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Question about Tournaments and Blizzard - Page 7

Forum Index > SC2 General
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taLbuk
Profile Joined April 2010
Madagascar1879 Posts
January 15 2012 23:39 GMT
#121
the ignorance in this thread is astounding, i wish i could find the link to the sundance interview where he was asked about this and said himself that blizzard's liscencing is reasonable.
byobong7
Profile Joined February 2010
United States207 Posts
January 15 2012 23:42 GMT
#122
The default license says $5k is the max. Anything more than that and you need a special tournament license, the % you pay to blizzard can vary greatly, any numbers is usually pure speculation.
CEVO SC2 Official
bOneSeven
Profile Blog Joined January 2012
Romania685 Posts
January 15 2012 23:53 GMT
#123
On January 16 2012 08:37 y0su wrote:
Show nested quote +
On January 16 2012 08:25 akaname wrote:
On January 16 2012 08:21 JOJOsc2news wrote:
On January 16 2012 08:17 Daniri wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=274638


Wow. Same thread. Similar arguments as well.

wow never seen this text in a thread before
Warning: The last post in this thread is over two months old.
If you bump this, you better have a good reason.


yeah, if you have a good enough reason to make a new thread, you should be able to bump an old thread.


Wasn't aware of that thread ^^ Since it was like 2 months old...damn...not even a member back then
Planet earth is blue and there's nothing I can do
Broodwurst
Profile Joined June 2011
Germany1586 Posts
January 15 2012 23:56 GMT
#124
On January 16 2012 08:34 bOneSeven wrote:
Show nested quote +
On January 16 2012 08:11 Broodwurst wrote:
On January 16 2012 07:17 bOneSeven wrote:
On January 16 2012 07:03 Broodwurst wrote:
On January 16 2012 06:58 bOneSeven wrote:
And my philosophy is rather simple . Restrict the pro scene as a game developper = you are a vicious company. I'm sure if they wouldn't patch the game, some programmers who love the game would patch the game for free so the community gets stronger ( if they had the permission from Blizzard ) .


But shouldn't pro-gamers also "love the game"? So if programmers can patch for free they could play for less.


Ok I'm to dumb to understand what you just said o_O pls restate :D


You're basically suggesting that Blizzard shouldn't demand royalties as "programmers who love the game would patch the game for free." By that logic there wouldn't be a need for prize money because gamers love the game, too.


No because if people couldn't play the game pro - to make a living they wouldn't put such an amazing show => no reason to spectate the show=> no reason sponsors would sponsor an event. So pro players actually create the possibility of making money . The pro player are usefull to the community . Blizzard guys are not usefull, because patching can be done for free by fans. The only real thing Blizzard provides are the servers. And I'd be rather curious how much that costs them.


Blizzard made this one thing that makes ANY of this possible - the game itself. Without the game there wouldn't be a show, sponsors or a community to begin with.
Fanboys = (ウ╹◡╹)ウ /// I like smiley faces
Waio
Profile Joined September 2010
Chile82 Posts
January 15 2012 23:58 GMT
#125
For those of you wondering why this hurts e-sports, look at this this way. It's a tax, taxes deter investment, witch leads to less "over 5000" tournaments, witch in turn leads to less overall money in the scene, witch translates into less players being able to make a living out of it. If you don't get why taxes discourage investments, I suggest a little economics reading.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
January 16 2012 00:06 GMT
#126
On January 16 2012 08:58 Waio wrote:
For those of you wondering why this hurts e-sports, look at this this way. It's a tax, taxes deter investment, witch leads to less "over 5000" tournaments, witch in turn leads to less overall money in the scene, witch translates into less players being able to make a living out of it. If you don't get why taxes discourage investments, I suggest a little economics reading.

how about a little business reading? investors invest in games companies because they expect/hope for a large return on their investment. blizzard making as much money as possible on their game means a larger ROI. a larger ROI means more investors in the future. more investment means more projects (i.e., games), which is why we have sc:bw, war3, wow, sc2, etc. from blizzard. blizzard's investors being sad makes blizzard sad; random forum posters and/or players being sad makes blizzard . . . oh wait, blizzard doesn't care.

oh, and your post is kind of ridiculous. MLG, IPL, GOM, etc. are making tons of money off their tournaments, and they are expanding, not contracting. so, your whole "taxes deter investment" doesnt really hold water, now does it?
BrosephBrostar
Profile Blog Joined December 2009
United States445 Posts
January 16 2012 00:08 GMT
#127
How can you guys say that Blizzard doesn't deserve the money when they continue to update the game with great features like clan channels, quality maps, and netcode that doesn't lag in the middle of big tournaments?
ikona
Profile Joined February 2011
Poland47 Posts
January 16 2012 00:14 GMT
#128
On January 16 2012 08:58 Waio wrote:
For those of you wondering why this hurts e-sports, look at this this way. It's a tax, taxes deter investment, witch leads to less "over 5000" tournaments, witch in turn leads to less overall money in the scene, witch translates into less players being able to make a living out of it. If you don't get why taxes discourage investments, I suggest a little economics reading.


