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To me it seems like this means that the carrier is staying. Why would you patch something that you will remove because it's not good?
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On August 05 2012 02:20 GoldenH wrote:The carrier is not long range anyway... in my opinion, it's sole use is as DPS, as protoss has no other good DPS option that is not splash  So it does not compete with tempest, there is room for both. especially room for both if Blizzard takes out the ACTUAL useless stargate unit, the Void Ray.
Then all they have to do is decide which one of either the tempest or the carrier they want to move down to normal stargate tech (without fleet beacon). All that would require is toning down the stats and cost of either one, which would also be easy. Carriers are not prevalent enough in the game as it is, so they could do with some changes to their stats/cost. And the Tempest isn't even available yet, so that could change plenty as well.
I think that this would be best for the game, since void rays have lost their role completely due to many many nerfs. It can no longer be used as an early surgical strike unit, or a lategame massable unit. The void ray literally never even charges up anymore before it dies a gruesome death or is forced back by a single queen and spore. By taking it out and allowing the carrier to stay in, we have the best of both worlds for SC2 fans.
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there is a demostration of the new carrier?
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Aotearoa39261 Posts
I tested the carrier just now and yes, there have been changes. But no, they aren't going to drastically change how the carrier operates. Despite being able to fire from any direction, the carrier will always have to come to a complete stop before all the interceptors are released. This means they have to re-accelerate and carriers suck at that. So its a minor improvement, but nothing worth celebrating about.
The interceptor change is nice, the radius is about the same size as a 3x3 grid. This greatly helps with carrier/mothership synergy as now interceptors are less likely to fly into a vortex and render the carrier useless.
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On August 05 2012 02:51 Plexa wrote: I tested the carrier just now and yes, there have been changes. But no, they aren't going to drastically change how the carrier operates. Despite being able to fire from any direction, the carrier will always have to come to a complete stop before all the interceptors are released. This means they have to re-accelerate and carriers suck at that. So its a minor improvement, but nothing worth celebrating about.
The interceptor change is nice, the radius is about the same size as a 3x3 grid. This greatly helps with carrier/mothership synergy as now interceptors are less likely to fly into a vortex and render the carrier useless.
Why can't they make Carrier attack just like they did to Phoenix? On the move?
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Why not they just let carriers have full 14 range?
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I'm a bit worried about fungals on the interceptors now.
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Aotearoa39261 Posts
On August 05 2012 02:57 mtn wrote:Show nested quote +On August 05 2012 02:51 Plexa wrote: I tested the carrier just now and yes, there have been changes. But no, they aren't going to drastically change how the carrier operates. Despite being able to fire from any direction, the carrier will always have to come to a complete stop before all the interceptors are released. This means they have to re-accelerate and carriers suck at that. So its a minor improvement, but nothing worth celebrating about.
The interceptor change is nice, the radius is about the same size as a 3x3 grid. This greatly helps with carrier/mothership synergy as now interceptors are less likely to fly into a vortex and render the carrier useless. Why can't they make Carrier attack just like they did to Phoenix? On the move? Because that would be horribly broken 
What you really want is an instant release of all itnerceptors or some means to be able to keep the interceptors outside of the carrier. In BW you could attack something and then if you kept the carriers moving the interceptors wouldn't be able to return to the carrier. That way when you attacked with the carrier again the interceptors instantly all moved out to attack, rather than in short bursts.
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On August 05 2012 04:34 Plexa wrote:Show nested quote +On August 05 2012 02:57 mtn wrote:On August 05 2012 02:51 Plexa wrote: I tested the carrier just now and yes, there have been changes. But no, they aren't going to drastically change how the carrier operates. Despite being able to fire from any direction, the carrier will always have to come to a complete stop before all the interceptors are released. This means they have to re-accelerate and carriers suck at that. So its a minor improvement, but nothing worth celebrating about.
The interceptor change is nice, the radius is about the same size as a 3x3 grid. This greatly helps with carrier/mothership synergy as now interceptors are less likely to fly into a vortex and render the carrier useless. Why can't they make Carrier attack just like they did to Phoenix? On the move? Because that would be horribly broken  What you really want is an instant release of all itnerceptors or some means to be able to keep the interceptors outside of the carrier. In BW you could attack something and then if you kept the carriers moving the interceptors wouldn't be able to return to the carrier. That way when you attacked with the carrier again the interceptors instantly all moved out to attack, rather than in short bursts.
It sounds like the carrier will just need a patch increasing its acceleration or an upgrade that greatly increases it.
