• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:35
CEST 14:35
KST 21:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash6[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy11ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY
Tourneys
[ASL21] Ro24 Group D [Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12948 users

Intimate ZvX with Stoic - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 21 22 53 Next
romelako
Profile Blog Joined February 2011
United States373 Posts
April 20 2012 06:29 GMT
#381
Dear David Tran,

1) How diligent should we be with our upkeep of drones?
2) Should we be trying to hit that "X number of drones to stop Y" strategy or is it more of a "feel?"
3) When playing ZvZ and we're shooting for Roach/Hydralisk composition vs. a Roach/Infestor composition, I feel that if I do not have a good amount of roaches (Say, just a little more than Hydralisks), they tend to die quickly, completely exposing the Hydralisks. Do you still advocate a 1:1 ratio or more like a 1.5:1 ratio (if that makes any sense)?
stoicRegret
Profile Joined April 2011
Canada206 Posts
April 20 2012 07:17 GMT
#382
On April 20 2012 15:29 romelako wrote:
Dear David Tran,

1) How diligent should we be with our upkeep of drones?
2) Should we be trying to hit that "X number of drones to stop Y" strategy or is it more of a "feel?"
3) When playing ZvZ and we're shooting for Roach/Hydralisk composition vs. a Roach/Infestor composition, I feel that if I do not have a good amount of roaches (Say, just a little more than Hydralisks), they tend to die quickly, completely exposing the Hydralisks. Do you still advocate a 1:1 ratio or more like a 1.5:1 ratio (if that makes any sense)?


1) Unsure of how to answer this.

2) Definitely. Since zerg works differently in terms of production, compared to the other races, making drones is a key part to stoping pushes, especially all ins. To give you an exact number, you would have to give me a specific situation. Generally it works in waves. You want to counter a push with the wave of units just poping out. This allows you to reacht he maximum number of drones before building nothing but units.

3) Be careful how you analyze your zvz games with mid-game combinations. It is so easy to just look at the game in terms of your army. This causes you to play the same strategy over and over, based on what you do, instead of what your opponent does. The number of hydralisks you need is in direct relation to the amount of tech he has also. If you are having too view roaches, and he overwhelms you with roaches, then it means he hardly has any infestors, and you have too many hydras. Likewise, if you have too many roaches, and not enough hydras, and he has too many infestors, and few roaches, you also lose.

Thanks for the comments. Shawn's away this weekend, new VoDs next week!
InSpiReZerG
Profile Joined January 2010
United States159 Posts
April 20 2012 09:48 GMT
#383
seriously this is the most helpful thing i've found so far to help my game. HUGE thanks to you both! KEEP EM COMING! <3
Treacherous and impure, impious and murderous, Cadaverous yet living, dead to eyes but ever dreaming
smwatkin
Profile Joined May 2010
Canada399 Posts
April 20 2012 14:47 GMT
#384
We shall do that. My schedule is very busy for the next 7 days.

I'm out of province from April 20 to April 22nd and leaving the country on April 23 returning on the 26th. I would expect more VODs to be completed next weekend.
Holcan
Profile Joined April 2010
Canada2593 Posts
April 20 2012 19:46 GMT
#385
need more!!! let us know if you and david are casting again this weekend.


and I'm hopibg that during the summer you two can try to grace us with two episodes a week? I'd be forever grateful, and you might get 100 eps in a year that way !
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
April 21 2012 17:49 GMT
#386
smwatkin / stoicregret, could you guys do a video of ZvZ showing what to do when the other guy goes muta? and you're not going mutas yourself?

would be really helpful. or if there's already a vid out there please let me know! cheers :-)
stoicRegret
Profile Joined April 2011
Canada206 Posts
April 21 2012 18:06 GMT
#387
On April 22 2012 02:49 jimbob615 wrote:
smwatkin / stoicregret, could you guys do a video of ZvZ showing what to do when the other guy goes muta? and you're not going mutas yourself?

would be really helpful. or if there's already a vid out there please let me know! cheers :-)


Check out zvz week at episode 8. I'm sure i've done plenty of these, as we are now hitting close to 75 VODs. But definitely, if you have a more specific question about this MU, i'd be happy to answer it.