Organizing an event just doesnt compare to developing a game.

GSL is business venture, they exist to make money
ESL is business venture, they exist to make money
NASL is business venture, they exist to make money
MLG is business venture, they exist to make money
Dreamhack is business venture, they exist to make money

yet somehow Blizzard is not allowed to make money off other people using their products to get rich (or die trying).
its just dumb, please get in touch with reality.

figq
Profile Blog Joined May 2010
12519 Posts
January 16 2012 00:20 GMT
#129
We've discussed it before on the forums. The only problem I personally have with that is: since the exact terms of licensing (and %) are unknown, and apparently Blizzard only clarifies them to you when you make a big tournament, then this relies on some very open rule in the user contract, and I must say I dislike when it comes to using such open general rules allowing basically to add new rules. It means when you buy the game you involve yourself with possibilities to get screwed. Of course, that has been discussed very widely too, even before the game was released, but it's still as annoying.
If you stand next to my head, you can hear the ocean. - Day[9]
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 16 2012 00:27 GMT
#130
yeah next time just bump the old thread, or don't bump it at all, since the only thing that will happen are anti Blizzard posts with strange argumentation, on why they aren't allowed to make money with their product. Creating games actually became more expensive and just selling the game isn't enough anymore to get bigger.
Blizzard of course could make it like ea, and spy your pc, sell the same game with a small update every year anew etc. I mean thats way easier and less risky then making a good game and hope that people will host big tournaments.

Just imagine if ea made starcraft, we would have starcraft 12 released soon ! with origin of course
skyflyfish
Profile Joined January 2012
Canada499 Posts
January 16 2012 00:33 GMT
#131
how about the ad revenue goes to player with <5k prize pool?
and the big tournament can readjust their prize pool to 5k and give more $$ to winner with "ad" money~
as1
coolcor
Profile Joined February 2011
520 Posts
Last Edited: 2012-01-16 01:00:35
January 16 2012 00:46 GMT
#132
On January 16 2012 09:06 dAPhREAk wrote:
Show nested quote +
On January 16 2012 08:58 Waio wrote:
For those of you wondering why this hurts e-sports, look at this this way. It's a tax, taxes deter investment, witch leads to less "over 5000" tournaments, witch in turn leads to less overall money in the scene, witch translates into less players being able to make a living out of it. If you don't get why taxes discourage investments, I suggest a little economics reading.

how about a little business reading? investors invest in games companies because they expect/hope for a large return on their investment. blizzard making as much money as possible on their game means a larger ROI. a larger ROI means more investors in the future. more investment means more projects (i.e., games), which is why we have sc:bw, war3, wow, sc2, etc. from blizzard. blizzard's investors being sad makes blizzard sad; random forum posters and/or players being sad makes blizzard . . . oh wait, blizzard doesn't care.

oh, and your post is kind of ridiculous. MLG, IPL, GOM, etc. are making tons of money off their tournaments, and they are expanding, not contracting. so, your whole "taxes deter investment" doesnt really hold water, now does it?


Are you sure about that? How do you know?

Blizzard doesn't charge them outside of some relatively small license fee. The problem is that these leagues don't make money. No esport league makes money. MLG is MAYBE the only league to make money in 2011, and I'm even dubious about that... but luckily they had $10 million in VC money to play with on the year, and I'm sure they have more long term plans so it doesn't matter if they don't make money this year...

GOMTV doesn't seem to have that kind of backing, which means that their league is not being very successful (financially)... hence cutting about 1/2 million from their expenses. Seems like overall, Korea is having a very rough time leveraging SC2's popularity and their players' skill with sponsors the way Western companies / organizations / players are able to do.


said by xeris about GOM

I bet I'll be more sad then blizzard's investors if the leagues fail. They probably care more about the game selling millions then the expansion selling millions then the map marketplace selling millions of stuff. If they really wanted to maximize profit they should be taxing all the teams, players, casters, streamers, and websites not just tournaments.

