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Intimate ZvX with Stoic - Page 19

Forum Index > SC2 General
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smwatkin
Profile Joined May 2010
Canada399 Posts
April 16 2012 15:48 GMT
#361
Sure thing!

Complexity Academy Recruitment Tournament

I'd love any feedback you guys have.

Cheers,

Nuvo
smwatkin
Profile Joined May 2010
Canada399 Posts
April 16 2012 22:37 GMT
#362
Episode 16 is up. Feedback and requests on the VODs are always welcome.
JBSnafet
Profile Joined November 2011
Canada4 Posts
April 17 2012 01:01 GMT
#363
Hello! I have been having some really bad times against Protoss recently and was looking for a new resource to learn. I found your page here, and I am really impressed! I will be checking back regularly to find insight as I have trouble with match ups. Thanks so much for your efforts!

JBSnafet
smwatkin
Profile Joined May 2010
Canada399 Posts
April 17 2012 01:29 GMT
#364
On April 17 2012 10:01 JBSnafet wrote:
Hello! I have been having some really bad times against Protoss recently and was looking for a new resource to learn. I found your page here, and I am really impressed! I will be checking back regularly to find insight as I have trouble with match ups. Thanks so much for your efforts!

JBSnafet


Check out all the old eps too
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
April 17 2012 02:09 GMT
#365
Just switched to zerg and this is helping me immensely, thank you! Please keep them coming!
The only way to attack structure is with chaos.
sanctuz
Profile Joined August 2010
Norway184 Posts
April 17 2012 02:57 GMT
#366
woop woop! for the 12312312313th time.thank you so much for doing this guys. Love the strategic imput as well as the funny banter! This series is a part of my weekly routine <3
DoctorHot
Profile Joined September 2011
United States42 Posts
April 17 2012 04:17 GMT
#367
I am loving this show guys! I got introduced to it watching the Complexity Academy cast - I asked the chat who was casting, and they said to look the show up, so I did and it's amazing. I fortunately happen to play Zerg, and I'm learning a lot. If you feel like it, here is one thing I would like you guys to address - in ZvZ, how do you tell how many drones the other guy has? I mean, obviously you have to scout, but I get in trouble when I kind of just have to assume my opponent is droning and it turns out he was making 10 roaches, and then I just die to a push. So I guess the main question is, what's the best way to assume my opponent will be droning?
smwatkin
Profile Joined May 2010
Canada399 Posts
April 17 2012 05:21 GMT
#368
On April 17 2012 13:17 DoctorHot wrote:
I am loving this show guys! I got introduced to it watching the Complexity Academy cast - I asked the chat who was casting, and they said to look the show up, so I did and it's amazing. I fortunately happen to play Zerg, and I'm learning a lot. If you feel like it, here is one thing I would like you guys to address - in ZvZ, how do you tell how many drones the other guy has? I mean, obviously you have to scout, but I get in trouble when I kind of just have to assume my opponent is droning and it turns out he was making 10 roaches, and then I just die to a push. So I guess the main question is, what's the best way to assume my opponent will be droning?


You never want to assume anything blindly. You need to learn to scout properly, that is, to make educated conclusions about what your opponent is doing based on what you see, and also what you don't see. For example, if you have lings running around the back of his natural, if he has a lot of drones, you can assume he doesn't have an army. Also, if you scout your opponent and see very few drones but no units, that means his money had to have gone somewhere, and there's probably an army out somewhere on the map.

It's all about scouting in ZvZ. I'll see if david is around to give a more elaborate answer.

Also, really try to watch his eggs hatch; that will tell you what he's making.
stoicRegret
Profile Joined April 2011
Canada206 Posts
April 17 2012 05:49 GMT
#369
On April 17 2012 13:17 DoctorHot wrote:
I am loving this show guys! I got introduced to it watching the Complexity Academy cast - I asked the chat who was casting, and they said to look the show up, so I did and it's amazing. I fortunately happen to play Zerg, and I'm learning a lot. If you feel like it, here is one thing I would like you guys to address - in ZvZ, how do you tell how many drones the other guy has? I mean, obviously you have to scout, but I get in trouble when I kind of just have to assume my opponent is droning and it turns out he was making 10 roaches, and then I just die to a push. So I guess the main question is, what's the best way to assume my opponent will be droning?


The best way to learn what your opponent can produce in ZvZ is to actually play the builds he is doing vs you. There are only a few things you can actually afford, especially in the first 7 minutes of the game. For example, opening hatch first, on just 1 gas, i can only produce a wave of, say, 7-8 roahces in this time, and this would limit me to below 25 drones.

