own question by stating the synergy of storm and carriers -- storm, supplementing the lack of AoE colossus provide that make them infinitely more pivotal in a game reliant on AoE.


But how will the protoss gameplan change with the addition of carriers? If you look at zerg lategame options, the ultra and broodlord both have very different playstyles associated with them. The ultra favours mobility and aggression, the broodlord is a defensive, slowpushing unit. Now looking at the carrier and collosus options you still need gateway units and templar, you still want a mothership eventually, you're still worried about ghosts and you still want to move your army around in a big old ball of death.

I will admit that with carriers you can potentially (and eventually) replace every unit in your army with carriers and get an unbeatable army. However i cannot conceive how this can possibly be good for the game.

The Tempest at least provides the unique role of forcing an engagement and increasing your army's area of influence on the map.

I'm sorry if i came across as rude, but i'm willing to be wrong here. Could you maybe spell it out for me what exactly it is the carrier can do for protoss and how it makes the game better?


I'm confused, are we arguing the differences of the carrier and colossus or viability of the carrier? Because if you want to talk about two units serving very similar functions, you have the tempest and carrier. I mean, you're making these arguments against the carrier, but how on Earth does the tempest solve the issue of similarities between Colossi and Carriers when juxtaposed to the other races?

They'll both sit in your ball because they're extremely fragile otherwise, and they'll both shoot shit from a far range. Tempest shoots a little further for less dps, carrier does more dps with a more limited range. Carriers used to have a much larger effective range but because they cant keep interceptors out when changing targets (a nerf in sc2's release) their effective range is 8 and not 14. Tempest also just has the buffs the carrier needs: cheaper, builds/moves faster, etc.

What do you want me to tell you aside from all of that? They buffed the infestor to allow it to see more use, but they never touched the Carrier. It's difficult to imagine the use Carrier might have when put before the hammer of top level korean mechanics/theorycrafting if it were buffed into viability. PvZ has evolved to a point where the Carrier's role is viable, but should the Tempest get thrown into PvZ in WoL it'd fare even worse than carriers when 30+ corruptors snap them in half. PvP is evolving and may or may not see a use for Carriers. Carriers nor Tempests will never see serious use in PvT as long as bio remains dominant. If the HotS TvP meta game becomes mech, the carrier could perform as well, or even better than the Tempest.
Random_Guy09
Profile Joined April 2012
Canada1010 Posts
September 14 2012 21:28 GMT
#1764
On September 15 2012 06:20 TheDougler wrote:
Show nested quote +
On September 15 2012 04:54 Zrana wrote:
Gotta say i kinda disagree with this thread, i actually think blizz can do a better job than than a load of players. Look at the mothership; it was going to be removed at one point but the reddit-reading, mlg-watching bronze to gold leaguers loved it so much it stayed in the game, and now any lategame PvX is decided on a single vortex, instead of any strategic or clever play.



No, the mothership stayed in game because people used it at all leagues. It never got buffed or anything like that. If Carriers stay to HoTS retail its because they are a viable lategame addition to the protoss composition. Only time will tell if that last statement is true.


Your last statement has already been proven to be true by a few players in tournaments. If the game goes late enough you end up going with an almost full on air comp vs very late game zerg. HerO vs Ret at Dreamhack Open Summer on Daybreak so it works its just about getting enough time to actually pull a full on tech switch.

But with stargate having a somewhat good use early game (oracle) it would seem that the tech switch might be a bit easier.
Eluadyl
Profile Joined May 2010
Turkey364 Posts
September 14 2012 21:28 GMT
#1765
I hope they don't chicken out again but make the carrier into a decent unit again instead.
Not enough energy
TommyP
Profile Joined December 2011
United States6231 Posts
September 14 2012 21:34 GMT
#1766
Nice. Hard to imagine Starcraft without the Carrier.
#TheOneTrueDong
AngryMag
Profile Joined November 2011
Germany1040 Posts
September 14 2012 21:34 GMT
#1767
Victory! Victory! Oh, how sweet it tastes
jyuj
Profile Joined October 2007
Australia103 Posts
September 14 2012 21:34 GMT
#1768
We got it back BABY ! WOOT WOOT !
glzElectromaster
Profile Blog Joined March 2012
Japan2474 Posts
September 14 2012 21:46 GMT
#1769
Maybe Kim Carrier will gain passion in sc2 with this :D

