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We Must Fight For The Carrier - Page 67

Forum Index > SC2 General
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Kharnage
Profile Joined September 2011
Australia920 Posts
August 13 2012 00:49 GMT
#1321
You know what? Fuck timmy.
Make the carrier good instead of bad.
Le BucheRON
Profile Joined May 2010
Canada619 Posts
August 13 2012 00:56 GMT
#1322
On August 13 2012 09:49 Kharnage wrote:
You know what? Fuck timmy.
Make the carrier good instead of bad.

Best post in thread for a long time.
Guess who`s special?!
Morton
Profile Joined July 2012
United States152 Posts
August 13 2012 01:00 GMT
#1323
On August 13 2012 09:49 Kharnage wrote:
You know what? Fuck timmy.
Make the carrier good instead of bad.


+1

User was warned for this post
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
Last Edited: 2012-08-13 04:14:19
August 13 2012 04:14 GMT
#1324

I didn't say it should be gotten rid of for that reason. I'm saying that this argument for keeping it is invalid for that reason. I'm arguing against the argument, not (necessarily) the position.

That being said, there is harm in keeping useless units around. You don't want a game with a bunch of "noob-trap" units in it. Think about how many SC1 players honestly think the Scout is a powerful if not devastating unit.

That's not a good thing.


.....

What.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
Last Edited: 2012-08-13 04:46:03
August 13 2012 04:45 GMT
#1325
On August 13 2012 13:14 Zergneedsfood wrote:
Show nested quote +

I didn't say it should be gotten rid of for that reason. I'm saying that this argument for keeping it is invalid for that reason. I'm arguing against the argument, not (necessarily) the position.

That being said, there is harm in keeping useless units around. You don't want a game with a bunch of "noob-trap" units in it. Think about how many SC1 players honestly think the Scout is a powerful if not devastating unit.

That's not a good thing.


.....

What.


You've never heard that? I don't recall the specific game, but I remember a comment on a pro match that said something to the effect of, "why didn't he just build 24 Scouts and win the game?"

It's a popular "strategy" among players who never play on anything other than Fastest or similar money maps. And among such people, it's actually pretty successful. Of course, the fact that this strategy is a dead-end once you're outside of those kinds of maps (or even just playing against someone who knows how to play) makes it very difficult for players to transition to actual strategies.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
August 13 2012 04:48 GMT
#1326

You've never heard that? I don't recall the specific game, but I remember a comment on a pro match that said something to the effect of, "why didn't he just build 24 Scouts and win the game?"


Pretty sure it was a troll comment, iirc.

It's a popular "strategy" among players who never play on anything other than Fastest or similar money maps. And among such people, it's actually pretty successful. Of course, the fact that this strategy is a dead-end once you're outside of those kinds of maps (or even just playing against someone who knows how to play) makes it very difficult for players to transition to actual strategies.


Not sure what players you play against in Fastest and money maps, but no one decent on those maps will make scouts either.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
fenrysk
Profile Blog Joined August 2011
United States364 Posts
Last Edited: 2012-08-13 06:35:17
August 13 2012 06:34 GMT
#1327
if more pros start trying to go carriers in their games (which i'm honestly starting to see more of in general, both in Korean pro-matches and also international games), we might see a buff for them (ie movement speed, targetting range, cost nerf, build time nerf, etc), kind of like how raven buffs are being proposed in the current test map, mainly because more terran pros are starting to use them.

more general use despite being underpowered ---> buffs ----> more use because they are decent for play ---> keep for hots

http://fenrysk-art.deviantart.com
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
August 13 2012 06:46 GMT
#1328
On August 13 2012 15:34 fenrysk wrote:
if more pros start trying to go carriers in their games (which i'm honestly starting to see more of in general, both in Korean pro-matches and also international games), we might see a buff for them (ie movement speed, targetting range, cost nerf, build time nerf, etc), kind of like how raven buffs are being proposed in the current test map, mainly because more terran pros are starting to use them.

more general use despite being underpowered ---> buffs ----> more use because they are decent for play ---> keep for hots



I sure hope so, because at this point if they still remove the Carrier, I'd lose all faith in Blizzard.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Quateras
Profile Joined August 2012
Germany867 Posts
Last Edited: 2012-08-13 06:49:08
August 13 2012 06:48 GMT
#1329
I'm surprised that there is not more talk about the Carrier change,
and how it acts similar to broodwar now.

The interceptors are actually changing targets instantly now if you focus fire, instead of returning to the carrrier like before.
You can actually micro as well, since it shoots from a 360degree angle too now :D

/edit am having so much more fun playing with Carriers now, compared to before
"If you don't know where you are going, you can never get lost."
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2012-08-13 12:49:48
August 13 2012 12:16 GMT
#1330
On August 13 2012 15:48 Quateras wrote:
I'm surprised that there is not more talk about the Carrier change,
and how it acts similar to broodwar now.

