• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:22
CEST 14:22
KST 21:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt1: Inheritors13[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10
Community News
2026 GSL Season 1 Qualifiers20Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
[ASL21] Ro8 Preview Pt1: Inheritors FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 Leta's ASL S21 Ro.16 review BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion
Tourneys
[ASL21] Ro8 Day 1 [Megathread] Daily Proleagues [ASL21] Ro16 Group D Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Diablo IV Nintendo Switch Thread Dawn of War IV Total Annihilation Server - TAForever
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread 3D technology/software discussion European Politico-economics QA Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1716 users

We Must Fight For The Carrier - Page 65

Forum Index > SC2 General
Post a Reply
Prev 1 63 64 65 66 67 94 Next
Flossy
Profile Blog Joined August 2011
United States870 Posts
August 04 2012 17:32 GMT
#1281
On August 04 2012 14:30 Mohdoo wrote:
HUGE UPDATE! THE FIGHT IS GOING WELL!

Ladies and gentlemen,

Carriers are getting what they deserved.

http://us.battle.net/sc2/en/forum/topic/6246865686
Show nested quote +

1. Interceptors flying area is reduced, meaning now they are more concentrated in a smaller area right above the target

2. Carrier can now deploy interceptors facing any direction, meaning much easier back and forth micro, just like in BW! before the patch carriers have to turn to the enemy before launching interceptors.


Let us rejoice my brothers!!!!





To me it seems like this means that the carrier is staying. Why would you patch something that you will remove because it's not good?
etternaonline.com
Fig
Profile Joined March 2010
United States1324 Posts
August 04 2012 17:34 GMT
#1282
On August 05 2012 02:20 GoldenH wrote:
The carrier is not long range anyway... in my opinion, it's sole use is as DPS, as protoss has no other good DPS option that is not splash So it does not compete with tempest, there is room for both.

especially room for both if Blizzard takes out the ACTUAL useless stargate unit, the Void Ray.

Then all they have to do is decide which one of either the tempest or the carrier they want to move down to normal stargate tech (without fleet beacon). All that would require is toning down the stats and cost of either one, which would also be easy. Carriers are not prevalent enough in the game as it is, so they could do with some changes to their stats/cost. And the Tempest isn't even available yet, so that could change plenty as well.

I think that this would be best for the game, since void rays have lost their role completely due to many many nerfs. It can no longer be used as an early surgical strike unit, or a lategame massable unit. The void ray literally never even charges up anymore before it dies a gruesome death or is forced back by a single queen and spore. By taking it out and allowing the carrier to stay in, we have the best of both worlds for SC2 fans.
Can't elope with my cantaloupe
Garmer
Profile Joined October 2010
1286 Posts
August 04 2012 17:49 GMT
#1283
there is a demostration of the new carrier?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 04 2012 17:51 GMT
#1284
I tested the carrier just now and yes, there have been changes. But no, they aren't going to drastically change how the carrier operates. Despite being able to fire from any direction, the carrier will always have to come to a complete stop before all the interceptors are released. This means they have to re-accelerate and carriers suck at that. So its a minor improvement, but nothing worth celebrating about.

The interceptor change is nice, the radius is about the same size as a 3x3 grid. This greatly helps with carrier/mothership synergy as now interceptors are less likely to fly into a vortex and render the carrier useless.
Administrator~ Spirit will set you free ~
mtn
Profile Blog Joined August 2011
729 Posts
August 04 2012 17:57 GMT
#1285
On August 05 2012 02:51 Plexa wrote:
I tested the carrier just now and yes, there have been changes. But no, they aren't going to drastically change how the carrier operates. Despite being able to fire from any direction, the carrier will always have to come to a complete stop before all the interceptors are released. This means they have to re-accelerate and carriers suck at that. So its a minor improvement, but nothing worth celebrating about.

The interceptor change is nice, the radius is about the same size as a 3x3 grid. This greatly helps with carrier/mothership synergy as now interceptors are less likely to fly into a vortex and render the carrier useless.


Why can't they make Carrier attack just like they did to Phoenix? On the move?
IveReturned
Profile Blog Joined April 2011
Turkey258 Posts
August 04 2012 17:59 GMT
#1286
Why not they just let carriers have full 14 range?
Gfire
Profile Joined March 2011
United States1699 Posts
August 04 2012 18:06 GMT
#1287
I'm a bit worried about fungals on the interceptors now.
all's fair in love and melodies
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 04 2012 19:34 GMT
#1288
On August 05 2012 02:57 mtn wrote:
Show nested quote +
On August 05 2012 02:51 Plexa wrote:
I tested the carrier just now and yes, there have been changes. But no, they aren't going to drastically change how the carrier operates. Despite being able to fire from any direction, the carrier will always have to come to a complete stop before all the interceptors are released. This means they have to re-accelerate and carriers suck at that. So its a minor improvement, but nothing worth celebrating about.

The interceptor change is nice, the radius is about the same size as a 3x3 grid. This greatly helps with carrier/mothership synergy as now interceptors are less likely to fly into a vortex and render the carrier useless.