Do not worry too much about what he can afford exactly. Instead, realize that if he does not do an optimal build, then his agression will be not scary at all. For example, if a player over drones, and i see a ton of drones, then i assum ehe's not making units. So, in this case i will drone. But let's say he decides to build roaches rigth after and attak me. The roach count will be so small and so late (becuase he droned first) that it won't matter if i did not prepare for it.

Hope taht helps. This type of question is easier to answer fi you give me specific scenarios (what he opened, what time the game is at, what you opened, what happened in the game, what you scouted.)
dronefarm
Profile Blog Joined April 2011
United States260 Posts
Last Edited: 2012-04-17 08:16:03
April 17 2012 08:04 GMT
#370
Yo. Can you perhaps cover proy 2 ra followups? Most terrans I'm playing on ladder are starting with a 12 14 proy pressure into some absolutely abusive MM pressure into a fast 3rd CC. I feel like terran shouldn't be able to build a building outside your base and end up with a better economy, but it just seems there's not a good spot to get ahead in workers because of the bio pressure. I think I'm probably missing some timings to really punish the terran for proy-ing. Then again, I don't think terran should be able to 3 CC with double ups off 4 hellions, but they can so maybe it's just the way it is :/
If you can chill, chill
Noobity
Profile Blog Joined February 2011
United States871 Posts
April 17 2012 12:24 GMT
#371
The game vs Specialist, corruption corruption corruption. I loooooooooove the use of corrupters for a lot of reasons, but if you get to the point where you're essentially done using them until you can get broods, like in that game, corruption is a phenomenal skill to spit down on anything. In fact, while the use of banes is way more effective, you could probably have taken out those armies using corruption to negate the benefit of repair.

The thought process was sound, but if you can use infested terrans you can use corruption. But, this is the only irksome thing I've seen David do, and it was during a game he'd essentially already won, so whatev.
My name is Mike, and statistically, yours is not.
smwatkin
Profile Joined May 2010
Canada399 Posts
April 17 2012 13:03 GMT
#372
On April 17 2012 21:24 Noobity wrote:
The game vs Specialist, corruption corruption corruption. I loooooooooove the use of corrupters for a lot of reasons, but if you get to the point where you're essentially done using them until you can get broods, like in that game, corruption is a phenomenal skill to spit down on anything. In fact, while the use of banes is way more effective, you could probably have taken out those armies using corruption to negate the benefit of repair.

The thought process was sound, but if you can use infested terrans you can use corruption. But, this is the only irksome thing I've seen David do, and it was during a game he'd essentially already won, so whatev.


Agreed. That was painful for me to watch as well.
DoctorHot
Profile Joined September 2011
United States42 Posts
April 17 2012 19:02 GMT
#373
On April 17 2012 14:49 stoicRegret wrote:
Show nested quote +
On April 17 2012 13:17 DoctorHot wrote:
I am loving this show guys! I got introduced to it watching the Complexity Academy cast - I asked the chat who was casting, and they said to look the show up, so I did and it's amazing. I fortunately happen to play Zerg, and I'm learning a lot. If you feel like it, here is one thing I would like you guys to address - in ZvZ, how do you tell how many drones the other guy has? I mean, obviously you have to scout, but I get in trouble when I kind of just have to assume my opponent is droning and it turns out he was making 10 roaches, and then I just die to a push. So I guess the main question is, what's the best way to assume my opponent will be droning?


The best way to learn what your opponent can produce in ZvZ is to actually play the builds he is doing vs you. There are only a few things you can actually afford, especially in the first 7 minutes of the game. For example, opening hatch first, on just 1 gas, i can only produce a wave of, say, 7-8 roahces in this time, and this would limit me to below 25 drones.

Do not worry too much about what he can afford exactly. Instead, realize that if he does not do an optimal build, then his agression will be not scary at all. For example, if a player over drones, and i see a ton of drones, then i assum ehe's not making units. So, in this case i will drone. But let's say he decides to build roaches rigth after and attak me. The roach count will be so small and so late (becuase he droned first) that it won't matter if i did not prepare for it.

Hope taht helps. This type of question is easier to answer fi you give me specific scenarios (what he opened, what time the game is at, what you opened, what happened in the game, what you scouted.)