The interceptors are actually changing targets instantly now if you focus fire, instead of returning to the carrrier like before.
You can actually micro as well, since it shoots from a 360degree angle too now :D

/edit am having so much more fun playing with Carriers now, compared to before



Any chance we can get some videos of your Carriers in action?



On August 13 2012 09:11 NicolBolas wrote:
Show nested quote +
On August 12 2012 23:13 Stratos_speAr wrote:
On August 12 2012 06:34 NicolBolas wrote:
On August 12 2012 05:51 Archerofaiur wrote:
3) The Carrier is perfect for Timmy, Power Gamer

According to Mark Rosewater, the lead designer of Magic the Gathering, there are three types of players: Timmy, Johnny and Spike.


No, there aren't. According to Mark Rosewater, the lead designer of Magic: The Gathering, there are three types of player architypes that the designers of M:tG care about in terms of gameplay. There's a difference between what the M:tG design team considers and all of the possibilities that exists. Not even Maro has ever claimed that these are the only kinds of players who exist, and the M:tG team recognizes the subtle graduations between these architypes and among many others not covered by this model.

It's just a tool, not the inerrant, divinely-inspired word of the living God.

More to the point... who cares what "Timmy, Power Gamer" thinks? Timmy, Power Gamer doesn't play e-Sports, because Timmy, Power Gamer's lack of "win-at-all-costs" gamist mentality prevents him from doing what it takes to win.

Namely, not using units/cards that suck.

StarCraft should be designed and balanced around e-Sports, yes?


Even better, the Tempest fits Timmy, Power Gamer a lot more than the Carrier. It has big numbers: high damage and high range. It delivers a lot of damage from long range; that's right up Timmy, Power Gamer's alley.

Furthermore, the Carrier doesn't even work for Timmy, Power Gamer. It requires way too much finess to actually get the job done. The Colossus is far more rewarding in the things that matter for Timmy, Power Gamer: big damage, long range, high numbers, etc.

Timmy, Power Gamer is not on the side of the Carrier. He's far more in love with the Colossus than this flying thing that barely does any damage and always gets killed by Marines and Infestors.


The bold part says absolutely nothing about getting rid of the Carrier. If the Carrier is a useless unit (which it isn't), there is still no harm whatsoever in keeping it in the game for casual players to use.


I didn't say it should be gotten rid of for that reason. I'm saying that this argument for keeping it is invalid for that reason. I'm arguing against the argument, not (necessarily) the position.

That being said, there is harm in keeping useless units around. You don't want a game with a bunch of "noob-trap" units in it. Think about how many SC1 players honestly think the Scout is a powerful if not devastating unit.

That's not a good thing.

Show nested quote +
On August 13 2012 02:29 Archerofaiur wrote:
More to the point... who cares what "Timmy, Power Gamer" thinks? Timmy, Power Gamer doesn't play e-Sports, because Timmy, Power Gamer's lack of "win-at-all-costs" gamist mentality prevents him from doing what it takes to win.

Namely, not using units/cards that suck.

StarCraft should be designed and balanced around e-Sports, yes?

Starcraft is first and foremost an Esport.. But that doesnt mean that Starcraft is only an Esport. Furthermore, units like the carrier help Timmy players get into the game and enjoy it. And some day these Timmy players may become pros but the important thing is that they enjoy playing Starcraft enough to keep playing it. Remember, we all were noobs once.


The Colossus already is a Timmy unit. Why does the Protoss need two Timmy units?

Show nested quote +
On August 13 2012 02:29 Archerofaiur wrote:
Even better, the Tempest fits Timmy, Power Gamer a lot more than the Carrier. It has big numbers: high damage and high range. It delivers a lot of damage from long range; that's right up Timmy, Power Gamer's alley.

Furthermore, the Carrier doesn't even work for Timmy, Power Gamer. It requires way too much finess to actually get the job done. The Colossus is far more rewarding in the things that matter for Timmy, Power Gamer: big damage, long range, high numbers, etc.

Timmy, Power Gamer is not on the side of the Carrier. He's far more in love with the Colossus than this flying thing that barely does any damage and always gets killed by Marines and Infestors.


Not sure I buy that Tempest has the hit points and shields of a Timmy unit. But it lacks the pure DPS. Carrier has 26.7(+5.3) vs Tempest 8.17. Timmy doesn't want to sit back and ping his opponent to death. Timmy wants to smash through his enemies front lines. But your right the Carrier in its current state could use a buff. Most people in this thread would probably agree with that.