Probably not, but one can hope
RIP Kt. Violet | In solitude, where we are least alone
Basileus
Profile Joined October 2010
United States103 Posts
September 14 2012 21:49 GMT
#1770
VICTORY!!! Now we just need a buff to make it micro'able and decrease build time and we are good to go! :DDDDDDDD
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
September 14 2012 21:51 GMT
#1771
Carrier has arrived! Again.
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
September 14 2012 21:51 GMT
#1772
On September 15 2012 06:49 Basileus wrote:
VICTORY!!! Now we just need a buff to make it micro'able and decrease build time and we are good to go! :DDDDDDDD



Won't happen, and they will probably remove the Carrier again.
Chriscras
Profile Blog Joined March 2011
Korea (South)2812 Posts
September 14 2012 22:00 GMT
#1773
WE MUST REMAIN VIGILANT MY BROTHERS, AT ANY MOMENT THE CARRIER COULD STILL BE AT RISK!
"En taro adun, Executor."
NVRLand
Profile Joined March 2012
Sweden203 Posts
September 14 2012 22:02 GMT
#1774
I shall toast in your honor, brethren.
aeroblaster
Profile Blog Joined November 2011
United States422 Posts
Last Edited: 2012-09-14 23:01:38
September 14 2012 23:01 GMT
#1775
Hey congrats to you guys!
Just made Carriers in a HotS game and now they come with a new bar below their hp that tells you how many interceptors it has at a glance. Very convenient to know which carriers are out of interceptors and which aren't. Very game changing in fights.

I will add a screenshot soon.
If you want to catch a rabbit just hide behind a tree and make the sound of a carrot.
SilSol
Profile Joined April 2012
Sweden2744 Posts
September 14 2012 23:03 GMT
#1776
So the carrier came back for HoTS! and warhound gone
http://fragbite.se/user/117868/silsol since 2006 http://www.reddit.com/u/silsol77
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
September 14 2012 23:29 GMT
#1777
THE CARRIER!!!!!!!!! ITS BACK!!!!!!!!!!!!!!!!1
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
GinDo
Profile Blog Joined September 2010
3327 Posts
September 14 2012 23:32 GMT
#1778
On September 15 2012 06:20 TheDougler wrote:
Show nested quote +
On September 15 2012 04:54 Zrana wrote:
Gotta say i kinda disagree with this thread, i actually think blizz can do a better job than than a load of players. Look at the mothership; it was going to be removed at one point but the reddit-reading, mlg-watching bronze to gold leaguers loved it so much it stayed in the game, and now any lategame PvX is decided on a single vortex, instead of any strategic or clever play.



No, the mothership stayed in game because people used it at all leagues. It never got buffed or anything like that. If Carriers stay to HoTS retail its because they are a viable lategame addition to the protoss composition. Only time will tell if that last statement is true.


The only way I see Carriers doing well is if Vikings and Corruptors are nerfed in some fashion. They both simply counter Carriers to well. The issue with changing those units however is that you then have to figure out how they are gonna counter Collosi.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Brett
Profile Blog Joined October 2002
Australia3820 Posts
September 14 2012 23:35 GMT
#1779
Now, Blizzard, if only you could make it as useful as a BW carrier, all would be well!
esaul17
Profile Joined May 2010
Canada547 Posts
September 14 2012 23:36 GMT
#1780
On September 15 2012 08:32 GinDo wrote:
Show nested quote +
On September 15 2012 06:20 TheDougler wrote:
On September 15 2012 04:54 Zrana wrote:
Gotta say i kinda disagree with this thread, i actually think blizz can do a better job than than a load of players. Look at the mothership; it was going to be removed at one point but the reddit-reading, mlg-watching bronze to gold leaguers loved it so much it stayed in the game, and now any lategame PvX is decided on a single vortex, instead of any strategic or clever play.



No, the mothership stayed in game because people used it at all leagues. It never got buffed or anything like that. If Carriers stay to HoTS retail its because they are a viable lategame addition to the protoss composition. Only time will tell if that last statement is true.


The only way I see Carriers doing well is if Vikings and Corruptors are nerfed in some fashion. They both simply counter Carriers to well. The issue with changing those units however is that you then have to figure out how they are gonna counter Collosi.


Even now if you combine carriers with storm + archons to hit corruptors it is a viable late game comp.
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