Yeah, I guess I don't really have any specific examples. My fears are probably just due to not playing enough and not getting as much of a feel for how fast a person can have any amount of units. This is probably compounded by the Zerg race's ability to change whenever they want from pure drone production to pure unit production. I guess my problem would also partially be solved by continuing to be active with my units - I just watched one of your VODs where you had a big roach lead, like 20 to 8 or something, but they were just sitting there, and if you hadn't just sat them there then you would have known what kind of an army your opponent had built.
filthyrich
Profile Joined February 2012
2 Posts
Last Edited: 2012-04-18 17:14:06
April 18 2012 17:11 GMT
#374
Love this series, keep it up! Is there a link to the games you casted? Nvermind, just saw that they were already posted.
niladorus
Profile Joined September 2011
Greece116 Posts
April 18 2012 18:18 GMT
#375
again gratitude on your work(trying to keep the tread alive for ya m8 :D)
smwatkin
Profile Joined May 2010
Canada399 Posts
April 18 2012 19:19 GMT
#376
On April 19 2012 03:18 niladorus wrote:
again gratitude on your work(trying to keep the tread alive for ya m8 :D)


Thanks. Much appreciated
stoicRegret
Profile Joined April 2011
Canada206 Posts
April 19 2012 07:53 GMT
#377
Thanks for the comments everyone! Keep suggesting stuff for our VODs, we're writing them down.
joshie0808
Profile Blog Joined March 2011
Canada1023 Posts
April 19 2012 08:13 GMT
#378
Hii! Thanks again for the videos!

I have some questions about how many queens I should initially get and the tradeoffs for getting more/less. It seems like some pros only get 2 (on 2 hatch), some get 3, and others go up to 4. Also some like to get 2 and then another 2 immediately, some get 2 and then gradually add more... I get that more = more creep spread but an additional 2 queens is the price of a hatch. What are some scenarios/game plans where its advantageous to have many queens and what are some scenarios where getting those extra queens would weaken me to certain things/timings?

For example in ZvP, if he goes forge FE and i scout that he is taking 4 gas it would mean stargate tech right? Should i immediately get more queens out or just rely on spores? Another problem i have a lot is dealing with air units in ZvP (1-3 void rays, or small groups of phoenix 5-7). I feel like when i pull queens from my expos together to defend his point of attack my injects get all messed up and I get so focused on defending I lose the macro advantage that I have. Any comments or tips?

Thanks in advance!
stoicRegret
Profile Joined April 2011
Canada206 Posts
April 19 2012 15:38 GMT
#379
On April 19 2012 17:13 joshie0808 wrote:
Hii! Thanks again for the videos!

I have some questions about how many queens I should initially get and the tradeoffs for getting more/less. It seems like some pros only get 2 (on 2 hatch), some get 3, and others go up to 4. Also some like to get 2 and then another 2 immediately, some get 2 and then gradually add more... I get that more = more creep spread but an additional 2 queens is the price of a hatch. What are some scenarios/game plans where its advantageous to have many queens and what are some scenarios where getting those extra queens would weaken me to certain things/timings?

For example in ZvP, if he goes forge FE and i scout that he is taking 4 gas it would mean stargate tech right? Should i immediately get more queens out or just rely on spores? Another problem i have a lot is dealing with air units in ZvP (1-3 void rays, or small groups of phoenix 5-7). I feel like when i pull queens from my expos together to defend his point of attack my injects get all messed up and I get so focused on defending I lose the macro advantage that I have. Any comments or tips?

Thanks in advance!


Mmmm, the amount of queens i build are quite different in explaination per match up. If you have a mroe specific question (specific build and specific match up) it will be easier to expalin. Here's a very quick run-down though:

ZvP - I find that the thing to focus on initially while getting 3 hatches up is allocation of energy into creep tumors or injects. Depending on how the probe denies your expo, you will either beable to place down a creep tumar, and walk the queen over to the newly built hatch in time, or if the hatch goes down earlier, just walk the queens over to use inject asap. Now, if say, I am able to place my 2nd and 3rd hatch extremely early WITHOUT any probe denying, then my injects are way earlier. As a result, I will have more larva, more drones, more minerals mined, and more production faster. Therefore, I feel taht at the 40-50 supply mark, I have about 200 more minerals to spend, and so i get an extra queen for creep spread. And of course, when seeing stargate, I want to hve 4-5 queens.

ZvT - If i open 15 hatch and gas, then 3 queens is enough. With gasless openings, i feel that if you don't get 4 queens, you float 300 minerals for no reason. The only reason I would only get 3 queens opening gasless is if i'm putting down a very quick 3rd base, or macro hatch, what have you.

ZvZ. I would only get more than 2 queens if i open 15 hatch and he is baneling all inning me off 1 base. Other than this, I only see the need to build additional queens when you are transfering your 2nd base queen to your newly built 3rd base. Creep tumors are only useful in this match up if you need to spine up to defend ur 2nd and 3rd base.

Thanks for watching, hope this helped!
Cider
Profile Joined July 2010
United States198 Posts
April 20 2012 05:51 GMT
#380
Thanks so much for doing this series, it's helping me out with my zerg play a lot. I'm learning from these videos at a very rapid pace and I appreciate the time and effort you guys are putting into making them.
You can't spell Courage without Rage
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