Timmy doesn't care about DPS. Just like in M:tG, Timmy likes big numbers. So what if that dragon requires like 15 mana to get onto the field, or can only attack once every three turns. It does 20 damage, and that's enough to get Timmy to use it.
[/B]
Ya but even if you just look at its attack its only 35 as opposed to the Carrier's 80(+16). What the Tempest lacks in attack ability it makes up for in range. And even more so than the numbers its the impact the unit has on the game. But Timmy doesn't want to sit back and whittle away at the enemy. He wants to win big.

The Carrier has never been a "smash through his enemies front lines" unit. Even among noob players in SC1, you can't just a-move Carriers and expect to win. And in SC2 this is even less likely, with Vikings and Corruptors out there that can mop them up quickly.

Not in pro play. But defiantly for the casual player or the 4v4 scene. Build 20 Carriers and A-move to win.

My points are these: Timmy already has a unit: the Colossus. If you're going to make another Timmy unit, why does it need to be the Carrier? The Tempest is rather Timmy-like as is, due to its massive range.

The Colossus is a Timmiesque unit. But its not the perfect Timmy unit. Its relatively fragile and requires additional unit support.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
RavenLoud
Profile Joined March 2011
Canada1100 Posts
August 14 2012 04:35 GMT
#1331
That PvT battle report was SCREAMING for carriers the way I see it.

I hope Blizzard wake up somewhere in the beta.
wswordsmen
Profile Joined October 2007
United States987 Posts
Last Edited: 2012-08-14 04:55:13
August 14 2012 04:53 GMT
#1332
On August 13 2012 15:48 Quateras wrote:
I'm surprised that there is not more talk about the Carrier change,
and how it acts similar to broodwar now.

The interceptors are actually changing targets instantly now if you focus fire, instead of returning to the carrrier like before.
You can actually micro as well, since it shoots from a 360degree angle too now :D

/edit am having so much more fun playing with Carriers now, compared to before

When did this happen?

While I generally try to avoid internet cliches (especially on TL); Pics or it didn't happen!

Seriously, present evidence or admit you are wrong/trolling.

edit: This sounds more accusatory than it is meant to. It was supposed to be disbelief while not being accusatory.

and I can't spell.
Rorschach
Profile Joined May 2010
United States623 Posts
August 14 2012 04:57 GMT
#1333
god the tempest looks awful. so long in between shots and pitiful damage.
I could give a shit if it could fire all the across the map. such a boring unit with no micro it was painful to watch...
En Taro Adun, Executor!
Cyro
Profile Blog Joined June 2011
United Kingdom20294 Posts
August 14 2012 06:47 GMT
#1334
On August 14 2012 13:53 wswordsmen wrote:
Show nested quote +
On August 13 2012 15:48 Quateras wrote:
I'm surprised that there is not more talk about the Carrier change,
and how it acts similar to broodwar now.

The interceptors are actually changing targets instantly now if you focus fire, instead of returning to the carrrier like before.
You can actually micro as well, since it shoots from a 360degree angle too now :D

/edit am having so much more fun playing with Carriers now, compared to before

When did this happen?

While I generally try to avoid internet cliches (especially on TL); Pics or it didn't happen!

Seriously, present evidence or admit you are wrong/trolling.

edit: This sounds more accusatory than it is meant to. It was supposed to be disbelief while not being accusatory.

and I can't spell.


1.5 ninja changes. Try it out yourself.

Its perfect until an infestor comes along and two-shots 50 interceptors with a pair of fungals because they cover a quarter of the area they used to in their flight paths.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Revelatus
Profile Joined July 2011
United States183 Posts
August 14 2012 13:46 GMT
#1335
Whatever the changes are, or what the implications of these changes might be, the most important thing in my eyes is that they are at least toying with the idea of changing the carrier! If they were planning to cut the carrier in HotS, why bother trying to fix it now? Maybe there's hope?

FFS I hope so.
caяp diєм
cpc
Profile Joined June 2011
Australia126 Posts
Last Edited: 2012-08-14 14:33:34
August 14 2012 14:33 GMT
#1336
the ninja changes do seem to make the carrier more microable at least thats how it felt to me but I don't think it is as good as it could be.

Theres still time everyone can start using carriers and there won't be allowed to put the tempest in right?
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
August 14 2012 14:43 GMT
#1337
On August 13 2012 13:48 Zergneedsfood wrote:
Show nested quote +

You've never heard that? I don't recall the specific game, but I remember a comment on a pro match that said something to the effect of, "why didn't he just build 24 Scouts and win the game?"


Pretty sure it was a troll comment, iirc.