Are you sure this tax isn't hurting the tournaments (and in the long run blizzard due to no free massive advertising to lots of people)?
Moose!
Profile Joined January 2012
Germany6 Posts
Last Edited: 2012-01-16 00:49:05
January 16 2012 00:48 GMT
#133
I don't know about Blizzard taking a fee for tournaments with over a 5k USD prizepool.
You have to agree that it was them who created the game itself, but it's not them who create the content that makes it so exiting to watch a tourney. Hate me for saying this, but i don't think they own legitimate rights to claim money because of copyrights or making the game in the first place.
A few examples and just examples: would anybody aprove of, if Microsoft claims money from a writer who wrote his/her script in Word? Or would you like it if your favorite musician would have to pay money for every song he/she sold, after reaching 5000 or even 500.000 USD, to the company who developed the program he/she recorded in?
Should Blizzard pay money to the company who developed the graphics tool that's used to create the models and textures for the game?
I don't think so! Because they all bought legitimate copys of the respecting program and own therefore the right to create revenue with it.
You should think of it that way:
Would 50k people watch a stream of two a.i. extreme fighting it out over 7 hours?
That way Blizzard would, in my opinion, own the rights to claim money from the stream, because their program creates the content.
But who really cares about that topic? Blizzard can and will easily shut down any attempt to break the rules (You've been kicked and banned from the server!) Because it is them who make the rules . Lets be honest ... the only cause that there is no LAN-mode is, so that blizzard can monopalize on that.
Is that good for e -sports? No. Can we change something about that? No.

PS I don't even know if the text above is productive, not outdated or at least makes any sense! :D

PPS I hope my english is not to bad. If it is: Sorry!
Do less holes in a strategy mean more cheese?
m4inbrain
Profile Joined November 2011
1505 Posts
Last Edited: 2012-01-16 01:02:10
January 16 2012 01:01 GMT
#134

I don't think so! Because they all bought legitimate copys of the respecting program and own therefore the right to create revenue with it.



Thats where you are wrong, sir. Completely wrong. You dont have any rights to create revenue with Starcraft 2. You should read the End User License Agreement, before clicking "yes, i agree".

Im actually a bit shocked that so many people think because they own "a" license, they can do whatever they want to. Did you even read "what" license you paid for? Be honest?
Exigaet
Profile Joined May 2010
Canada355 Posts
Last Edited: 2012-01-16 01:07:31
January 16 2012 01:06 GMT
#135
I don't get why Blizzard getting a small percentage of money of tournaments over $5000 is such a big deal..

In 2011 approximately $2.6 million USD (source is somewhere on TL.net, but can't find the thread) was given away in prizes..a good portion of this came from tournaments with prize pools under $5000.

In 2011, Blizzard would have profited a maximum of $250,000-$375,000 off of tournaments.
Shiori
Profile Blog Joined July 2011
3815 Posts
Last Edited: 2012-01-16 01:10:24
January 16 2012 01:08 GMT
#136
On January 16 2012 10:01 m4inbrain wrote:
Show nested quote +

I don't think so! Because they all bought legitimate copys of the respecting program and own therefore the right to create revenue with it.



Thats where you are wrong, sir. Completely wrong. You dont have any rights to create revenue with Starcraft 2. You should read the End User License Agreement, before clicking "yes, i agree".

Im actually a bit shocked that so many people think because they own "a" license, they can do whatever they want to. Did you even read "what" license you paid for? Be honest?

This is a problem that essentially exists with no other medium, though. When I buy a USB drive, it's my USB drive. I don't buy a license to use the USB drive. Likewise, when I buy a copy of Sc2, I should be buying the data as-is for my own purposes (provided they are not illegal and I don't present the game as my own creation; I should be able to resell it, if I so wish) because I own the disc it is coded into. This notion that I can own the physical medium of a product without owning the "idea," and that this "idea" entitles the publisher to all sorts of extended rights is just one giant middle finger to the consumer. Blizzard can make an agreement that says I merely own a license to their program, but I'm pretty sure that, at least from an intuitive point of view, I actually do own my Sc2 CD. At best, Blizzard owns Battlenet and can govern my use of it. That said, as far as Blizzard is required to do anything, an MLG is equivalent to playing customs with your friends. It requires no additional effort from Blizzard, uses functions that are already built into the game which was already purchased. They have no grounds on which to demand more, much in the same way that the makers of frisbees don't charge me if I buy one of their frisbees and then host an ultimate frisbee tournament. Know why? Because I already bought the frisbee; I don't need to pay twice so I can use it publicly.