Why can't they make Carrier attack just like they did to Phoenix? On the move?

Because that would be horribly broken

What you really want is an instant release of all itnerceptors or some means to be able to keep the interceptors outside of the carrier. In BW you could attack something and then if you kept the carriers moving the interceptors wouldn't be able to return to the carrier. That way when you attacked with the carrier again the interceptors instantly all moved out to attack, rather than in short bursts.
Administrator~ Spirit will set you free ~
omgCRAZY
Profile Blog Joined January 2010
Canada551 Posts
August 05 2012 02:08 GMT
#1289
On August 05 2012 04:34 Plexa wrote:
Show nested quote +
On August 05 2012 02:57 mtn wrote:
On August 05 2012 02:51 Plexa wrote:
I tested the carrier just now and yes, there have been changes. But no, they aren't going to drastically change how the carrier operates. Despite being able to fire from any direction, the carrier will always have to come to a complete stop before all the interceptors are released. This means they have to re-accelerate and carriers suck at that. So its a minor improvement, but nothing worth celebrating about.

The interceptor change is nice, the radius is about the same size as a 3x3 grid. This greatly helps with carrier/mothership synergy as now interceptors are less likely to fly into a vortex and render the carrier useless.


Why can't they make Carrier attack just like they did to Phoenix? On the move?

Because that would be horribly broken

What you really want is an instant release of all itnerceptors or some means to be able to keep the interceptors outside of the carrier. In BW you could attack something and then if you kept the carriers moving the interceptors wouldn't be able to return to the carrier. That way when you attacked with the carrier again the interceptors instantly all moved out to attack, rather than in short bursts.


It sounds like the carrier will just need a patch increasing its acceleration or an upgrade that greatly increases it.
THIS NEEDS FACE!
Infernal_dream
Profile Joined September 2011
United States2359 Posts
August 05 2012 02:17 GMT
#1290
On August 05 2012 04:34 Plexa wrote:
Show nested quote +
On August 05 2012 02:57 mtn wrote:
On August 05 2012 02:51 Plexa wrote:
I tested the carrier just now and yes, there have been changes. But no, they aren't going to drastically change how the carrier operates. Despite being able to fire from any direction, the carrier will always have to come to a complete stop before all the interceptors are released. This means they have to re-accelerate and carriers suck at that. So its a minor improvement, but nothing worth celebrating about.

The interceptor change is nice, the radius is about the same size as a 3x3 grid. This greatly helps with carrier/mothership synergy as now interceptors are less likely to fly into a vortex and render the carrier useless.


Why can't they make Carrier attack just like they did to Phoenix? On the move?

Because that would be horribly broken

What you really want is an instant release of all itnerceptors or some means to be able to keep the interceptors outside of the carrier. In BW you could attack something and then if you kept the carriers moving the interceptors wouldn't be able to return to the carrier. That way when you attacked with the carrier again the interceptors instantly all moved out to attack, rather than in short bursts.



Pretty much this. It's very high BURST damage. If you amove 15 corrupters against a carrier the carrier will die before it even fires. Then you can just shift click the corrupters to the rest of the carriers and they'll be lucky to get off one full round of attacks. Interceptors are just really broken.
CreatureSC2
Profile Joined July 2010
United States156 Posts
August 05 2012 02:23 GMT
#1291
A few carriers are now really strong to a very late game protoss deathball. Mothership, a few carriers, voidrays and storm high temps is such a fun unit composition late game pvz. Carriers mess up the corruptor and infested terran AI. Would hate to see it go.
FeyFey
Profile Joined September 2010
Germany10114 Posts
August 05 2012 02:34 GMT
#1292
nice changes, makes keeping interceptors in the air way easier, not that it was hard before, but one or 2 interceptors landed every target switch while kiting reducing the damage.
About the make them work like phoenix ... they do work like the phoenix but you manually have to tell the interceptors the target and they return if the target is destroyed. If you select a new target within the range of 8 while the last target is about to be destroyed, Interceptors will do their attack flight still even if the target is switched, the interceptors stay out. But as long as the target is not destroyed or leaves return range, carriers can be freely moved around while the interceptors do damage.
You still need +3 attack to combat +3 armor units effectively. So people going +0 air attack carriers will keep their opinion that carriers are bad.
Selkie
Profile Blog Joined October 2010
United States530 Posts
August 05 2012 02:45 GMT
#1293
After taking time off from SCII, re-reading this, and thinking about it: Map design. With "stronger" cliffs, and gaping holes in the map (Ala scrap station), I think it'd have some use with hit and runs.

But ya. Map design.
Berceno
Profile Joined May 2012
Spain401 Posts
August 05 2012 02:56 GMT
#1294
what's the point of making carriers able to micro like bw? fungal will stop carriers and vs terran no comments it's not viable
protoss living in da ghetto
GinDo
Profile Blog Joined September 2010
3327 Posts
August 05 2012 02:59 GMT
#1295
Interceptors still don't heal upon return.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Aetherial
Profile Joined August 2010
Australia917 Posts
August 05 2012 03:03 GMT
#1296
After watching the OSL finals where Jangbi used carriers I'm convinced they need to keep and 'fix' the carrier in HotS... I hope they do.
Duckvillelol
Profile Blog Joined July 2009
Australia1259 Posts
August 05 2012 03:33 GMT
#1297
On August 05 2012 11:59 GinDo wrote:
Interceptors still don't heal upon return.