Show nested quote +
It's a popular "strategy" among players who never play on anything other than Fastest or similar money maps. And among such people, it's actually pretty successful. Of course, the fact that this strategy is a dead-end once you're outside of those kinds of maps (or even just playing against someone who knows how to play) makes it very difficult for players to transition to actual strategies.


Not sure what players you play against in Fastest and money maps, but no one decent on those maps will make scouts either.

well the scouts are pretty good vs air unit, especially vs those... large? units. I can expect on money maps some players to just get tanks to def and battlecruiser all the way and scouts will be quite good against those.
Kindred
Profile Blog Joined May 2010
Canada396 Posts
Last Edited: 2012-08-14 14:48:40
August 14 2012 14:48 GMT
#1338
[image loading]
Vs
[image loading]
Vs
[image loading]


The Tempest (earlier idea for Carrier replacement)
"In comparison to the carrier, the tempest was slightly weaker, but cost fewer resources to build."
(^ already a huge reason not to doubt the viability of the Tempest)

The tempest had powerful shields and, while having no armaments of its own, carried a number of small fighter-type drones called shuriken that launched, surrounded and swarmed a target, doing little damage individually but significant damage when combined whilst maneuvering rapidly, making it difficult to destroy. The drones could be auto-built with a right click, a behavior which was carried over to the carrier. The shuriken made melee attacks.


Special Shields
The tempest was strong against ground targets, but was ill-equipped to handle air-to-air encounters; it had poor air defense as its shields did not activate against air attacks, but the shields took little damage from ground attacks.

First thoughts are:
This is a really cool replacement for the Carrier, and although it may not have “worked” in their eyes, the current Carrier is far less “working” than I think this idea would have been. During the beta especially, players will most definitely experiment with new units, coming to find a use for a unit that is far in the tech tree is vital for feedback purposes. The SC2 community was not even given the chance to experiment with this unit. For one, this unit is so similar in design that the only difference is the name, its interceptors were melee and the Tempest had way better maneuverability. Having this unit be almost the same as a carrier, but weaker and cheaper would support Protoss making phoenix and voidray for air support along with the Tempest to have something to combat A-A, and would also open up the possibility to get a Mothership because you now have air support. I cannot say if I want a Carrier or Tempest, because it should have been for the community to decide seeing as Carriers in SC2 are not nearly as formidable as in BW.

According to Dustin Bowder, "the Tempest didn't feel right and that there was too much of an emotional connection with the original unit(Carrier)."

The “Carrier” and the “Tempest” are the idealistically, the same unit, deciding to keep its name should not warrant it’s own death because of its previous success and (more so) viability. Also, I think the emotional connection was to the design and look of the SC1 Carrier, the latter not being at all the same anyway.


source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=128071

While this might be a bit outdated I think the core message is sound. I would rather see the old tempest idea come back instead of the new one. The new tempest fires so slowly, moves so slowly and damages so badly for its characteristics that it almost feels like wasted minerals. Nobody has really played the game yet so this might very well change for the better(i hope) or for worse
Two 2.93GHz 6-Core Intel Xeon “Westmere” (12 cores) + 32GB RAM + Four 512GB Solid-State Drives + Two ATI Radeon HD 5770 1GB + Two Apple LED Cinema Display (27" flat panel) + Quad-channel 4Gb Fibre Channel PCI Express card
dcemuser
Profile Joined August 2010
United States3248 Posts
August 14 2012 14:54 GMT
#1339
On August 13 2012 13:48 Zergneedsfood wrote:
Show nested quote +

You've never heard that? I don't recall the specific game, but I remember a comment on a pro match that said something to the effect of, "why didn't he just build 24 Scouts and win the game?"


Pretty sure it was a troll comment, iirc.

Show nested quote +
It's a popular "strategy" among players who never play on anything other than Fastest or similar money maps. And among such people, it's actually pretty successful. Of course, the fact that this strategy is a dead-end once you're outside of those kinds of maps (or even just playing against someone who knows how to play) makes it very difficult for players to transition to actual strategies.


Not sure what players you play against in Fastest and money maps, but no one decent on those maps will make scouts either.


Scouts are actually quite decent on those kind of maps. Day9 talks about them some in his old BW dailies about BGH.
TheDougler
Profile Joined April 2010
Canada8304 Posts
August 14 2012 15:21 GMT
#1340
On August 14 2012 13:35 RavenLoud wrote:
That PvT battle report was SCREAMING for carriers the way I see it.

I hope Blizzard wake up somewhere in the beta.


Absolutely. It'd force marines in that situation as the tempests allegedly should keep the skies clear of vikings, and then the protoss would need a more varied unit composition as well.

Instead the protoss was able to control the skies but that didn't do anything in the current version.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
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2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
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