If it really had anything to do with maintaining the game, I might buy it, but it doesn't. Suppose Blizzard takes 10%. Then as per the guy above me, that's what, 300k? Chump change. That's about 5000 sales. When's the last time you heard of a game selling 5000 in a year and being successful? Exactly, because it's nothing. This has everything to do with Blizzard maintaining the power to basically blacklist any tournament it has a spat with.
YipCraft
Profile Joined July 2011
United States216 Posts
January 16 2012 01:10 GMT
#137
Because Blizzard always needs more money =D
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
January 16 2012 01:11 GMT
#138
On January 16 2012 08:39 taLbuk wrote:
the ignorance in this thread is astounding, i wish i could find the link to the sundance interview where he was asked about this and said himself that blizzard's liscencing is reasonable.


haha I know. I hate to say it but as the community grows larger it is more and more frustrating to read these threads with uninformed comments on BOTH Teamliquid and Reddit... ah well as long as I can enjoy SC2 people can be as ignorant as they want.

But for the OP.. this has been discussed to death- stop beating a dead horse by opening a new thread and just use the search function.
Also its blizzards game- they have EVERY right to protect their intellectual property. after all- tournaments are making money from sc2, why should they not have to pay the developer who created the game in the first place.
Long live the Boss Toss!
m4inbrain
Profile Joined November 2011
1505 Posts
Last Edited: 2012-01-16 01:17:26
January 16 2012 01:16 GMT
#139
Edit: @ Shiori
Mate, you have these "problems" with all kinds of mediums. Its a copywright-issue, nothing more. Btw, to prove you wrong:

Look up a german tuning-company called "Brabus", and why they are not allowed to sell their (former) Mercedes as a Mercedes, but have to rename them. See the parallels? They bought a (lets say) a Mercdes SL500, but they have to sell them as Brabus SL.

Why do they need to rename them?
imjorman
Profile Blog Joined December 2010
United States580 Posts
January 16 2012 01:31 GMT
#140
On January 16 2012 10:08 Shiori wrote:
Show nested quote +
On January 16 2012 10:01 m4inbrain wrote:

I don't think so! Because they all bought legitimate copys of the respecting program and own therefore the right to create revenue with it.



Thats where you are wrong, sir. Completely wrong. You dont have any rights to create revenue with Starcraft 2. You should read the End User License Agreement, before clicking "yes, i agree".

Im actually a bit shocked that so many people think because they own "a" license, they can do whatever they want to. Did you even read "what" license you paid for? Be honest?

This is a problem that essentially exists with no other medium, though. When I buy a USB drive, it's my USB drive. I don't buy a license to use the USB drive. Likewise, when I buy a copy of Sc2, I should be buying the data as-is for my own purposes (provided they are not illegal and I don't present the game as my own creation; I should be able to resell it, if I so wish) because I own the disc it is coded into. This notion that I can own the physical medium of a product without owning the "idea," and that this "idea" entitles the publisher to all sorts of extended rights is just one giant middle finger to the consumer. Blizzard can make an agreement that says I merely own a license to their program, but I'm pretty sure that, at least from an intuitive point of view, I actually do own my Sc2 CD. At best, Blizzard owns Battlenet and can govern my use of it. That said, as far as Blizzard is required to do anything, an MLG is equivalent to playing customs with your friends. It requires no additional effort from Blizzard, uses functions that are already built into the game which was already purchased. They have no grounds on which to demand more, much in the same way that the makers of frisbees don't charge me if I buy one of their frisbees and then host an ultimate frisbee tournament. Know why? Because I already bought the frisbee; I don't need to pay twice so I can use it publicly.

If it really had anything to do with maintaining the game, I might buy it, but it doesn't. Suppose Blizzard takes 10%. Then as per the guy above me, that's what, 300k? Chump change. That's about 5000 sales. When's the last time you heard of a game selling 5000 in a year and being successful? Exactly, because it's nothing. This has everything to do with Blizzard maintaining the power to basically blacklist any tournament it has a spat with.


I disagree with you on a lot of different levels here. Just because you "feel" entitled to be able to make money off of SC2 doesn't mean you actually are. The difference between Starcraft and the frisbee analogy you used was that when you purchased the frisbee you didn't agree to the condition that your frisbee usage was only for noncommercial uses. When you accepted the EULA, you agreed to it. If you don't like that, your more than allowed to return the game to the store and get your money back.
People who want power shouldn't have it.
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