Most of the time if you are opening heavy roaches, off two base, you can do a big roach/baneling bust to just kill him. If you have a 3rd up in time before the mutas come out, definitely deny his 3rd with ur roach army, and place spores down. Ideally u want roach/hydra/infestor with an emphasis on upgrades. As to which tech you should go first at lair tech, it really depends on the following:

You have to tell me what you are opening. Vs muta's isn't really a good way to approach how to beat it. Drone counts, openings by both players, how many bases you have, what strategy you are going, what map, how many mutas, mutas into what, etc...

Thanks for the comments. Keep posting ideas for our future VoDs.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
Last Edited: 2012-04-22 00:34:15
April 22 2012 00:31 GMT
#388
On April 22 2012 03:06 stoicRegret wrote:
Show nested quote +
On April 22 2012 02:49 jimbob615 wrote:
smwatkin / stoicregret, could you guys do a video of ZvZ showing what to do when the other guy goes muta? and you're not going mutas yourself?

would be really helpful. or if there's already a vid out there please let me know! cheers :-)


Check out zvz week at episode 8. I'm sure i've done plenty of these, as we are now hitting close to 75 VODs. But definitely, if you have a more specific question about this MU, i'd be happy to answer it.


While the guy was asking a question that was already covered in previous videos, it is symptomatic of the problem where it's actually quite hard to find videos on a certain subject (eg I want to watch all stoic ZvT vids against helion openers). An idea might be to actually provide more stuff in the opening post. Eg:

* Current episode vids
[VIDEOS]
* Previous episode vids
[VIDEOS]

* CATEGORIZED SECTION:

- ZvZ:
- vs X
[VIDEOS]
- vs Y
[VIDEOS]
- vs Z
[VIDEOS]

-ZvP
..
..
etc


I know the grouping would be rough, and there may be repetition in some sections, but many people just want to be able to say "let's watch all ZvT of stoic vs no gas openings" etc, and it would be extremely helpful to have those relevant episodes categorised and grouped together in one place. Right now we must search through the youtube items that you guys have uploaded, which is both difficult and arduous. eg when looking for proxy rax stuff, it took me 40 minutes to find the episode where I remember you defended an EXTREMELY scary proxy 2 rax triple bunker attempt (on shakuras I think), and I already knew what I was looking for!

Revamping the thread OP will obviously be a mighty pain in the ass, but I think it would be very helpful. I think it could also help viewer numbers too, as people see just how much good content you guys have produced (something which isn't immediately obvious at all!).
Sometimes I sits and thinks, and sometimes I just sits
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
Last Edited: 2012-04-22 15:06:59
April 22 2012 15:04 GMT
#389
thanks regret, i'm thinking back to a game i played in zvz (diamond) where i was kinda caught in no man's land. my opponent had 12 mutas out, around the 10:30 mark. i had roach speed, so i pushed out with my roaches to deny his 3rd, but they just seemed to die to his mutas and lings on the long trek over (it was on shakuras), and it felt like i'd already lost at that point. however, in hindsight i think my roach army was a lot smaller than it could have been, so i'll put it down to macro for now .

i have another question though about zvz, something i've been having a lot of difficulty with:

say i open with a build like 15 hatch, or some kind of standard defensive opening with another base. i scout the opponent and see that he's opened with a similar build. i send my overlords away so they don't get sniped, and proceed to build either drones, lings or spine crawlers (usually drones).

it's probably a very common question, but how do you decide when to build defensive units and when to drone? for example, in this scenario should i always get a baneling nest? but having said that, often when i get a nest and morph a few banes, my opponent smartly sees this and skips banes altogether and gets a drone advantage.

on the flipside, since i find it difficult to know what my opponent is up to in that awkward stage when u both have two bases without full saturation, i often get caught out when my opponent pools up 50 lings out of sight and then charges. it's a dillemma where if i invest in a spine + banes, i'm safe against allins but behind against someone playing more greedy.