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On August 05 2012 04:34 Plexa wrote:Show nested quote +On August 05 2012 02:57 mtn wrote:On August 05 2012 02:51 Plexa wrote: I tested the carrier just now and yes, there have been changes. But no, they aren't going to drastically change how the carrier operates. Despite being able to fire from any direction, the carrier will always have to come to a complete stop before all the interceptors are released. This means they have to re-accelerate and carriers suck at that. So its a minor improvement, but nothing worth celebrating about.
The interceptor change is nice, the radius is about the same size as a 3x3 grid. This greatly helps with carrier/mothership synergy as now interceptors are less likely to fly into a vortex and render the carrier useless. Why can't they make Carrier attack just like they did to Phoenix? On the move? Because that would be horribly broken  What you really want is an instant release of all itnerceptors or some means to be able to keep the interceptors outside of the carrier. In BW you could attack something and then if you kept the carriers moving the interceptors wouldn't be able to return to the carrier. That way when you attacked with the carrier again the interceptors instantly all moved out to attack, rather than in short bursts.
Pretty much this. It's very high BURST damage. If you amove 15 corrupters against a carrier the carrier will die before it even fires. Then you can just shift click the corrupters to the rest of the carriers and they'll be lucky to get off one full round of attacks. Interceptors are just really broken.
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A few carriers are now really strong to a very late game protoss deathball. Mothership, a few carriers, voidrays and storm high temps is such a fun unit composition late game pvz. Carriers mess up the corruptor and infested terran AI. Would hate to see it go.
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nice changes, makes keeping interceptors in the air way easier, not that it was hard before, but one or 2 interceptors landed every target switch while kiting reducing the damage. About the make them work like phoenix ... they do work like the phoenix but you manually have to tell the interceptors the target and they return if the target is destroyed. If you select a new target within the range of 8 while the last target is about to be destroyed, Interceptors will do their attack flight still even if the target is switched, the interceptors stay out. But as long as the target is not destroyed or leaves return range, carriers can be freely moved around while the interceptors do damage. You still need +3 attack to combat +3 armor units effectively. So people going +0 air attack carriers will keep their opinion that carriers are bad.
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After taking time off from SCII, re-reading this, and thinking about it: Map design. With "stronger" cliffs, and gaping holes in the map (Ala scrap station), I think it'd have some use with hit and runs.
But ya. Map design.
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what's the point of making carriers able to micro like bw? fungal will stop carriers and vs terran no comments it's not viable
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Interceptors still don't heal upon return.
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After watching the OSL finals where Jangbi used carriers I'm convinced they need to keep and 'fix' the carrier in HotS... I hope they do.
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On August 05 2012 11:59 GinDo wrote: Interceptors still don't heal upon return.
If you're referring to HP, this has never been, and never will be the case - that would be incredibly imbalanced :S
Happy to see that there is a ninja change; but it doesn't change much.
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Very well written, though I doubt it will have any effect (really don't want to believe it to be true but you know...). I really wish the Carrier wouldn't disappear either, but you know, Blizzard feels as if it is best if it does.
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On August 05 2012 11:17 Infernal_dream wrote:Show nested quote +On August 05 2012 04:34 Plexa wrote:On August 05 2012 02:57 mtn wrote:On August 05 2012 02:51 Plexa wrote: I tested the carrier just now and yes, there have been changes. But no, they aren't going to drastically change how the carrier operates. Despite being able to fire from any direction, the carrier will always have to come to a complete stop before all the interceptors are released. This means they have to re-accelerate and carriers suck at that. So its a minor improvement, but nothing worth celebrating about.
The interceptor change is nice, the radius is about the same size as a 3x3 grid. This greatly helps with carrier/mothership synergy as now interceptors are less likely to fly into a vortex and render the carrier useless. Why can't they make Carrier attack just like they did to Phoenix? On the move? Because that would be horribly broken  What you really want is an instant release of all itnerceptors or some means to be able to keep the interceptors outside of the carrier. In BW you could attack something and then if you kept the carriers moving the interceptors wouldn't be able to return to the carrier. That way when you attacked with the carrier again the interceptors instantly all moved out to attack, rather than in short bursts. Pretty much this. It's very high BURST damage. If you amove 15 corrupters against a carrier the carrier will die before it even fires. Then you can just shift click the corrupters to the rest of the carriers and they'll be lucky to get off one full round of attacks. Interceptors are just really broken.
I wish it actually worked that well in practice.
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On August 05 2012 12:03 Aetherial wrote: After watching the OSL finals where Jangbi used carriers I'm convinced they need to keep and 'fix' the carrier in HotS... I hope they do.
I say thesame. I want carriers more than the tempest.
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