If you're referring to HP, this has never been, and never will be the case - that would be incredibly imbalanced :S

Happy to see that there is a ninja change; but it doesn't change much.
Former SC2 commentator. youtube.com/duckvillelol
GloryOfAiur
Profile Joined October 2011
United States127 Posts
August 05 2012 03:35 GMT
#1298
Very well written, though I doubt it will have any effect (really don't want to believe it to be true but you know...). I really wish the Carrier wouldn't disappear either, but you know, Blizzard feels as if it is best if it does.
rd
Profile Blog Joined July 2010
United States2586 Posts
August 05 2012 04:48 GMT
#1299
On August 05 2012 11:17 Infernal_dream wrote:
Show nested quote +
On August 05 2012 04:34 Plexa wrote:
On August 05 2012 02:57 mtn wrote:
On August 05 2012 02:51 Plexa wrote:
I tested the carrier just now and yes, there have been changes. But no, they aren't going to drastically change how the carrier operates. Despite being able to fire from any direction, the carrier will always have to come to a complete stop before all the interceptors are released. This means they have to re-accelerate and carriers suck at that. So its a minor improvement, but nothing worth celebrating about.

The interceptor change is nice, the radius is about the same size as a 3x3 grid. This greatly helps with carrier/mothership synergy as now interceptors are less likely to fly into a vortex and render the carrier useless.


Why can't they make Carrier attack just like they did to Phoenix? On the move?

Because that would be horribly broken

What you really want is an instant release of all itnerceptors or some means to be able to keep the interceptors outside of the carrier. In BW you could attack something and then if you kept the carriers moving the interceptors wouldn't be able to return to the carrier. That way when you attacked with the carrier again the interceptors instantly all moved out to attack, rather than in short bursts.



Pretty much this. It's very high BURST damage. If you amove 15 corrupters against a carrier the carrier will die before it even fires. Then you can just shift click the corrupters to the rest of the carriers and they'll be lucky to get off one full round of attacks. Interceptors are just really broken.


I wish it actually worked that well in practice.
Flexis
Profile Joined April 2010
Sweden235 Posts
August 05 2012 06:30 GMT
#1300
On August 05 2012 12:03 Aetherial wrote:
After watching the OSL finals where Jangbi used carriers I'm convinced they need to keep and 'fix' the carrier in HotS... I hope they do.


I say thesame. I want carriers more than the tempest.
Prev 1 63 64 65 66 67 94 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#84
IntoTheiNu 995
WardiTV773
OGKoka 374
Rex107
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 374
SortOf 214
Rex 107
Lowko44
Ryung 24
StarCraft: Brood War
Calm 10522
Sea 2760
Jaedong 2353
Soma 1201
Mini 892
EffOrt 762
BeSt 567
Hyuk 441
Stork 431
ZerO 427
[ Show more ]
Light 342
actioN 303
ggaemo 204
Snow 165
Hyun 143
Pusan 107
Rush 94
PianO 74
Aegong 71
ToSsGirL 71
Nal_rA 63
Killer 56
[sc1f]eonzerg 44
Sea.KH 43
Free 38
ajuk12(nOOB) 35
soO 26
Shinee 23
Barracks 18
JYJ 18
scan(afreeca) 17
HiyA 17
GoRush 16
Bale 15
Shine 14
Sacsri 13
yabsab 12
Icarus 7
Terrorterran 4
Counter-Strike
olofmeister2967
zeus709
x6flipin489
byalli461
allub415
markeloff170
edward134
Super Smash Bros
Mew2King64
Heroes of the Storm
Khaldor197
Other Games
singsing2343
B2W.Neo1237
XaKoH 553
XBOCT318
Pyrionflax203
crisheroes168
Hui .141
hiko140
Fuzer 19
ZerO(Twitch)6
Organizations
Dota 2
PGL Dota 2 - Main Stream415
StarCraft: Brood War
Kim Chul Min (afreeca) 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1088
Upcoming Events
Monday Night Weeklies
3h 38m
Replay Cast
11h 38m
Replay Cast
20h 38m
Afreeca Starleague
21h 38m
Leta vs YSC
GSL
1d 21h
Rogue vs Percival
Zoun vs Solar
Replay Cast
2 days
GSL
2 days
Cure vs TriGGeR
ByuN vs Bunny
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
3 days
[ Show More ]
Replay Cast
3 days
Escore
3 days
Replay Cast
4 days
Replay Cast
4 days
IPSL
5 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
5 days
Replay Cast
5 days
uThermal 2v2 Circuit
6 days
BSL
6 days
IPSL
6 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Jaedong vs Light
Liquipedia Results

Completed

Escore Tournament S2: W4
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.