i'm going to watch a lot more of your zvz vids right now, but if you have any tips on what to base your decisions on that'd help me heaps
stoicRegret
Profile Joined April 2011
Canada206 Posts
April 22 2012 15:44 GMT
#390
On April 23 2012 00:04 jimbob615 wrote:
thanks regret, i'm thinking back to a game i played in zvz (diamond) where i was kinda caught in no man's land. my opponent had 12 mutas out, around the 10:30 mark. i had roach speed, so i pushed out with my roaches to deny his 3rd, but they just seemed to die to his mutas and lings on the long trek over (it was on shakuras), and it felt like i'd already lost at that point. however, in hindsight i think my roach army was a lot smaller than it could have been, so i'll put it down to macro for now .

i have another question though about zvz, something i've been having a lot of difficulty with:

say i open with a build like 15 hatch, or some kind of standard defensive opening with another base. i scout the opponent and see that he's opened with a similar build. i send my overlords away so they don't get sniped, and proceed to build either drones, lings or spine crawlers (usually drones).

it's probably a very common question, but how do you decide when to build defensive units and when to drone? for example, in this scenario should i always get a baneling nest? but having said that, often when i get a nest and morph a few banes, my opponent smartly sees this and skips banes altogether and gets a drone advantage.

on the flipside, since i find it difficult to know what my opponent is up to in that awkward stage when u both have two bases without full saturation, i often get caught out when my opponent pools up 50 lings out of sight and then charges. it's a dillemma where if i invest in a spine + banes, i'm safe against allins but behind against someone playing more greedy.

i'm going to watch a lot more of your zvz vids right now, but if you have any tips on what to base your decisions on that'd help me heaps


I would definitely look at zvz in terms of 2 main goals: droning and agression. Now the reason i say agression is because in zvz, 90% of scouting before lair tech is done through agression. Ideally, if i can just morph and overseer, i can see exactly what i want to see. However, at teir 1, the absolute best way to scout in zvz is agression.

Agression does 2 major things that contribute to good scouting. First, it is the easiest way to get into his base and engage his army. This tells you whether his army is larger or smaller, and therefore, if he made drones or units. Second, and more importantly, this forces him to make units. If say, you are both at 24 drones, but now you made lings, and instead he droned up to 34. So, in most match ups, this is bad because he is now ahead 10 drones. However, due to the volitle nature of ZvZ, this 10 drone lead will mean that your attack is sure to do some damage. Scouting + drone kills , and if u drone behind this, you are now even or close to even!

So to answer your question about defensive banelings, do not make defensive banelings! Agression is key! the only reason you want to be defensive in zvz is if you are playing someone significantly worse than you, in a manner that no matter how much of a lead he has in the early game, you will win because you macro is 2x better. There is no way of knowing whehter 50 lings are coming at you unless you actualy see 50 lings come at you, becasue eggs don't show what they are building until they pop. Most extremely good ZvZ players will only make defensive banelings on maps like metalopolis, in which case the rush distance is so small (especially close air spawn) that if you do get attacked, you do not have time to make reactionary banelings. Also, because the rush distance is so small, defensive banelings is essentially offensive banelings, because you can just walk them over and be agressive.

The moment you find yourself with a bunch of defensive banelings for no reason, and cannot be agressive, i suggest spining up and lair teching rediculously quick to go into mutas. Otherwise, be agresive!
Catatafish
Profile Joined April 2012
75 Posts
April 24 2012 14:14 GMT
#391
ZvT, when I watch people go the 4 queen opener, it seems to deter a hellion user from going in with his 4-6 hellions, but at my diamond level, people always seem to just run them in, and I tend to take a lot of damage. I feel I should be able to defend with just the queens, but I often just die. Am I correct in that I should be able to hold off the hellions until lingspeed (I go triple gas at about 42 food) with only queens, or do I need to get a spinecrawler?
stoicRegret
Profile Joined April 2011
Canada206 Posts
April 24 2012 15:37 GMT
#392
On April 24 2012 23:14 Catatafish wrote:
ZvT, when I watch people go the 4 queen opener, it seems to deter a hellion user from going in with his 4-6 hellions, but at my diamond level, people always seem to just run them in, and I tend to take a lot of damage. I feel I should be able to defend with just the queens, but I often just die. Am I correct in that I should be able to hold off the hellions until lingspeed (I go triple gas at about 42 food) with only queens, or do I need to get a spinecrawler?


You are correct! If they decide to just run in, it is possible. However, the key is to retain 3-4 slow lings made from the start of the game. Use them as a blocker. Even if he runs in, he will lose a helion, and from there, losing up to 5 drones is a win for the zerg. If it is 6 + helions, then it is dangerous. Therefore, when i see more than 4 helions, i build a 2nd spine, or block off more diligently.
romelako
Profile Blog Joined February 2011
United States373 Posts
April 24 2012 16:55 GMT
#393
Dear David,

You say you advocate an aggressive style in ZvZ for the purposes of scouting and to potentially kill your opponent, but how do players like IdrA (namely in the game you had with him) get away with playing such defensive-macro styles without getting killed? I noticed in that game he did a lot of things blindly. Could it possibly be that he's got enough insight on the matchup and enough sense to know when he's safe and when he's not? Obviously IdrA sits on the top of GM the entire time so it's obvious he's got a great grasp on the matchup.
stoicRegret
Profile Joined April 2011
Canada206 Posts
April 24 2012 16:59 GMT
#394
On April 25 2012 01:55 romelako wrote:
Dear David,

You say you advocate an aggressive style in ZvZ for the purposes of scouting and to potentially kill your opponent, but how do players like IdrA (namely in the game you had with him) get away with playing such defensive-macro styles without getting killed? I noticed in that game he did a lot of things blindly. Could it possibly be that he's got enough insight on the matchup and enough sense to know when he's safe and when he's not? Obviously IdrA sits on the top of GM the entire time so it's obvious he's got a great grasp on the matchup.


Idra does not play a defensive macro style. It might seem as such, since when playing against top koreans as of late (the last 8 months), he has been cheesed and build order countered at the very beginning of the game. Playing catch up in ZvZ is very tedious and defensive.

Idra favours baneling openings, off 14/14 and 15 hatch openings. This is extremely aggressive in comparason to someone who prefers roach openings (stephano, nestea). Also, the manner in which he goes banelings is aggressive. A real defensive ZvZ style would be Losira. An example is seen when he is one of the only players who would open baneling nest before speed when opening 15 hatch vs 14/14. This means he has no speed, and his banelings are truely defensive.
romelako
Profile Blog Joined February 2011
United States373 Posts
Last Edited: 2012-04-24 18:59:57
April 24 2012 18:58 GMT
#395
I see what you're saying. So, do you believe that a faster hatch than your opponent (15h vs. 14/14) merits unit production as a defensive measure against a ling all-in? Since you're up a hatch, you're somewhat "ahead" in the sense that if he expands, you'll have more efficient mining for a longer time. And if you're ahead, you should make units. I find that opening 15 hatch into speedling is very susceptible to mass ling all-in and defending with slowlings, queens, and a spine crawler, for me at least, has proven to be insufficient in dealing with this strategy. I'm specifically talking about 15h vs. any strat where they get their pool and gas sooner than you (14g/14p or a pool hatch build). Their speed kicks in way before yours does and a good player will prevent any slowlings from scouting. In this delicate part of the game, how can u really know if u can drone or make units? Is this just the coinflip aspect of the matchup?
stoicRegret
Profile Joined April 2011
Canada206 Posts
April 24 2012 19:00 GMT
#396
On April 25 2012 03:58 romelako wrote:
I see what you're saying. So, do you believe that a faster hatch than your opponent (15h vs. 14/14) merits unit production as a defensive measure against a ling all-in? Since you're up a hatch, you're somewhat "ahead" in the sense that if he expands, you'll have more efficient mining for a longer time. And if you're ahead, you should make units. I find that opening 15 hatch into speedling is very susceptible to mass ling all-in and defending with slowlings, queens, and a spine crawler, for me at least, has proven to be insufficient in dealing with this strategy. I'm specifically talking about 15h vs. any strat where they get their pool and gas sooner than you (14g/14p or a pool hatch build). Their speed kicks in way before yours does and a good player will prevent any slowlings from scouting. In this delicate part of the game, how can u really know if u can drone or make units? Is this just the coinflip aspect of the matchup?


Don't scout with slow lings, you are losing army value. Block your ramp with queens.
ultimfier
Profile Joined February 2012
Canada29 Posts
April 25 2012 00:54 GMT
#397
Since getting sc2 gears I have had a +60% win rate against terran and protoss and a 42% win rate against zerg. ZvZ is also my most common match up by far, because luck and I do not get along well together.

From looking at the above posts it seems a lot of people here are goin g 15 hatch (myself included) and are having some trouble defending aggressive openings from opponents.

Is there any way you could feature some more (2 minimum all 4 would be MAD BALLER!!!) ZvZs in a future episode? More specifically games where your opponent does some sort of all in that you defend perfectly.

Either way, LOVE the replays and I have gone from plat rank 10 to top 8 diamond in the past month mainly due to your vods and my increasing APM
do or do not, there is no try
smwatkin
Profile Joined May 2010
Canada399 Posts
April 25 2012 02:56 GMT
#398
That's not a problem. ZvZ is probably David's best matchup
smwatkin
Profile Joined May 2010
Canada399 Posts
Last Edited: 2012-04-25 03:02:31
April 25 2012 03:02 GMT
#399
PS. David finally played enough games to get a spot in GM, lol


[image loading]
romelako
Profile Blog Joined February 2011
United States373 Posts
April 25 2012 04:50 GMT
#400
Let's hope he doesn't REGRET that decision...huehuehue...

So, Shawn...how are the new VOD's coming along? ^^
Prev 1 18 19 20 21 22 53 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#80
WardiTV786
OGKoka 319
IntoTheiNu 63
Liquipedia
Replay Cast
09:00
SC:Evo Showmatches
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko450
OGKoka 319
SortOf 136
ProTech121
Rex 96
StarCraft: Brood War
Horang2 8469
Bisu 4362
GuemChi 1380
EffOrt 1235
BeSt 883
Mini 646
actioN 425
Larva 396
Hyuk 389
Zeus 246
[ Show more ]
Snow 188
Killer 177
ggaemo 162
Soulkey 117
Backho 107
Sharp 99
ToSsGirL 92
Hyun 78
JYJ 74
Sea.KH 59
Shine 41
Bale 37
[sc1f]eonzerg 36
Sacsri 26
Hm[arnc] 26
scan(afreeca) 16
GoRush 14
soO 10
SilentControl 10
yabsab 9
Icarus 5
Terrorterran 3
eros_byul 1
Dota 2
XcaliburYe608
qojqva67
Counter-Strike
olofmeister2410
zeus504
x6flipin413
allub193
edward92
Other Games
singsing2297
B2W.Neo1303
Livibee363
crisheroes300
hiko227
Fuzer 215
Sick162
ArmadaUGS117
Mew2King51
Organizations
StarCraft: Brood War
StarCastTV_EN74
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Monday Night Weeklies
3h 25m
Replay Cast
11h 25m
Sparkling Tuna Cup
21h 25m
Afreeca Starleague
21h 25m
Rush vs PianO
Flash vs Speed
PiGosaur Cup
1d 11h
Replay Cast
1d 20h
Afreeca Starleague
1d 21h
BeSt vs Leta
Queen vs Jaedong
Replay Cast
2 days
The PondCast
2 days
OSC
3 days
[ Show More ]
RSL Revival
3 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
4 days
RSL Revival
4 days
Maru vs MaxPax
BSL
5 days
RSL Revival
5 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

2026 Changsha Offline CUP
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.